EPISODE · Jan 14, 2009 · 1H 30M
Idle Thumbs 14: Interface with the Animus
from Idle Thumbs · host Idle Thumbs
BioShock 2 lead level designer JP LeBreton joins us for this accidentally retro-filled episode to recount the rich tapestry of game music, talk up the LucasArts classics, and dream of a world where Grand Theft Auto was reimagined as a 1930's Warner Bros. cartoon.
What this episode covers
BioShock 2 lead level designer JP LeBreton joins us for this accidentally retro-filled episode to recount the rich tapestry of game music, talk up the LucasArts classics, and dream of a world where Grand Theft Auto was reimagined as a 1930's Warner Bros. cartoon.
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Idle Thumbs 14: Interface with the Animus
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