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Hello everybody and welcome to the fourth, let's say yes, episode of the Jared's Outpost development vlog. We decided today to finally give you some gameplay footage. So what we've done, I'm Jackson. I was wondering, I was like, do we not introduce ourselves? I'm waiting for Jackson to be introduced. I'm going to try and do it away from the mic as much as I can. Do it into the mic. Do whatever you like. Oh, that's good.
A couple of brewskis. So what we decided to do is we played a game of Jaren's Outpost, our board game, and we filmed it. And now basically we're going to provide a commentary over our gameplay to talk you through the decisions we made and basically how the game works. If you are listening to this as only audio, I powerfully encourage you to head to the YouTube channel. What's the handle on that channel? What would you type in? Just Dance Pants Radio. Yeah, let's get into it. Okay, so the way this is set up is you have Jaren's Outpost, or the Jaren's Trading Post, is in the dead center of the board game, and then all locations are randomly generated, dealt out in the 5x5 grid. So you start out by putting Jaren's Trading Post in the center, and then you sort of build the town from there.
And then what you will have is you'll have the NPCs and the items. And so every location except the trading post and the two taverns that we have will have one item, one NPC. And then over in the, I guess, the trading post and the tavern board, you then put four NPCs, four arm. Items, and then you have the item deck NPC deck. And that's pretty much how you start the game. You can see on the opposite side of the tavern and trading post sort of board, we have the quest board. So that's where you place the quest equal to the number of players plus one, which we've done. And next, that is also the day counter to count down the seven days that you're going to be playing through. Below that, we have the first player token, which is that lovely little token with one on it and a dragon on it. And then the prestige board. Exactly, above that. We decided to play as I'm down in the corner there. You can see my arms and my Casio watch and my yellow shirt. I'm playing as Greg Piss. With also the Casio watch.
in the bottom left-hand corner. The red nails is me as Periwinkle O'Rourke. And above Adam is myself. And I'm playing Leo Shadow and I'm wearing an Apple Watch. Yeah, so you can track us by our watches. Our watches, yeah. And so basically we're setting up and...
I always like the whole idea, like, you know, how do you determine who goes first? Yeah. And so we figured, like, anything in the rule book, it's like, whoever's on the most real-world crimes or... This is an elaborate sting operation. Yeah, yeah, yeah. The world's most elaborate sting operation. It's a bit out of both, Drew, so we rolled again. Yeah, so you both got four, so I think. So you rolled again to see, yeah. So I'm a player, and so...
The way it starts is basically you pick, there's two taverns, and you pick which one you would like to start at, facing any kind of direction you would like. Yeah, you will probably pick the direction you're facing based on where you want to move to complete the quests. I do believe at the beginning of this game, and this just happens with every game, there's a lot of thinking where you're looking at the board, trying to figure out where is the most optimal way to be facing to start the game. I like to try and wait for, you'll see here, I placed my piece last because I'm waiting for you two so I can kind of gauge a little bit where, yeah, you put your things that I immediately placed. And you can see now that we've placed ourselves, we're each looking through our movement deck so that we can plan our day. You can see Adam even touching his face. So I've placed my first movement there.
doing the move and interact. And now looking over at Adam, what's he doing? Trying to figure out what Adam's up to. So we, in the rule book, it's this kind of thing of like, well, place your movement cards face down. And so that, you know, A, that no one else can see what you're doing. But also you can play open hand if you don't care. Yeah, which I have eternally done since the beginning of this development. Or if you forget sometimes what you're doing. Yes. I guess throughout the game, you'll probably see all of us, I guess, well, me and Adam, who have placed our...
Face down to be like, what was I doing again? I know at least twice. I can remember two times at least. I check what I have. And just a reminder of the way the sort of like gameplay works is that we will each do our morning action sort of like concurrently. So I think Xamarin is first player. You'll do your morning action. Then I'll do my morning action. Then Adam. And then we'll move on to the next sort of part of the day. And then until we've done all four of our morning, afternoon, evening, and night. I have, I'm looking at it now, watching it. I've only planned my, it's very funny to watch the gameplay that we just did. I'm like, I've planned my morning action and I just can't figure out. No, I changed it. He's moved it. I moved it. I covered that one completely. Dropped your cards. Had to pick it up. Good stuff.
I think a lot of time people tend to do that. I think we talk about some of the developmental blogs. Sorry, development blogs. I keep saying developmental, partly because I'm dealing with a baby. Where were they at? Sorry, I just got to point out I did a knuckle crack. Obviously, it's not picked up in the audio.
I made sure everyone knew I did. As you, I guess, initially played but then decided not to, it was the move forward and interact, which is what I have done, I think. Move forward and interact. There you go. Do you guys remember when boarded locations couldn't be next to each other? Do you remember that rule? Yeah, yeah. Well, again, a lot of this kind of stuff was limiting. Oh, we started playing. Yeah, we did. And so, again, I don't know. I kind of like the idea of let it be random. Of course, again, if you want alternate rules, we can kind of do that. So I think one of these quests right now, it's about dropping off certain things to Little Little O, which was my first move, which was to pick up the Little O, and then I moved forward again.
to drop it off. Yes, I see. That was in between one of my moves. I think my first move was to move forward, interact. You completed the quest pretty much straight away, so I handed you over the quest card, drew a new one, and moved you up one victory point. The quest I'm currently trying to go for is to deliver, I believe it's a pig stuffed chicken or the alba head and a weapon. Sorry to interrupt you, Jack, because I hadn't finished talking. Oh, I'm so sorry. Just saying. I'm trying to explain the whole movement section here because I landed on Kevin's stable as well.
So it was this sort of thing of like, so the first move was to pick up the NPC and the next one was a dash, which meant I did one damage and then I kept going. And we have this thing with like free action. So you can just discard something as a free action, which was, for me, it was discarding a little load to the item, which meant victory point. And then I move forward, realizing I'm on Kevin's day, which is great because you can play another card from your hand, but then realizing I'm like on a situation where... the Gnome Paratroopers will destroy me. Realizing I hadn't quite planned for this, and so I just went, well, I'm going to get out of there. And so I went to backstab, and then I missed. Yeah, okay. Anyway, so as you were saying, you're trying to get the... Yeah, the pig stuffed chicken and a weapon. I just moved on to the trading post, the location in the middle of the board, which, when you're in the trading post, you can take... The pink backed items. Yeah, pink backed items from the trading post board. On the left-hand side. And I picked up a weapon. So I currently have a weapon and the pig stuffed chicken, so I'm a...
