How to Design Board Games That People Love episode artwork

EPISODE · Jul 16, 2024 · 40 MIN

How to Design Board Games That People Love

from Hey, Good Game · host Nate Kadlac

Cole Medeiros' career in game design is driven by passion and authenticity. He started creating games as a child (GUBS in fourth grade) and has successfully transitioned this early interest into a professional career. His approach emphasizes the importance of genuine enthusiasm for the project, close collaboration with partners (as seen in his work with ConcernedApe), and the ability to balance the creative and business aspects of game development. Cole's journey showcases how personal passion can lead to successful game creation, from indie board games to working on major titles like Stardew Valley.Check out Cole's Resources:https://www.stardewvalley.net/https://colemedeiros.com/https://x.com/TheGubsGuyhttps://gamemaker.io/enhttps://www.tabletopsimulator.com/Contact [email protected](00:00) - Introduction and Career Reflection (00:13) - Welcome to the Hey, Good Game Podcast (01:00) - Meet Cole Medeiros: Game Designer Extraordinaire (01:42) - Discussing Favorite Games and Board Game Design (04:21) - Designing Games for Different Audiences (07:23) - Choosing and Developing Game Ideas (11:30) - User Testing and Publishing Experiences (13:57) - The Journey of GUBS and Web of Spies (22:31) - Collaborating on Stardew Valley: The Board Game (27:32) - Insights on Game Design and Personal Motivation (37:09) - Current Projects and Future Plans (39:23) - Conclusion and Contact Information --Check out our brainy games:Sumplete - https://sumplete.comKakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

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How to Design Board Games That People Love

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This episode is 40 minutes long.

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This episode was published on July 16, 2024.

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Cole Medeiros' career in game design is driven by passion and authenticity. He started creating games as a child (GUBS in fourth grade) and has successfully transitioned this early interest into a professional career. His approach emphasizes the...

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