EPISODE · Jul 29, 2026 · 18 MIN
EP349 電玩可以是藝術嗎?——小島秀夫用一生給出了答案|沉思者J
from 沉思者J-智慧引航 · host 微小行動.解鎖潛能.改變未來
電子遊戲可以算是藝術嗎?這個問題在過去三十年裡一直被討論。而說到這個討論,幾乎不可能不提到小島秀夫。 一九六三年出生於東京,父親早逝,他在電影和小說的陪伴中長大,對說故事的方式著迷。一九八六年加入科樂美,一九八七年創作了開創潛行遊戲類型的潛龍。一九九八年推出的潛龍諜影讓全世界意識到電玩可以說真正深刻的故事。 二零一五年他在將近五十歲的時候離開了工作近三十年的公司,創立了自己的工作室。二零一九年的死亡擱淺用一個快遞員在末世送貨的故事,說了關於人與人之間連結的最深刻的問題。 今天的沉思者J,我們說說這個讓電玩變成一種思考的人。 Can video games be considered art? This question has been debated for three decades. And that conversation is nearly impossible to have without mentioning Hideo Kojima. Born in Tokyo in 1963, he lost his father at a young age and grew up with films and novels as his primary companions. He joined Konami in 1986, created the stealth game genre with Metal Gear in 1987, and in 1998 Metal Gear Solid showed a global audience that video games could tell genuinely profound stories. In 2015, at nearly fifty years old, he left the company he had worked at for nearly three decades and founded his own studio. In 2019, Death Stranding used the premise of a courier delivering packages in a collapsed civilization to ask some of the deepest questions about human connection. Today on Thinker J, we talk about the man who turned a video game into something worth thinking about. 小島秀夫, Hideo Kojima, 潛龍諜影, Metal Gear Solid, 死亡擱淺, Death Stranding, 電玩設計, 遊戲藝術, 科樂美, 小島製作, 向大師致敬, 沉思者J, Thinker J, Jenny, 日本, 創作哲學, 傳記, 遊戲, 說故事, 勵志 Powered by Firstory Hosting
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EP349 電玩可以是藝術嗎?——小島秀夫用一生給出了答案|沉思者J
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