Hopefully close to completing this quest. I believe I'm currently, not I believe, I'm pretty confident, because I think the only combat, Periwinkle is kind of a combat-focused character, and the only combat quest I believe that we drew at first was Defeating the Surgeon, who is currently in the taverns. So at either tavern location, you can fight him. I could have obviously started attacking him from the outset, but he would not have been there long enough for me to really, and he would have minced it. I'm trying to tool up, but I've noticed, I think at this point, I'm really noticing Periwinkle's power is that large items count. He treats all items as small, and I'm really noticing now that the board is very inconveniently, all of the large items are
perfectly positioned where I can't get to them easily. That's very frustrating. I just want to point out, so just then, I, in my head, and this is part of, you know, I think I spoke in another vlog, about how there's an element of poker to it. There's an element of paying attention to what everyone else is doing. And I just sort of whiffed that because I was under the impression that Adam was going for the same quest that I was. Yes, I remember this. And you can deliver either the pig stuffed chicken or the owlbear head, which was in the tavern. Now, I don't have space for the owlbear head, but I can pick it up and discard it, making it not, you know, gettable for Adam. But then Adam told me he wasn't going for that quest. So I got wasted that turn. You, I don't understand why you would, you know I love going barbarian mode as well. Well, I think, I don't know, I just, I had in my head
ability there, which was like switching out an NPC for a friendly NPC. I think initially I was like, oh yeah, give me buttons and sweater. But then I realized that that required a thing. I think it's going to discard something to pick them up. So some of the NPCs will have discard an item or an NPC or something like that to pick them up, which you can do as a free action. So usually it's an interact to pick up an NPC, but for some of the merits of it, it's a free action. I realized, oh, I don't have anything. That's going to be worthless to you, for sure. Because a lot of the quests we have...
we've sort of got several different ways you can compete. So it's either like, you know, Gragia or the Bunsen or the big Oggs. And that is kind of reversible as well. I mean, obviously you can't pick up a location, but if a quest is like drop off these items at these NPCs, you don't have to drop the item off. You can drop the NPC off at the item, yeah. Which is, yeah, what I did in the very, like the first quest with Little Oggs. It was dropping off, like say, some accessories or whatever to him or Talton. But yes, you can kind of do the reverse.
We moved on to round two. This is day two. And you would have noticed that we kind of shifted with the item deck, or with the tavern and trading post, the board there. So the item and NPC, that's in position four, goes to the bottom of the deck, and then we draw until there is four cards on our first slot. So that's pretty much what happens at the end of every day. Sort of resolve that. And now you can see we're once again in that planning phase of looking at what the quests currently are, being like, yeah, what the hell am I going to do? Man, I really kitted up quick. Yeah, you really did. I got nothing because I completed the quest that I was doing just before. Now I'm trying to figure out where to go next.
It's interesting seeing the different, I guess, strategies for each character. And so what we have here is, so Greg Piss, you'll also notice that Greg Piss and Periwinkle both have only the three item slots. Partly is because their passive ability or their ability is that, so Greg Piss has all NPCs count as small and Periwinkle is, or weapons, also all items are small. So with items, they'll have like the backpack slots on them and large ones take up. Two backpack slots, yeah. So most people can only carry, say, two large items or two people, whereas Perry can do three large items and Piss can do three NPCs. All NPCs, I believe, other than the Goblins, are considered to be large, so they take up two backpack slots. I always loved Buttons and Sweat Rock count as large still because there's two of them. Yeah, I think that's very cute.
That's very cute. Here, I think that first card that I played, I know exactly what that card is. It's reversed because I've realized if I go back, I have the dagger, which discarding the dagger deals zero damage and it gives you plus one to hit, basically. But if I turn around and go back the way I came, I can get the quiet knife in the tavern, which gives you the exact same deal, except discarding it does one damage instead of zero damage. That's slightly more useful. And so I've got the blank spell book, which is a really very useful, maybe overpowered, I don't know, item, which is for that turn.
as a free action, you can make it anything that is visible on the board, either NPC or an item. And you can use this to complete a quest or to help you defeat, say, a NPC. I was trying, I think at this point, it was like either Orc Smack, which was to go down to one of the big Oggs and smack them with one of their arms, or the Orc Chieftain's arm. Which is a weapon. And so I was planning on doing that.
But then I believe Greg Pierce beats me to that quest. Well, I just did a real sneaky guy move. So I was on a location that had the grappling hook. And the way the grappling hook works is that you can use it to pick up any face-up item on the board. And a face-up item on the board in the trading post, I believe, was the loot. And the loot you can use if you discard to pick up any NPC on the board. So I picked up the grappling hook, instantly discarded it to pick up the loot, instantly discarded it to pick up an NPC. I did that earlier. We were doing a game earlier this week. I did the exact same thing. It's a very fun move. Discard the item to get the item that you actually want. It gives you the thing that you want. Yeah, exactly. I think that's really cool. There's a moment here coming up, actually. It's literally right about to happen.
I'm thinking about it right now. That's funny. So my original plan, I've got all my equipment. I'm thinking, oh, I'm going to go kill the surgeon who's really tough and he's in the tavern. And now it's occurred to me, I can get an easier quest for fewer points that is right next to me instead. So me checking the card just before was me being like...
Instead of turning right, I could turn left, and I could do this. And then you two have this whole interaction where you're stealing them off each other, and I swoop in at the last minute. I think that's me stealing Papa Shaw. Again, getting tricked, being like, I've taken Papa Shaw from you and Dammit. You're like, I don't want him. I'm like, oh, I guess I could move him there. Sure, why not? But then you pick him up, and I'm like, well, whatever. I don't care. I'm moving on. No big deal. And in one turn, in one action, I very swiftly, yeah. You move forward. You attack. And so where we have it is something in someone's backpack. They are also considered in the same location as the player character.
Yeah, because I had Papa Shortfoot in my backpack, Adam moved on to the location I was on and that meant he could attack Papa Shortfoot, killing him in my backpack and removing him from my backpack. Both of you thought, well, I don't know if you thought you were being really sneaky and clever, but at least Jackson thought he was being really sneaky and really clever and it didn't matter at all. Yeah, exactly. So I think my strategy would have been to attack him and pretend the spell book was, say, the Quiet Light, or was the loot, or was the whatever it was that we needed it. But I was like, oh, okay. Moving something else out, I guess. So Leo has the ability, once per day, to just pick up an item as a free action. The idea there being that he's got his familiar magpie, and magpies, if you're not from Australia, I guess, I don't know if they are. There are magpies in the UK, I think. Different magpie, dude. Yeah, different kind of bird. 100% different bird. I think they all like shiny things. There's a bird, whatever. All birds are the same. So the idea there being that, well, you know, birds like shiny things.
So the idea there being like Magpie just swooping and grabbing something. And I think initially we had like small items only, but then we're like, why are we limiting ourselves? We'll have some fun with this. So that was that ability, which is a really good ability for Leo to complete a lot of quests. You'll see both myself as Leo and Jackson as Pierce completing a lot more quests than Perry does because we're focusing on like, this is just like the RNG of it all. At the moment, there are 50 quests.
in the quest deck. And so it's randomly dealt. And some of them are delivery quests, some of them are skill checks, some of them are fighting somebody. And Piss is very good at delivering people. Yeah, a lot of Piss's movements include an interact. And an interact means that you can either interact with the location, the NPC, or the item. And that's just very useful, especially considering that for Piss, all NPCs are small. If I land somewhere using one of those interacts, I can just grab an NPC. So this kind of works with the action economy, I guess. Because everyone has four turns in the day to do something.
