PODCAST · leisure
DnDNerds!
by DnDNerds
The Forgotten Realms through the eyes and voices of a crew of nerdy dads! We occasionally burst into song! We laugh at our own jokes! We make obscure pop culture references! Sometimes we even roleplay!
Episodes
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Hexcrawl 127 - The Tower of Elzid the Red
Tals leads Neville and Lysander as they investigate other Red Wizards in Llorkh. They are hot on the trail of Elzid, who seems to be courting a local farmer's daughter, when they discover that his tower has recently exploded. They rush to investigate, and deal with some old-school traps and a...
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Hexcrawl 126 - Llorkh Murder Mystery
While the dwarves are off getting Vint Westland reincarnated, trouble is brewing in Llorkh when the head of security for the Manticore's Muse is slain under mysterious circumstances. Kain leads VS, Neville, and Tals on a hunt for the killer that will take them to hidden corners of Llorkh! VS...
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Hexcrawl 125 - Greywatch Demon Battle
After we recount some Rooms and Teams, Vindalf leads our dwarven explorers Vint, Jendri, Gemwin, and Hokan into the mysteriously abandoned Greywatch, rumored to have been an early casualty of demonic invasion in Ammarindar. After a brief examination of a side entrance, they go in past shattered...
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Bonus Content: Stories from the Dessert Break
We regale Judd with various tales of the campaign from before he joined us, and he tells us the story of the Donkey Murder Trial. Bonus content only for our Platinum Patreon Members (which is everybody, there is no Patreon)
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Hexcrawl 124 - Relics of Tempus, Abbey of the Broken Blade, and taking the Portal to Greywatch
Eero leads Vint, Flip, Aulderic, and Ibin as they take relics of Tempus from the Abbey of St. Clewyd to Lord Harrand Torblade for sale. He pays them in diamonds and reincarnation unguents for the Battle Standard of Tempus, and accompanies them eastward to the Abbey of the Broken Blade. There, the...
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Hexcrawl 123 - Feldspar, Mineral Schvitz, and Exploring to Greywatch
Still mourning the loss of Zaza, VS takes the lead with Eero and Ibin. They meet Aulderik, a Mystran cleric investigating the Prismatic caves, who joins the party and is shown the strange random magical properties of the cavern. They converse with "crystal dwarf" Feldspar, who tells them of his...
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Hexcrawl 122 - Prismatic Caves and the Death of Zaza Szorp Buckets
Vint Westerland leads Eero, VS, Ibin, and Zaza as they explore the complex of caves and dwarven stonework known as the Prismatic Caves of Dumathoin. They encounter a training dummy that calls itself by many names and claims to be a powerful wizard, but VS is offended when it disses Grandfather…
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Hexcrawl 121 - Journey to the Prismatic Caves
From Llorkh, Ibin the Scorcher leads Eero, Zaza, and new party member and dwarven bard Vint Westland northwards, seeking a dwarven ruin to explore. Along the way, they stop at a ranch house and are attacked by murderous doppelgangers, and end up showing mercy to one of them. Zaza tries to tame a...
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Hexcrawl 120 - Dangers of the Abbot's House and the Birth of Grandfather Eelism
Zaza leads VS, Tals, and Eero on a cleanup of the now-chaos-free abbey. Zaza and some Sharpspear Goblins disagree about who's in charge. A mysterious locket causes maternal confusion between Tals and VS. In the Abbots House, VS nearly gets destroyed by a fireplace ooze when the GM rolls 20, 20…
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Hexcrawl 119 - The Monks of St Clewyd, Part Two
Tals leads Ibn, Eero, VS, and ZaZa as most of the party decides to go all-in on worshiping Grandfather Eel. They investigate the drowned corpses and recover a silver mace, then meet the Seven Sisters, who agree to turn ZaZa into watery form in exchange for the opportunity to eat "Abbot...
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Hexcrawl 118 - The Monks of St Clewyd, Part One
After the GM goes on a tirade about historical potash production and we do a live Resources & Teams turn, Eero leads VS, Ibn the Roaster, and Zaza in a continued exploration of the underlevel of the Abbey of St Clewyd. They figure out a tricky door and make contact with the monks inside the…
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Hexcrawl 117 - Phantom Cloisters Undercroft Weirdness
VS leads Tals, Ibn the Roaster, and ZaZa back to the Phantom Cloisters by the dark of the new moon. They look for Mr Rag-n-Bones and speak to the children, determining that Violet is missing from a noble family. They see the Ghost Crow Trappers and descend to the undercroft level. There, while…
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Hexcrawl 116 - Phantom Cloister, Ghost Crows, and Mister Rag-n-Bones
Zaza leads Ibn the Scorcher, VS, Talsarian, and Eero in a nighttime exploration of the ruined Abbey of St Clewyd, also known as the Phantom Cloisters. They meet some ghost crow trappers, then enter the compound through a side entrance. In the herb garden, they meet a ghostly monk who tells Eero a...
