Kentucky Route Zero (2013*) Part 1: If You Were Dead, How Would You Prove It? episode artwork

EPISODE · Feb 13, 2026 · 1H 36M

Kentucky Route Zero (2013*) Part 1: If You Were Dead, How Would You Prove It?

from Infinite Cities

Kentucky Route Zero wants to be art so badly, and it genuinely succeeds - this is a beautiful game, both visually and artistically. But a game that is art is less revolutionary in 2013, and our relationships to rural Appalachia have changed as well. Is this game a ghost of the past? Is that the intended outcome, from the very beginning? There are no answers but the ones in your heart. In this episode: ten years, silhouette, dogs and names of dogs, maps (fictional and otherwise), lighting, debt, blame, caves (Plato's and otherwise). ~shoutouts zone~ Friends at the Table's Bluff City Glasgow, Kentucky Mee-maw Can't Work at the Big Asbestos Factory No More This Little Berlin art exhibit is part video-game, part real-life Any reason to shout out Keep Your Hands Off Eizouken! ~~~ Our theme music is Glass Half Full by the incredible Cliff, you can find him on Bandcamp! Want to shout about the episode? Join us in the Infinite Cities Discord! You can find us on Twitter, and if you want to link to us, you can catch us at https://infinitecities.libsyn.com/! We are featherwings, willofchris, karpskryparn, and thegaryroby, and we are Infinite Cities. 🌆  

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Kentucky Route Zero (2013*) Part 1: If You Were Dead, How Would You Prove It?

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