And often the cards will do, you know, you move somewhere and do a thing. And then you'll have your free action, your special ability to do something. So Leo's is to, say, pick up an item, which is basically a free interact on an item, right? Yeah. Whereas, I guess, Pierce does not have that ability. No, yeah, absolutely. Of like, once per day can do something, which is why he has more interact on his cards. And same with Periwinkle, while he doesn't necessarily have... He has a lot of combats. Yeah. The same sort of, like, you know, once per day can do something, his abilities are more punching. Absolutely. And this comes down as well, you know, I guess it's kind of what you're saying, but like...
Perry, Greg Pierce has no move and attacks. Not one. And when all the quests, and this is kind of the inverse of what I think Adam's experiencing in the beginning of this game, but when all of the quests are a defeat quest, that's tricky because it means you have to sacrifice one of your movements to attack rather than moving and attacking. And that a couple of times got me hooked. I think this is the round where I completely whiffed it. So the idea here was what I was going to have is I'm at the location where Shane the Rat is.
and the boots of speed are. And Shane the Rat has the ability where you have to pass a skill check to pick up an item. So I was using my magpie ability to grab those boots of speed, and the boots of speed are a large item, but once per day you can then use the boots of speed to play another movement card from your hand, basically, to do an action. Either I just whiffed it, or I'm about to whiff it. I think we were redoing the... Oh, yes, yes. You're soon to whiff it. And so what happened there was I assumed I was going to succeed, and I whiffed it, so then I had to really...
I guess, consider my strategy. Yeah, kind of on the spot. Currently, so you can see on the... Repopulation. Yeah, we're doing the repopulation phase. So you can see on the day tracker that we have the third and the sixth... Top right corner. Yeah, thank you. Those sort of wedges are colored. That means on those days, you repopulate the board. So any missing NPCs or items or any locations, I should say, that don't have an NPC or an item on them, you repopulate. You add an NPC and an item. And this is always, you know, one of those like...
game-changing moments where you're like, ooh, the location I'm on, you know, what I can do. The board's kind of refreshed a little bit. It's a bit of a crapshoot. Oh yeah, it can be very bad. Like the restocking. So you do the item and the item board, the item and MC board first, and then you do the restocking. It's very, I guess, when you're playing characters maybe who haven't cleared the board first. And that usually happens in a two-player game. You're like, okay, it's a repopulate. Okay, not much needs to change. But if you're playing, say, like three players and then four or five, then the board gets cleared. Yes, exactly. So you really need that repopulate. And that was one of those things that wasn't in the game for a good while, too. Until we were like, well, the board gets really...
empty. And then there, I mean, there are location abilities that allow you to look through the deck and get an NPC or to get a face-up NPC, which means you could get somebody from the tavern, theoretically, but it just, it just meant that for ages you were, unless you were going to go to those locations. Yeah, I remember those games, especially bigger games, before we had to repopulate, the deck would be, sorry, the board would be empty once the end. And yeah, you're right, we talked about this last episode. Yeah, so this, they are from Deadlands. Yeah, populating was from the Deadlands. Thank you, Deadlands Battle for Gully Gulch, or whatever the game was called. Deadlands Gulch? Yeah.
So here you can see me being a genius and planning. So that card to the side there, I'm like, yeah. So when I pick up those boots of speed, I can then go there and then quickly do another right turn. So the way we have it is, yes, you can pick up four items, right? And so the way we have this is if you exceed that, and how many items you can carry is correlated to your health. So the weaker you are, the less you can hold. So the way we have this is...
once you exceed that, it's at the end of the turn, kind of discard as many cards as you can so that you can fit them in your backpack. So what I was trying to do in a clever genius move was to pick up the boots of speed, which would then mean I have way too many items in my bag, use them immediately to then... I see. So that you don't have to replace anything and I would be at the tavern where I wanted to be and it would have been beautiful and perfect and everyone would have loved me. Instead, I whiff it on the roll and then you have to be like, how can I salvage this?
I forget sometimes what it was like before we had six is always a success, one is always a failure. I remember stocking myself up and being like, I can't miss. I'm unkillable. How did you find that? Because I was very bored. As soon as I got all the amount of like, I can't miss. And so I was just like, I would roll in attack and I would just, I knew I was going to defeat somebody. And I had, the weapons I had was more than their health. So I knew I was going to win. I don't think I do numbers as well as you. So I don't know. I never felt...
Too overpowered. But, I mean, obviously, you know, you win and you're, like, perfectly balanced. So, who knows, I suppose, yeah. There it is. There it is. We're all at one, right? Probably. Yeah, I think so. Yeah, I did. That looks like a one to me. Yep, that's a shame. There it is. There it is. There it is. Uh-oh. Uh-oh. Well, I'm fucked. Yeah. Because then I had the gold nugget, which was, I could discard that to, I think it's pass a skill check. Yeah. But then I'm like, but I need that for the quest. Yeah, oh, that's always a killer. Like, that was the thing that I was then using. And then I had the blank spell book. Yeah. Well, I guess I could, you know, pass the quest anyway and all that kind of stuff. But I was using both of these for the quest. Yeah, yeah, yeah.
once to be done and you can see you kind of figuring it out. I like how stocked up you are on items. Yeah, it's very funny to see the difference. I mean, you've obviously, Adam, you've got two items that will help you deflect damage and stuff like that because you're going for those combat quests. I have nothing, but I did just pick up the Orc Chieftains right on. Oh, we're competing for the same quest right now. I'm on the sewer down at the bottom. So I was also...
Yeah, complete going for this quest. Because if my plan had worked, I would have tried to attack the turn before you. I see. And this is a quest we said before. Spack, what was it? Orksmack. Orksmack. We're trying to hit the big og with the ork cheeks right arm. I remember as well having to plan, because I knew you were sitting on it. And I knew, actually originally I was like, oh, I think Jackson's just going to take it just to mess with you. Yeah, just to spite me. But you were actually in the end going for the same quest. But I remember having to plan my cards out. So I was either going to, and there I am. I go for the other arm. Oh, I see. That's interesting. Because I thought at first, I thought at first that you were just going to be doing it to spite me. If I'd known it was a race, I probably would.
wouldn't have for sure but i did i did have that plan of going to make sense because it's i'm really playing against type for great so to pass a skill check you need to roll a dice and get the number on your um your skill or your fist or higher and great business is he's not designed for combat so i was really i was risking it here because also if i fail i'll take the damage from the big og because he's hostile and as you can see i'm not i've already taken the damage because i had some because like i said before i have no attack so i have to move on to the location and then on my next turn make the attack which i knew yeah up until this moment where you roll this dice i was like there's still a chance and then i think that's a six so i just was very lucky you did it yeah two things there it's like so again i think leo completed a quest there, once again doing the dash and discarding in between those movements. And before that, with Greg Piss, you have to interact and move. And so you interacted onto the sewer, and then you went to the other sewer, and then you went to move forward. But because it's at the edge of the board, so the idea is you need to do as much as you humanly can. Of course, if something is taking you off the board, well, you can't. So it's like you kind of hit this into the board. You can't attack if there's no one there. But you have to do as much of the movement as physically possible, which you can use strategically, like I did just then, of being like, well, it's a dash, but if I'm facing the edge of the board, there's no way to go, so I do all of the actions on my card on that location. So with the sewers, so there's three sewers on the board.
