Behind the Design of Magic: The Gathering episode artwork

EPISODE · Jun 14, 2018 · 28 MIN

Behind the Design of Magic: The Gathering

from Imaginary Worlds · host Eric Molinsky | Daylight Media

At its core, Magic: The Gathering is a card game and your goal is to knock your opponent down to zero points. But Magic: The Gathering also has a deep mythology about an infinite number of parallel worlds. As Magic celebrates its 25th anniversary, I look at why this handheld card game has survived the onslaught of competition from digital games, and how the designers at Wizards of the Coast create a sense of character and worldbuilding within a non-sequential card game. Featuring Mark Rosewater, Brady Dommermuth, Alii Medwin, James Wyatt, Liz Leo and Nataniel Bael. Learn more about your ad choices. Visit megaphone.fm/adchoices Learn more about your ad choices. Visit podcastchoices.com/adchoices

Episode metadata supplied by the publisher feed · Published Jun 14, 2018

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Behind the Design of Magic: The Gathering

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