Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets episode artwork

EPISODE · Sep 27, 2025 · 25 MIN

Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets

from Daily Paper Cast · host Jingwen Liang, Gengyu Wang

🤗 Upvotes: 28 | cs.CV, cs.AI Authors: Team Hunyuan3D, :, Bowen Zhang, Chunchao Guo, Haolin Liu, Hongyu Yan, Huiwen Shi, Jingwei Huang, Junlin Yu, Kunhong Li, Linus, Penghao Wang, Qingxiang Lin, Sicong Liu, Xianghui Yang, Yixuan Tang, Yunfei Zhao, Zeqiang Lai, Zhihao Liang, Zibo Zhao Title: Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets Arxiv: http://arxiv.org/abs/2509.21245v1 Abstract: Recent advances in 3D-native generative models have accelerated asset creation for games, film, and design. However, most methods still rely primarily on image or text conditioning and lack fine-grained, cross-modal controls, which limits controllability and practical adoption. To address this gap, we present Hunyuan3D-Omni, a unified framework for fine-grained, controllable 3D asset generation built on Hunyuan3D 2.1. In addition to images, Hunyuan3D-Omni accepts point clouds, voxels, bounding boxes, and skeletal pose priors as conditioning signals, enabling precise control over geometry, topology, and pose. Instead of separate heads for each modality, our model unifies all signals in a single cross-modal architecture. We train with a progressive, difficulty-aware sampling strategy that selects one control modality per example and biases sampling toward harder signals (e.g., skeletal pose) while downweighting easier ones (e.g., point clouds), encouraging robust multi-modal fusion and graceful handling of missing inputs. Experiments show that these additional controls improve generation accuracy, enable geometry-aware transformations, and increase robustness for production workflows.

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