And they're the ones with the green water around them. And so these are interconnected. And so this basically acts like the public transport of Jaren's Outwards. And you have to interact with them. I can interact on that location and you can then go to any sewer location. Yeah, you can go to any direction. Including the sewer that you are currently on. So a strategy that we will often use and often see is you go to that location, interact with it, and then you orientate yourself the way you want to go. And speaking of orientating yourself, so how I managed to at least try and salvage something when I whiffed the boots of speed was I had the, I think it was reverse, and then for the next turn was the ability to just do like, I guess it's like the take stock or to recuperate. And so you can then face any direction, heal for one point, and just face any direction. So if something happens...
this is a way of at least being like, well, at least the next turns that I have aren't going to be wasted. I remember the recuperate action, face any direction, and heal one, there used to be two separate actions. Yes, yeah, absolutely. There was a lot of, you know, debate, I think, and disagreement with us in regards to adding that. You know, we're on to the fourth turn now, but even like something like, oh, it's not powerful enough, or no, you should have to play the cards you're dealt, but...
Yeah, and even like we were like, maybe you can just do it between turns, but no, in the end, we decided that you can forego, because there's many things, you know, you can forego the movement on your card and you can attack, or you can forego the movement on your card and you can interact, and then we were like, you know what, let's add it. If you want, if you've found yourself in a situation where your movement's no longer viable, you need to sort of pivot, you can forego the movement on your card and do it in a spot. I think I do it as well. When we first put it forward, was that you could turn 90 degrees only. I was about to say as well, yeah, it was a 90 degree turn. Which was like, you know, because again, you're trying to limit yourself and you really want to be able to like, you know, those pre-programmed movements, you don't want to be able to like, you know, you don't, I
punishing yourself for like, ah, I whiffed it. But then you're like, is that a lot of fun? This is the way, because I'm going for the same quest as someone else is going for it, and they've, say for example, they do it on turn one. Yeah, yeah, yeah, exactly. And they're before you. And you're like, well, what am I meant to do with the rest of my movement? Yeah.
all this whole day is now wasted this whole day i can't do shit at least i can then if i orientate myself this way hey the next three the three movements will make a level of sense enough i think that came from the same philosophy as a lot of the items and stuff i think yeah there was this real pivot it was probably like a very very like a sort of turning point for us where it's like we need the game to if you if you find yourself in that situation where the whole turn is wasted there needs to be enough on the board that you can do yeah and enough quests that you can do and enough movements and stuff like that that you can still You're never wasting a turn. Launching off that, actually, I think what I'm about to start doing is kind of, because I think the only defeat quest right now is the surgeon, who is not on the board. To get him out, I was like, I would have to, I'm kind of assuming that the first turn is going to be me doing nothing but getting him and then taking damage from him. So I've decided at this point, I believe, to start doing some self-directed quests. And some of the NPCs, when you defeat them, they're worth prestige. So you could get points out of just kind of fighting, going around fighting enemies, certain enemies. And I am right now...
debating or contemplating self-directed quests of fighting people in the tavern for points. Yeah, this kind of... came from the, like, say, you've got Pierce and Leo, and to an extent, Clara Norman, who are very good at completing quests. And especially with Knock Knock, because Knock Knock was very much his little powerhouse, very, very violent. We have discussed the Knock Knock before. We have seen the Knock Knock in prior episodes. So we were like, okay, let's have this idea of, well, if you can't maybe get across the board, because Knock Knock and Clara, they don't have a dash. That's by design. And so you're always going to, you know, come second, getting to a place in comparative. A dash, it should be said, is a movement card that allows you to move two spaces rather than one. And so by design, Knock Knock and...
Clara don't have that. And so it was like, okay, cool. Well, we should do something if you're like, well, what else can I do? And this also came from that, I think we've also talked about this before, that last turn or setting up the last day to be like, well, what else can I do? I can't complete a quest or I'm nowhere near enough to do something like that, but I can try and fight somebody. And so we have both friendly and hostile NPCs that are worth different levels of prestige depending on what they do. And some of them are, fighting them is a challenge. And at the moment, I think there are three NPCs in the tavern that are worth prestige. And for the longest time.
Up until I want to say, like, we got this prototype printed. Yeah, yeah. Very recent change. Even the rule book of the prototype. It's this whole idea that NPCs that are worth prestige in the tavern aren't worth prestige. Yeah. And the concept being like, well, you know, A, we didn't want someone to sit there camping. And two, it's kind of like, yeah, the story behind that. You're like, oh, yeah, no one's impressed with a little bar fight. Yeah, yeah. But then, because...
The concept there being that the tavern, everyone there is friendly, in quotation marks, in that if you go to fight, like if you land on that square, the hostiles aren't going to fight you. So the NPCs, the way this works, there's hostile and friendly. We've tried to denote that visually. Yeah, so the hostile enemies tend to have a kind of a darker... a shade to the sort of background of them? And it also says it on the card. There's a few ways. It's a darker shade around the background, like the border. There's a bit of blood. On the scrolls, on the background or behind the characters, they're more red-tinged, whereas the fancies are green. I think it's clear in this video. You can see in the tavern, the two on the left are red, and the two on the right are green. Yes, as well as where the NPC is located. So the NPC on the left is hostile, NPC is on the right.
friendly and the difference there being that when you pick up a friendly uh mpc that's great yeah there's no consequences mpcs they're friendly mpc love to come on an adventure you pick up a hostile mpc well you take the damage they do yeah because you know they're skittish i guess and this is something we talked about they don't want to come with no no maybe the first or second one of these vlogs where that was like a real desire path thing where uh when we were doing it at pax people were like Welcome back to Fresh Matters, where we discuss matters of freshness. I'm the grossier here with Kat from Metro. Kat, your produce is impeccable. We have high standards. Meat is custom cut on site to my very delight. Yep, it's important that we... And the baked goods? More like baked grates. Fresh in store every day. So at Metro you would say fresh. Matters? It does! Find fresh meals and deals at Metro!