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Hexcrawl 115 - Abbey of the Broken Blade and Journey to Phantom Cloister
The Caravan Crew, led by Ibn the Scorcher and joined by wizard Tals (featuring Judd in his first DnDNerds appearance), visit the Abbey of the Broken Blade, a place for retired soldiers of war-god Tempus. Eero investigates whether Tempus is the god he's been searching for. They deliver some…
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Hexcrawl 114 - Grave Matters in Llorkh
In the seedy town of Llorkh, Neville accepts a job to try to steal an ornate sarcophagus from an embalming house run by the Grave Men, a group of smugglers. Flip, Kain, and Lysander accompany him to surveil the place, but first they tangle with a bunch of dancing beggars led by a piper with an...
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Hexcrawl 113 - Caravan Journey to Dragonfang Mountain
VS leads the caravan this session, with Ibin the Scorcher and Eero the goliath monk. They buy some mead, sheep, and pigs in Llorkh, then head eastward out of town towards Dragonfang. They pay off a Zhent patrol, hear about Axebeak Falls from some hunters, battle a troll trying to steal a pig, buy...
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Hexcrawl 112 - Llorkh Caravan Crew Rumors, Ghoul Fight, and Shenanigans
Eero, Zaza, and VS hear rumors about the Monastery of the Broken Blade (from itinerant mendicant Brother Aerelm), the Black Cats reactions to being blamed for the (other PC's) heist (from aspiring fixer Narder), and something about the Black Network emptying some warehouses (from fish broker...
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Hexcrawl 111 - Stone Giant Heist in Llorkh
Neville Cavendish puts together a crew for a heist, featuring Flip, Kain, Brimlad the Brawler, and the return of Lysander. A Goliath gang leader sends them on a city-wide scavenger hunt before taking them to Grathka Stonevein, who wants an important ceremonial ledger stolen from the Black…
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Hexcrawl 110 - Winter Caravan to Runedarth
New Party! While the dwarves who took Dragonfang Mountain recover, we meet the Caravan Crew: dwarven arcane brothers Obin the Fortress and Ibin the Scorcher, VS the shifter spore druid, Eero the goliath monk, and the return of ZaZa the goblin rogue, who once served a nixie for a year and has the...
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Hexcrawl 109 - Epic Green Dragon Lake Battle
Gemwin, Grom, Vindalf, Hokan, and Jendri team up with Nimira and some of her duergar to go after the green dragon in the dark lake at the bottom of Dragonfang Mountain. They cast several rituals, but as they begin to descend the cave slowly by rope, the dragon ambushes them with its breath…
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Hexcrawl 108 - Duergar and Dragons
Jendri leads Gemwin, Grom, and Vindalf (Hokan is missing) to go talk to the Ironvein Duergar and explore a deeper level. Jendri offers Nimira and the other duergar some of the treasure they've gained, and they get a tour of the kitchens and the forge, which has a stream running into a deep chasm....
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Hexcrawl 107 - Dragonfang Mountain Secret Level: Trapmakers Lair
Grom guides Gemwin, Vindalf, Jendri and Hokan as they explore a secret level that was the home of the gnome trapmaker of Khundrakar. After some trickiness with the first trap in a crawlspace, they encounter some hungry rust monsters and Grom's new plate mail is damaged. Further exploration…
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Hexcrawl 106 - The Halls of Khundrukar
Vindalf leads Gemwin, Jendri, Hokan and Grom as they continue to explore the former dwarfhold in Dragonfang Mountain, which they discover was called Khundrukar. They cast Speak with Dead to ask the former lord and master smith Durgeddin 5 questions, including "Can Grom use your Plate Mail?" Hokan...
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Hexcrawl 105 - Dragonfang Gricks, Duergar, and Dwarven Shrine Battle
After some discussion on the direction of the campaign, Gemwin leads Grom, Vindalf, Jendri, Hokan, and the freed duergar Veyra back down into the Glitterhame area, where Gemwin solo-fights two gricks, and then the party is attacked by carrion crawlers. Hokan fails to pick the Iron Door's lock…
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Hexcrawl 104 - Troglodyte Negotiation
The dwarves, led this session by Gemwin, take steps to secure the Mountain Door portion of Dragonfang Mountain. They bring Grom's porter Dhosus and the giant goats indoors (keeping them separate from new dire wolf friend Thrag), investigate the other commodity loads the orcs had, and strategize...
