EYE on NPI - Triad Semiconductor TS4631 Light-to-Digital Converter episode artwork

EPISODE · Feb 29, 2024 · 9 MIN

EYE on NPI - Triad Semiconductor TS4631 Light-to-Digital Converter

from Adafruit Industries · host Adafruit Industries

This week's EYE ON NPI is virtually the best chip you could get for VR tracking - it's the TS4631 Light-to-Digital Converter (https://www.digikey.com/en/product-highlight/t/triad-semiconductor/ts4631-light-to-digital-converter) a specialized mixed-signal ASIC that is designed especially for folks who want to design accessories for the SteamVR (https://store.steampowered.com/app/250820/SteamVR/) and specifically, HTC Vive hardware (https://www.vive.com/us/). Thankfully, this chip is available without restriction or NDA, which means it's theoretically possible for anyone to design tracking technology without the hard part of making the fixed-base-transmitters. Precision 3D tracking within a room is incredibly hard: Cameras can kinda do depth perception but they require a lot of computation and often make mistakes on object recognition. You can try using UWB but it's very pricey and has precision limitations. HTC Vive solves this by using IR light, which is not-sensitive to room illumination, doesn't have RF interference, and is fairly inexpensive. Each 'lighthouse' acts like a lighthouse: after an initial Infrared burst for sync, it sweeps IR over X & Y directions. Check out Alan Yates' detailed talk for how this design works (https://www.youtube.com/watch?v=75ZytcYANTA) The object being tracked has an IR photodiode, which catches the sync pulse, then measures the time between that and the X and Y sweeps. It does this for each lighthouse. With some fun matrix math (https://trmm.net/Lighthouse/), it can then calculate it's X Y Z coordinates with respect to the Lighthouses and, given we know the location of those Lighthouses during an initial calibration step, we can localize that IR diode within the fixed coordinates of the room we're in. That means that if you want a device that can detect the IR pulses and sweeps, all you need is an IR photodiode like the OSRAM BPW 34 (https://www.digikey.com/short/b5jn4pnp) and a bunch of analog electronics to filter out ambient noise, detect the carrier frequency, and give you the timing pulses detected. Or, you can save yourself a ton of effort, and just go with the Triad TS4631 (https://www.digikey.com/short/fwr173wh). All you need is the photodiode and a couple simple passives and you can have a configurable sensor analog front end at low cost and low complexity. In fact, that's what nearly all Vive-compatible hardware uses. (https://twitter.com/SadlyItsBradley/status/1634146181755355136) The Triad TS4631 (https://www.digikey.com/short/fwr173wh) comes in a compact 0.4mm-pitch 9-pin BGA package, which thankfully uses the center ball as a second ground so no buried vias are required. Give it 3.3V power, a BPW 34 S (https://www.digikey.com/short/p8j9r7z0) photodiode, and a couple passives for the power supply, and it's ready to go! There's two output pins for the Envelope and Data from the IR signal. Those two pins are also the I2C configuration pins, and you can use any microcontroller to read and write the configuration registers that let you set up the gain, thresholds and sleep modes. There's a library for the TS4231 (https://github.com/TriadSemi/TS4231) available from Triad, and since the TS4631 mostly improves the TS4231's power usage, you can likely start your microcontroller interfacing and development with that code. There's also lots of other folks playing around with the Triad TS4631 (https://www.digikey.com/short/fwr173wh) and TS4231 (https://www.digikey.com/short/fmcj4wft) which means that you can find hobbyist projects for design inspiration. We found some great info from famed hackers CNLohr (https://hackaday.io/project/153224-ts4231-esp8266-lighthouse-tracking) including libsurvive for desktop tracking (https://github.com/cntools/libsurvive/), Trammell Hudson (https://trmm.net/Lighthouse/), and other YouTube makers (https://www.youtube.com/results?search_query=ts4231). There's also a published project called HiveTracker (https://hivetracker.github.io/) that has hardware and firmware for a fully-designed tracker board with Bluetooth LE as the backchannel. If you want to get started with making 3D-trackable devices for VR or AR applications, it's great to not have to build the whole system from scratch. With the Triad TS4631, (https://www.digikey.com/short/fwr173wh) you can integrate into the existing SteamVR/HTC Vive ecosystem or you can chart your own path with their hardware and your own software. Either way, you'll want to pick up some TS4631's and you're in luck because DigiKey has them in stock right now, for immediate shipment! Order today and you can be tracking in cyberspace by tomorrow afternoon.

