PODCAST · leisure
High Resolution: inside the video games industry
by Byteside
An interview show taking you behind the scenes of the latest games, talking to developers, artists and creators. Hosted by Chris Button from Byteside. Hosted on Acast. See acast.com/privacy for more information.
Episodes
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Xbox's brilliant accessibility strategy explained | Interview with Anita Mortaloni (Xbox)
Xbox is regarded by many as being the leader in game accessibility, with an inclusive vision that starts at the top. In recent years, the Microsoft brand has delivered various programs aimed at including people of all ages and abilities. From the Xbox Accessibility Guidelines for developers, to…
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Cult of the Lamb: where did this wonderfully creepy game come from? | Interview with Julian Winton (Massive Monster)
Cult of the Lamb is yet another Aussie success story, having already welcomed more than a million cultists into its flock. Julian Winton, the Creative Director of the game, shares how Cult of the Lamb went through multiple iterations before settling on the satisfying gameplay we see today. Join…
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What are the best games of 2022 so far?
There are already many strong entries for the best game of 2022. Edmond Tran and Emily Spindler from GamesHub join Byteside's Chris Button to discuss the year in games so far. Elden Ring, Horizon Forbidden West, and Fire Emblem Warriors: Three Hopes headline a selection of worthy contenders. Read...
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Rogue Legacy 2: the story behind the roguelike hit | Teddy Lee (Cellar Door Games)
Rogue Legacy walked so Hades could run. Now, nearly 10 years after the original, Rogue Legacy 2 is another shining example of the highly replayable roguelike genre. Cellar Door Games co-founder and designer Teddy Lee joins High Resolution to detail the tricky path to capturing success a second...
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Inside Australia's fastest-growing studio & Conan Chop Chop | Kim Forrest & Jeff Wong (Mighty Kingdom)
Mighty Kingdom recently launched Conan Chop Chop, a chaotic rogue-lite that transforms the typically adult-focused Conan the Barbarian franchise into a more family-friendly cartoon outing. Hear from Kim "Kimbo" Forrest, studio creative director, and Jeff Wong, producer, as they discuss the...
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How to create a culturally diverse and cosy farming game | Amanda Schofield (Studio Drydock)
Made by Studio Drydock, a remote team founded by former EA developers, Wylde Flowers is a cosy life and farming sim with a witchy twist. It launched via Apple Arcade earlier this year and has since become one of the top games on the subscription service ahead of its upcoming PC and Nintendo…
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Hi Rez is back!
Chris Button takes the reins from Seamus Byrne to prepare for a fresh new look at how videogames are made and the industry's wider cultural impact. Get ready for new episodes of High Resolution soon featuring guests from across the videogame industry, locally and abroad! In the meantime…
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The end of the beginning - get the Byteside podcast
We're wrapping up the show to consolidate the Byteside podcast network into our core show, Byteside! Search 'Byteside' in your podcast app or hit the relevant link below to add it to your app of choice: Pocket Casts: https://pca.st/itunes/1482077503 Overcast:...
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E3 2021 hype with Kosta Andreadis
From the early announcements to the unknowns, Seamus and Kosta explore the E3 virtual experience and what's getting us excited for games in the year ahead. Playstation, Xbox, Indies, and more, we look at where the hype is justified and where it's... all hype. Will Xbox and Bethesda joining up…
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Diablo Immortal interview: heavy metal PVP on your mobile
Seamus talks to two of the lead developers on Diablo Immortal – Scott Shicoff, Principal Game Designer, and Kris Zierhut, Senior System Designer – about building an intricate, hardcore PVP system into the game. We explore how the Cycle of Strife works, how the game is being treated like an MMO…
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Deconstucteam interview on 'Essays on Empathy'
Seamus talks to Jordi de Paco on the release of 'Essays on Empathy' and what it means to release a compilation of ten short-form narrative game experiences. A fun chat that digs deep into our need for shorter games and why sometimes a development team needs to take a big reset to remember why…
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Creating truly amazing worlds in Minecraft
You'll be hard pressed to find someone on the planet today who doesn't know about Minecraft. It's one of those games that has evolved to become much more than just a game but also a tool for creativity and for education, and today I'm speaking with James Delaney, Managing Director of Blockworks,...
