EPISODE · May 6, 2019 · 1H 36M
Kingmaker Ep. 14: Quests & Quicklings
from Dice Will Roll · host The Dice Will Roll Crew
Deep in the woods, our heroes are solving problems, completing tasks and finishing quests upon quests upon quests- as adventurers are supposed to! But as they make their way deeper into the Narlmarches and discover an ancient ruin from a long forgotten era, they of course drop everything to explore it. But... is everything as it seems? Why are millennia-old traps still working? What's with the movement they see out of the corners of their eyes as they investigate? And why is the name of a sworn foe on the lips of those who oppose them? Doesn't she have better things to do than chill out in a craggy old castle in the middle of nowhere?! One way or another- the Kingmakers are here to stop whatever's going on, and get some treasure and glory while they're at it! Trees get chopped. Potions get snatched. Mysteries unveil themselves. All this and more in this episode of Dice Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask the hard questions like... how can I tell a Plant Monster apart from a Regular Plant? Discord: https://discord.gg/rDhQuVq Facebook: https://www.facebook.com/dicewillroll Twitter: https://twitter.com/DiceWillRoll Patreon: https://www.patreon.com/dicewillroll Kilcela: Heart of Heroes: https://discord.gg/eppzv8F Music Via Owlcat Games Theme Song: Kick Shock by Kevin MacLeod Licensed under Creative Commons: By Attribution 3.0 License Ad Music: Local Forecast - Elevator, Airport Lounge, Lobby Time and Bit Quest by Kevin MacLeod --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/appSupport this podcast: https://anchor.fm/dice-will-roll/support Get extra loot on our Patreon! Hosted on Acast. See acast.com/privacy for more information. Learn more about your ad choices. Visit megaphone.fm/adchoices
What this episode covers
Deep in the woods, our heroes are solving problems, completing tasks and finishing quests upon quests upon quests- as adventurers are supposed to! But as they make their way deeper into the Narlmarches and discover an ancient ruin from a long forgotten era, they of course drop everything to explore it. But... is everything as it seems? Why are millennia-old traps still working? What's with the movement they see out of the corners of their eyes as they investigate? And why is the name of a sworn foe on the lips of those who oppose them? Doesn't she have better things to do than chill out in a craggy old castle in the middle of nowhere?! One way or another- the Kingmakers are here to stop whatever's going on, and get some treasure and glory while they're at it! Trees get chopped. Potions get snatched. Mysteries unveil themselves. All this and more in this episode of Dice Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask the hard questions like... how can I tell a Plant Monster apart from a Regular Plant? Discord: https://discord.gg/rDhQuVq Facebook: https://www.facebook.com/dicewillroll Twitter: https://twitter.com/DiceWillRoll Patreon: https://www.patreon.com/dicewillroll Kilcela: Heart of Heroes: https://discord.gg/eppzv8F Music Via Owlcat Games Theme Song: Kick Shock by Kevin MacLeod Licensed under Creative Commons: By Attribution 3.0 License Ad Music: Local Forecast - Elevator, Airport Lounge, Lobby Time and Bit Quest by Kevin MacLeod --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/appSupport this podcast: https://anchor.fm/dice-will-roll/support Get extra loot on our Patreon! Hosted on Acast. See acast.com/privacy for more information. Learn more about your ad choices. Visit megaphone.fm/adchoices
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Kingmaker Ep. 14: Quests & Quicklings
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