This week's EYE ON NPI is virtually the best chip you could get for VR tracking - it's the TS4631 Light-to-Digital Converter (https://www.digikey.com/en/product-highlight/t/triad-semiconductor/ts4631-light-to-digital-converter) a specialized mixed-signal ASIC that is designed especially for folks who want to design accessories for the SteamVR (https://store.steampowered.com/app/250820/SteamVR/) and specifically, HTC Vive hardware (https://www.vive.com/us/). Thankfully, this chip is available without restriction or NDA, which means it's theoretically possible for anyone to design tracking technology without the hard part of making the fixed-base-transmitters. Precision 3D tracking within a room is incredibly hard: Cameras can kinda do depth perception but they require a lot of computation and often make mistakes on object recognition. You can try using UWB but it's very pricey and has precision limitations. HTC Vive solves this by using IR light, which is not-sensitive to room illumination, doesn't have RF interference, and is fairly inexpensive. Each 'lighthouse' acts like a lighthouse: after an initial Infrared burst for sync, it sweeps IR over X & Y directions. Check out Alan Yates' detailed talk for how this design works (https://www.youtube.com/watch?v=75ZytcYANTA) The object being tracked has an IR photodiode, which catches the sync pulse, then measures the time between that and the X and Y sweeps. It does this for each lighthouse. With some fun matrix math (https://trmm.net/Lighthouse/), it can then calculate it's X Y Z coordinates with respect to the Lighthouses and, given we know the location of those Lighthouses during an initial calibration step, we can localize that IR diode within the fixed coordinates of the room we're in. That means that if you want a device that can detect the IR pulses and sweeps, all you need is an IR photodiode like the OSRAM BPW 34 (https://www.digikey.com/short/b5jn4pnp) and a bunch of analog electronics to filter out ambient noise, detect the carrier frequency, and give you the timing pulses detected. Or, you can save yourself a ton of effort, and just go with the Triad TS4631 (https://www.digikey.com/short/fwr173wh). All you need is the photodiode and a couple simple passives and you can have a configurable sensor analog front end at low cost and low complexity. In fact, that's what nearly all Vive-compatible hardware uses. (https://twitter.com/SadlyItsBradley/status/1634146181755355136) The Triad TS4631 (https://www.digikey.com/short/fwr173wh) comes in a compact 0.4mm-pitch 9-pin BGA package, which thankfully uses the center ball as a second ground so no buried vias are required. Give it 3.3V power, a BPW 34 S (https://www.digikey.com/short/p8j9r7z0) photodiode, and a couple passives for the power supply, and it's ready to go! There's two output pins for the Envelope and Data from the IR signal. Those two pins are also the I2C configuration pins, and you can use any microcontroller to read and write the configuration registers that let you set up the gain, thresholds and sleep modes. There's a library for the TS4231 (https://github.com/TriadSemi/TS4231) available from Triad, and since the TS4631 mostly improves the TS4231's power usage, you can likely start your microcontroller interfacing and development with that code. There's also lots of other folks playing around with the Triad TS4631 (https://www.digikey.com/short/fwr173wh) and TS4231 (https://www.digikey.com/short/fmcj4wft) which means that you can find hobbyist projects for design inspiration. We found some great info from famed hackers CNLohr (https://hackaday.io/project/153224-ts4231-esp8266-lighthouse-tracking) including libsurvive for desktop tracking (https://github.com/cntools/libsurvive/), Trammell Hudson (https://trmm.net/Lighthouse/), and other YouTube makers (https://www.youtube.com/results?search_query=ts4231). There's also a published project called HiveTracker (https://hivetracker.github.io/) that has hardware and firmware for a fully-designed tracker board with Bluetooth LE as the backchannel. If you want to get started with making 3D-trackable devices for VR or AR applications, it's great to not have to build the whole system from scratch. With the Triad TS4631, (https://www.digikey.com/short/fwr173wh) you can integrate into the existing SteamVR/HTC Vive ecosystem or you can chart your own path with their hardware and your own software. Either way, you'll want to pick up some TS4631's and you're in luck because DigiKey has them in stock right now, for immediate shipment! Order today and you can be tracking in cyberspace by tomorrow afternoon.

