Hey, Good Game podcast artwork

PODCAST · leisure

Hey, Good Game

Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.

  1. 76

    Crafting the Perfect Puzzle: James Sinclair on Handcrafted, Variant Sudoku

    James Sinclair shares his remarkable journey from immigration lawyer to full-time puzzle crafter and creator of the Artisanal Sudoku Substack—a haven for lovers of elegant, human-made Sudoku variants.In this episode, James breaks down his puzzle design philosophy, his preference for handcrafted logic over AI generation, and how he’s turned personal passion into a growing newsletter, a community of solvers, and a published puzzle book. The conversation covers everything from the joys and challenges of variant Sudoku to the deeper question: What makes a puzzle satisfying to solve?James also shares thoughts on monetization, platform choice, audience building, and why central hubs like Logic Masters Germany play a key role in the global puzzle scene. Plus, he previews Sudoku Con, talks about the fog-based puzzle design he’s experimenting with, and gives rapid-fire takes on puzzle pet peeves, dream collaborations, and favorite solves.🧩 Games, Platforms & Influences MentionedVariant Sudoku – His main craftArtisanal Sudoku – James’s Substack newsletterLogic Masters Germany (LMG) – Puzzle publishing hubCracking the Cryptic – Popular YouTube channel mentionedSudoku Con – Community eventDynamic Fog puzzles – One of James’s current experimentsAI-generated puzzles – Discussed critically🌐 Websites & Platforms MentionedWebsite: https://artisanalsudoku.substack.com/https://substack.com/@artisanalsudoku--(00:00) - Introduction and Guest Background (01:13) - James Sinclair's Favorite Games (02:26) - Discovering Sudoku (05:04) - Exploring Variant Sudoku (08:53) - Starting Artisanal Sudoku (18:09) - Creating and Publishing Puzzles (22:12) - Choosing Substack and Growing an Audience (27:24) - Creating Puzzles for the Newsletter (28:14) - Logic Master Stot Land: A Puzzle Haven (29:21) - The Need for a Central Puzzle Platform (31:40) - Marketing Strategies for Substack (33:09) - The Journey to Publishing a Sudoku Book (38:53) - AI and Handcrafted Puzzles (46:11) - Sudoku Con and Community Events (47:35) - Rapid Fire Questions and Puzzle Preferences (50:15) - Dynamic Fog Puzzles and Final Thoughts --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  2. 75

    32 Wordles?! Bryan Chen on Building Duotrigordle

    Bryan Chen joins Nate Kadlac and Aaron Kardell on Hey, Good Game to unravel how a simple coding side project exploded into Duotrigordle, the 32-Wordle brain buster beloved by millions.A computer science student at the University of Waterloo, Bryan walks us through his programming journey from C# exercises in grade school to building viral games during online college lockdowns. The episode explores how Duotrigordle evolved from a dorm-room Discord link into one of the most beloved—and chaotic—Wordle spinoffs online.The trio discusses Bryan’s inspirations (from Waffle to Magic: The Gathering), why he values intuitive UX over flashy features, and how he’s balancing indie game maintenance with his academic and career goals. Bryan also opens up about monetization, treating side projects as portfolio pieces, and the emotional payoff of seeing friends unknowingly become fans of his work.Favorite Games Mentioned by Bryan ChenMagic: The Gathering – His all-time favoriteWordle – Foundational inspirationOctordle / Quordle – Multi-board Wordle influencesWaffle – Admired for clean design and visual polishLeague of Legends – Used its API as a test projectTetris (AI bot project) – As a personal dev exercise🔗 Find Bryan Chen onlineGame: https://duotrigordle.org/Website: https://thesilican.com/GitHub & side projects linked on his website--(00:00) - Introduction and Welcome (00:00) - Going Viral: The Unexpected Success (00:29) - Meet Bryan Chen: Creator of Duotrigordle (01:31) - Bryan's Gaming Journey (01:49) - Magic: The Gathering and Board Games (06:31) - Early Interest in Software Development (08:49) - The Birth of Duotrigordle (16:35) - Iterating and Improving the Game (22:50) - Monetization and Motivations (38:33) - Future Projects and Advice for Creators (42:14) - Conclusion and Farewell --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  3. 74

    From Bingo Nights to Daily Puzzles: The Story of Silly Little Games

    Angela Swain and Mariam Mollaghaffari join Aaron Kardell on Hey, Good Game to share how two longtime friends turned a nostalgic obsession with wordplay into Silly Little Games—a vibrant, human-crafted daily puzzle experience.Angela (a flight attendant with a journalism background) and Mariam (an architect with design chops) break down the collaborative, scrappy spirit behind their Rebus-style puzzle game Silly Little Codes. From hand-drawing hundreds of clever puzzles in Figma to battling bad developers and solving design challenges (including a keyboard that nearly derailed their launch), the duo talks candidly about their indie journey—complete with frog-fueled editing fights and dream expansions into physical card games.The episode explores how Angela and Mariam are navigating indie game development without coding skills, what they've learned from BlueSky and social media outreach, and why they’ve stayed committed to handcrafted design in an AI-saturated market. They also tease upcoming games under the Silly Little Games umbrella and share honest insights about self-funding, monetization plans, and growing a community of puzzle lovers.🧩 Games & Favorites MentionedSilly Little Codes (Angela & Mariam's daily puzzle game)Backgammon (Mariam’s nostalgic favorite, tied to her Iranian heritage)Bingo and Spoons (Angela’s family-friendly picks)Architecture as Tetris (Mariam compares architectural design to the game)🔗 Website & SocialsWebsite: https://www.playsillylittlegames.comInstagram, Threads, TikTok, BlueSky: @playsillylittlegamesNote: Not on Reddit (permanently banned 😅)--(00:00) - Introduction to the Podcast and Guests (01:42) - Favorite Games and Nostalgic Memories (05:09) - The Origin Story of Angela and Mariam's Friendship (07:47) - Creating Silly Little Games: The Initial Idea (11:57) - Designing and Collaborating on Puzzles (30:44) - Challenges in Developing the Digital Game (32:32) - Starting Over: The Struggles of Development (33:16) - Keyboard Woes: A Major Setback (34:29) - Finding the Right Developer (35:24) - Balancing Passion and Practicality (40:29) - Monetization and Future Plans (50:27) - Challenges with Social Media and Promotion (01:03:17) - Looking Ahead: New Games and Growth --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  4. 73

    When Pixel Art Tells a Spooky Story

    From Haunted Pixels to Conservation: Peter Lazarski on Art, Accessibility, and Indie Game GritIndie developer and visual artist Peter Lazarski—aka Imaginary Monsters—joins Nate to explore his creative evolution from childhood horror obsessions to crafting cult-favorite lo-fi games like Halloween Forever and Deathstate. Known for his pixelated gothic aesthetic and offbeat charm, Peter shares how games like Earthbound shaped his visual language and love for physical editions.The conversation touches on Peter’s iterative design process, how he blends art with mechanics, and why accessibility and emotional tone matter in indie games. He also unpacks the ethos behind his newest project, Don’t Kill the Bats—a whimsical but meaningful game raising awareness for bat conservation.Peter reflects on developing under an alias, building community through mentorship, and finding creative purpose in strange, spooky spaces.Check out Peter's Resources:https://imaginarymonsters.comhttps://imaginarymonsters.shop https://twitch.tv/imaginarymonsters https://discord.gg/imaginarymonsters 🎮 Favorite Games Mentioned:EarthBound (SNES) – Peter’s all-time favoriteTactics Ogre (Re-release) – Currently playingPersona 5 – Currently playingF-Zero, Super Mario World – Childhood favoritesCommander Keen, DOOM, Wolfenstein – Early PC gamingMonster Party (NES) – Referenced for sprite interpretationMetroid II (Game Boy) – Admired for its enemy art in the manualAyuda Mort – ZX Spectrum-style indie game that influenced Halloween ForeverCastlevania – Referenced as a typical “bat enemy” gameSplatterhouse – Mentioned as a game style he’d love to tryRolling Stock – Mentioned earlier as a favorite (possibly in a different episode or cut)--(00:00) - Introduction to the Podcast and Guest (01:41) - Peter Lazarski's Gaming Preferences (02:15) - Early Gaming Influences and Inspirations (04:42) - The Impact of Earthbound and Physical Game Editions (13:36) - The Evolution of Halloween Forever (18:04) - Challenges and Iterative Development (23:56) - Art and Mechanics in Game Design (26:44) - Nostalgia and Artistic Style (28:59) - Visual Exploration and Prototyping (30:36) - The Evolution of Imaginary Monsters (33:14) - Navigating the Alias (39:48) - Community and Mentorship (43:54) - Design Philosophy and Accessibility (48:38) - Introducing 'Don't Kill the Bats' (50:54) - Connecting with Imaginary Monsters (52:21) - Conclusion and Farewell --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  5. 72

    Life in 60 Seconds: Michael Frei’s ‘Time Flies’

    Award-winning artist, animator, and game designer Michael Frei joins Nate and Joseph to share his creative journey from apprentice construction draftsman to co-founder of Zurich’s Playable, the indie studio behind critically acclaimed interactive works like Plug & Play, Kids, and the meditative mortality sim Time Flies.Michael breaks down his minimalist approach to game design—how stripping away noise can lead to emotional clarity—and explains why humor, absurdity, and interaction are central to his artistic voice. He reflects on transitioning from animation to games, his fascination with weird player dynamics, and why making something personally meaningful matters more than chasing trends.Frei also shares lessons from testing, iterating, and publishing across platforms, as well as advice for aspiring indie creators navigating simplicity, success, and staying creatively grounded in a crowded market.Check out Michael Frei's Resources:https://michaelfrei.io/https://x.com/panichttps://bsky.app/profile/michaelfrei.iohttps://www.instagram.com/michaelfrei10/Games Mentioned:FIFA - Michael's favorite game to playGliderNot About UsPlug and PlayTime FliesWindowsillFeet Ahead--(00:00) - Introduction to the Podcast (00:22) - Meet Michael Frei: The Minimalist Game Designer (01:11) - Michael's Gaming Preferences and FIFA (02:45) - The Origin of 'Time Flies' (04:42) - Early Inspirations and Programming (06:04) - From Construction Draftsman to Animation (08:49) - Transition to Interactive Art and Games (14:20) - Principles of Minimalist Game Design (15:55) - Animation Style and Player Interaction (18:12) - Defining Success and Monetization in Games (21:22) - User Testing and Feedback (22:51) - The Iterative Process of Animation (23:11) - The Creative Journey Behind 'Cars' (25:13) - Designing for Different Consoles (27:59) - Advice for Aspiring Indie Game Developers (30:26) - The Art of Drafting and Line Art (34:01) - Inspiration and Influences (40:38) - The Making of 'Time Flies' (43:13) - Where to Find More About the Creator --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  6. 71

