Ep 460 - Guiding Players Without Taking Control  with Tomer Cohen episode artwork

EPISODE · Jun 30, 2026 · 36 MIN

Ep 460 - Guiding Players Without Taking Control with Tomer Cohen

from Indie Game Movement - The podcast about the business and marketing of indie games. · host RenGen Media

The best designed levels are the ones that quietly guide players and build emotion without ever feeling restrictive. But too often, we feel the need to hand-hold to ensure they can progress, without realizing we're doing more harm than good. In this episode, we explore how level design functions as an invisible layer of communication between developers and players by breaking down the principles that help create experiences that feel intuitive, engaging, and rewarding, without players ever realizing we were always in control. Episode Shownotes Link: https://rengenmarketing.com/460

Episode metadata supplied by the publisher feed · Published Jun 30, 2026

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Ep 460 - Guiding Players Without Taking Control with Tomer Cohen

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This episode was published on June 30, 2026.

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