Hey, it's Kat Nat from Kat Nat Unfiltered. You know what matters most to us when cooking for our families? Freshness. That's why we always choose Metro. Their produce is hand-picked, their bread is baked in store, and their butchers custom-cut meat to our exact needs. Freshness is the thing that can make a simple meal simply amazing or turn an ordinary bite into an extraordinary night. At Metro, fresh matters because fresh changes everything. Find fresh meals and deals at your local Metro.
can I pick up this hostile NPC? I'm like, yeah. And they're like, what happens? We're like, nothing. And they were like, oh, you just had to make a skill check. And they're like, oh. And you're like, oh, so you want to take... Yeah, fair enough. Initially, and also the other difference being, if you land at location, and a hostile NPC is there, you will cop the damage. But if friendly is there, you're not going to cop the damage. And you only cop the damage if you... End your turn on location. So you attack. Yes. So if you attack with a friendly, you will do the damage. And initially, when you were picking up, say, a hostile NPC, we would be like, roll a skill check. And...
Through the whole development of this whole game, we were trying to go, right, let's try and make it a bit more streamlined. Let's make it a bit more snappy, as it were. And so having that one extra roll, that kind of thing, it's not going to slow the game down a lot, but it will slow the game down somewhat. Absolutely. So we were like...
Yeah, let's get rid of that as the concept of like, you know, when you're picking up an NPC, you don't have to roll for a skill check, it's fine. But then, you were right, as you said. People want some kind of consequence to picking up a hostile message. The people yearn for consequences. So initially we had it as like, take half the damage rounded off. But then we're like, ah, more math. You just picked up for Greg Piss a very powerful item, I think. The hat where you treat all enemies, or everyone is friendly.
Which, yeah, very powerful. Which is very funny. I think, you know, I remember when we were very initially looking for, like, we want to turn Giants Outpost into a board game. I think it was Alex. He's like, well, what would you like? And I was like, I don't know. I just think you should be able to get a very fancy hat. And that's the trickery hat. It's Remain from that initial, just like offhand remark. It was a fancy hat, actually, which is currently on the Sabrefort. And then there's a trickery hat. Yeah. But it's funny that the hats remain. The hats remain. Yeah, I got the trickery hat because I know I'm about to go into a hostile territory. I don't want to take any damage. Really? Did you take it on purpose? Was that your attempt to fool me? Because I think when you first picked it up, you had a big air of like, I think it was like a kind of incident.
I was like, well, it's here. but I probably will use it. You were going there anyway, coincidentally, on the way. I'm like, you know what, this actually will be pretty useful for. Interesting. So there, I just completed a quest of smacking, I think it was Laura Fillmore, with the roses, because it's like we have, we had one, which is a very early quest, which is basically like taking Laura Fillmore out for dinner. Yeah. And it was just like, you know, pick them up or take them, like, you know, deliver them roses or flowers or take them to somewhere else, right? Because we just have like those multi-stage quests. I was about to say, wasn't that quest, the early version of it was like, have Laura Fillmore chocolates and roses in your inventory and go to these locations? Yeah. Take them out for a big, like, yeah. That's right. And so that was that, like, whittling it down in terms of trying to get them done.
quickly. Yeah. And then it was like, all right, well, you know, what about we also include Gragia? And so we're like, oh, Gragia. And then some of them are like, an Erky one. Yeah, you want to take Erky on a date? Go ahead. And then the flip side of that, let's do single life for me, which was, you know, either eat the chocolates in front of them or hit them with the roses. Yeah, yeah. And I think when that quest popped up, I was like, wait, okay, where are the chocolates? Where are the roses? It's in my bag. I have the roses. It's always a fun thing to happen. How serendipitous. And...
It's funny, we still have Defeat the Surgeon on the board. We have also just... Spoiler alert, we'll have that right to the end of the game. We have Looking for Leo, which is a quest where you need to go to certain locations and make a skill check. We also have Barfly, which is very similar. And we have, what's the last one? Meeting of the Other Minds, which I think is what I'm trying to do right now, which is dropping a big og off at a goblin or vice versa. Or dropping a big og off at a big og or a goblin off at a goblin. Also with quests, once you've completed it, it automatically gets just another one replacement. Which is also, I think, a really nice way of doing it because it gets, say, replaced.
in the middle of the day. Yeah, yeah, so you can pivot on a dime, yeah. What else can I do? Which is, I think I've done that a few, I think I've done that a couple times. Yeah, and I think this comes back to that idea of like, you know, you're not going to, because there's so many quests, it's like, well, you know, say you complete the quest I was going to complete, but a new one comes out that's like more combat focused. I can be like, well, I can't go collect that NPC, but on the same location there's a weapon. So maybe instead of picking up an NPC, I pick up a weapon and I try and find the big ogre, the surgeon, or the fork god, or whoever it is that needs to be killed for the quest. And so if you, like, so defeat the surgeon is a really, really good quest to complete. Because if you end up doing it, you'll get four points. And that's because, and this
We had, prior to giving NPCs prestige just in and of themselves for defeating them, we had quests that required you to defeat them to get the prestige. But then when they, it was like, well, the surgeon was worth four prestige. So we had three prestige to defeat them anyway. Yeah, exactly. But initially, I think it was like the quest to kill the surgeon was worth three prestige. And then we were like, I don't think we can have the quest worth three prestige and killing the surgeon by itself because that's six prestige that you're doing. So that became, it's a one prestige for the actual completing of the quest. And then we tried to balance it out kind of that way. Because it's kind of already a quest. Yeah, exactly. Killing the surgeon is, he has so many hit points. He does so much damage.
It's a big undertaking on its own. You're kind of hoping that there's a quest related to defeating him, but, I mean, yeah, three points is... Oh, yeah, three points is a game changer. I think currently, I mean, you can probably figure this out, but Adam is the dark green, I'm the piss yellow, and Dan is the blue. And I think, yeah, like three points would put you... In the prestige tracker. In the prestige tracker. For those of you who keep in school. Yeah.
Three points would put you in the lead, I think. Yeah, well, because it's a quest, it'd be four points. Yeah, exactly. Comfortable lead. Basically, either in the lead or equal first. I believe right now, though, I'm just starting fights. You can see, I just won one. I'm starting fights in the tavern because so many of those people were worth prestige. And this is that kind of thing where we were talking about before. In the tavern, they weren't worth prestige. And this idea of trying to be like, okay, in the tavern, it's like this sacred special place. It's like all NPCs are friendly. And then it was like, okay, but they're friendly for combat reasons. But we'll make them hostile for picking up reasons. Even if it's friendly there to pick them up, you're going to have to roll a skill check or take damage. They're not worth prestige because, you know,
But then you're like, well, why? You still got to gear yourself up. It's still the same thing. All it is is that, you know, sure, it's maybe boring for you. You're in that one location just wailing away. I think it was mostly because of Knock Knock when someone was like, I'm going to choose Knock Knock and just, you know, bash these people in the tab. But now, I mean, you're taking the damage as well. I was kind of having trouble, yeah. I mean, part of it is the items that were just, by the sheer luck of the game, the items available to me were not great for combat. But, you know, I did what I could. I made do with the arm and a bunch of defense. Like, I barely, right up until the end of this game, I basically took no damage. So here's this little great bit of dash and damage from me.
where I do one damage to the ghost, who's also worth prestige. I know exactly what you're about to say. You've got this orc arm, which depending on what you roll will add some extra damage to it. So you're contemplating, oh, who do I hit? If I hit this guy in a certain way and I get this kind of number... I can just barely get it all, yeah. You can just barely defeat them completely. If I roll right, I can defeat both of them. I roll right, and then you play Rock of Warps. Oh, yes. And now I've automatically missed. The Rock of Warps being an item that allows you to make another player fail. There's two. There's the Rock of Warps and the Rock of Idiot. And they allow you to make another player fail a combat or a skill check.