    From Wall Street to Wordplay: Inside Pete Muller’s Mind

    Pete Muller is not your average guest—he’s a quant hedge fund legend, a touring singer-songwriter, and a prolific puzzle constructor whose creations appear in The New York Times and The Washington Post. In this episode we dive into Pete’s polymath life: his journey from math to markets, from poker tables to music stages, and how puzzles tie it all together. We also discuss his latest creation, the “Think Twice” puzzle, and what drives him to keep solving, creating, and performing. Whether you love games, music, or stories about reinvention, this conversation will surprise and inspire.Check out Pete's Resources:https://petespuzzleplayground.com/https://www.petemuller.com/https://www.forbes.com/profile/peter-muller/https://www.youtube.com/@PeteMullerMusic/featuredhttps://www.pdtpartners.com/Games Mentioned:Poker - Pete's favorite game to playCrosswordsVariety crypticsBridgeChessPing pongUltimate FrisbeeBlackjackWordleLetter BoxedStray Cat StrutMeta PuzzleScrabbleSudokuSpelling BeeKenKen--(00:00) - Introduction to Pete Muller: A Modern Polymath (01:58) - Pete's Favorite Games and Puzzles (03:39) - From Poker to Quantitative Trading (06:05) - The Evolution of PDT Partners (10:34) - Balancing Music and Finance (13:13) - The Art of Puzzle Creation (20:20) - Meta Puzzles and Musical Connections (24:42) - Introducing the Mini Meta Puzzle (25:49) - Creating and Testing the Mini Meta (27:11) - The Think Twice Puzzle Concept (28:49) - Developing the Think Twice App (30:58) - Scoring and User Engagement (36:20) - Puzzle Addiction and Mental Workouts (39:44) - Mindfulness and Avoiding Burnout (41:30) - Hosting and Community Involvement (45:21) - The Future of AI in Puzzles (47:32) - Final Thoughts and Contact Information --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  7. 70

    Funding Dreams & Crafting Stories: Lessons From an Indie Game Visionary

    Indie-game luminary Tatiana Delgado joins Nate to trace her 20-year journey from drawing paper games as a kid to co-founding Madrid’s Out of the Blue Games. She explains how titles like Call of the Sea create emotional tension without combat, why early VR prototyping was both thrilling and nausea-inducing, and how small studios can balance artistic vision with funding realities. Tatiana also teases two new projects—Lovecraft-flavored sequel Call of the Elder Gods and branching visual-novel series The Vigilante Diaries—while sharing hard-won advice on user testing, team culture, and pitching in today’s crowded market.Check out Tatiana's Resources:https://www.outbluegames.comhttps://x.com/OutBlueGameshttps://x.com/arileaGames Mentioned:Portal 2 - Tatiana's favorite game to playWonder Boy seriesMystRivenAladdin VRWarhammer--(00:00) - to Call of the Sea (00:32) - Tatiana Delgado (01:32) - Gaming Journey (02:15) - Career and Inspirations (10:29) - Out of the Blue Games (13:52) - Development Philosophy (19:16) - in VR Game Development (21:14) - on User Testing and Feedback (25:52) - and Ethical Considerations (26:50) - and Pricing Strategies (31:22) - Projects and Final Thoughts --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  8. 69

    From Zero to Hooked in 20 Seconds: The Stopwatch Strategy for Sustainable Indies

    What does it take to turn a minimalist text-based game into a global phenomenon?Indie developer and software craftsman Amir Rajan joins us to unpack his unconventional path from enterprise software to the top of the App Store with A Dark Room. In this episode, we explore how Amir built the DragonRuby Game Toolkit, why betting on hyper-niche communities pays off, and how rapid prototyping drives sustainable success in indie dev. From cracking console publishing to navigating the unpredictable App Store ecosystem, Amir shares hard-earned insights into the creative and financial realities of going solo in the game industry.Whether you’re a seasoned dev or just starting out, this episode offers an honest look at the intersection of craft, code, and commerce.Check out Amir's Resources:https://amirrajan.net/https://x.com/amirrajanhttps://github.com/amirrajanhttps://www.twitch.tv/amirrajanhttps://www.youtube.com/@amirrajanhttps://www.linkedin.com/in/amirrajan/https://www.reddit.com/user/amirrajan/Games Mentioned:Illusion of Gaia - Amir's favorite game to playSlay the SpireBalder's Gatemildly interesting RTSDark RoomDe Noble CircleInside VistaDragon Ruby Game Toolkit--(00:00) - Introduction to the Podcast and Guest (00:27) - Amir Rajan's Background and Achievements (01:48) - Favorite Games and Gaming Nostalgia (03:17) - Corporate Life and Transition to Game Development (04:57) - The Inspiration Behind Dragon Ruby (07:57) - Challenges of Mobile App Development (11:01) - Creating Dragon Ruby Game Toolkit (16:01) - The Success of A Dark Room (20:35) - Sustainable Game Development Strategies (22:49) - Indie Game Development Strategies (23:38) - The Importance of Short Release Cycles (24:38) - Cross-Platform Distribution (26:56) - Navigating Console Releases (31:16) - Monetization Strategies (37:15) - Fail Fast and Iterate (39:02) - Community and Networking (43:40) - Maintaining and Updating Games (44:51) - Conclusion and Final Thoughts --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  9. 68

    Why Most Web Games Skip the Sound—and What They’re Missing

    What does it take to create unforgettable game audio—from eerie soundscapes in Death Stranding to iconic branding in Mortal Kombat? Composer and sound designer Joel Corelitz joins us to talk about his path from writing music for pharmaceutical ads to shaping the sonic identity of major titles. We dive into the creative process, what good feedback really sounds like, the overlooked potential of sound in web games, and why sometimes doing the work is more important than waiting for inspiration.Check out Joel's Resources:https://joelcorelitz.com/http://twitter.com/joelcorelitzhttp://instagram.com/joelcorelitzhttps://joelcorelitz.bandcamp.com/https://www.youtube.com/@joelcorelitzmusicGames Mentioned:Dark Souls - Joel's favorite game to playHalo InfiniteDeath StrandingMortal Kombat OneThe Unfinished SwanNine SoulsThe Last ClockwinderHyperlight BreakerHyperlight DrifterLazy River--(00:00) - Introduction to Joel Kitz and Wave Plant (00:56) - Joel's Favorite Games and Balancing Work and Play (03:36) - The Journey from Advertising to Game Composing (08:52) - The Creative Process and Musical Language (15:51) - Feedback and Collaboration in Game Music (19:30) - Budgeting for Game Music and Audio Branding (25:30) - Exploring Sound Design in Games (26:14) - The Role of Musicality in Sound Design (30:02) - Challenges in Sound Design and Asset Management (31:04) - Collaborations and Working Solo (32:29) - Impact of AI on Creative Work (35:30) - Teaching Game Music Composition (38:23) - Starting a YouTube Channel (41:46) - Formal Education vs. Self-Learning in Music Composition (43:49) - Reflecting on Career Choices (44:59) - Current and Upcoming Projects (46:08) - Connecting with Joel Online --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  10. 67

    From Craps Tables to Sudoku Grids: A Microsoft Vet's Journey into Puzzle Setting

    Meet David Workman, known in the puzzle world as "HalfBakedLunatic" - a Microsoft veteran who creates Sudoku puzzles so difficult he can't solve them himself.David shares the incredible story of how he invented TiVo's core technology in 1996, only to watch it slip away when his two-page concept paper got buried at Microsoft. He reveals his epic gambling simulation that proved why casinos always win (even with unlimited money, you'd eventually make bets exceeding the world's GDP), and explains the paradox of puzzle creation - building something is the opposite of solving it.With 64 puzzles published and 10 featured on the legendary Cracking the Cryptic YouTube channel, David has earned his place among elite puzzle setters. His masterpiece had viewers watching for 45 minutes before a single digit was placed. Plus: the hilarious tale of licensing Elvis for $1,200 while a cockroach photo nearly cost millions.Check out David Workman's Resources:http://www.halfbakedlunatic.com/https://www.linkedin.com/in/mediabizdev/https://www.youtube.com/channel/UCCkyCXQNZY5ZhoSy1dL8b1Qhttps://logic-masters.de/Raetselportal/Benutzer/eingestellt.php?start=0&name=HalfBakedLunaticGames Mentioned:Craps - David's favorite game to playPinochleSudokuKropki puzzles--(00:00) - Introduction to Puzzle Setting (00:28) - Meet David Workman: The Prolific Puzzle Setter (01:08) - David's Favorite Games and Betting Strategies (01:46) - The Martingale Betting Strategy Explained (07:22) - David's Journey in the Broadcast Electronics Industry (09:30) - The Birth of TiVo: A Missed Opportunity (10:55) - Licensing Elvis Presley and Other Fun Stories (12:40) - David's Love for Sudoku and Puzzle Setting (16:40) - Challenges and Joys of Creating Puzzles (19:42) - Tools and Techniques for Puzzle Setting (23:05) - Creative Puzzle Themes and Ideas (28:11) - Monetization and Publishing Platforms (29:27) - Corporate Events and Custom Puzzles (33:12) - David's Favorite Puzzles and Their Stories (39:06) - Closing Thoughts and Where to Find David's Puzzles --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  11. 66

    The Faceless Creator Behind One of YouTube’s Brainiest Channels

    In this episode, we talk with Jason Todd—aka Timberlake—the faceless creator behind the YouTube channel Smart Hobbies. Jason shares how he turned Sudoku from a personal pastime into a thriving YouTube channel with over 900K views on a single video. We dive into the strategy behind his growth, why he stays off-camera, how he connects with an older audience, and the surprising power of Sudoku games in a fast-paced creator economy.Check out Timberlake's Resources:https://www.youtube.com/@SmartHobbieshttps://buymeacoffee.com/timberlakebhttps://www.instagram.com/timberlakesmarthobbiesGames Mentioned:Sudoku - Timberlake's favorite game to playWingspanScrabbleChess--(00:00) - Introduction and Top Videos Overview (00:20) - Welcome to the Hey, Good Game Podcast (01:12) - Meet Jason Todd, AKA Timberlake (01:51) - Jason's Favorite Games (02:22) - The Birth of Smart Hobbies (04:04) - The Faceless Channel Strategy (06:25) - Jason's Background and Career (08:33) - The Journey to YouTube Success (10:35) - Content Creation and Audience Engagement (23:44) - Revenue Streams and Future Plans (29:30) - Balancing Work and Personal Life (29:49) - Overcoming Regret and Embracing Routine (30:18) - Collaborating in the Sudoku Community (33:35) - Growing Your YouTube Channel (34:14) - Choosing the Right Platform for Courses (39:15) - Understanding Your Audience (41:51) - The Importance of Quality Content (45:36) - Exploring the Benefits of Sudoku (52:07) - Future of Sudoku and Community Building (54:55) - Connecting with Timberlake --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  12. 65

    From Red Dead to WordGlyph: The Actor Who Built a Word Game With Toothpicks and Code

