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Wandering DMs

by Wandering DMs

Dan "Delta" Collins and Paul Siegel host weekly discussions on topics relating to old school D&D, tabletop RPGs, DM advice, and D&D history.

From the show's RSS feed, refreshed Nov 2, 2026. Source feed.

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Episodes

  1. Disguises in D&D | Riotous Reveals | Wandering DMs S08 E34

    Paul & Dan have a post-Halloween retrospective on using disguises and surprising reveals in games of D&D. How much do classic mechanics support that? Do you need to seed opportunities in advance for your adventures? And what about when a character's entire story has been setup for a heel-turn?

  2. Skeletons and Zombies | Classics That Never Die | Wandering DMs S08 E33

    Dan and Paul celebrate Halloween with a look at two of fantasy gaming’s most enduring monsters: skeletons and zombies! What makes skeletons and zombies distinct as monsters? How have they evolved across editions of Dungeons & Dragons? What roles do they play in dungeon design, horror, and fantasy...

  3. Classic Covers in D&D | How to Judge a Module? | Wandering DMs S8E32

    Dan & Paul look back to our favorite covers in classic D&D modules. What makes for a great cover? How well do they balance the tension between showing the most exciting content versus giving away too much of the surprise? Do covers matter in the online streaming environment today?

  4. Fatigue in D&D | Take a Rest Already | Wandering DMs S8E31

    Paul and Dan chat about Fatigue rules in D&D and other RPG's. It was a key part of the Chainmail progenitor to D&D, and also an important mechanic in modern 5E rules. But it was absent or overlooked in classic rulesets like AD&D and B/X. Doesn't movement and encumbrance make sense without it? Is…

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  5. Mapping the Dungeon | Communicating Space in Exploration | Wandering DMs S8E30

    Dan and Paul talk about mapping the dungeon: how does the DM communicate an unknown physical space to the players as they explore it? Do you describe the dungeon entirely through words and let the players build a map in their heads? Have one player draw the map as the DM describes each room and...

  6. Poisons in D&D | Toxic Portrayals | Wandering DMs S8 E29

    Paul and Dan chat about the history of poison mechanics in D&D. Is the classic save-or-die a realistic model, or does it make for lousy gaming? Should we distinguish between ingestible poisons versus animal venoms? Should your PCs have access to poisons, or should they be gatekept by alignment or...

  7. D&D Campaign Notes | Keeping Track of Long-Running Campaigns | Wandering DMs S8 E28

    Dan and Paul dive into the practical problem of keeping notes and records for long-running D&D campaigns. Paul is gearing up to run a new campaign in the same world and setting he's been developing since 2010, which means digging back through nearly 15 years of old campaign notes…

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  8. Swords & Spells | OD&D Goes to War | Wandering DMs S08 E27

    Dan and Paul celebrate the 50th anniversary of Swords & Spells, Gary Gygax's 1976 rules for bringing large-scale battles to Original Dungeons & Dragons. What was the history and reception of what could be considered the final supplement in the OD&D line? How did Swords & Spells attempt to bridge...

  9. Level Titles in D&D | What’s in a Name? | Wandering DMs S08 E26

    Dan & Paul chat about level titles in early D&D. Did you know in the earliest editions of D&D (original, 1E, B/X), that every class level had a distinct title? You weren't just a 4th-level fighter, you were officially a "Hero". Were these titles diagetic (known by characters in-game), or were…

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  10. Building a One-on-One Adventure Live! | Dungeon Design Dash #9 | Wandering DMs S08 E25

    With Dan still away on vacation, Paul is taking on a solo Dungeon Design Dash! Inspired by a suggestion from our Discord community, today's challenge is to design an entire adventure built specifically for one Dungeon Master and one player. How does adventure design change when there's only a...

  11. Barbarian Prince | Going Solo in a Classic Hexcrawl | Wandering DMs S8E24

    With Dan away traveling for the next two weeks, Paul is going solo… so what better time to play one of his favorite solo fantasy games ever? It's Barbarian Prince! Barbarian Prince is a sprawling fantasy hexcrawl game published by Dwarfstar Games in 1981 and designed by Arnold Hendrick. This game...

  12. Invisibility in D&D | Rules, Rulings, & Edge Cases | Wandering DMs S8E23

    Dan and Paul discuss one of D&D's most iconic and surprisingly complicated—spells: Invisibility. On the surface it seems straightforward, but once players start dropping items, picking up treasure, attacking, casting spells, or sneaking around a dungeon, the questions begin. What can it be cast…

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  13. Tsojcanth Review | Classic D&D Recap | Wandering DMs S08 E22

    Paul and Dan look back to our marathon holiday weekend playthrough of the Lost Caverns of Tsojcanth, the classic D&D tournament adventure that first appeared 50 years ago! Does the module still stand up today for modern players? What lessons or surprises would we take from our actual-play...

