EP 204 | - Why Server Meshing is Working But Star Citizen Still Isn’t & What’s Next? (Ft. Grolo) episode artwork

EPISODE · Apr 14, 2025 · 1H 13M

EP 204 | - Why Server Meshing is Working But Star Citizen Still Isn’t & What’s Next? (Ft. Grolo)

from Launch Sequence with Space Tomato · host Space Tomato

The year is 2025 and Star Citizen finally has server meshing, but there is still plenty left to do before the game feels good. From cleaning up gameplay to figuring out dynamic server meshing, CIG has their work cut out for them. But why is this not happening faster? When will the game reach a high quality standard? And where do we go from here?Today’s Guests:GroloYoutube: https://www.youtube.com/@grolo-afToC:00:00 Introductions02:45 Star Citizen in 202511:30 Static Server Meshing Now28:45 Current Stability37:15 Dynamic Server Meshing in the Future50:30 Persistence and the Game Database56:00 Performance Regression?01:01:20 Is This a Special MMO in the Making?Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

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EP 204 | - Why Server Meshing is Working But Star Citizen Still Isn’t & What’s Next? (Ft. Grolo)

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