How to create a culturally diverse and cosy farming game | Amanda Schofield (Studio Drydock) episode artwork

EPISODE · Apr 13, 2022 · 54 MIN

How to create a culturally diverse and cosy farming game | Amanda Schofield (Studio Drydock)

from High Resolution: inside the video games industry

Made by Studio Drydock, a remote team founded by former EA developers, Wylde Flowers is a cosy life and farming sim with a witchy twist. It launched via Apple Arcade earlier this year and has since become one of the top games on the subscription service ahead of its upcoming PC and Nintendo Switch release. In Wylde Flowers, you play as Tara, who moves to a charming rural island to help out her grandma and the family farm. However, she discovers not everything is as it seems...Amanda Schofield, Studio Drydock co-founder and creative director on Wylde Flowers, joins High Resolution to discuss her time working on The Sims franchise, the challenges of founding a remote studio, and what goes into making diverse characters.To keep up to date with High Resolution, follow the podcast and subscribe to Byteside's twice-weekly newsletter examining all things tech, digital culture, and video games.Follow Byteside on Twitter: https://twitter.com/bytesideFollow Chris Button on Twitter: https://twitter.com/BibbyBhoy Hosted on Acast. See acast.com/privacy for more information.

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How to create a culturally diverse and cosy farming game | Amanda Schofield (Studio Drydock)

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