Indie Game Movement - The podcast about the business and marketing of indie games. podcast artwork

PODCAST · leisure

Indie Game Movement - The podcast about the business and marketing of indie games.

Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you're an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applying his knowledge by empowering and educating the indie dev community. Between the years of his experience and interviews with respected industry veterans, you'll learn about online marketing, email marketing, crowdfunding, paid advertising, community development, social media, community outreach, project management, and much more. All episodes are packed with helpful information and actionable steps that can give you the confidence you need when it comes to your business and indie game marketin

Publisher-supplied feed metadata · PodParley refreshed Jun 9, 2026 · Source feed

  1. 265

    Ep 470 - Your Game Is a Business with Jay Powell

    Most indie developers learn how to make games long before they learn how to run a business. Unfortunately, that gap can lead to poor decisions, weak positioning, and a lot of avoidable mistakes. So in this episode, we'll break down the business skills that have the biggest impact on long-term sustainability and how using them can help you make smarter decisions without losing sight of your vision. Episode Shownotes Link: https://rengenmarketing.com/470

  2. 264

    Ep 469 - What Horror Games Teach Us About Fandom with Dan Morris

    Many games can attract players, but far fewer turn those players into passionate communities that keep talking, creating, sharing, and bringing others in. What's interesting, horror games seem unusually good at making that happen. In this episode, we explore why this is the case by looking at factors like mystery, shared discovery, identity, and community-driven experiences. And most important, we dig into how developers in any genre can learn from horror's ability to turn player interest into lasting fandom. Episode Shownotes Link: https://rengenmarketing.com/469

  3. 263

    Ep 468 - There Is No Game Marketing Playbook with Rand Fishkin

    There's no shortage of people telling indie developers how to market their games, but ask a few and there's a good chance you'll get different answers on what's best for you. In this episode, we unpack why most game marketing advice is so fragmented and how you can evaluate competing advice and identify key principles that help make better marketing decisions based on your specific audience and game, allowing you to create your own playbook. Episode Shownotes Link: https://rengenmarketing.com/468

  4. 262

    Ep 467 - How Voice Acting Shapes the Player Experience with Alexander Brandon

    When it comes to voice acting, a lot of indie developers rule it out before they ever seriously consider it, assuming it's out of reach. But that assumption might be costing them more than the budget they're trying to protect. Today we explore how voice performance shapes the way players connect with characters, experience story, and remember your game and why it's more accessible than most developers realize. Episode Shownotes Link: https://rengenmarketing.com/467

  5. 261

    Ep 466 - What Studios Miss By Bringing Music In Too Late with Xiao'an Li

    Music does far more than create atmosphere. It can affect your game's marketing, legal rights, creator community, and so much more. Yet many indie developers don't discover these challenges until it's too late. In this episode, we discuss the agreements every developer should understand, common misconceptions around music ownership, and how to make smarter audio decisions that protect your studio before and after launch. Episode Shownotes Link: https://rengenmarketing.com/466

  6. 260

    Ep 465 - Why Players Quit Before They Love Your Game with Matthew White

    Whenever someone picks up your game, you hope they'll love it and experience it as intended. But every player brings different abilities, experiences and expectations, which can create barriers developers never anticipated. Today, we explore accessibility as a broader player-centered design philosophy. We'll discuss unintentional gatekeeping, onboarding, the assumptions developers bring into their work and practical ways to make games more approachable without compromising their creative vision. Episode Shownotes Link: https://rengenmarketing.com/465

  7. 259

    Ep 464 - Why Your Audience Comes Before Code with Joni Lappalainen

    Many indie games struggle not because they're poorly made, but because they were built without a clear audience in mind. In this episode, we explore why identifying your target players before writing a single line of code shapes better design decisions, tighter production scope, and stronger market positioning while sharing practical ways to validate your audience before investing years into development. Episode Shownotes Link: https://rengenmarketing.com/464

