Episode 21: Traps, Trips, and Trouble

EPISODE · Jul 14, 2025 · 1H 7M

Episode 21: Traps, Trips, and Trouble

from You've Got to Be Critting Me

The party's farmyard stakeout finally kicks off! After a night of elaborate planning, questionable traps, and plenty of animal antics, the team faces off against a group of gnolls and a towering, rune-covered giant stepping through a mysterious portal. Chaos erupts as stealthy setups devolve into roars, tripping gnolls, and frantic improvisation. Will they stop the giant before he escapes? And what secrets do those glowing runes hold?Expect epic combat, farm-themed shenanigans, and plenty of "you've got to be critting me" moments in this wild ride of an episode!DM: Jeffery JordanMalcius: Travis StewartSefi: Morgan GibsonThormir: Nick MillerTodd: Bryce ShearerPodcast art by Ada HathTheme song "Royal Joust" by Bardcore. Follow them on YouTube, Spotify, and Apple MusicAdditional DM elements by LoresmythJoin our Patreon!Follow us on Instagram, Facebook, and Threads Hosted on Acast. See acast.com/privacy for more information.

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Episode 21: Traps, Trips, and Trouble

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