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4Corners "Are you being played?": thoughts and reflections
Seamus is joined by Jeremy "Junglist" Ray and Steve Farrelly from AusGamers to discuss this week's ABC Four Corners episode on manipulative techniques used in videogames, especially around predatory monetisation practices. We discuss our thoughts on the episode, what it got right, what it got...
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The future of the Australian games industry in 2021
The Interactive Games and Entertainment Alliance, IGEA, released a survey of the Australian games industry that captured the state of the community in 2020. Hundreds of millions of dollars sounds good, but it's a tiny fraction of a percent of the global industry revenue. So how does the industry...
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The new Hearthstone era w/ Dean Ayala and Chadd Nervig
We sat down (through the magic of our screens) with Dean Ayala and Chadd Nervig, two of the critical members of the Hearthstone design team, to talk about all the new things coming to the game in coming weeks. Catching up just after the BlizzConline announcements we talk about what to expect from...
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Zero Latency CEO Tim Ruse
Tim Ruse is the CEO and co-founder of Zero Latency, a world leading free roaming virtual reality centre that is now in 46 locations around the world. Make that 47 with the launch of Sydney this week! We talk to Tim about the five years of Zero Latency since it launched in Melbourne, how the tech...
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Hearthstone: Madness at the Darkmoon Faire roundtable
This week we've got highlights from a roundtable with Hearthstone Game Director Ben Lee and Game Designer John McIntyre, talking about the latest expansion Madness at the Darkmoon Faire, which lands next week (November 17). They talk new cards, new game modes, new progression systems, and also a...
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Byteside special 2: Sony PlayStation 5 reviewed
We've got a special double episode of Byteside to share over the next two days. In the last show, Seamus Byrne and Alice Clarke looked at the Xbox Series X (and Series S), with both having review units over recent weeks. This time it's the PlayStation 5's turn! What's the future of PlayStation…
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Byteside special: Xbox Series X reviewed
We've got a special double episode of Byteside to share over the next two days. Seamus Byrne and Alice Clarke discuss and debate the merits of the new Xbox Series X, with both having review units over recent weeks. What does the future of Xbox look like? And what about the new controllers? Should...
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Inside the Disc Room with Kitty Callis and JW Nijman
Kitty and JW sound way too nice to have made a game that is all about killing you with vicious sawblades. But they have and DISC ROOM looks great, so we had a chat about the game, the inspiration for trying to murder players with such vigour, and their thoughts on forming an indie collective...
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Building a new old brand
We catch up with Andres Jessen and Maya Sand-Grimnitz from Epos Audio, the new gaming headset brand has formed as an offshoot of the former Sennheiser Gaming sub-brand. We talk about building a new brand in a competitive space like gaming headsets, building the right reputation and partnerships,...
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Legacy's Tim Wendel from Worlds 2020
Tonight, League of Legends World Championships for 2020 kick off in Shanghai, China. No surprises that the live event was very close to not going ahead this year. Riot Games cancelled the mid-season invitational this year but they've found a way to push ahead with the biggest event of the year....
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Steve Wang, General Manager, Wargaming Sydney
Last week we ran our interview with founder and CEO of World of Tanks makers Wargaming, Victor Kislyi, and this week it's a kind of part two as we look at the local story of the same company. Today we're hearing from Steve Wang, General Manager of Wargaming Sydney. Before that he was the CEO of…
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Victor Kislyi, Founder & CEO, Wargaming.net
The local Wargaming office has been really generous with their time lately - we spoke to Thaine Lyman back in July - and this week we go all the way to the top off the back of all the 10th anniversary celebrations for World of Tanks. Today I'm talking to Victor Kislyi, the founder and CEO…
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Inside ESO's Stonethorn DLC with Mike Finnigan, Lead Encounter Designer
A few months back we spoke with Rich Lambert, Creative Director on The Elder Scrolls Online about the Dark Heart of Skyrim year of storylines currently taking place in the game. This week the latest dungeon DLC is added into the game, and Bethesda offered us a chat with Mike Finnigan, the Lead...