    Kevin Glikmann, actor and creator of WordGlyph, joins us to share his wild creative journey—from voicing unforgettable characters in Red Dead Redemption to hand-building one of the most unusual word games on the internet. We talk about the inventing spirit that started with childhood roller coaster blueprints, the challenge of onboarding players in a genre-breaking game, and how Kevin used AI to accelerate coding without losing control. He also shares scrappy marketing tactics, ASMR game videos, and why rejection just means you’re onto something original.Check out Kevin's Resources:https://wordglyph.xyz/https://kevinglikmann.comGame MentionsChess - Kevin's favorite game to playWordGlyphRed Dead RedemptionScrabbleUpwordsChopper (Apple II)--(01:20) - – Playing Bullet Chess and Getting Stuck (03:15) - – Inventing at Age 9: A Roller Coaster Pitch to Disneyland (05:00) - – Creative Parents and Early Exposure to Production (06:30) - – From Airplane Spoofs to Apple II Coding (08:00) - – Taking Apart the Rubik’s Cube to Make It Harder (09:30) - – Balancing Left-Brain Code with Right-Brain Performance (11:00) - – Vulnerability in Acting vs. Game Design (14:00) - – Why Seth Breyers Didn’t Return in Red Dead 2 (16:30) - – Favorite Roles and Joy of Physical Acting (18:40) - – Why Game Creation Is So Much Harder Than Voice Acting (20:00) - – Kevin’s Failed Game Inventions (Scrap Ball, Word Race) (22:30) - – From Toy Agents to Hasbro Rejections (24:00) - – Where Word Glyph Began: Breaking Letters Into Segments (25:30) - – Toothpicks, Flash Prototypes, and the Original Word Glyph (27:30) - – The Wordle Wake-Up Call (28:45) - – Building Word Glyph with JavaScript and AI (31:30) - – The Frustration of Not Knowing Your Own Code (34:00) - – Marketing Scrappiness: Reddit, Y Combinator, TikTok (37:17) - – Creating Linguistic and Math Angles with AI-Generated Articles (40:02) - – Discovering ASMR as a Game Marketing Tactic (42:17) - – Why Influencers Cost $15K+ (and What to Do Instead) (44:02) - – The Power of DIY Press, Product Hunt, and Discord (48:02) - – Onboarding Through Experience, Not Instructions (51:02) - – Game Design Tip: Help Players Win Early (52:17) - – How Kevin Uses Community Boards for Learning & Retention (53:32) - – Why Bad Moves in Ads Might Work (55:02) - – What Kevin Would (and Wouldn’t) Do Differently --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  13. 64

    One Game, 50 Million Views: How Word Salad Took Off

    Samuel Johnston, co-founder of Bleppo and co-creator of Word Salad, joins us to share how a daily word game turned into a viral hit with over 50 million views. We talk about designing for TikTok, teaching new users game mechanics, building games that are fun (not addictive), and what it’s like growing a studio by betting on the right kind of sharing.Check out Samuel's Resources:https://bleppo.co.uk/https://wordsalad.onlinehttps://numbersalad.com/https://steks.net/Game MentionsMorrowindRimWorldDiablo IIDay of the TentacleRed AlertNYT StrandsNYT Connections--(00:29) - Meet Samuel Johnston: Founder of Bleppo (01:14) - Samuel's Favorite Games (02:07) - Nostalgic Gaming Moments (04:12) - Creating Non-Addictive Games (07:48) - The Birth of Bleppo (10:12) - Developing Word Salad (11:52) - The Art of Cryptic Crosswords (14:50) - Setting Puzzles: A Creative Process (23:34) - Reaching the First Thousand Players (24:21) - Challenges in Marketing and Monetization (24:48) - Pivoting to a New Strategy (25:07) - Leveraging Social Media for Growth (26:58) - Collaborating with Small Content Creators (27:31) - Unexpected Success Stories (36:12) - Refining the Onboarding Process (45:31) - Future Plans and Reflections --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  14. 63

    How to Build a Crossword Puzzle (That People Actually Want to Play)

    David Steinberg went from submitting crosswords to the New York Times at age 12 to becoming the editorial manager at Andrews McMeel. In this episode, he shares how puzzles captured his imagination, what makes a great daily game, and why accessibility, surprise, and player-first design are key to long-term success. We also dive into how AI, onboarding, and syndication are shaping the future of games for indie developers and solvers alike.Check out David's Resources:https://syndication.andrewsmcmeel.com/puzzles/category/puzzleshttps://www.gocomics.comFind David Online:http://www.customcrossword.comhttps://www.xwordinfo.com/Thumbs/?author=David+Steinberg60 Seconds With David SteinbergGame Mentionshttps://beekeeperlabs.com/crossfire/https://www.playbalatro.com/https://store.steampowered.com/app/2400510/Dungeons__Degenerate_Gamblers/https://playthebazaar.com/https://imsqueezy.com/https://crosswordfiend.com/--(00:59) - David's Favorite Game Right Now (02:13) - Discovering Crosswords and Early Inspirations (03:54) - First Attempts and Early Rejections (04:46) - Getting Published and Shifting Focus (06:27) - The Appeal and Evolution of Crosswords (09:14) - Creating Crosswords: Tools and Tips (12:56) - Solving Strategies and Tournament Insights (14:58) - Crossword Tournaments and Competitions (18:49) - The Future of Crosswords and Puzzle Games (21:49) - Easy Mode for Friday Crosswords (22:03) - Evolution of Puzzle Creation (23:20) - Criteria for Syndicating Puzzles (25:12) - Measuring Puzzle Success (27:23) - Surprising Aspects of Syndication (28:28) - Trends in the Puzzle and Gaming Industry (33:04) - Merging Comics and Puzzles (35:42) - AI in Puzzle Creation (37:29) - Onboarding Players in Puzzle Games --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  15. 62

    Why Most Daily Games Are Broken (And How to Fix Them)

    In this episode of Hey, Good Game, we sit down with Jeff Doka — creative director, writer, and co-founder of World Seekers, a GPS-based deckbuilding game that fuses exercise and entertainment. Jeff shares lessons from building Chess Puzzle Blitz, why most daily games fail to create lasting habits, and how deep mechanics and storytelling can transform casual gaming experiences. We dive into the realities of bootstrapped game development, the art of crafting daily puzzle loops, and why designing for real-world benefit (not just dopamine hits) might be the future of gaming. Plus: why AI isn’t replacing good storytelling anytime soon, and how rolling a D20 perfectly describes indie life.If you care about games that actually make your life better — you’ll love this one.Check out Jeff's Resources:https://www.4leaflabs.com/https://www.finalbossediting.com/https://www.worldseekersgame.com/https://www.amazon.com/Distributor-Jeff-Doka-ebook/dp/B0DMPYTBGHhttps://www.amazon.com/Running-Wlid-Novella-Anthology-Book/dp/1955062676Socials:https://www.facebook.com/worldseekersgamehttps://www.instagram.com/worldseekers_game/https://bsky.app/profile/finalbossediting.bsky.social----Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  16. 61

    He Made a Game So Big It Needed 27 Puzzle Designers

    Elyot Grant, CEO and Game Director at Lunar Studios. Elyot shares his prolific journey from academia to game development, highlighting his expertise in creating engaging puzzles and successful indie games like Prisma. He discusses his favorite classic games, including Tetris and StarCraft, and provides deep insights into the intricacies of game design and puzzle creation. Elyot also recounts compelling stories about their Kickstarter campaign for Prisma and using Reddit to build an early audience. Additionally, he sheds light on the making and scaling of 'Islands of Insight,' a puzzle game known for its vast number of handcrafted puzzles, emphasizing the blend of artistry and algorithmic generation in game design. This episode is filled with valuable tips for indie developers and puzzle enthusiasts alike.Check out Elyot's Resources:http://lunarchstudios.com/https://user-74792.artstation.com/Socials:http://twitter.com/lunarchstudioshttps://www.facebook.com/Prismata/https://www.youtube.com/lunarchstudios--(00:00) - Introduction and Guest Welcome (02:17) - Elyot Grant's Gaming Preferences (04:41) - Deep Dive into Tetris (16:09) - Challenges and Weaknesses in Gaming (19:43) - Kickstarter and Game Development Journey (30:58) - Building a Community at Expos (31:55) - Building a Community Around a Game (32:49) - Challenges of Collecting Emails at Conventions (35:28) - The Reddit Story: Turning a Failure into Success (42:09) - Kickstarter Campaign: Seizing the Momentum (45:49) - Islands of Insight: Crafting 10,000 Handcrafted Puzzles (53:56) - The Value of Handmade Puzzles vs. Generated Puzzles (01:00:04) - Conclusion and Future Projects --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  17. 60

    Fired, Broke, and 2 Weeks from a Hit: How Gabriel Stürmer Started Clap Clap Games

    Gabriel Stürmer, CEO of Clap Clap Games. Gabriel shares his remarkable journey from working in e-commerce at Dell to venturing into gaming with Cupcake Entertainment and eventually founding his own game studio. Despite facing the setback of being fired from Cupcake, Gabriel taught himself game development through Unity tutorials and successfully published two hit games, 'Submarine Jump' and 'Snow Patrol,' with renowned publishers. He discusses the intricate process of game testing, the evolution of hyper-casual games, and the challenges of staying ahead in the mobile gaming industry with limited resources. Gabriel also offers insights into building a successful partnership and maintaining efficiency in a small team. Listeners get a glimpse into the dynamic world of mobile game development and the resilience required to succeed.Check out Gabriel's Resources:https://clapclap.games/https://linktr.ee/clapclap.gamesSocials:https://www.tiktok.com/@clapclap.gameshttps://www.facebook.com/ClapClapGameshttps://www.instagram.com/clapclap.gameshttps://www.linkedin.com/company/clapclap-games/--(00:00) - Introduction and Guest Welcome (02:36) - Gabriel Sturmer's Background and Career Journey (04:43) - The Birth of Clap Games (07:18) - First Game Prototypes and Initial Success (12:21) - Scaling and Testing Games (16:31) - Current Development Process and Challenges (24:44) - Testing and Analytics Tools (27:45) - Iterating and Adding Complexity to Games (28:16) - Publishing Platforms: iOS, Android, and Web (29:02) - Challenges in Mobile Game Development (30:07) - The Importance of Ad Creatives (33:31) - Hiring and Team Dynamics (39:29) - Business Model and Working with Publishers (46:56) - The Story of Snow Patrol (53:12) - Conclusion and Contact Information --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  18. 59

    When to Hire a Composer: Game Music Insights with John Robert Matz

    In this episode, we dive deep into the world of video game music composition with John Robert Matz, the talented composer behind scores for games like For the King, Tchia, and Gunpoint. John Robert shares his journey from classically trained musician to award-winning game composer, offering insights into his creative process and how he approaches each unique project.John Robert discusses how he creates authentic musical experiences by incorporating period-appropriate instruments and techniques, from medieval fantasy scores to French Revolution-era compositions. He explains the importance of bringing composers into game development early, revealing how music can shape and enhance the player experience beyond just background ambiance.With his studio filled with dozens of instruments he plays himself—from French horns and trumpets to ukuleles and medieval wind instruments—John Robert demonstrates his commitment to incorporating live performances in his work. Whether discussing his research into New Caledonian music for Tchia or explaining how UI sounds interact with background scores, this conversation offers a fascinating glimpse into the art and craft of creating memorable gaming soundscapes.Check out John's Resources:http://johnrobertmatz.bandcamp.com/https://johnrobertmatz.com/index.htmlhttps://soundcloud.com/John-Robert-MatzSocials:https://x.com/JohnRobertMatzhttps://www.youtube.com/viper50bmghttps://www.instagram.com/johnrobertmatz/https://www.facebook.com/JohnRobertMatz/https://www.linkedin.com/in/john-robert-matz-a40b8a60/--(00:00) - Introduction to the Podcast and Guest (01:07) - John's Favorite Games (03:05) - The Composer's Perspective on Game Music (05:50) - John's Studio Setup and Instrument Collection (09:24) - John's Musical Journey and Career Path (15:05) - Approach to Game Music Composition (18:39) - Budget Considerations in Game Music (23:05) - The Role of Music in Indie Games (25:49) - Enhancing Player Immersion with Music and Sound Design (26:11) - UI Sound Design and Its Challenges (30:12) - Inspiration from Fellow Composers (33:32) - Exploring Historical Music for Modern Compositions (42:23) - Creating Authentic Soundscapes for Video Games (47:11) - Common Misconceptions About Hiring Composers (51:16) - Current and Upcoming Projects (52:29) - Where to Find More About John Robert Matz --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  19. 58

