Initiative! | Starting Fights in D&D | Wandering DMs S07 E19 episode artwork

EPISODE · Jun 9, 2025 · 1H

Initiative! | Starting Fights in D&D | Wandering DMs S07 E19

from Wandering DMs · host Wandering DMs

Paul and Dan tackle the age-old question of initiative in tabletop RPGs. From the simplicity of group initiative to the complexity of individual modifiers and segment counting, initiative rules can shape the entire feel of combat. We'll explore how different editions and indie games handle turn order, what those choices say about their design philosophies, and how your own table might benefit from mixing it up. Is rolling every round more dynamic or just more bookkeeping? Should initiative reflect a character's reflexes, or just be a way to get the action moving? Along the way, we'll share our own stories of initiative chaos, house rules that worked (or didn't), and some truly oddball systems that tried to rethink the whole idea.

Episode metadata supplied by the publisher feed · Published Jun 9, 2025

Embed this episode

Ready to play

Initiative! | Starting Fights in D&D | Wandering DMs S07 E19

0:00 1:00:53

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of Wandering DMs?

This episode is 1 hour and 0 minutes long.

When was this Wandering DMs episode published?

This episode was published on June 9, 2025.

Can I download this Wandering DMs episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!