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Inside League of Geeks with Blake Mizzi & Lisy Kane
This week's show is a chat with two of the leading lights from the League of Geeks, co-founder and design director Blake Mizzi and lead producer Lisy Kane. It's a really fun chat with two people I admire a great deal in the local scene and we spend a lot of time talking about the culture they've...
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Blightbound designer Jasper Koning from Ronimo Games
I'm talking to Jasper Koning, Founder / Designer at Ronimo Games about their new game Blightbound, a 3-player dungeon crawler that looks like a new Golden Axe but might have more in common with Destiny or Diablo, as we discuss in the interview. We talk about their past games, and then dig into…
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Mediatonic's Fall Guys: the kind of fun we need right now?
This week Seamus speaks to the team behind Fall Guys, the hotly anticipated 'Battle Royale' that is more Japanese game show than Fortnite. Lead Game Designer, Joe Walsh, and Senior Level Designer, Meg Ralph, join the show to talk about the concept behind the game, delivering a family game that…
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Thaine Lyman on Wargaming's World of Tanks Blitz and the new era of free to play mobile games
Thaine Lyman had 17 years at Activision under his belt working on major PC and console games like Call of Duty before he headed to Wargaming to work on World of Tanks. After a first stint in the PC team he headed to Minsk in Belarus to lead the mobile team on Blitz. We talk about the new era of...
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The state of the industry 2020: with Ron Curry, CEO, IGEA
Seamus talks to Run Curry, CEO of the Interactive Games and Entertainment Association, about how the industry has been dealing with the pandemic, the highs and lows of the first half of the year, and the politics that holds back better support for the business of games in this country. If you're…
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Elder Scrolls Online Creative Director, Rich Lambert, is here!
This week I'm talking to Rich Lambert, Creative Director of Elder Scrolls Online. Rich has been working on the title since its inception, which makes it a 13 year journey working on the game. Keep in mind it was in development for seven years before its official release in 2014. The game…
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Philip Mayes, Founder / CEO, Mighty Kingdom
Philip Mayes is the founder and CEO of Mighty Kingdom, an Adelaide games studio closing in on its tenth anniversary. The studio was named Studio of the Year at the 2019 Australian Game Developer Awards, with a super successful focus on developing games for big brand licenses including the likes…
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Dylan Miklashek, Studio Manager at Gameloft Brisbane
This week I'm chatting to Dylan Miklashek from Gameloft in Brisbane, he's the Studio Manager and has been with the company since it founded its Australian operation. This is a longer chat than usual, but Dylan was super insightful and really candid about both the studio and the wider industry so…
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Inside the new Rainbow Six Siege esports plan
Seamus speaks to François-Xavier Dénièle (Esports Director, EMEA) & Jérémy Somville (Senior Esports Manager, EMEA) about changes to the global regional structure for Rainbow Six Siege esports, as Ubisoft launches new leagues and new broadcasting setups over recent weeks. Siege is bigger than…
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Grace Watkins, Co-founder / Director of Click Management
The gaming influencer and content creator agency Click Management represents some of the world's biggest names in the space. LazarBeam, Loserfruit, MrFreshAsian, Muselk, and more. Grace Watkins co-founded the company and runs the show, having peeled off from working at PwC to take on this role....
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Ross Symons, Big Ant Studios
Australia is known as a nation of sport lovers. Right now, loving sport is a hard task when there's nothing out there to watch. But, there's always the land of video game sport sims! And it's not just fans embracing those kinds of games, it's the sports codes as well! This week I'm chatting with...
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Ash Ringrose, SMG Studio
On this episode I talk to Ash Ringrose, Head of SMG Studio, just ahead of the launch of their latest game Moving Out. It's a crazy fun, family friendly, physics based couch co-op game landing on Switch, Playstation, Xbox and Steam this week! Find out everything about Moving Out right here:...
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Aggregating esports with Ben Goldhaber, CEO of Juked.gg
On today's show I talk to Ben Goldhaber, co-founder and CEO of Juked.gg, a fantastic esports aggregation website that makes it easy to just see all the esports happening live online right now. When you hit the site you just get this great dashboard of live feeds as if you're looking at a bunch of...
