How to 2d20 - Zones, Range, and Movement episode artwork

EPISODE · Feb 10, 2024 · 10 MIN

How to 2d20 - Zones, Range, and Movement

from Fluff N Crunch · host FluffNCrunch

Herein we discuss zones, range, and movement in 2d20 games, and how to embrace the narrative vibe of these...and give up counting gridsquares. Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe on to our podcast: https://podcasters.spotify.com/pod/show/fluffncrunch Subscribe to our YouTube channel: https://www.youtube.com/@fluffncrunchpod Subscribe to our email list: https://forms.gle/VaFtxXjkzRSqwFi39 Timestamps :50 Zones are subjective; you don't need to count squares anymore 1:37 Zones are narratively distinct areas, defined by what's in them and their borders far more than their objective size 2:30 Defining distance by understanding adjacent zones 3:30 Defining the separation between adjacent zones 4:25 Movement using zones - you're counting zones, not squares or measuring distance 5:28 Cinematic action is enhanced by using zones and zone-based movement 6:32 Some advice for using maps and/or minis with zones

Episode metadata supplied by the publisher feed · Published Feb 10, 2024

Embed this episode

NOW PLAYING

How to 2d20 - Zones, Range, and Movement

0:00 10:02

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

Frequently Asked Questions

How long is this episode of Fluff N Crunch?

This episode is 10 minutes long.

When was this Fluff N Crunch episode published?

This episode was published on February 10, 2024.

Can I download this Fluff N Crunch episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!