NOW PLAYING

EYE on NPI - Triad Semiconductor TS4631 Light-to-Digital Converter

0:00 9:06

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

API Intersection Stoplight Building a successful API requires more than just coding. It starts with collaborative design, focuses on creating a great developer experience, and ends with getting your company on board, maintaining consistency, and maximizing your API’s profitability.In the API Intersection, you’ll learn from experienced API practitioners who transformed their organizations, and get tangible advice to build quality APIs with collaborative API-first design.Jason Harmon brings over a decade of industry-recognized REST API experience to discuss topics around API design, governance, identity/auth versioning, and more.They’ll answer listener questions, and discuss best practices on API design (definition, modeling, grammar), Governance (multi-team design, reviewing new API’s), Platform Transformation (culture, internal education, versioning) and more.They’ll also chat with experienced API practitioners from a wide array of industries to draw out practical takeaways and insights you can use.H TV Podcast Industries Chris Jones, Derek O'Neill and John Harrison. TV Podcast Industries TV Podcast Industries is a podcast that provides discussions and reviews of various TV shows, including recent popular series like Alien Earth, The Sandman, The Last of Us, The Boys, and Daredevil Born Again. They also cover shows such as Ironheart, Star Trek: Picard, The Rings of Power, and many more, spanning both Marvel and DC universes, as well as other genres. Heart to Heart Podcast One on One / Next Level Studios In the Heart to Heart Podcast, we talk to some of our favorite & most interesting people in the entertainment industry so you can feel empowered and learn that even in the most challenging of industries, where there’s a will there’s a way.Whether you’re an actor, a writer, a casting director, a talent rep, or just someone interested in the behind the scene happenings of the entertainment industry, this podcast will have something for you. NOW, this isn’t just another How To podcast for actors. Plenty of those shows already exist. In Heart to Heart, every guest will share stories inspired by their sometimes winding path to success on their own terms. Revisionist History Pushkin Industries Revisionist History is Malcolm Gladwell's journey through the overlooked and the misunderstood. Every episode re-examines something from the past—an event, a person, an idea, even a song—and asks whether we got it right the first time. From Pushkin Industries. Because sometimes the past deserves a second chance.To get early access to ad-free episodes and extra content, subscribe to Pushkin+ in Apple Podcasts or at pushkin.fm/plus.iHeartMedia is the exclusive podcast partner of Pushkin Industries.

Frequently Asked Questions

How long is this episode of Adafruit Industries?

This episode is 9 minutes long.

When was this Adafruit Industries episode published?

This episode was published on February 29, 2024.

What is this episode about?

This week's EYE ON NPI is virtually the best chip you could get for VR tracking - it's the TS4631 Light-to-Digital Converter (https://www.digikey.com/en/product-highlight/t/triad-semiconductor/ts4631-light-to-digital-converter) a specialized...

Can I download this Adafruit Industries episode?

Yes, you can download this episode by clicking the download button on the episode player, or subscribe to the podcast in your preferred podcast app for automatic downloads.
URL copied to clipboard!