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Nico King, Chaos Theory Games
This week I've caught up with Nico King, co-founder and Executive Creative Director of Chaos Theory Games, an independent games studio based out of Sydney, Australia. Chaos Theory is a great blend of pragmatism and idealism, creating games for brands to help them with marketing initiatives right...
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Michal Blicharz and that IEM Katowice moment
We last caught up with Michal 'Carmac' Blicharz, VP of Pro Gaming at ESL, at Intel Extreme Masters Sydney last year. This year, Australia's IEM is moving to Melbourne to headline Melbourne Esports Open. Or at least, it's meant to be. If we're amazingly lucky, and we're probably not going to be...
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Ben Lee, Blowfish Studios
Ben Lee is the co-founder and Managing Director of Blowfish Studios based in Sydney. He's been a games and software developer for over 20 years and Blowfish has been producing games for nine years – and recently they also started publishing games too. They're best known for their Siegecraft games...
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ESL Australia's Josh Inman
Seamus caught up with Josh Inman, Operations Manager for ESL Australia, a few weeks ago around the AO Summer Smash event (ESL was behind the scenes on production) to talk about the importance of that event to the local scene. Plus Josh dropped the IEM Melbourne news on Seamus in this chat so you...
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Siobhan Reddy, Studio Director, Media Molecule
Seamus chats to Siobhan Reddy, Studio Director at Media Molecule, about her creative journey and what she loves most about making games like Dreams and LittleBigPlanet – and building creative communities around MM games. This interview first appeared on the Uplink podcast. Hosted on Acast. See...
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Behind the scenes at an under construction Fortress Melbourne
Seamus speaks to Fortress CEO Jon Satterley and Dell General Manager Ben Jackson during a visit to an under construction Fortress Melbourne. From the theories about its events calendar to the business model its pursuing, and the importance of getting the tech just right through the partnership…
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Tennis Australia's Mark Reidy talking AO Summer Smash
Do it once, you're testing the waters. Do it twice? You must really see value in esports. Seamus talks to Mark Reidy, events organiser at Tennis Australia, about AO Summer Smash 2020 and his thoughts on the value for local esports players, fans, and how it fits into Tennis Australia's Australian...
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David Gaider interview (via Uplink podcast)
The show formerly known as The Esports Moment is returning as High Resolution, covering a wider view of the business behind videogames. We'll still explore esports, but also game development, content creators, and the many other folks behind the scenes that bring games entertainment to life. To...
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A gift for esports? Do you have what it takes? (PAX Aus 2019 panel)
A special panel at PAX Australia 2019 featuring a trio of amazing industry experts to explore the topic of shifting gears from just playing to truly pursuing esports as a passion. Jocelyn Brewer: https://twitter.com/JocelynBrewer Andrew Kinch: https://twitter.com/gameawareprogr1 Brandon Defina:...
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Fortnite World Cup Aftermath
Seamus rounds up his thoughts from being there, as well as the mainstream media interest that blew up around the event. Plus why the haters need to calm the farm - Fortnite is an esport and it's not going away anytime soon. And the positives of the shift into a new phase of Fortnite esports...
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Fortnite World Cup - pre-show thoughts
A quick podcast at the end of the Fortnite World Cup preview day. Seamus shares his initial thoughts on what he thinks the weekend is shaping up to look like and what the event is really focused on – it's all about the fans and the players! Hosted on Acast. See acast.com/privacy for more...
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Inside the Intel/Acer deal with Meta High School Esports
This week we're taking a bit of a dive inside the new sponsorship deal between Intel and Acer and the Meta High School Esports program, owned and operated by Adelaide Crows Football Club. These are global companies getting involved in an Australian grassroots esports operation, so it seemed an...
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ABOUT THIS SHOW
An interview show taking you behind the scenes of the latest games, talking to developers, artists and creators. Hosted by Chris Button from Byteside.
Hosted on Acast. See acast.com/privacy for more information.
HOSTED BY
Byteside
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