EP07:美术评审会:从审美争论到高效决策 episode artwork

EPISODE · Jan 3, 2026 · 3 MIN

EP07:美术评审会:从审美争论到高效决策

from Hao的游戏PM笔记

本期概要美术花了几周精雕细琢一个角色模型,结果在评审会上技术人员才发现面数超标或骨骼结构不符合动画标准——之前所有工作全部作废。这种场景在游戏开发里几乎每天上演。评审会低效的代价不是浪费一两个小时那么简单,而是数周工作付诸东流、几万甚至几十万成本打水漂。这期拆解怎么把容易陷入"我觉得"、"我感觉"的审美争论,变成能高效产出结论的会议。在小宇宙查看该单集文稿

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EP07:美术评审会:从审美争论到高效决策

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