EP 190 - Server Meshing is About to Face its First Real Challenge | Will It Break? (Ft. Nargosvoge) episode artwork

EPISODE · Jan 13, 2025 · 1H 3M

EP 190 - Server Meshing is About to Face its First Real Challenge | Will It Break? (Ft. Nargosvoge)

from Launch Sequence with Space Tomato · host Space Tomato

Like other games before it, Star Citizen has successfully meshed servers to increase player counts, and like other games before it, Star Citizen is still geographically restricted in how many players it can handle. While the game is expanding due to server meshing, the first REAL challenge the tech faces, the Daymar Rally, will show the difference between the current static server meshing and the real goal of dynamic meshing. I’m joined today by the head of security for the 600+ member event to discuss the challenges of hosting it over the years, and how server meshing makes this year entirely different. Today’s Guests: Nargosvoge Youtube - www.youtube.com/@nargosvoge ATMO - https://www.atmo.gg/ ToC: 00:00 Introductions 06:00 How is 4.0 Doing? 09:10 What is the Daymar Rally? 18:00 How Does Star Citizen Fight You 21:00 How Does Server Meshing Affect The Rally? 25:40 The Quarter Ahead 43:20 Will The Daymar Rally Last? 2025 Hype & Expectations Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website  Youtube  My Other Youtube   Instagram  Twitter  Facebook  Discord

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EP 190 - Server Meshing is About to Face its First Real Challenge | Will It Break? (Ft. Nargosvoge)

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