I just want to point out that I, using the Hat of Trickery, I just, because it's relevant to what we were saying, prior to this, I went and picked up the Bigog, and because the Hat of Trickery makes him friendly, I didn't have to take the damage that he would normally incur, which would have been pretty damaging for me, I think. This is when I'm coming out on a head. Yeah, Zaman's pulling a head. Pretty uncommon. Yeah, pretty common occurrence. Uncommon. I was saying uncommon as a joke. Yes, yes, yes. This is kind of like, you see the grouping of the prestige points here. It's kind of, this is like, you know, two more days to go. Yeah. But the rest of this day, like what?
one more round for this particular day. It's still kind of clumping together, but we're going to get out ahead. And then you kind of see, I do. get out of here with some lucky quests that just kind of like pop up. But then it's like, yeah, me and you, Jack, we are like neck and neck. Absolutely. And just because of like pure A, the unfortunate RNG for a combat card where there is no combat quest. I was doing pretty well at the beginning. I had the luck of the cards. While there wasn't any good items, that's early, just a coincidence of you guys putting Papa Shelfoot in the right place for me. I pulled out to an early lead. I just lost it. And you know, there's also like, you know, if you'd gone in this direction and it would have cost you time, there are plenty of locations on the, because right now, sorry, the weapons,
or of use to you are in your item deck. So they're just not available. No, they're on the board. They're on the boards. The big long swords are up the top. If you see, that's where I needed to go. I mean, obviously, you know, hindsight's 20-20. But you could have, but it would have been, you know, you would have had to spend time gearing up to then make it worth your while. I was trying to maximize my, because there were like some easy, with the arm, it's kind of, you know, your damage is based a little bit on what you've rolled. But I could...
Because it gives you just a little bit of a buff normally anyway. I was like, that's kind of, with these defensive items, that's kind of just enough. Yeah, for sure. It's the decision that you're going to make. Yeah, yeah, yeah. Even though the other side of the board is hard to get to. Whereas, like, well...
And again, this is all to do with RNG. The sewers are there, and there is a sewer that takes you right up to the top, so that's a really good way of getting there. And there are another teleport locations, like the Quiet Knife Jewelers. That will take you directly to the trading post. It's kind of like a one-way trip to the trading post. It's a good way to get to the middle of the board so you can start to strategize again. But also, and this is by design, there's the pressure of if I spend this round going and getting items in that time, Jackson and Dammit theoretically could complete a couple of quests. It's like maybe instead, if I'm lucky...
So that's the pressure of... the competition and especially I'm literally as we speak I'm literally weighing that up I'm thinking to myself because I know that the two big weapons the ones that really work for me are up the top of the board they're inconveniently positioned and I'll take some damage getting them so it's just going to take a lot longer right now I'm debating how much time I have left the surgeon has come back onto the board and right now I'm focused on if I can get the surgeon I will actually pull out into the lead it's a big difficult quest but if I get it then I could potentially win so I'm like how much time do I have to beat the surgeon a couple good lucky rolls which I guess spoilers you didn't but a couple good lucky rolls because that's like four points which brings you up to like currently where me and Jack are yeah and then if you look to where the surgeon is there is I think it's one of the ghosts and then next to that is a big og which if you all worth points all worth points and if you gear yourself up properly you can kind of steamroll straight through absolutely and they just require those really lucky rolls yeah right now I believe my so I'm debating I've noticed actually I think I've noticed as well by the time I'm playing cards that the other orc arm is down yeah I'm about to go for the other orc arm yeah the other orc arm is down at one of the sewers and it's so much easier to get to yeah fair
I'm finishing up one little point here, and then I'm going to go get that arm. I think my strategy currently is, I think we have, is it called Rat Catcher? Yes. And I'm currently trying to go for Rat Catcher, which is either defeat a... Is it a hostile thought card? Yeah, or Shane the Gnome. And I'm going for Shane the Gnome. And I, obviously, Greg Piss, again, not a combat character, but I'm like, well, maybe I can use a couple of sneaky things to use some daggers that are spread across the board. Daggers being items that you can discard to just deal a base damage. You don't have to make the roll, which would be difficult for me. But as we'll see soon, Zammet snakes it out of my grasp because what I was trying to do in a whole turn, Zammet has geared himself up to doing one move. Yeah, so it's this kind of thing where these last two rounds, because I think we're almost about to finish the sixth day, because I'm going to repopulate. And so it's like...
Like, okay, well, first off, who's coming first? I was like, okay, I think I've become the first player. I was like, oh, fantastic. And so there was a couple of quests to do that were actually worth some pretty decent points. One was Barfly, which was you have to go to both taverns and interact and pass the skill check. Leo's pretty decent at that. And then there was Defeat the Hostile. Oh, you just discarded. Some NPCs give you powers and you just discarded one to not take damage. That's right. Okay, you can discard to avoid getting hit once. And so I was like, okay, cool. I can then do this by like, all right, I know because there's the sewers that are there. And I'm like, sweet. If I can do all the sewers and kind of finagle it in a way where I can get places.
I can then do a bunch of things and I know that I'm like okay because I'm like I started the quiet knife jewelers I can then I think it's like first turn what I'm gonna do is gonna use my card to interact to get to the trading post, which means I can then use my ability to grab the loot, which is either going to be a face-up NPC, which I'm like, I know that's going to help me with a quest, or it's going to do, I think it's like three damage to an NPC, which will also help me with if I have to defeat somebody, which is, I think, what you were also aiming for. Yes, yes, yes, absolutely. Because you were going for Shane, and he cops a bit of damage, and I was going for one of the fort guards who was on the city docks, who I know is going to take a decent amount of damage. Absolutely. And I picked up Buttons and Sweatrock again. I don't know if there's a quest specifically for them currently.