  14. Shadowdark with Kelsey Dionne | Bridging OSR and Modern D&D | Wandering DMs S08 E21

    Dan and Paul, the Wandering DMs, are joined by Kelsey Dionne, creator of the award-winning Shadowdark RPG. Shadowdark has become one of the most talked-about fantasy RPGs in recent years, winning over both old-school gamers and players coming from modern editions of D&D. How did the game come to...

  15. D&D Battle Mats | From Wet-Erase to Digital Tables | Wandering DMs S08 E20

    Dan and Paul discuss the many ways they've brought tactical combat to life at the tabletop over decades of running Dungeons & Dragons and other RPGs. From classic wet-erase mats and gaming paper to elaborate 3D terrain, projector systems, and modern digital battle mats, every solution comes with...

  16. Diseases in D&D | Plagues, Poxes, and Pestilence | Wandering DMs S08 E19

    Dan and Paul discuss diseases in D&D and other fantasy roleplaying games. From the surprisingly extensive disease rules found in the earliest editions of D&D to the colorful afflictions found in Warhammer Fantasy Roleplay, how have RPGs handled sickness over the years? Does disease create...

  17. New Worlds & Ancient Myths | With Matt Finch | Wandering DMs S08 E18

    Paul & Dan are joined by Matt Finch of Mythmere Games to chat about the competing motivations when using legendary references from the real world in your fantasy campaign world. How much do we want players to feel a deep-seated sense of recognition from our shared languages and legends? But, how...

  18. Size Matters | Physical Scale in D&D | Wandering DMs S08 E17

    Dan and Paul discuss the role of physical size in D&D. From adventures set in giant-sized environments to scenarios where player characters are magically shrunk, changing scale can completely alter how players experience the game world. How have classic D&D adventures used size as a central…

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  19. Original D&D Eldritch Wizardry | Wandering DMs S08 E16

    Paul and Dan review the 3rd supplement to Original D&D from May 1976: Eldritch Wizardry! An exotic mix of new and challenging ideas for Dungeons & Dragons from a variety of creators, shaped by editor Tim Kask. Introducing options for Psionics, Demons, Artifacts, and Druids as a playable class.…

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  20. Forever Adventures | Our Favorite D&D Modules to Run Again | Wandering DMs S08 E15

    Dan and Paul dive into the D&D adventures they would happily run again and again. From classic tournament modules to sprawling campaign epics, what adventures stand the test of time? Which modules keep surprising players, reveal new depths on repeat play, and remain endlessly rewarding for…

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  21. D&D XP Tables | Which Edition is Best? | Wandering DMs S08 E14

    Paul and Dan review all the different editions of the D&D XP advancement tables for player characters, and assess which was best. Is it better to have tables customized for each class, or one universal table for all? Should there be an easy-to-recall formula behind them, or careful customization…

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  22. Role of the d6 in D&D | Bespoke Mechanics vs Unified Systems | Wandering DMs S08 E13

    Dan and Paul dig into the many ways the humble d6 powers classic Dungeons & Dragons. From opening doors and hearing noises to wandering monsters, surprise, morale, and reaction rolls, early D&D is full of small bespoke mechanics built around simple dice checks. Why are some rolls 1d6 while others...

  23. Rising Phoenix Recap | Live Dungeon Design Dash #8 | Wandering DMs S08 E12

    Dan and Paul review how their live dungeon design dash turned out at Rising Phoenix Game Con, and how the resulting adventures played at the table. Both ran Pleasure Palace of the Pirate Prince, created live during a Friday night panel and inspired by RPGCon's dress-like-a-pirate day. What…

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  24. Pre-Gen Power Levels | Magic Items in D&D Modules | Wandering DMs S08 E11

    Dan and Paul dive into one of the trickiest questions in D&D adventure design: how many magic items should player characters actually have? Looking at classic tournament modules, treasure tables, and real-world convention play, we break down expectations across different level ranges. Whether you...

  25. Scarlet Stockade Playtest Review | Live Dungeon Design Dash #7 | Wandering DMs S08 E10

    Dan and Paul review the Scarlet Stockade of the Bear Druid, the dungeon they designed live with fans at GaryCon during Dungeon Design Dash #7! After building the adventure in front of a live audience, both Dan and Paul ran the dungeon for different groups at the convention - with very different...

  26. Gary Con XVIII | In the Books | Wandering DMs S08 E09

    Paul & Dan chat about their amazing experiences at Gary Con XVIII! From playing games with some of their personal heroes, to running a bunch of tournaments, designs sessions, and playtests, to fascinating seminars with the elite of D&D gaming history, we'll share of our favorite moments from this...

