Forging Minecraft's scripting API (JS Party #334)
from JS Party: JavaScript, CSS, Web Development
Raphael Landaverde & Jake Shirley work on Minecraft full-time. How cool is that?! On this episode, they join Jerod to tell us all about the web tech that drives Minecraft's scripting infrastructure, how they incrementally change a massive / always-moving target, the best / worst parts of the job & much more.
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Chapters
- 0:00 It's party time, y'all
- 0:56 Did you know?!
- 2:24 Jake on Minecraft
- 4:08 Raph on Minecraft
- 6:27 Why web tech?
- 13:01 The scripter's perspective
- 15:14 All the Minecraft versions
- 17:32 Applying Hyrum's Law
- 22:38 Sponsor: Wix
- 23:33 Rolling out changes
- 26:10 A moving target
- 28:26 Engineering team size
- 34:57 What people are selling
- 36:44 Sponsor: Changelog News
- 38:21 The hardest part (Raph)
- 40:44 The hardest part (Jake)
- 42:27 The 'burn it down' approach
- 48:57 The best part (Jake)
- 50:50 The best part (Raph)
- 51:57 Touch points
- 53:53 The guys join team Build Step
- 55:59 Closing time
- 56:18 Next up on the pod (join ++)
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Frequently asked questions
How long is this episode of JS Party: JavaScript, CSS, Web Development?
This episode is 58 minutes long.
When was this JS Party: JavaScript, CSS, Web Development episode published?
This episode was published on August 15, 2024.
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Yes, a full transcript is available for this episode. You can read the complete transcript on the episode page.
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