    From Nokia Engineer to Indie Game Creator | Building DeCodex

    In this episode of the Hey, good Game podcast, host Joseph Rueter interviews Áron Csatlós, a software engineer from Hungary and the creator of the cryptography puzzle game Decodex, which is available at playdecodecks.com. Áron shares his journey from working at Nokia for over a decade to creating various games and AI-powered tools, including Ground Kids, a personalized training plan generator. The discussion covers Áron's inspirations, development practices like building in public, and his strategies for engaging players. Áron also talks about his favorite games, including chess and League of Legends, and provides insights into his future game development plans.Check out Áron's Resources:https://www.playdecodex.com/https://ko-fi.com/csaron92https://www.reddit.com/r/Decodex/https://bsky.app/profile/playdecodex.bsky.socialSocials:https://twitter.com/csaron92https://hu.linkedin.com/in/aroncsatloshttps://www.instagram.com/csaron92/--(00:00) - Introduction to the Podcast (00:25) - Meet Áron Csatlós: The Mind Behind Decodex (01:47) - Áron's Gaming Preferences (04:13) - Exploring Ground Kids (05:16) - Travel Tales and Building in Public (08:47) - The Birth of Decodex (13:37) - Marketing Strategies and Community Building (18:47) - Future Projects and Final Thoughts --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  20. 57

    Think Like a Game Designer: Justin Gary on AI, Community, and Creative Iteration

    Justin Gary, CEO of Stoneblade Entertainment and author of 'Think Like a Game Designer.' They discuss Gary’s core design loop framework, focusing on how AI can enhance each step: inspiring, framing, brainstorming, prototyping, testing, and iterating. Gary talks about the importance of games in learning and building connections, his favorite games, and the role of AI in accelerating game design. The conversation extends to community building, the similarities between game design and other creative processes, and effective marketing strategies. Gary also touches on the value of adding consistent value to communities, giving a peek into upcoming projects and his remote, diverse team at Stoneblade.Check out Justin's Resources:https://stoneblade.com/https://justingarydesign.substack.com/https://www.thinklikeagamedesigner.com/https://www.reddit.com/user/Justin_Gary/ Socials:https://x.com/JustinGaryhttps://www.linkedin.com/in/justingary/--(00:00) - Introduction to the Podcast and Guest (01:44) - The Essence of Games and Their Impact (03:50) - Favorite Games and Community Building (09:03) - The Role of AI in Game Design (11:40) - Prototyping and Iteration in Game Design (22:20) - Emotional Connection in Game Design (28:35) - Building Community in Games (29:21) - Creating Engaging Game Formats (30:08) - The Role of Story in Games (31:44) - The Importance of Super Fans (32:05) - Marketing Strategies for Games (35:05) - Parallels Between Game Design and Business (39:33) - Embracing Uncertainty and Risk (46:48) - Current and Future Projects (50:30) - Connecting with the Community --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  21. 56

    Tetris, Chess, and Go: Martin Grider’s Indie Game Design Playbook

    Martin's journey in game development, starting from his early days as a web developer to his current focus on iOS mobile applications. Martin shares his thoughts on AI in game development, his preferences for using Swift and Godot over Unity, and his experience with board game conversions and licensing. Martin also delves into his design philosophy, the challenges of monetizing games in the App Store, and his latest game projects, including a Zelda-ish 2D story-based game. Check out Martin's Resources:http://abstractpuzzle.com/http://martingrider.name/http://chesstris.com/Socials:https://www.linkedin.com/in/livingtech/https://www.facebook.com/AbstractPuzzle/about--(00:00) - Introduction to AI in Game Development (00:25) - Welcome to the Hey! Good Game Podcast (00:35) - Meet Martin Greider: Creator of Abstract Puzzle (01:21) - Martin's Favorite Games and Tetris Variants (02:08) - The Journey of GoTetris and Programming Languages (03:36) - Porting Games to Android and Thrive's Development (05:32) - Challenges of Swift and Game Engines (07:45) - Freelancing and Board Game Conversions (10:05) - Licensing and the Evolution of Digital Board Games (18:08) - Paid vs. Free Apps: The Monetization Dilemma (23:48) - Developing for Apple Vision Pro (27:25) - Income Sources and New Game Projects (39:04) - Game Design Philosophy and Chess Variants (44:12) - Conclusion and Where to Find Martin Online --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  22. 55

    From Angry Birds to Escape Rooms: The Game Design Journey of Johannes Ahvenniemi

    Johannes Ahvenniemi, a seasoned mobile gaming industry professional with a diverse portfolio, including working on hits like Best Fiends and Angry Birds. Johannes shares how his interest in games started at a very young age, inspired by his brother. He discusses his passion for creating quality games without ads, his consulting work, and innovative projects like escape puzzle magazines and Sudoku solvers. Johannes also shares his experiences working at top companies like Seriously Digital and Rovio Entertainment and founding Papukaija to make games for underserved audiences. Tune in to learn more about his unconventional journey and ambitious future projects.Check out Johannes's Resources:https://adartis.fi/http://tikola.com/https://cluehound.com/ https://sudokugen.com/https://adartis.fi/games-by-sam/Socials:https://www.linkedin.com/in/johannes-ahvenniemi-0b71ab19/--(00:00) - Introduction to the Podcast (00:26) - Guest Introduction: Johannes Ahvenniemi (01:18) - Johannes' Favorite Games (02:40) - Escape Room Games and Market (05:08) - Early Coding Journey (07:39) - Transition to Professional Game Development (08:31) - Experience at Rovio (11:18) - Game Industry in Finland (13:45) - Time at Seriously Digital (15:18) - Starting Independent Projects (23:12) - Games by Sam (32:43) - Consulting and Future Plans (36:53) - Conclusion and Contact Information --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  23. 54

    Modern Game Design Using Paper and AI: The Couples Game Story

    A masterclass in modern game development with Osebo, revealing his journey from sketching word puzzles on a flight to Jamaica to launching Couples Game using AI tools and smart design principles. Learn how this former Tumblr and Facebook designer leverages LLMs to create engaging puzzles while building Castle's next-gen mobile game engine – proving that the best games start with pen and paper before embracing cutting-edge tech.Check out Osebo's Resources:https://castle.xyz/https://www.couples.game/https://evenings.fm/Socials: https://www.osebo.bloghttps://www.instagram.com/0sebo/https://x.com/0sebohttps://bsky.app/profile/osebo.bsky.social--(00:00) - Introduction and Welcome (01:24) - Interview with Osebo: Game Design Insights (02:16) - Osebo's Favorite Games (06:48) - The Resurgence of Chess in New York (08:08) - Osebo's Gaming Journey (11:32) - From Design to Programming (14:38) - Professional Journey: Tumblr and Facebook (16:33) - Exploring VR and Oculus (21:13) - Castle: A Cognition Gym (22:51) - Team and Vision at Castle (24:57) - Game Creation and Monetization (29:18) - Prototyping on the Way to Jamaica (30:15) - Prototyping the Game Mechanics (30:46) - Building and Sharing the Game (31:39) - Community Feedback and Adjustments (33:33) - The Role of AI in Game Development (36:31) - Challenges and Innovations in Word Games (39:03) - Organic Growth and Community Engagement (43:33) - Future Plans and Monetization (49:12) - Evening.fm and Independent Radio (54:19) - Conclusion and Contact Information --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  24. 53

    Teaching Bridge to Fund Hollywood Dreams

    Brian Reynolds, co-owner of The Bridge Teachers, brings a unique blend of creativity and gaming expertise to the world of bridge instruction. As an actor, writer, and director, Brian partnered with his wife Samantha to transform bridge education through their subscription-based platform thebridgeteachers.com.Key takeaways include:- Their innovative approach to teaching bridge through accessible online content- The transition from personal instruction to scalable digital education- The potential market of 37 million bridge players in the U.S.- Their mission to modernize bridge education and attract younger players- The cognitive health benefits of regular bridge playingCheck out Brian's Resources:https://thebridgeteachers.com/https://www.tiktok.com/@thebridgeteachershttps://www.instagram.com/thebridgeteachershttps://www.facebook.com/thebridgeteachers--(00:00) - Introduction to the Podcast (00:34) - Meet Brian Reynolds: The Bridge Teacher (01:40) - Brian's Gaming Journey (03:08) - The World of Bridge (03:53) - Gaming as a Social Experience (05:21) - Brian's Perspective on Games and Life (06:36) - Learning Bridge: A Personal Story (08:27) - Challenges and Rewards of Learning Bridge (11:20) - The Importance of Fun in Gaming (17:26) - Promoting Bridge to a New Generation (21:15) - The Bridge Teachers: A Family Business (28:20) - BridgeBase Online and the Future of Bridge (30:23) - Chess Ratings and Learning Dynamics (32:44) - Bridge's Master Points System (35:46) - Monetization Strategies for Bridge Teaching (43:45) - Balancing Creative Pursuits and Bridge (49:55) - The Future of Bridge and Its Market Potential (55:13) - The Cognitive Benefits of Playing Bridge (57:03) - Conclusion and Final Thoughts --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  25. 52

    Building Random Trivia Generator: From Hobby to Household Name

    Slavi Grozev, the creator of Random Trivia Generator. Slavi, originally an acoustic engineer, shares his journey of developing the popular trivia website, discussing his inspiration from long drives and quiz bowls during his time at engineering school. Despite having a full-time job and family commitments, Slavi dedicates time daily to update and evolve the platform. The conversation delves into Slavi's approach to building the site, handling user submissions, and future plans for new features. The episode also highlights Slavi's philosophy on user interaction, design focus, and the challenges of monetizing a passion project while keeping it accessible.Check out Slavi's Resources:https://www.randomtriviagenerator.com/https://twitter.com/randomtriviahttps://www.facebook.com/randomtriviagenerator--(00:00) - Introduction and Early Marketing Challenges (00:22) - Podcast Welcome and Listener Engagement (01:36) - Interview with Slavi Grozev Begins (02:24) - Slavi's Favorite Game: Heroes of Might and Magic (04:55) - Career Journey: From Chemical to Noise Engineer (08:23) - The Birth of Random Trivia Generator (11:36) - Building and Growing the Trivia Platform (17:03) - User Engagement and Content Creation (21:56) - Future Features and Enhancements (22:28) - Early Growth and Viral Moments (23:59) - Impact of the Pandemic (26:30) - Acquisition Offers and Business Decisions (27:35) - Future Plans and User Engagement (34:17) - Monetization Strategies (37:43) - Localization and Translation (41:38) - Advice for Aspiring Game Creators (43:12) - Final Thoughts and Fun Facts --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  26. 51