  27. Purple Worms & Sea Monsters | The Kaiju of D&D | Wandering DMs S08 E08

    Paul & Dan grapple with the biggest of all monsters in original D&D: Purple Worms and Sea Monsters! Why were these beefy guys picked as the apex predators of D&D? What are some alternative ways they could be represented or used in your Dungeons & Dragons games? And what's the best response when…

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  28. Outdoor Adventures in D&D | Hex Crawls, Point Crawls, and Big Journeys | Wandering DMs S08 E07

    Dan and Paul discuss techniques for running tabletop RPG adventures that span large outdoor regions and long journeys. From classic hex crawls and wilderness exploration to point crawls and node-based travel, outdoor campaigns present unique challenges for pacing, mapping, and meaningful player...

  29. The Dungeon! Boardgame | The Essence of D&D | Wandering DMs S08 E06

    Paul and Dan pull out and analyze Dave Megarry's famous Dungeon! boardgame, developed at the same time as D&D, published in 1975. How much were the games similar, and were do the differ? What changed in the half-dozen iterations over the years? And does the stripped-down dungeon-crawling game…

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  30. How Not To Be a Potato | Showing Up at the Table | Wandering DMs S08 E05

    Dan and Paul tackle a deceptively common table problem: the potato player - someone who shows up, sits quietly, and never quite engages. Coined as shorthand for disengaged play, “potatoing” can look the same from the outside but come from very different places on the inside. In this episode, we...

  31. Rangers in D&D | Wilderness Experts | Wandering DMs S08 E04

    Paul and Dan chat about the history of Rangers in D&D. Inspired directly by Tolkien, they're one of D&D's earliest and most appealing sub-classes! With abilities to surprise, track, cut down giants, and even cast spells, they're not your normal fighter. How has their appearance evolved over the...

  32. Puzzle Dungeons | Chris “Directsun” on Designing Meaningful Puzzles | Wandering DMs S08 E03

    Dan and Paul revisit one of Wandering DMs’ earliest topics - puzzles in tabletop RPGs - this time with special guest Chris M, aka Directsun. Back in Season 1, we wrestled with why puzzles so often fall flat at the table, becoming roadblocks, immersion breakers, or exercises in frustration. In…

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  33. Star Frontiers in 2026 | Life in the Future | Wandering DMs S08 E02

    Dan & Paul chat about the classic 1980's sci-fi RPG, Star Frontiers, from the makers of D&D. We're still running it today for younger players and having a great time. What are the great things about it that still work, and what places have we found for improvements to change with the times? It's…

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  34. The Rule of Cool | When Breaking the Rules Makes the Game Better | Wandering DMs S08 E01

    Dan and Paul kick off Season 8 by diving into one of the most debated ideas in tabletop RPGs: The Rule of Cool. When should a GM stick to the written rules, and when is it better to bend or ignore them because the table is fired up about a particular moment? We talk about why this principle feels...

  35. 2025 Year in Review | Wandering DMs Season 7 | Wandering DMs S07 E41

    Dan and Paul close out Season 7 of Wandering DMs with their annual Year in Review, looking back at what defined the season. They revisit standout episodes, recurring topics, and memorable conversations, along with the moments where the show broke from its usual patterns. From deep dives into core...

  36. Illusions in D&D | Disbelieve What You See | Wandering DMs S07 E40

    Paul & Dan reflect on the state of illusions in D&D, across the many editions of the game. Can a basic illusion deal actual damage to your character, or not? Can they trap your character in hallucinatory pit? How robust is an illusory monster, and what can your character do to counter the peril?...

  37. Player Prep in D&D | Lessons from Gygax’s “Successful Adventures” | Wandering DMs S07 E39

    Dan and Paul discuss the often-overlooked idea that players can (and perhaps should) prepare for a D&D session. Using Gary Gygax’s “Successful Adventures” section from the back of the AD&D 1E Player’s Handbook, they explore how early D&D expected parties to organize missions, plan loadouts,...

  38. Pacing vs Player Agency | Guiding the Game Without Railroading | Wandering DMs S07 E38

    Dan and Paul discuss the art of pacing a tabletop RPG session without taking away player agency. How can a GM speed up play when the group burrows into side plots, or slow things down when players sprint straight toward the finale? When should you intervene to shape the tempo, and when should you...

  39. West Marches Campaigns | Freedom, Exploration, and Chaos in D&D | Wandering DMs S07 E37

    Dan and Paul dive into the world of West Marches campaigns - a style of play built around open exploration, rotating players, and player-driven adventure. With Critical Role's new campaign borrowing some West Marches ideas, it’s the perfect time to ask: what problems does this format solve, what...

