Kyle Nunery on Azure DevOps in the Real World - Episode 42 episode artwork

EPISODE · Jun 25, 2019 · 27 MIN

Kyle Nunery on Azure DevOps in the Real World - Episode 42

from AI DevOps Podcast · host Jeffrey Palermo

Today's guest is Kyle Nunery, a Principal Software Architect at Clear Measure as well as the business owner of Burnout Studios (where he has developed mobile games for the iOS platform and created art assets for the Unity3D asset store!) As a full stack web developer, Kyle can optimize SQL queries, architect a web application, push pixels, design a web API, design a UI, optimize the backend for scalability, and write difficult business logic. His biggest strength is his willingness and ability to work on any problem needed to ship great software. Kyle's primary goal is to work on challenging problems with great people by developing software that is innovating in its space!   In this episode, Jeffery Palermo and Kyle Nunery discuss Azure DevOps in the real world. They talk about how much the space around CICD has changed, the work Kyle has done around optimizing builds and automation environments, the tools he finds most useful, some of the issues that occur in build and deployment pipelines and how to resolve them, and what to do when a build fails. Kyle also shares his thoughts on Blazor, .NET Framework vs. .NET Core, Vue.js vs. Angular and React, and Kendo libraries.    This episode is chock-full of actionable tips so be sure to tune in!   Topics of Discussion: [1:36] About today's guest. [2:16] Jeffery welcomes on Kyle Nunery! [2:43] Kyle speaks about his background in software and how he originally got into it. [3:37] Jeffrey and Kyle reflect on how much the space around CICD has changed. [4:45] The work Kyle has done around optimizing builds and automation environments, and how he originally came to focus on it. [7:14] What tools does Kyle find the most useful to always have installed? [8:00] With the database on the build server, does Kyle have integration tests that make use of the database? [8:30] Some of the aspects in build and deployment pipelines that take a long time and need to be tuned, and Kyle's solutions and recommendations to address this. [11:42] Kyle highlights some of the other issues that typically occur with CICD pipelines. [12:17] A word from Azure DevOps sponsor: Clear Measure. [12:44] What does Kyle do when a build fails? [13:26] With these DevOps pipelines, what technology stack does Kyle seem to be doing more work with these days? [13:56] Is Kyle seeing more .NET Framework or .NET Core lately? [14:59] So is .NET Framework still a lot more popular? [16:02] Is there any special considerations for reporting when you need to get automated builds and deployments online? [16:38] Kyle speaks about what he's been seeing out in the wild with regards to integration tests. [17:38] New technologies that Kyle has his eyes on! [18:22] What makes Vue.js different from Angular or React? [19:55] Has Kyle used Kendo libraries? [20:40] Kyle's take on Blazor! [23:20] Resources Kyle recommends listeners follow-up on. [25:46] Where to find the script to auto-generate a VM for an Azure Pipeline build agent. [26:36] Jeffrey thanks Kyle for joining him this episode!   Mentioned in this Episode: Azure DevOps Clear Measure (Sponsor) — Reach out to Jeffrey @JeffreyPalermo on Twitter if you have a user group or conference and would like some free copies of .NET DevOps for Azure! .NET DevOps for Azure, by Jeffrey Palermo bit.ly/dotnetdevopsproject — Visit for an example of .Net DevOps for Azure GitHub — ClearMeasureLabs Kyle Nunery Kyle Nunery's LinkedIn Kyle Nunery's Twitter: @KNunery Burnout Studios Octopus Deploy CICD Visual Studio Code SQL Server Express .NET Framework and .NET Core Vue.js React Angular CLI Kendo UI (Library) Blazor Microsoft Silverlight Vue Mastery Vue School Microsoft Build Conference   Want to Learn More? Visit AzureDevOps.Show for show notes and additional episodes.

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Kyle Nunery on Azure DevOps in the Real World - Episode 42

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This episode was published on June 25, 2019.

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Today's guest is Kyle Nunery, a Principal Software Architect at Clear Measure as well as the business owner of Burnout Studios (where he has developed mobile games for the iOS platform and created art assets for the Unity3D asset store!) As a full...

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