    How to Level Up Your Chess Game: Building ChessHub.com

    David Ngo is the creator of ChessHub.com and a software engineer at Amazon. They delve into David's background in software development, his passion for chess, and the creation and evolution of ChessHub.com. David shares insights into game development, user feedback, and the challenges and triumphs he faced. They also discuss domain acquisition, monetization strategies, and future features aimed at improving the chess learning experience for users.Check out David's Resources:https://www.chesshub.com/analysis/new--(00:00) - Introduction and Guest Welcome (00:24) - David Ngo's Background and ChessHub Overview (01:07) - David's Love for Chess (02:35) - Challenges and Experiences in Chess (05:41) - Creating and Growing ChessHub (14:09) - Monetization and Advertising Insights (21:58) - Future Plans and Features for ChessHub (28:17) - Advice for Aspiring Game Creators (30:21) - Conclusion and Contact Information --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  27. 50

    Building a Better Chess Brain: The Story Behind Blitztactics' Fast-Paced Learning Platform

    Linmiao Xu is the creator of Blitztactics.com. Lin, a software engineer and avid chess enthusiast, shares his experiences developing Blitztactics—a fast-paced online chess puzzle platform. They discuss Lin's 'blitz chess' addiction, his forays into charcoal art inspired by Dark Souls, and the creative processes during his travels in Asia. Lin also delves into his involvement in training neural networks for Stockfish, a leading chess engine, and his professional role in developing generative image models at Playground. The conversation wraps up with Lin's future aspirations in game development and his philosophy on creativity and progression.Check out Linmiao's Resources:https://blitztactics.com/https://lichess.org/traininghttps://github.com/linrock/blitz-tacticshttps://robotmoon.com/https://github.com/linrockhttps://unsplash.com/@linrockhttps://www.instagram.com/linrock/https://www.linkedin.com/in/linmiao-xu/--(00:00) - Introduction to the Podcast and Guest (01:25) - Linmiao Xu's Favorite Games (03:39) - Art and Travel Inspirations (06:31) - Biohacking Vision (10:04) - The Birth of Blitztactics (12:52) - Challenges and Popularity of Blitztactics (15:33) - Community and Traffic Insights (26:03) - Stockfish and AI Involvement (31:44) - Future Projects and Closing Remarks --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  28. 49

    Have You Ever Played A Game By Email?

    Richard Rognlie, the creator of Gamerz.net. Richard discusses his extensive background in programming, from early interest sparked by family to his career in defense contracts and web development. The conversation delves into the unique platform of Gamerz.net, which hosts over 270 play-by-email games. Richard shares insights into game design, the evolution of the site, and his experiments with various interfaces and mediums. The episode highlights the enduring appeal and challenges of asynchronous game play facilitated through email, touching on topics like user engagement, accessibility, and the potential future of the platform.Check out Richard's Resources:http://www.gamerz.net/https://www.instagram.com/richardrognlie--(00:00) - Introduction and Guest Welcome (00:47) - Richard's Background and Early Programming Days (02:11) - The Birth of Gamers.net (04:10) - Game Development and Favorite Games (10:20) - Technical Details and Challenges (14:02) - Community and Usage Patterns (17:51) - Future of Email-Based Games (31:11) - Closing Remarks and Contact Information --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  29. 48

    Sandro Wahl's Journey Building Make It Meme

    In this episode, we chat with Sandro Wahl, CEO and founder of PreAlpha, and the mind behind Make It Meme, a multiplayer game that turns meme creation into a social experience. Sandro shares his journey of creating the viral game, Make It Meme. He discusses the challenges of moderation, monetization, and the upcoming 2.0 version of the game. We also explore the social dynamics of memes and how Make It Meme has become a cultural touchstone for its players.Check out Sandro's Resources:https://prealpha.dev/https://makeitmeme.com/https://www.linkedin.com/company/prealpha/https://github.com/CookedAppshttps://www.linkedin.com/in/sandro-wahl/--(00:00) - Introduction to the Guest: Sandro Wahl (04:06) - The Birth of Make It Meme (05:30) - From Private Game to Public Success (08:08) - Gameplay Mechanics and Design Challenges (15:14) - User Stories and Cultural Impact (19:21) - Dynamic Meme Creation Process (19:52) - Future of Tailored Meme Packs (21:46) - Challenges in Moderation (25:47) - Monetization Strategies (28:41) - Community-Driven Moderation (31:20) - Innovative Ad Integration (34:56) - Exciting Upcoming Updates (37:03) - Join the Community --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  30. 47

    2048's Creator Returns: How He Built a Global Gaming Phenomenon at Age 19

    In this episode, we sit down with Gabriele Cirulli, who created the viral hit game 2048 when he was just 19 years old. What started as a five-day coding experiment became a worldwide phenomenon, leading Gabriele through an unexpected journey of viral success, burnout, and eventually finding peace with his creation. After stepping away from the game for years, he recently quit his job at 1Password to work on 2048 full-time, launching a completely reimagined version with new features and improved performance. Surprisingly, Gabriele shares his unconventional view on the thousands of copycats his game inspired, seeing them as a beautiful extension of creativity rather than theft. From dealing with the pressure of unexpected success to embracing an open-source mindset, Gabriele's story offers unique insights into what happens when a side project suddenly becomes a global sensation.Check out Gabriele's Resources:https://play2048.cohttps://classic.play2048.co/https://x.com/gabrielecirulli/https://gabrielecirulli.github.io/2048https://github.com/gabrielecirulli/2048https://www.linkedin.com/in/gabrielecirulli/https://www.facebook.com/2048.by.Gabriele.Cirulli/For questions or feedback:[email protected](00:00) - Introduction to the Podcast (00:28) - Meet Gabriele Cirulli: Creator of 2048 (01:28) - Gabriele's Favorite Game: Fortnite (02:11) - The Evolution of Multiplayer Gaming (03:11) - Gabriele's Journey into Web Development (04:58) - The Changing Landscape of Web Development (07:50) - The Viral Success of 2048 (11:00) - The Inspiration Behind 2048 (17:46) - The Open Source Impact of 2048 (26:20) - Reflecting on 2048's Success and Burnout (26:59) - Moving to the Netherlands and Finding Normalcy (27:38) - Creating the Mobile App and Monetization Struggles (29:30) - Selling the Mobile App and Partnership with Solibon (30:32) - Changing Perspectives on Advertising (31:33) - Quitting the Job to Focus on 2048 (34:22) - Developing the New Version of 2048 (42:58) - Challenges and Feedback from the Community (48:32) - Exclusive Amazon Prime Version (53:39) - Future Plans and Closing Thoughts --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  31. 46

    From Hobby to Hit: The Ninja.io Journey with Rens Rongen

    Rens Rongen, the creator of the popular web game Ninja.io, to discuss the intricate process of game development, his inspirations, and how he balances his corporate work with his passion for creating engaging games. Rens shares insights into his creative process, the challenges of launching a multiplayer game, and the importance of community feedback in refining a project. He also touches on the role of publishers, the impact of advertising, and the joy of seeing users engage with his creations. As he prepares for the next chapter in both his personal and professional life, Rens reflects on the lessons learned and his plans for future projects.In this episode, you'll learn:Childhood Influence: Rens’ interest in game development was sparked in his childhood through drawing and playing games like Warcraft and Starcraft that allowed creating custom maps.Design Iteration: The episode highlights the importance of continuous iteration and how skills in design and graphics can evolve over time with practice.Technical Evolution: The transition from Flash to HTML5 significantly impacted Rens' development process, enabling more sophisticated multiplayer implementations.Feature Creep: The game development journey showed how feature creep can gradually turn a hobby project into a serious commitment.Importance of Feedback: Early user feedback is crucial. Releasing the game early, even in an imperfect state, allows for iterative improvements based on player responses.Choosing a Domain and Branding: The process of choosing a memorable and marketable domain name, such as ninja.io, is discussed, including challenges with availability and cost.Monetization Strategies: Understanding monetization via ads and considering other forms like selling customizations.Leveraging Publishers: Partnering with publishers like Poki can significantly amplify reach but may require compromises such as implementing language filters to meet platform standards.Handling Traffic Surges: Preparing for and managing server loads during significant spikes in user traffic after a major launch.Building a Community: Using platforms like Discord to engage users, gather feedback, and create a sense of community which may include organizing tournaments and user-generated content.Maintaining Balance: Balancing direct user interaction with productivity, as it can be both beneficial and distracting.Adaptability and Learning: Applying lessons learned from Ninja.io to future projects, including avoiding technical debt and setting up more organized and sustainable development processes.Life Changes: Handling personal life changes (like expecting a child) while managing ongoing projects and planning future endeavors.Perfectionism: The challenge of overcoming perfectionism and understanding that initial releases won’t be perfect but can improve significantly through iteration.Balancing Innovation and Stability: The need to innovate while ensuring the stability and scalability of the game’s infrastructure.Overall, this episode offers an in-depth look at the holistic development process of an indie game, from inspiration to long-term planning, and integration of user feedback, providing valuable lessons for aspiring game developers and entrepreneurs.Check out Rens's Resources:https://ninja.io/https://x.com/NinjaIO_gamehttps://www.reddit.com/r/ninjaio/https://www.youtube.com/@NinjaIOhttps://discord.com/invite/yAYmSWZ--(00:00) - Introduction to Game Development Challenges (00:21) - Meet Rens Rongen: Creator of Ninja.io (01:19) - Rens' Gaming Preferences and Inspirations (03:13) - The Evolution of Ninja.io (07:11) - From Hobby to Serious Project (14:08) - Launching Ninja.io: The Journey (19:11) - Reflecting on Past Mistakes (20:49) - The Challenges of Solo Development (22:29) - Partnering with Publishers (27:53) - Community Engagement and Feedback (29:55) - Monetization Strategies (35:56) - Future Projects and Personal Life (38:31) - Closing Thoughts and Contact Information --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  32. 45

