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EPISODE · Mar 14, 2024 · 37 MIN

Innovation in Game Design with James Wallis

from Dice Exploder · host Sam Dunnewold

Transcript This week's cohost is James Wallis, cohost of the Ludonarrative Dissidents podcast, a show a lot like this one that's Kickstarting their third season now, and designer of one of the first story games: The Extraordinary Adventures of Baron Munchausen. Today we're breaking format: instead of talking about one game mechanic, James brought in the concept of innovation in game design. What does it look like, is it important, and how can we do more of it? The show notes for this one are friggin packed. Further Reading: Ludonarrative Dissidents podcast and season 3 Kickstarter The Extraordinary Adventures of Baron Munchausen and on Wikipedia Nordic Larp book by Jaakko Stenros and Markus Montola Nordic Larp wiki Fairweather Manor, the Downton Abbey larp The Diana Jones award Dominion, the deckbuilder board game by Donald X. Vaccarino Blades in the Dark by John Harper My blog post Calvinballing a Whole Campaign Star Crossed by Alex Roberts Dread by Epidiah Ravachol Apocalypse World by Meguey and Vincent Baker The Beast by Naked Female Giant The Crew by Thomas Sing Thousand Year Old Vampire by Tim Hutchings Bluebeard’s Bride by Marissa Kelly, Whitney Beltrán, and Sarah Doom The Well Played Game by Bernie de Koven Socials James Wallis on Bluesky and dice.camp. Sam on Bluesky and itch. The Dice Exploder blog is at diceexploder.com Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey. This episode was edited by Chris Greenbriar. Join the Dice Exploder Discord to talk about the show!

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