But I just was like, it's going to come in handy. I think band practice was the other one I was aiming for. Yeah, there was a practice. I remember it. It's like three points because it's quite difficult to do. Oh, that's right. In the next little bit, the two of you are going to start really pulling ahead. Because you grabbed the buttons and sweat rock, and I grabbed the loot. Yeah, that's right. And then you were like, well, the loot is on the same location, so I'm just going to drop buttons and sweat rock. Yeah. Off of the loot, grab me those points. That's so funny. I was going to do the reverse. And then I think Ratcatcher comes up, and then I was like, oh, how fortunate. Yeah, exactly. Oh, how lucky. I'm right here. See, this is where I...
You clarify. Wait a second. I like the while the two of you are doing this. I'm completely ready for the last round. So you're now me. Then the Radixer video. So this is what happens of like, okay, well, Shane the Gnome's over there, and I'm not trying to scour the place for like a hostile fort guard. There I think there's one which is worth, which I think is modeled after you, Adam. Oh, you guess? Oh, you guess someone made a very mean caricature of your good friend, Adam?
insult to injury because it was up to me to decide who gets health in points. I gave you one health. Yeah, you did. It's okay, I do two damage at least. Me and Ralph double teaming you months and months apart. There's like one or two other creatures that do one damage, so I don't do the least. I think you do, yeah, you do two damage, and if you do get defeated, you, like, spitefully do two damage. Yeah, that's true. That feels like a third. Yeah, you know, Adam, I might describe you as spiteful. You're a spiteful weak man. Can we, very quickly, speaking of me being spiteful, can we very quickly compare the left side of the board where I am keeping everything neat to Jackson's pile of quests? Shall I compare thee to a summer's day? Is this also where I keep stealing the dice from you? That was the whole game.
the whole game. You're going to do it right near the end as well. And so, yeah, this was, again, very, very fortuitous. I think because the Blink Blade is, that's right, in the last quest, the Blink Blade appears. It's another great little item. Large, but you can discard it and you can just kind of go everywhere. Teleport to any location. So it's like, I use that to teleport to the, not the four card, one of the taverns. And then I use that turn to try and pass a skill check. And then the next turn, I then move around and then use a loot that I didn't want. Yeah, yeah, exactly. I was thinking today, in this game, I was thinking about how
How funny it is that the Blink Blade gives you, is it plus one to hit or plus one damage? Plus one damage. I've never checked. Yeah, yeah, yeah. You're not using it for that. I've never used the Blink Blade for damage. It could come in handy. But also the Blink Blade is also... It is a weapon. It is a weapon. You can still use it to do damage. Some of this stuff you kind of do feel like it comes down to desire pathing. Yeah, yeah. So yeah, it is literally a teleport spell that has a weapon associated to it and it's big. But then to be like, well, maybe if it's like, hey, plus the next few damage, maybe it's worth your enticing to keep. Yeah, yeah, very true, very true. But then again, at the same time, to be like, no. No, but then I think the way it would work is if you pick up the Blink Blade to just have, because it might come in handy later, and
You're like, oh, because of the Blink Blade. Obviously, again, Greg Piss is not much of a fighting character. He's a love and not a fighter. So the location that has Shane the Gnome on it has the ability where if you pass a skill check, which Greg Piss is quite good at, you can take a small item that's face-up on the board. And I also have the grappling hook, which similarly lets you take a face-up item from the board. Now, this is probably my brain getting rotten, but I was like, the loot, the loot does three damage. But that's actually in Zammet's inventory, not on the board. But nevertheless, clearly my plan here is to land on Shane the Gnome instead of attacking him outright.
use the location ability to get a dagger, which I can then discard to do damage, and then use my item, which I can then discard to get another dagger to do more damage to Chain the Gnome. Unfortunately, before I even get... See, I'm about to go here. Before I even manage to... I do like two damage to him, and then damage just kills. Oh, so I'll fork out. And I have to think about what the hell I'm going to do now. Because that quest gives you so many options for who you need to defeat. Obviously, from the name of the quest, it kind of feels like...
thematically you should be killing the were rat yeah yeah but because because well because of that you weren't even you weren't watching it literally figuratively and literally behind your back yeah exactly joel joel zamont swoops in kills a different npc and gets the quest you're after yeah yeah make another skill check oh i'll use this dagger here aha discarded adam thank you very much another damage to shane it was very funny i take a bit of damage because i've ended my turn on his location and he doesn't want damage it was very funny watching this and just having to like You're not saying anything? Because you're being so smug. Yeah, yeah. And you're like, watch this, you stupid idiots. You know my petard? I'm about to be hoisted by it. I like what you do here after that. Because the boots of speed, the ones that I was trying to pick up before, but Shane and Gnome, his little ability on the cards, has this, you pass a skill check to be able to pick up the item that sick is on. And you pass it, then you use the boots of speed to then kind of pivot so you can try and get one last quest. Yes. And what I like about it is you have the left or right to, and there you go, there I do it. You snake it away, right onto me. You turn left or right into your, and you main track.
the location. And because we have for the taverns, the interact there really is like, well, fight or interact. It's like, yeah, it's let or write or use location abilities. And on the taverns, it's, well, fight or interact. Yeah.
Hey, it's Kat Nat from Kat Nat Unfiltered. You know what matters most to us when cooking for our families? Freshness. That's why we always choose Metro. Their produce is hand-picked, their bread is baked in store, and their butchers custom-cut meat to our exact needs. Freshness is the thing that can make a simple meal simply amazing or turn an ordinary bite into an extraordinary night. At Metro, fresh matters because fresh changes everything. Find fresh meals and deals at your local Metro.
Welcome back to Fresh Matters, where we discuss matters of freshness. I'm the grossier here with Kat from Metro. Kat, your produce is impeccable. We have high standards. Meat is custom cut on site to my very delight. Yep, it's important that we... And the baked goods? More like baked grates. Fresh in store every day. So at Metro you would say fresh. Matters? It does! Find fresh meals and deals at Metro!
start a bar fight or grab someone to go somewhere. And so you're like, ah, sweet, let's do this. Yeah, exactly. Like, you know what? I can still make it, you know. Yeah. And so I see me and Jack have clearly like now pulled ahead towards me. Yes. But I can still, at the very least, I can give a, I mean, like if I kill the surgeon, I pull into at least second place. Yeah, absolutely. I mean, if nobody else scored any points, there's only two more turns, I'm pretty sure. Not a lot of time left. If nobody else scored any points and you got four extra points, you can equal first with Zammet.
That is not how it... I took a big risk and it did not pay off. No, no, no. It's like defeat the surgeon and if the numbers had been in your favor... It's my next roll, I think. I whiffed that one and that is what causes... From that point onwards, I was always going to fail. You can see, because it's that last turn, there's a lot of strategizing and thinking and...