  40. Making Enemies in D&D | With Keith Ammann | Wandering DMs S07 E36

    Dan & Paul get to chat with Keith Ammann -- renowned author of The Monsters Know What They're Doing -- about his newest book on D&D monsters, Making Enemies. This time Keith explores everything that goes into creating monsters from the ground up: size, number, and level of challenge; monster...

  41. Mummies in D&D | Halloween 2025 | Wandering DMs S07 E35

    Paul & Dan unwrap the state of Mummies in Dungeons & Dragons. What makes them unique compared to other undead monsters? How have they changed over the editions? What's the best way to use these ancient horrors in your games? Read Dan's blog on Mummies Through the Ages here

  42. Dungeons & Dragons Origins | With Shannon Appelcline | Wandering DMs S07 E34

    Dan & Paul chat with D&D historian Shannon Appelcline -- who's back with his most ambitious work to date. A sprawling 4-volume Origins set, providing a detailed look at every single product created in the early days of official Dungeons & Dragons publications. Including all of Original D&D, Basic...

  43. Pitching Classic D&D in 2025 | Old School for the New Generation | Wandering DMs S07 E33

    It’s been 50 years since Dungeons & Dragons first appeared — and today’s players are discovering it through Critical Role, Dimension 20, and a sea of streaming shows. But what happens when you introduce them to the classic game? Dan and Paul talk about why old-school play still shines in 2025:...

  44. R.A. Salvatore | The Finest Edge of Twilight | Wandering DMs S07 E32

    Paul & Dan get to chat with NY Times bestselling author R.A. Salvatore -- and his about-to-drop newest Dungeons & Dragons novel, THE FINEST EDGE OF TWILIGHT. You better not call Catti-brie Do'Urden "Drizzt's daughter", because she's a deadly monk, warrior, and shadow-walker with an attitude and...

  45. Luke Gygax | GaryCon, Greyhawk, Gyzaengaxx, and More | Wandering DMs S07 E31

    Dan and Paul catch up with Luke Gygax -- and he's got big news on the horizon! We'll get updates on Gary Con in 2026 (will Wizards make a connection?), new Greyhawk publications, and the big Tomb of Gyzaengaxx adventure. Plus developments in Castle Zagyg and the World of Okkorim. And what about a...

  46. Pirates in D&D | Sailing the Savage Seas | Wandering DMs S07 E30

    Dan & Paul chat about the role of Pirates, freebooters, privateers, sailing ships, and naval action that have been in D&D since the earliest days. What's the best way to use pirates as a foil for your PCs? Can PCs sail their own privateer vessel as a good mid-level command opportunity? What's the...

  47. LitRPG | From Appendix N and Back Again | Wandering DMs S07 E29

    Paul and Dan explore the rise of LitRPG, the literary genre where role-playing mechanics drive the narrative. Where did the term come from, and what early works fit the mold before it even had a name? We’ll follow the ouroboros from the pulp fantasy that inspired D&D to novels that track stats,...

  48. Undead in D&D | Mindless Mobs to Masterminds | Wandering DMs S07 E28

    Paul and Dan discuss the many faces of undead in Dungeons & Dragons. From shambling zombies to cunning liches, they embody both mindless horror and villainous intellect. How do different editions treat them? What’s the deal with cleric turning, level drain, and the evolving rules around undeath?...

  49. Multi-Classing in D&D | Level Caps and Class Hacks| Wandering DMs S07 E27

    Paul and Dan untangle the strange history of multi-classing in D&D. Was the elf in OD&D really allowed to swap between fighter and wizard whenever they liked? Why did B/X boil it all down to "race as class"? How did AD&D try to square the circle with dual-class humans and hard racial limits?…

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  50. Original D&D Blackmoor Supplement | Wandering DMs S07 E26

    Paul & Dan take a close look at Blackmoor, Dave Arneson's rules supplement for D&D 50 years on. What was exciting and new in this set of optional rules? What stood the test of time, and what was forgotten along the way?

About this show

Dan "Delta" Collins and Paul Siegel host weekly discussions on topics relating to old school D&D, tabletop RPGs, DM advice, and D&D history.

Hosted by

Wandering DMs

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Frequently asked questions

How many episodes does Wandering DMs have?

Wandering DMs has 150 episodes on PodParley. The most recent episode was published on November 2, 2026.

What is Wandering DMs about?

Dan "Delta" Collins and Paul Siegel host weekly discussions on topics relating to old school D&D, tabletop RPGs, DM advice, and D&D history.

How often does Wandering DMs release new episodes?

Wandering DMs publishes weekly, based on its 150 episodes since February 2023.

Who hosts Wandering DMs?

Wandering DMs is created and hosted by Wandering DMs.
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