    Building Multiplayer Card Games: Insights from CardsJD.com

    Jimmy Dickinson, the creator of CardsJD.com. Jimmy shares his journey from early console gaming to becoming a full-time indie developer, shedding light on the unique challenges of building multiplayer games. The discussion covers his transition from Intel to game development, offering insights into successful platform ports and the importance of versatile coding skills. James emphasizes marketing strategies, including App Store Optimization (ASO) and Search Engine Optimization (SEO), alongside his rebranding journey for better platform recognition.In this episode, you'll learn:Game Development Insights: They will hear about Jimmy Dickinson’s journey in game development, including his move from corporate jobs to full-time indie development.Challenges in Multiplayer Game Development: Jimmy discusses the intricacies and challenges, especially around maintaining chat and player interactions in multiplayer games.Entrepreneurship and Game Monetization: Insights into Jimmy's entrepreneurial mindset, strategies for monetizing games without disrupting player experience, and the balance between in-app purchases and ads.Community Building: Learn about Jimmy's emphasis on community building, from running chess tournaments to managing Facebook groups effectively.Technical Aspects and SEO Strategy: How Jimmy deals with technical challenges such as implementing leaderboards, optimizing for different platforms (iOS, Android), and his strategies for SEO to increase game visibility.Innovative Problem Solving: Hear about Jimmy’s unique approach to solving various problems with innovative tools, making offline functionalities more robust, and how he leverages his coding skills.Check out Jimmy's Resources:https://cardsjd.com/https://cribbagecalculator.com/https://twitter.com/jamesfdickinsonhttps://www.linkedin.com/in/jamesfdickinson/Where to play Online:Cribbage JD - https://cardsjd.com/cribbage/BracketJD - https://BracketJD.comeCribbage - http://ecribbage.com/PlayOK cribbage - https://www.playok.com/en/cribbage/Cribbage Pro - http://www.cribbagepro.net/Facebook - https://fb.gg/play/jimmy-cribbageContact: [email protected](00:00) - Introduction to Multiplayer Games (00:43) - Welcome to the Hey Good Game Podcast (01:33) - Jimmy Dickinson's Background and Career (02:24) - Early Programming and Game Development (05:02) - Entrepreneurial Journey and Challenges (10:13) - Developing and Marketing Games (24:20) - Chess Tournament Software and Innovations (26:23) - Adapting to COVID: Transforming Tournament Software (26:52) - Building a Community Through Online Tournaments (29:57) - Challenges in Multiplayer Game Development (31:07) - Enhancing User Experience with Leaderboards and Achievements (36:45) - Monetization Strategies for Indie Developers (48:54) - Managing and Growing Game Communities (51:18) - Conclusion and Contact Informatio --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  33. 44

    From Side Project to 35,000 Monthly Users: The MathHeads Story

    Aman Rawal and Ben Hollier, the minds behind MathHeads, a game designed to make mental math enjoyable. The conversation spans the development journey and multiplayer features of MathHeads, elaborating on backend challenges, user experience, and the game’s reception. It further explores strategies in managing a mix of game modes and user engagement through platforms like Discord. The discussion highlights marketing strategies leveraging Reddit and Google Ads, tackles the intricacies of monetization and infrastructure, and showcases unexpected collaboration opportunities, such as with the World Mental Calculation League.In this episode, you'll learn:Community Engagement: The importance of engaging with users through platforms like Discord. MathHeads utilized user feedback extensively to improve their site and gather data on user behavior.Iterative Development: The value of releasing basic versions of the game to get early feedback and iterating based on user responses.Monetization Challenges: The journey to monetizing the platform, including failed attempts with Google AdSense and deciding to build a larger user base before focusing heavily on monetization.Backend Challenges: The complexities of developing real-time, head-to-head multiplayer functionalities and managing cross-platform issues (iOS vs. Android).Partnerships and Accountability: Highlighting the importance of having a team or partners to stay accountable and motivated, which can be crucial for maintaining momentum in developmental projects.User Personalization: Offering different game modes and difficulty levels to appeal to a wide range of users.Networking and Exposure: Through community and organic growth, they came across various partnerships and opportunities, albeit some didn’t align perfectly with their current capabilities or goals.Regular Updates and Communication: Ensuring to keep the user base informed about updates through regular communication on platforms like Discord.Check out Ben and Aman's Resources:https://mathheads.net/--(00:00) - Focusing on User Experience and Growth (00:47) - Introduction to the Hey, Good Game Podcast (01:01) - Meet the Creators of Math Heads (02:16) - Favorite Games of the Creators (03:55) - The Origin Story of Math Heads (06:13) - Challenges and Features of Math Heads (16:39) - User Engagement and Community Building (18:25) - Discord's Role in QA and Community Management (19:52) - Marketing Strategies and Initial Launch (22:42) - Challenges with Monetization and Ads (24:56) - Unexpected Opportunities and Collaborations (28:33) - Future Plans and Team Dynamics (30:17) - Advice for Aspiring Game Creators (31:45) - Balancing User Feedback and Data (34:36) - Conclusion and Final Thoughts --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  34. 43

    Quizwise: From Hobby Project to 140k Monthly Quiz Takers

    Andrew Bartle, the creator of the quiz game, QuizWise. With over 25 years of experience as a software developer, Andrew shares his journey from developing games as a child to founding a successful quiz platform. He discusses the importance of passion in game development, the influence of his late collaborator Barry Lakeman, and how A/B testing played a pivotal role in the site's evolution. Andrew talks about his experience with various ad providers, the impact of AI, and the dedication to maintaining the educational value of QuizWise.In this episode, you'll learn:QuizWise Origins: QuizWise was conceptualized as a SEO experiment and as a site with broad content appeal.Content Creation Process: The questions are created thoughtfully, focusing on enduring relevance rather than transient details.User Engagement and Feedback: Feedback from users, both positive and corrective, is highly encouraged and valued to maintain the site's quality.AI Utilization: While the questions at QuizWise are not generated by AI, ChatGPT's API is used for quality control to check for accuracy, correctness, and typographical issues.Ad Revenue and Challenges: The platform supports itself through ad revenue, attempting to balance the user experience without intrusive advertisements.Changing ad providers can be challenging due to initial disruption but can also lead to significant revenue shifts.Future Plans and Aspirations: There's interest in potentially developing new games and leveraging current user engagement.Community and Legacy: Andrew’s bond with his quiz-making colleagues and the legacy of Barry Lakeman play an integral part in the story of QuizWise.Check out Andrew's Resources:https://www.quizwise.com/https://www.facebook.com/QuizWise/--(00:00) - Introduction and Life Lessons from Game Development (00:38) - Welcome to the Hey, Good Game Podcast (00:52) - Meet Andrew Bartle, Creator of QuizWise (01:43) - Favorite Games and Family Fun (03:33) - Early Days of Gaming and Programming (11:29) - The Journey of QuizWise (25:05) - Reflecting on QuizWise and Weirdle (26:16) - Quiz Difficulty and Structure (28:12) - Engaging Teachers and Students (29:02) - User Engagement and Marketing (30:19) - Ad Providers and Revenue (40:30) - AI in Quiz Creation (43:45) - The Art of Crafting Quiz Questions (45:57) - Feedback and User Interaction (50:05) - Conclusion and Final Thoughts --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  35. 42

    Contexto: From Side Project to Full-Time Game Creator

    Nildo Jr., known for the word-guessing game Contexto. Nildo discusses his inspiration from tech and mathematics, his migration to Norway, and the development of Contexto during the pandemic. He also shares insights into the challenges of maintaining the game, the importance of user feedback, and the educational potential of games.In this episode, you'll learn:Follow Your Passion and Curiosity: His fascination with algorithms and AI, leading him to create Contexto, highlights how following your interests can lead to significant accomplishments.Importance of Simplifying User Experience: Nildo discussed the challenges of simplifying Semantle to make it more accessible, eventually leading to the creation of Contexto. Creating Engaging and Shareable Content: One critical feature Nildo emphasized was the shareability of game results. This aspect was crucial for the game's success as it encouraged users to spread the word, leading to organic growth through social media and word-of-mouth.Handling Feedback: Learning to handle both positive and negative feedback is essential. Positive feedback might be less frequent but recognizing that negative feedback can provide areas for improvement is vital.Iterative Development and Continuous Improvement: The importance of continual iteration and improvement of games was highlighted, especially how feedback from users directly influenced the design and features of Contexto and other games.Educational Value of Games: Nildo strongly believes in the educational impact of games. His desire to see his games used in educational environments showcases how digital entertainment can have a significant educational aspect.Risk Management and Full-Time Commitment: Transitioning from a secure job to making game development his full-time occupation required careful consideration and personal growth, illustrating the need to balance risk management with pursuing one's passion.Community and Social Play: The social aspect of games was a recurrent theme, where Nildo shared stories of people playing Contexto with family, friends, and coworkers. This social engagement adds an additional layer of enjoyment and connection among players.Check out Nildo's Resources:https://contexto.me/https://github.com/nildohttps://x.com/nildojuniorhttps://www.linkedin.com/in/nildojr/--(00:00) - Introduction to the Podcast and Guest (01:25) - Nildo Jr.'s Gaming Preferences (01:59) - The Social Aspect of Gaming (06:34) - Living in Norway (08:36) - Creating Contexto and Daydash (20:10) - The Popularity and Impact of Contexto (23:44) - Discovering a Passion for Computers (24:17) - Educational Journey and Career Beginnings (24:46) - The Importance of Education (26:40) - The Role of Curiosity and Luck (27:52) - Challenges and Rewards of Game Development (30:54) - The Power of Sharing and Social Media (33:18) - Popularity and User Behavior (36:17) - Transition to Full-Time Game Development (38:15) - Design Philosophy and New Games (42:24) - Handling Feedback and User Interaction (44:30) - Final Thoughts and Contact Information --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  36. 41

    Scoring Like Hell: Garry Schyman

    Garry Schyman, a renowned composer for film, television, and video games. Garry shares insights from his prolific career, discusses the intricacies of game scoring, and offers valuable advice on creativity and composing. He also delves into his experiences teaching at USC, the impact of AI on the music industry, and the joy of working on games like Bioshock and Dante’s Inferno. This episode is a deep dive into the world of game music composition and the evolving landscape of the industry.In this episode, you'll learn:Always Do Your Best Work: Garry highlights the importance of always putting your best effort into every project, as you never know who will hear it and what opportunities might come from it.Understanding the Project's Needs: Learn how Garry navigates the process of defining the musical needs for a game or film, balancing client expectations with creative experimentation.AI as a Tool or Threat: Understand Garry’s perspective on the role of AI in music composition, seeing it as a possible tool for creativity but also a threat to traditional compositional work.Teaching and Mentoring: Appreciate the value of mentorship and education through Garry’s experiences teaching aspiring composers at USC.Scoring Hell: Enjoy intriguing stories from Garry's career, like the unique experience of scoring for Dante’s Inferno and recording at the famed Abbey Road Studios.Check out Garry's Resources:https://garryschyman.com/https://www.facebook.com/garry.schymanhttp://www.youtube.com/@garryschyman99--(00:00) - Introduction to Creative Principles (00:53) - Welcome to Hey Good Game Podcast (01:59) - Meet Gary Scheiman: Composer Extraordinaire (03:14) - Gary's Favorite Games (04:19) - Teaching at USC and Game Scoring Insights (07:55) - The Evolution of Game Music (17:04) - The Bioshock Sound: A Unique Challenge (26:28) - Misconceptions About Composers (26:56) - The Composing Process and Tools (28:42) - AI's Impact on Music Composition (36:00) - Conducting at Abbey Road (38:28) - Advice for Aspiring Composers (45:34) - Future Projects and Career Reflections (47:22) - Closing Thoughts and Contact Information --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  37. 40

    Behind the Scenes with Hey, Good Game (and a Simple Request)