And, yeah, there was, like, just through, again, pure luck, I think one of the quests, like, last quest we got was, like, pass the skill check at, like, say, the Sable Forward. And off the table it goes. Or the other Temple of Pena. And it's kind of like, well, I know I can, you know, if I get that last bit, I can, you know, reorientate myself so that I'm, sweet, go forward, interact with the Sable Forward, and then I can pass the skill check. Correct me if I'm wrong, but I thought this was very interesting. So, Jackson, like I said, correct me if I'm wrong. You picked up the Boots of Speed here, because that lets you play an extra card, and you use that opportunity to completely reorder what you're doing. Oh, absolutely. Because now you're facing a different direction, you're in a different place, and all your other cards will be doing a different thing. Yeah, so the quest that I'm now going for is, I think, hit Big Og with Gragia, Buttons of Swipe Rock, or somebody else in your backpack, and Gragia is behind me. This is completely pivoting on a dime. So I use the Boots of Speed to use another card that lets me turn around, and then on my next turn, I'm like, I'm going to pick up Gragia, and then on my next turn, because, and like Sam was saying before,
Or you turn and interact with the location. Here I'm getting educated about how the boots of speed work. You turn on the location, use the location ability, which happens to be fight or interact. And that's the role that... You can see, I've now realized that I don't... I haven't actually done the math yet, but I'm pretty confident I can't kill the surgeon now. And that's it, goodbye. Goodbye, one of the arms. It was an interesting... What I really like about the two arms, and maybe this is a dumb thing, but I really like... So they deal extra damage based on what you've rolled. One of them...
deals extra damage on three different results. The other one does extra damage on two different results. And the one that does extra damage on two different results does more damage when you get it. So that was the decision I was weighing up in my head. I was like, it's more potential damage but less guaranteed damage. The reason why is because it's even or odd. But on an odd number, that includes one and then you miss. I understand the logic and I like it.
Yeah. That's why he does a bit more damage. And now I've hit. I'm going to do enough damage to just barely, but not actually kill him. Yeah. I'm very unfortunate. I am dying. I'm excited. Right in just a moment, Jackson's about to take a die that's not meant for him. He's about to take the blue one off the board. I want everyone to watch. Where's the red die? Where's my red die on the quest? You see right in front of you? Yeah. No, no, no, no, no. Right in your eyeline? I'm about to go for the blue one. You watch. Oh, yeah. And then you're going to say, hey, can you put it on my side of the board? I'm going to be like, what the hell? A classic, a favorite Jackson maneuver.
That's right. And then I'm like, ah, a little victory lap for me. Yeah. You've pulled massively ahead. Yeah. There it is. So I'm turning in, using a dice that's not mine to attack. And they're next to each other. Beautiful. And I hit, and I get an extra two victory points. When I'm looking for dice, you don't know where they are. Yeah. That's a close game for the two of you. Very close. If I'd gotten the surgeon, it would have been a close game for all three of us. Yeah, you would have beat, if you got the surgeon, like two points behind Jack, right? Yeah, exactly. And so this idea that, like, you kind of wanted this, you know, for so long we were doing this, like, you know.
whoever's playing whoever, and it's just like, either one person was massively out of hand, or one person was like, you know, not at all. Like, for example, this, where it's like, oh, you lost so much, right? But it's like, yes, but if you think about Piss and Leo, very, very close, very close together. And Perry, yeah, there you go. Perry Winkle, it's like, yeah. I've absolutely dominated with Perry Winkle before. Oh, yeah, for sure. I just, there were no, yeah, there was no good options. Big thumbs up. Hell yeah. Big thumbs up from the three of us. But yeah, with Perry, you're like, oh yeah, wow, he's lost. And I'm like, look how far down the board he is. But like, you bumped that four points, you're not that far. No, not at all. And that was kind of like,
really what we were aiming for. To be like, it could be anyone's game at any point. Yeah, absolutely. Like I said, I pulled out to an early lead. I was winning and then I was competitive really late in. Yes, yeah. Oh, 100%. It's literally the luck of the draw on the RNG and what you decide to focus on. And I like that. I feel like it's the kind of game where if you lose, you're like, that's on me. You know what I mean? Sometimes it's the dice. But also, yeah, again, theoretically, you could have gone to, say, Greg Piss's Warehouse, which is a location that lets you look through the item deck and you could have...
Or you could have gone to, I believe it is, I forget what location it is, but it lets you take a face-up item. Go to the Shorefoot School to steal from the two of us and ruin our days. It really just depends on what you want to spend your time doing and how you want to strategize. So there's a few locations I think we didn't really utilize or we avoided. No real reason apart from... It just wasn't optimal at the time. One of those is the Shorefoot School, which lets you, if you pass a skill check, steal from other players, which can be really good and dickish. I don't think there's a single location, other than the ones where if you end your turn there, you take damage. I don't think there's a single location I haven't at one point seen someone shurn.
through that location over and over again trying to do something. Well, yeah, that was a game of Jaron's Outpost, a three-player game. I hope that was educational for you at home. Yeah, and just have to go over some of the more, I guess, bits and pieces that are on the board that you might be able to see. So, yeah, we've got a bunch of different heal locations, and again, we're trying to have this idea of like, hey, let's make this visually at a glance so we can see. So anything where you can heal, you've got some bandages there. Anything where you use, again, those damage locations like Road's Keep or the Docks where it's like blood splatters and that. Again, you've got the two taverns. There's also...
Two stone buildings and two wooden houses, I think they're called. Which sort of do nothing. Yeah, well, I kind of find that sometimes a little bit relieving. To not have to think about a location is kind of nice. They're there for two reasons. One, it's so, well, yes, you don't have to think about anything. So they're there almost as a bit of a rest, so you don't have to think and look and be like, okay, is there something that's going to happen there or whatever? And, of course, for some time down the line, again, it does really well.
When we have other locations that we want to include, a very easy thing to do is to switch out the stone buildings or other wooden buildings or wooden structures. Future-proofing. Future-proofing, exactly. So yeah, that's a sort of typical game. I'm thinking other things that we kind of missed. Oh, we had those little wax seals, which have like a used and unused. So that was for your, because your ability is a once-a-day ability. So whenever you use that, you flip the wax seal from closed to broken to indicate that you've used your once-a-day ability. But both mine and Adam's were passive, so we didn't have wax seals. It's always very nice at the end of a game to be able to see how many quests.
completed obviously that's no indication of i mean you know periwinkle isn't getting a quest for i got more quests out of fighting than i did uh sorry i got more points but it's very cool to see the the different piles and to get like an idea of um yeah so that yeah that's a typical game obviously we didn't go through every individual mechanic and this was Very much just us playing and then talking through what we did. So I'm sure at some point we will upload a more cohesive... How to play the game. How to play. This is not a how to play, but this is an example of... It's more of a let's play than a how to play. Yeah, a typical example of gameplay for the Charon's Outpost board game. So I hope you enjoyed it. I enjoyed playing it. Sure did. And on that note, I'm Joel. I'm Jax. I prefer when Jax introduces and X introduces. And on that note, I'll do that. And on that note, I've been Jax and Bailey, and joining me has been Jax and Adam Carnavale. Thank you so much for listening, and have a wonderful day.
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