EPISODE · Apr 23, 2024 · 15 MIN
How to Create a 2D Character Controller in Unity: Part 1
from Gaming Tech Brief By HackerNoon · host HackerNoon
This story was originally published on HackerNoon at: https://hackernoon.com/how-to-create-a-2d-character-controller-in-unity-part-1. Explore creating a 2D character controller in Unity 2023 with our new tutorial. Learn to integrate physics and movement for your platformer game. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #game-development, #unity, #2d-platformer, #indie-game-development, #character-controller, #unity-game-development, #character-controller-in-unity, #hackernoon-top-story, #hackernoon-es, #hackernoon-hi, #hackernoon-zh, #hackernoon-fr, #hackernoon-bn, #hackernoon-ru, #hackernoon-vi, #hackernoon-pt, #hackernoon-ja, #hackernoon-de, #hackernoon-ko, #hackernoon-tr, and more. This story was written by: @deniskondratev. Learn more about this writer by checking @deniskondratev's about page, and for more stories, please visit hackernoon.com. This article dives into the process of creating a 2D character controller in Unity, focusing on integrating a new `Slide` method for `Rigidbody2D` that simplifies character movement. It covers setup, physical behaviors, collision handling, and movement constraints, providing a foundational guide for developing a character controller that can be adapted and extended for various 2D platformer games.
What this episode covers
This story was originally published on HackerNoon at: https://hackernoon.com/how-to-create-a-2d-character-controller-in-unity-part-1. Explore creating a 2D character controller in Unity 2023 with our new tutorial. Learn to integrate physics and movement for your platformer game. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #game-development, #unity, #2d-platformer, #indie-game-development, #character-controller, #unity-game-development, #character-controller-in-unity, #hackernoon-top-story, #hackernoon-es, #hackernoon-hi, #hackernoon-zh, #hackernoon-fr, #hackernoon-bn, #hackernoon-ru, #hackernoon-vi, #hackernoon-pt, #hackernoon-ja, #hackernoon-de, #hackernoon-ko, #hackernoon-tr, and more. This story was written by: @deniskondratev. Learn more about this writer by checking @deniskondratev's about page, and for more stories, please visit hackernoon.com. This article dives into the process of creating a 2D character controller in Unity, focusing on integrating a new `Slide` method for `Rigidbody2D` that simplifies character movement. It covers setup, physical behaviors, collision handling, and movement constraints, providing a foundational guide for developing a character controller that can be adapted and extended for various 2D platformer games.
NOW PLAYING
How to Create a 2D Character Controller in Unity: Part 1
No transcript for this episode yet
Similar Episodes
Mar 26, 2026 ·1m
Jan 2, 2026 ·47m
Dec 21, 2025 ·46m