    Nate Kadlac and Aaron Kardell reflect on the past 18 months of building the business and podcast. They share insights into their journey, including their bootstrapping philosophy, ad partner experiments, and the expansion of their content. The duo discusses their favorite games, the importance of maintaining control by avoiding venture capital, and their continuous efforts to respond to user feedback and improve their games. They also highlight the diversity of recent podcast guests and invite listeners to suggest future guests and provide reviews to help the podcast grow.Check out Hey GG's games and links:https://www.hey.gg/--(00:00) - Introduction and Welcome (00:56) - Current Games We're Playing (05:11) - Behind the Scenes at Hey Good Game (06:31) - User Feedback and Improvements (10:11) - Growth and Team Dynamics (19:28) - Advertising Strategies and Insights (24:54) - Podcast Journey and Future Plans (27:44) - Conclusion and Call to Action --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  38. 39

    The Art of Voice Acting in Video Games and the AI Challenge with Keythe Farley

    Keythe talks about the resurgence of pinball games, his favorite video games over the years, and the evolving role of artificial intelligence in the industry. The conversation delves into the ethical implications of AI, voice cloning, and the importance of fair compensation for voice actors.In this episode, you'll learn:Keythe shares his history with video games, from his early days playing pinball and arcade games like Pac-Man to more recent titles like Tomb Raider and Red Dead Redemption. Keythe shares personal anecdotes and reflections, offering a holistic view of the life of a voice actor. His experiences illustrate the passion and dedication required to succeed in this field.Reflecting on his experiences in motion capture and performance capture, Keythe highlights how these technologies enhance storytelling but also bring additional challenges for actors to accurately convey physical and emotional nuances.Keythe shares insights on:Voice acting for video games involves understanding and performing for multiple storylines and outcomes simultaneously. Every project can have a different recording schedule.Successful voice acting requires both technical skills (like clear enunciation) and emotional availability, as actors rely solely on their voice to convey the full depth of their character.The industry is constantly evolving, and voice actors need to stay updated with new technologies and methodologies while ensuring fair compensation and ethical considerations.Check out Keythe's Resources:https://www.keythefarley.com/https://x.com/faronearhttps://www.facebook.com/keythehttps://www.instagram.com/keythefarleyhttps://open.spotify.com/show/1tMpjVHdCIiHTfdQkWFeja--(00:00) - Introduction to the Podcast (01:36) - Meet Keythe Farley (02:32) - Keythe's Gaming Journey (06:43) - The Evolution of Voice Acting in Games (11:12) - Challenges of Voice Acting in Video Games (16:17) - Recording Techniques and Actor's Flexibility (23:08) - Multiple Roles and Atmospheric Voices (24:21) - Exploring Diverse Voice Acting Roles (25:38) - The Creative Process in Game Development (27:46) - AI's Impact on the Entertainment Industry (29:16) - Ethical Considerations and AI in Voice Acting (35:33) - The Future of AI in Sports and Entertainment (42:38) - Personal Insights and Tools for Voice Acting (45:22) - Conclusion and Contact Information --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  39. 38

    How I Became the Flute Guy for Video Games

    Josh Plotner is a renowned musician, producer, and arranger known for his work in films, TV, and video games. Based in New York, Josh has been a freelance musician for over a decade, specializing as a saxophonist and woodwind multi-instrumentalist.At age three, Josh's journey began with a passion for saxophone, eventually expanding to other woodwind instruments. His versatility led him to Broadway, where he currently subs for The Lion King, playing 13 different flutes. This experience sparked his interest in world flutes, leading to a vast collection of instruments from various cultures.In this episode, you'll learn:How Josh transitioned from Broadway to video game musicThe unique challenges and opportunities in video game music compositionJosh's approach to remote recording and building an online presenceThe importance of flexibility and communication when working with clientsHow Josh creates educational content to fill gaps in online resources for niche instrumentsJosh shares insights on:The similarities between flutes from different culturesThe impact of 3D printing on instrument manufacturingStrategies for succeeding in the music industry, including networking and specializationCheck out Josh's Resources:https://www.joshplotnermusic.com/--(00:00) - Introduction to the Podcast (01:19) - Meet Josh Plotner: Multi-Instrumentalist Extraordinaire (02:00) - Josh's Favorite Games and Musical Inspirations (03:17) - The Magic of Woodwind Instruments in Gaming (06:20) - Challenges and Joys of Playing the Shakuhachi (09:48) - Josh's Musical Journey: From Saxophone to Broadway (18:16) - Breaking into Video Game Music (23:30) - Navigating Client Communication Challenges (24:12) - The E-commerce Approach to Music Services (24:47) - Adapting to Remote Work During the Pandemic (25:31) - Building an Informative and Engaging Website (27:44) - Educating Clients Without Talking Down (28:46) - The Intersection of Social Media and Client Generation (29:17) - Filling Gaps in Online Music Education (31:49) - The Power of Deadlines for Creativity (32:55) - Passion-Driven Content Creation (40:58) - The Challenges of Being a Generalist Musician (42:06) - Embracing Negative Feedback as a Sign of Success (43:46) - How to Connect with Josh Plotner --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  40. 37

    How to Build and Launch Successful Web Games Using AI

    Daniel Tait is a prolific indie game developer who has created several popular puzzle games, including Mathler, CrossWordle, and Sumplete. Despite not considering himself a professional programmer, Daniel has a knack for quickly building and launching games that capture players' attention.In this episode, we explore Daniel's journey from tinkering with games as a kid to becoming a successful indie developer. He shares insights on:How he created Mathler, his breakout hit inspired by Wordle, using an open-source clone and basic math equationsHis approach to rapidly prototyping and launching games, often spending just a weekend to get an MVP outLeveraging AI tools like ChatGPT to overcome technical challenges and generate unique puzzlesThe pros and cons of selling some of his most popular gamesHis latest project, WordNerd.co, which aims to be a hub for word game enthusiastsYou'll learn:Why Daniel prefers to launch games quickly and imperfectly rather than polishing them extensivelyHow he uses domain name availability to influence game ideas (23 Words came from 23words.com being available!)His simple but effective launch strategy using Hacker News and RedditThe importance of building games you enjoy playing yourselfCheck out Daniel's Resources:https://wordnerd.co/23words.comhttps://killercrossword.com/https://www.linkedin.com/in/daniel-tait/Contact:[email protected](00:00) - Introduction to Game Development (00:41) - Welcome to the Hey Good Game Podcast (02:21) - Interview with Daniel Tait (03:24) - Daniel's Gaming Background (06:57) - The Creation of Mathler (08:52) - Launching and Promoting Mathler (10:16) - Daniel's Game Development Philosophy (19:46) - Monetization Strategies (21:48) - Acquisition by Hey Good Game (23:15) - Exploring AI-Assisted Game Development (23:25) - Creating a Puzzle Game with ChatGPT (24:07) - Developing and Testing the Game (25:44) - Using AI for Game Development (26:35) - The Joy of Building Games (30:57) - Balancing Game Development and Personal Life (37:19) - Launching and Promoting New Games (41:00) - Final Thoughts and Advice for Aspiring Developers --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  41. 36

    One Game a Week: Two Years of Non-Stop Creation

    Gabe Cornish is a game creator with over 40 published games on itch.io and a decade of experience in the game industry. He's worked on hit mobile titles like Harry Potter: Hogwarts Mystery at Jam City and more recently at Paradox Interactive. Gabe is passionate about making game development more accessible and sustainable for creators.In this episode, we explore Gabe's journey in game development and his unique perspective on creating games for fun rather than profit. He shares insights on:• Make games regularly, even if they're small and imperfect, to maintain enthusiasm and improve skills• Don't judge your creations too harshly - you never know what will resonate with players• Consider freeware development as a sustainable way to weather industry uncertainty• Look for alternative monetization methods like Patreon to support ongoing creative workCheck out Gabe's Resources:https://gabrielcornish.com/https://gabrielcornish.itch.io/https://www.linkedin.com/in/gabrielcornish----Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  42. 35

    Bootstrapping Chess.com Into 10 million Daily Players

    Eric Allebest, co-founder and CEO of Chess.com, joins the podcast to discuss how he's revolutionized the world of online chess. With 5-10 million daily players and nearly $100 million in annual revenue, Chess.com has become the go-to platform for chess enthusiasts worldwide.Eric shares his journey from e-commerce to building a chess empire, starting with Schoolhouse Chess and Wholesale Chess before launching Chess.com. He reveals how the company has weathered surges and plateaus in popularity, including the massive boost from Netflix's "The Queen's Gambit."In this episode, you'll learn:• How Chess.com changed the definition of who can be a chess player, vastly expanding the market• The importance of balancing community, content, and product in building a successful gaming platform• Why streaming and content creation have been crucial to Chess.com's growth strategy• How the company navigates the challenges of running a complex gaming ecosystemCheck out Erik's Resources:https://www.chess.com/https://x.com/chesscomhttps://www.tiktok.com/@chesshttps://www.chesscomshop.com/https://www.instagram.com/wwwchesscom/https://www.youtube.com/user/wwwChesscom--(00:00) - The Transferability of Chess.com to Other Games (00:29) - Introduction to the Podcast and Guest (02:12) - Eric Allebest's Journey with Chess.com (03:28) - The Popularity and Growth of Chess.com (04:20) - Eric's Favorite Games and Gaming Preferences (07:05) - The Psychology of Chess and Player Behavior (09:16) - Eric's Early Life and Introduction to Games (10:31) - The Birth of Chess.com and E-commerce Challenges (13:24) - The Evolution of Gaming and Content Integration (16:33) - The Role of Design and Branding in Chess.com (22:57) - The Impact of Streaming on Chess Popularity (25:17) - Engaging with Non-Top Players (26:05) - Streamers and the Element of Competition (27:36) - Celebrity Collaborations and Vulnerability (30:14) - The Changing Media Landscape (31:20) - Chess and Other Traditional Games (34:11) - Impact of The Queen's Gambit (37:06) - Media and Entertainment in Chess (47:17) - Onboarding New Users to Chess.com (49:42) - Reflections on Chess and Life (51:19) - Closing Thoughts and Contact Information --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  43. 34

    Building Word Games Without Frameworks With Cassidy Williams

    Cassidy Williams is a prolific content creator, developer advocate, and builder. Aaron Kardell and Joseph Rueter discuss Jumblie—a word game inspired by a coding challenge—and Cassidy's previous games. Cassidy shares her journey, the influence of her time in Spain, SEO, her love for board games like Agricola and Civ 6, and her stint as a mascot at Iowa State University. Check out Cassidy's Resources:https://jumblie.comhttps://cassidoo.cohttps://x.com/cassidoohttps://github.com/cassidoohttps://www.patreon.com/cassidoohttps://www.linkedin.com/in/cassidoo/--(00:00) - Introduction and SEO Nerd Talk (00:29) - Interview with Cassidy Williams (00:51) - Cassidy's Journey with Jumblie (03:17) - Cassidy's Favorite Games (04:41) - General Mills Internship Experience (06:07) - College Mascot Adventures (09:33) - Living in Spain (13:47) - SEO and Scooby Doo (15:46) - Founding Cosigned (21:23) - The Birth of Contenda (21:57) - AI Tools Before the Hype (22:34) - Challenges and Pivots (23:11) - The Brain Story Tool (24:06) - The End of Contenda (24:57) - Switching to Gaming (25:21) - Creating 13 Potions (29:40) - The Jumblie Journey (40:45) - Challenges of Puzzle Editing (43:35) - Future of Jumblie and Final Thoughts --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  44. 33