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Hexcrawl 103 - Securing the Mountain Door of Dragonfang Mountain
Jendri leads Grom, Gemwin, and Hokan in an all-out assault on the Broken Tusks orc tribe. They offer the former leader Old Yarrick a deal, but end up with a two-fronted battle! Yarrick and an ally fight Jendri and Hokan, while Gemwin and Grom take on the rest of the horde. After she falls...
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Hexcrawl 102 - Assault on the Broken Tusk Orcs of Dragonfang Mountain
Grom takes the lead in exploring the dungeon ruins within Dragonfang Mountain, with Hokan, Jendry, and Gemwin (Vindalf missing). We playtest our new Dungeon Turn rules for tracking party actions in the delve, and Grom leads the party up to the orc-infested halls. First they battle the shaman and...
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Hexcrawl 101 - Exploring Dragonfang Mountain
Vindalf leads Gemwin, Jendry, and Grom on an exploration of several levels of Dragonfang Mountain. First, they discover a secret room where a dwarf druid lived, and his magical treasures, then they discover some scary creatures the gnomes were keeping as mounts. They find a hidden entrance used…
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Hexcrawl 100 - Dragonfang Mountain River and Cultists
Happy 100th episode of the campaign! Jendri takes the lead of the dwarven expedition into the ruins within Dragonfang Mountain, with Gemwin, Grom, and Vindalf (Hokan has wandered off). First we discuss some rules changes, proposed adventuring company bylaws, and various rooms and teams efforts....
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Hexcrawl 99 - Journey to Dragonfang Mountain
Gemwin leads a dwarven expedition with Grom, Vindalf, Hokan, and Jendri in search of the ruined dwarfhold of Dragonfang Mountain. They visit Llorkh and the other PCs, then follow the road East toward the Dawn Pass, discovering the Valley of Huvrathe (with its weird plants) on the way. Once there,...
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Hexcrawl 98 - Exploring around Runedarth
Grom (a life cleric) leads fellow dwarves Gemwin (paladin), Hokan (rogue), and new adventurers Jendri (warlock) and Vindalf (druid) to explore the regions around Runedarth in the Greypeak Mountains. The dwarves fight off a goblin ambush and learn the location of a crag cat lair, they find the…
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Hexcrawl 97 - Salt Seclusium of Savras Pt 2
Hokan leads VS, Neville, Kain, and Render (and his shield guardian M.I.C.H.A.E.L.), along with paladin of Mystra Valorean, in a search for the evil wizard Sikhil and his associate Chingis in the Salt Mine Seclusium. They explore some tunnels, investigate some strange machinery, tangle with the...
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Hexcrawl 96 - The Salt Mines of Savras
Neville leads VS, Hokan, Render, and Kain on an exploration of the underground complex they arrived at by magical portal. Taking refuge to rest in a chapel of the divination god Savras, VS discovers a magical wishbone and Hokan gives in to dwarven greed to steal a few (possibly cursed) platinum...
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Hexcrawl 95 - Captives of the Yellowbone Goblins
Render, Neville, VS, and Kain are low on hit points and stripped of their gear as prisoners of the Yellowbone goblins in the weird bolthole laboratory of the wizard Haronin, an insane worshiper of the divination god Savras. The goblins want them to activate the portal pool, but Kain plays for…
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Hexcrawl 94 - Looking for Wizard Ruins
In Llorkh, Kain leads Render, Neville, Hokam, and VS in a search north into the hills looking for some ruins supposedly built by a wizard. They find the ruins in a valley of noxious gases, and have to enter the complex by way of the air vents - guarded by a spellcasting Yellowbone goblin. Once...
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Hexcrawl 93 - Big Trouble in Little Kingdom
Flip the Sorcerer leads Vond, Lysander, and Kathar back to the Grig Little Kingdom to help overthrow evil vizier Jhabshasid and restore power to King Flibnabmeister and his daughter Hollylollybon. Aided by former captain of guard Bentonkadonk, they infiltrate the Ogre Skull Palace and find the…
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Hexcrawl 92 - The Grig Little Kingdom
Floki asks satyr bard Lysander to go see why some grigs and sprites are searching the Dead Magic Zone, so he assembles a team of dragonborn monk Kathar Videro, feytouched human sorcerer Flip, and two new PCs: halfling wizard Vond Lightfoot and dragonborn ranger Balastair. After a nearly deadly...
