Godot 4.4 Dev 3: Vertex Shading, 2D Batching, and More episode artwork

EPISODE · Dec 8, 2025 · 13 MIN

Godot 4.4 Dev 3: Vertex Shading, 2D Batching, and More

from Gaming Tech Brief By HackerNoon · host HackerNoon

This story was originally published on HackerNoon at: https://hackernoon.com/godot-44-dev-3-vertex-shading-2d-batching-and-more. Many of the changes in this release are bug fixes that will be backported to Godot 4.3 and released in 4.3.1! Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #godot, #godot-engine, #godot-engine-improvements, #godot-4.4, #vertex-shading, #2d-batching, #expression-evaluator, #linux-camera-support, and more. This story was written by: @Godot Engine. Learn more about this writer by checking @Godot Engine's about page, and for more stories, please visit hackernoon.com. Godot 4.4.3 is now available for download. This release includes bug fixes and new features. The Web editor, XR editor, and Android editor are all available for testing.

Episode metadata supplied by the publisher feed · Published Dec 8, 2025

Embed this episode

Ready to play

Godot 4.4 Dev 3: Vertex Shading, 2D Batching, and More

0:00 13:56

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of Gaming Tech Brief By HackerNoon?

This episode is 13 minutes long.

When was this Gaming Tech Brief By HackerNoon episode published?

This episode was published on December 8, 2025.

Can I download this Gaming Tech Brief By HackerNoon episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!