    How to Build a Successful Art Career by Embracing Creative Selfishness

    Peter Mohrbacher, creator of Angelarium, emphasizes the importance of creating art for yourself rather than trying to please others or meet market expectations. He argues that the best art comes from a place of "creative selfishness" - following your own obsessions and interests without worrying about external validation. This approach has allowed him to maintain a unique artistic voice while building a successful business around his personal project. However, he acknowledges that this path isn't for everyone, as many artists struggle with the business side of self-publishing and marketing their work.Check out Peter's Resources:https://www.angelarium.nethttps://angelarium.shophttps://www.patreon.com/angelariumhttps://x.com/bugmeyerhttps://bugmeyer.tumblr.com/https://www.facebook.com/angelariumhttps://www.pinterest.com/petemohrbacher/--(00:00) - Introduction to AI Prompting (00:26) - Welcome to Hey Good Game Podcast (00:42) - Interview with Peter Mohrbacher (02:08) - Peter's Favorite Game: Elden Ring (05:54) - The Art of Angelarium (19:15) - Challenges of Sharing Art Online (27:04) - Embracing Creative Obsessions (28:10) - Balancing Art and Business (29:00) - Challenges in the Art Business (32:38) - Gamifying Social Media and Marketing (35:00) - Corporate Exploitation in the Art World (37:33) - Venturing into Tabletop RPGs (41:39) - Navigating Patreon and Crowdfunding (48:58) - Scams and Online Security (54:42) - Conclusion and Future Projects --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  45. 32

    How to Create a Viral Puzzle Game From Scratch

    Greg Karber is the creator of the hit murder mystery puzzle game Murdle. Greg shares the fascinating journey of Murdle's creation, from a simple puzzle made for a friend to a bestselling book series and popular daily online game.We dive into Greg's influences, how he monetizes Murdle, and the balance between game mechanics and storytelling.Check out Greg's Resources:https://murdle.com/https://murdle.com/book/https://x.com/gregkarberhttps://discord.gg/kmyFvXJ44shttps://www.reddit.com/r/murdle/https://www.tiktok.com/@gtkarberhttps://www.instagram.com/gregkarber/https://bsky.app/profile/gtkarber.bsky.socialhttp://killerpartymusical.com/----Check out our brainy games:Sumplete - https://sumplete.comKakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.comSqueezy - https://imsqueezy.com/

  46. 31

    How to Design Board Games That People Love

    Cole Medeiros' career in game design is driven by passion and authenticity. He started creating games as a child (GUBS in fourth grade) and has successfully transitioned this early interest into a professional career. His approach emphasizes the importance of genuine enthusiasm for the project, close collaboration with partners (as seen in his work with ConcernedApe), and the ability to balance the creative and business aspects of game development. Cole's journey showcases how personal passion can lead to successful game creation, from indie board games to working on major titles like Stardew Valley.Check out Cole's Resources:https://www.stardewvalley.net/https://colemedeiros.com/https://x.com/TheGubsGuyhttps://gamemaker.io/enhttps://www.tabletopsimulator.com/Contact [email protected](00:00) - Introduction and Career Reflection (00:13) - Welcome to the Hey, Good Game Podcast (01:00) - Meet Cole Medeiros: Game Designer Extraordinaire (01:42) - Discussing Favorite Games and Board Game Design (04:21) - Designing Games for Different Audiences (07:23) - Choosing and Developing Game Ideas (11:30) - User Testing and Publishing Experiences (13:57) - The Journey of GUBS and Web of Spies (22:31) - Collaborating on Stardew Valley: The Board Game (27:32) - Insights on Game Design and Personal Motivation (37:09) - Current Projects and Future Plans (39:23) - Conclusion and Contact Information --Check out our brainy games:Sumplete - https://sumplete.comKakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  47. 30

    How to Design Obsessive Games by Breaking the Rules

    Zach Gage might be one of the most innovative game designers you've never heard of.He's the creator of Good Sudoku, Really Bad Chess, and 30+ other games that reimagine classic puzzles for the digital age.Now he's taking on the New York Times with Puzzmo.comWe spent an hour exploring his creative process and the future of puzzle games. Check out Zach's Resources:http://www.stfj.nethttps://www.puzzmo.comhttps://www.playgoodsudoku.com/http://www.reallybadchess.com/--(00:00) - The First Game Creations (00:48) - Welcome to the Hey, Good Game Podcast (00:59) - Insights from Zach Gage's Interview (02:26) - Introducing Zach Gage (04:18) - Zach's Gaming Preferences and Bag Obsession (10:25) - Zach's Artistic Family Background (12:16) - Early Exhibits and Creative Opportunities (15:40) - Designing Good Sudoku (23:50) - Creating Really Bad Chess (26:22) - Struggling with Chess: A New Perspective (27:54) - The Game Design Process (29:06) - Challenges in Game Tutorialization (30:38) - Innovative Game Examples (34:00) - Building Puzmo: From Concept to Reality (46:56) - The Role of Community and Distribution (50:19) - Balancing Business and Creativity (53:53) - Connecting with the Audience --Check out our brainy games:Sumplete - https://sumplete.comKakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  48. 29

    How FreeCell Snuck Its Way Into Millions of PCs

    Episode 29: Jim Horne is the creator of Microsoft FreeCell and xwordinfo.com. Jim shares his journey from early programming to joining Microsoft in 1988, where he secretly added FreeCell to Windows. His passion for crosswords led to writing for the New York Times and developing xwordinfo.com. Jim discusses his time at Microsoft, including sharing an office wall with Steve Ballmer, and the serendipitous nature of his career. He touches on the "unsolvable" FreeCell game and his recent collaboration on "I'm Squeezy." Throughout, Jim highlights the intersection of music and programming, offering insights into early computing, casual games, and the crossword community, demonstrating how pursuing interests can lead to unexpected opportunities.Check out Jim's resources:https://www.xwordinfo.comhttps://freecell.org/Wordplayhttps://imsqueezy.com--(00:00) - Jim Horne and His Musical Background (01:44) - Jim Horne's Journey to Microsoft and FreeCell (03:35) - The Creation and Popularity of FreeCell (05:11) - Jim's Musical Adventures and Microsoft Theater (06:41) - Jim's Early Love for Games and Programming (10:30) - The FreeCell Phenomenon and Shareware Success (19:22) - Blogging and Crossword Puzzles with The New York Times (22:29) - Creating XWord Info and the Crossword Community (28:44) - The Legacy of FreeCell and New Ventures (34:02) - Advice for Aspiring Game Creators --Check out our brainy games:Sumplete - https://sumplete.comKakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  49. 28

    Say Yes to Creativity: Tracy Fullerton's 10-Year Project

    Episode 28: Tracy Fullerton is a pioneering game designer, educator, and USC Games Program Director emeritus. The conversation covers Tracy's extensive career in game design, her creation of the game 'Walden,' and her unique approach to blending philosophy with gameplay. Tracy opens up about the decade-long development of 'Walden,' the challenges and joys of translating Thoreau's philosophies into an immersive experience, and her experiences mentoring the next generation of game designers. We talk about why you shouldn't say "No," the intricacies of player emotional experience goals, and the importance of being a passionate and generous designer.Check out Tracy's Resources:https://www.waldengame.com/https://www.gameinnovationlab.com/https://www.thenightjourney.com/https://www.tracyfullerton.com/https://gameinnovationlab.itch.io/waldenhttps://www.gamedesignworkshop.com--(00:00) - Introduction to the Podcast (01:27) - Meet Tracy Fullerton (04:01) - Tracy's Early Gaming Experiences (07:58) - The Birth of Spiderdance (12:44) - Creating Walden, a Game (20:01) - Challenges and Persistence (24:44) - Pricing Strategy and Educational Impact (29:15) - Launching on Multiple Platforms (29:28) - Impact of COVID on Game Launches (30:09) - International Reach and Localization Challenges (31:47) - Player Feedback and Diverse Audience (32:22) - Teaching First-Person Game Mechanics (36:28) - The Night Journey Collaboration (43:01) - Mentoring and Teaching Game Design (48:37) - Balancing Passion Projects and Career (52:48) - Game Design Workshop 20th Anniversary (57:35) - Conclusion and Contact Information --Check out our brainy games:Sumplete - https://sumplete.comKakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

  50. 27

    Sega’s Downfall Was… Sega?

    Episode 27: Blake Harris is the acclaimed author of "Console Wars" and "The History of the Future." Blake shares his journey from a struggling screenwriter to a successful author, diving into the intense rivalry between Sega and Nintendo that defined a generation of gaming. He reveals insights into the internal conflicts at Sega that contributed to their downfall and discusses the revolutionary impact of Oculus and virtual reality on the tech landscape.Blake also offers a sneak peek into his upcoming book about comedy legend Larry David, creator of "Seinfeld" and "Curb Your Enthusiasm," complete with humorous anecdotes and behind-the-scenes stories. From the challenges of getting in touch with industry giants like Seth Rogen to the joys and struggles of writing about beloved cultural icons, this episode is packed with compelling stories and valuable lessons on persistence, research, and the art of storytelling.Check out Blake's Resources:https://twitter.com/blakejharrisNYChttps://www.amazon.com/Console-Wars-Nintendo-Defined-Generation/https://www.amazon.com/History-Future-Facebook-Revolution-Virtual/https://podcasts.apple.com/us/podcast/author-blake-j-harris-and-the-history-of-the-future/Console Wars Documentary --(00:00) - Connecting with Seth Rogen: A Game-Changing Experience (00:33) - Interview with Blake Harris: Insights and Takeaways (01:38) - Blake Harris's Journey: From Console Wars to New Projects (04:22) - The Fascinating World of Sega and Nintendo (07:34) - From Video Games to Authorship: Blake's Path (20:35) - Challenges and Triumphs in Writing Console Wars (29:34) - The Impact of Sega's Internal Conflicts (33:21) - The Oculus Story: A Mind-Blowing Experience (34:49) - Challenges in VR: Monetization and Market Penetration (35:58) - The Evolution of VR Hardware (36:59) - The Search for VR's Killer App (40:22) - The Social and Practical Applications of VR (50:31) - The Impact of Politics on Oculus (54:15) - Larry David: From Seinfeld to Curb Your Enthusiasm (55:24) - The Joy of Writing About Larry David (57:59) - Conclusion and Future Projects --Check out our brainy games:Sumplete - https://sumplete.comKakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

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ABOUT THIS SHOW

Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.

HOSTED BY

Nate Kadlac, Aaron Kardell, Joseph Rueter

Produced by Nate Kadlac

Frequently Asked Questions

How many episodes does Hey, Good Game have?

Hey, Good Game currently has 50 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Hey, Good Game about?

Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.

How often does Hey, Good Game release new episodes?

Hey, Good Game has 50 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to Hey, Good Game?

You can listen to Hey, Good Game on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Hey, Good Game?

Hey, Good Game is created and hosted by Nate Kadlac, Aaron Kardell, Joseph Rueter.
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