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Hexcrawl 91 - Necromancer Boss Battle
Arty leads Sir Parrik, Bariq, Steven III, and MikMek back into the lair of the necromancer Chetiin to finish the job! They battle watery ghouls and the wraith of former cleric Cassius, then press their way in to discover the eldritch library where the spirit of former warlock Rasprax is held...
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Hexcrawl 90 - In the Necromancer's Lair
Sir Parrik leads Artvirious, MikMek, and Steven III into the lair of Chetiin the Goblin Necromancer, where they first fight several aquatic ghouls led by former chaos sorcerer PC Simple Jack. Delving deeper, they encounter a shrine of Orcus and a tight squeeze, where they fight several goblin...
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Hexcrawl 89 - Finding the Lair of Chetiin
Bariq leads Sir Parrik, Artvirous, MikMek, and STEVEN Mk III on a search for the lair of the goblin necromancer Chetiin, who some months ago killed a whole party of the Thorn River Company and then fled into the Southwood. Along the way, they stop at a statue of the unicorn goddess Lurue, and...
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Hexcrawl 88 - The Black Dragon of Runedarth
Jhank leads Gemwin, Bors, and Hokan to attack the Cult of the Dragon in Runedarth, but sidetracks to investigate the foul waters once again pouring from the central fountain, and find evidence of claw marks and acid corruption. They discover a new secret door, and a shaft leading up into the...
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Hexcrawl 87 - Infiltrating the Blue Bear Hovels in Llorkh
Neville leads Kain, Render, and VS as they accept a job from the mysterious half-orc bard Karash to break in and steal a book from a group of Blue Bear Uthgardt suspected of trafficking in people. They case the joint, make a new friend (Dmitry) and a couple new enemies (Dunja the Fence and the...
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Hexcrawl 86 - Conquering the Direlord's Halls
Gemwin leads Jhank, Bors, Grom, Hokan, and a host of NPC dwarves up into the Halls of the Longbeards in the hope of destroying the Direlord Tribe once and for all. They encounter immediate resistance and have to fight foot-by-foot against orcs, goblins, worgs, and two enormous trolls, with Jhank...
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Hexcrawl 85 - Runedarth Battle against the Direlord Hordes
Grom leads Gemwin, Jhank, Bors, and Hokan, along with a few archers, to invade the territory of the Direlord tribe and take back the halls of Galloglar and Yund for Dwarven glory! They get into a mega-battle against dozens of goblins, orcs, and a couple of ogres, almost dying again and again.…
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Hexcrawl 84 - Runedarth Exploration of the Lower Levels
Hokan, a new dwarf rogue shows up at the Runedarth dwarfhold ruins and leads Jhank, Gemwin, Bors, and Grom in search of treasure in the Halls of Hammers and Mead and the Halls of Hammered Stone sublevels, where they encounter gricks and darkmantles. Then they charge up the back stairs into…
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Hexcrawl 83 - Runedarth Portals and Pools
Jhank leads Gemwin, Bors, and Grom down to the lowest level of Runedarth - The Halls of Hammers and Mead, where they examine a pillar of sealed portals and then proceed into the Hall of the Pool. There, after defeating the gargoyles who dwell there, Jhank experiments with the controls to a large...
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Hexcrawl 82 - The Search for Shrubritney
Artvirious leads Lysander, Sir Parrik, and Flip into the Feywild to find the missing treant druid Shrubritney. There, the servants of the Dewdrop Man take umbrage with the way the kingdom of Upperthorn is building up industry near the Southwood. Floki's heritage as a descendant of the green…
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Hexcrawl 81 - Clearing the Temple Level and Yellow Musk Creeper Battle
Grom leads Gemwin, Bors, and Hjalmar to explore and re-take the Temple of Mordinsamman in Runedarth. They battle a yellow musk creeper and its zombies, during which both Hjalmar and Bors are slain and implanted with foul plant seeds. Through Moradin's grace, Bors is saved, but Hjalmar is gone...
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Hexcrawl 80 - Journey to Runedarth
Dwarf paladin Gemwin Stonefist leads a large expedition of dwarven adventurers and soldiers through the hills and Greypeak Mountains in search of the ruined dwarfhold of Runedarth! With him are forge cleric Bors McCraw, rune knight Jhank Wildpass, and new ranger Hjalmar Heavyhand (with life…
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Hexcrawl 79 - Elvish Ruins Redcap Battle, Magic Fountain, and Kuo-Toa Shrine
Flip takes over as leader for Za Za Hounddog Jenkins, Grom, Lysander, and new dragonborn monk Kathar Videro, who seems very interested in Flip. They have a tricky battle in a narrow hallway with some vicious redcaps - Za Za goes to death saves four separate times. They all drink from a strange...
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