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Hexcrawl 101 - Exploring Dragonfang Mountain

An episode of the DnDNerds! podcast, hosted by DnDNerds, titled "Hexcrawl 101 - Exploring Dragonfang Mountain" was published on September 6, 2025 and runs 161 minutes.

September 6, 2025 ·161m · DnDNerds!

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Vindalf leads Gemwin, Jendry, and Grom on an exploration of several levels of Dragonfang Mountain. First, they discover a secret room where a dwarf druid lived, and his magical treasures, then they discover some scary creatures the gnomes were keeping as mounts. They find a hidden entrance used by the gnome cultists. They descend back down to the river level, and find a saferoom guarding a spot where an elevator once worked. Vindalf becomes a giant frog to go across the river and bring back a boat there, and they all cross back together. They ascend a tunnel that takes them back up near their original entry point, where they find several dwarven tombs. They explore a streambed and find a nest of stirges and an old adventurer corpse. Ascending up another staircase, they find a dwarven trap that spews fire, and a blocked off iron gate with some orcs beyond it. Descending again, they go all the way back down to the storeroom level by the river, explore a flooded storeroom, and hole up for another short rest.

Vindalf leads Gemwin, Jendry, and Grom on an exploration of several levels of Dragonfang Mountain. First, they discover a secret room where a dwarf druid lived, and his magical treasures, then they discover some scary creatures the gnomes were keeping as mounts. They find a hidden entrance used by the gnome cultists. They descend back down to the river level, and find a saferoom guarding a spot where an elevator once worked. Vindalf becomes a giant frog to go across the river and bring back a boat there, and they all cross back together. They ascend a tunnel that takes them back up near their original entry point, where they find several dwarven tombs. They explore a streambed and find a nest of stirges and an old adventurer corpse. Ascending up another staircase, they find a dwarven trap that spews fire, and a blocked off iron gate with some orcs beyond it. Descending again, they go all the way back down to the storeroom level by the river, explore a flooded storeroom, and hole up for another short rest.

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