  8. 258

    Ep 463 - How Indie Studios Pull off Big Projects with Stephan Schutze

    Many indie developers dream big, but bigger ideas often come with bigger risks. So how do small teams create ambitious games without adopting the complexity that slows large studios down? In this episode, we dig into which big-studio practices actually transfer to indie development, how team size shapes production decisions, and what it really takes for a tiny team to pull off something that feels much larger than the crew behind it. Episode Shownotes Link: https://rengenmarketing.com/463

  9. 257

    Ep 462 - The Clarity Nobody Tells You to Look For with Joe Henson

    Have you ever reached a point where everything looks right on the surface, but something still feels off? Not because anything is broken, but because something fundamental was never fully understood. It's something most of us have felt at some point, whether in our work, our projects, or ourselves. That's exactly why I invited Joe Henson to share his journey and what happened when he finally came face to face with that realization. Because the clarity he found didn't just change one thing. It changed everything. And today, he breaks down what our journey can reveal to us, and how we can use that to unlock our own clarity. Episode Shownotes Link: https://rengenmarketing.com/462

  10. 256

    Ep 461 - How Players Judge You Before They Play with Michael Rea

    Players don't evaluate games objectively, they evaluate them through perception. And that perception starts forming long before anyone touches a demo or watches a trailer. So today, we're digging into how player perception is shaped through branding, visual identity, messaging, and studio presentation. We cover why first impressions matter, how trust is built through consistency, and why the way a studio presents itself influences everything from initial discovery to long-term audience loyalty. Episode Shownotes Link: https://rengenmarketing.com/461

  11. 255

    Ep 460 - Guiding Players Without Taking Control with Tomer Cohen

    The best designed levels are the ones that quietly guide players and build emotion without ever feeling restrictive. But too often, we feel the need to hand-hold to ensure they can progress, without realizing we're doing more harm than good. In this episode, we explore how level design functions as an invisible layer of communication between developers and players by breaking down the principles that help create experiences that feel intuitive, engaging, and rewarding, without players ever realizing we were always in control. Episode Shownotes Link: https://rengenmarketing.com/460

  12. 254

    Ep 459 - What Players Really Want From Games with Michael Tsarouhas

    Game developers spend years trying to make their games fun, but the answer to finding the fun for players may have less to do with mechanics and more about how players actually feel. In this episode, we explore what fulfillment actually means from both the player's and developer's perspective, and how design decisions influence that experience. We'll discuss everything from progression systems to player motivation, and the tradeoffs teams face when balancing business goals with meaningful player experiences. The difference might be smaller than you think, and more impactful than you'd expect. Episode Shownotes Link: https://rengenmarketing.com/459

Type above to search every episode's transcript for a word or phrase. Matches are scoped to this podcast.

Searching…

We're indexing this podcast's transcripts for the first time — this can take a minute or two. We'll show results as soon as they're ready.

No matches for "" in this podcast's transcripts.

Showing of matches

No topics indexed yet for this podcast.

Loading reviews...

ABOUT THIS SHOW

Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you're an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applying his knowledge by empowering and educating the indie dev community. Between the years of his experience and interviews with respected industry veterans, you'll learn about online marketing, email marketing, crowdfunding, paid advertising, community development, social media, community outreach, project management, and much more. All episodes are packed with helpful information and actionable steps that can give you the confidence you need when it comes to your business and indie game marketin

HOSTED BY

Andrew Pappas, Game Marketing Strategist and Consultant

Produced by RenGen Media

Frequently Asked Questions

How many episodes does Indie Game Movement - The podcast about the business and marketing of indie games. have?

Indie Game Movement - The podcast about the business and marketing of indie games. currently has 12 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Indie Game Movement - The podcast about the business and marketing of indie games. about?

Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you're an indie dev starting out or a veteran...

How often does Indie Game Movement - The podcast about the business and marketing of indie games. release new episodes?

Indie Game Movement - The podcast about the business and marketing of indie games. has 12 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to Indie Game Movement - The podcast about the business and marketing of indie games.?

You can listen to Indie Game Movement - The podcast about the business and marketing of indie games. on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Indie Game Movement - The podcast about the business and marketing of indie games.?

Indie Game Movement - The podcast about the business and marketing of indie games. is created and hosted by Andrew Pappas, Game Marketing Strategist and Consultant.
URL copied to clipboard!