Luthier and how publishing impacts game design with Dave Beck of Paverson Games - TCbH Interview (Copy) episode artwork

EPISODE · Sep 13, 2024 · 38 MIN

Luthier and how publishing impacts game design with Dave Beck of Paverson Games - TCbH Interview (Copy)

from The Cardboard Herald · host Jack Eddy

00:00 - Intro01:42 - Different approach than with Distilled?04:21 - Did you always plan on publishing in addition to design work?07:17 - How do publication concerns impact game design?09:45 - What sets Luthier apart from other games?13:19 - Was there hesitation over the complexity level?17:11 - How much do you design for the catalog?20:27 - Did the long public exposure impact development?24:26 - How was working with Vincent Dutrait?29:27 - How much did you dictate art style and aesthetic?33:01 - Should luck and randomness be proportional to a game?35:28 - Is randomness necessary for modern games?Links:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551

00:00 - Intro 01:42 - Different approach than with Distilled? 04:21 - Did you always plan on publishing in addition to design work? 07:17 - How do publication concerns impact game design? 09:45 - What sets Luthier apart from other games? 13:19 - Was there hesitation over the complexity level? 17:11 - How much do you design for the catalog? 20:27 - Did the long public exposure impact development? 24:26 - How was working with Vincent Dutrait? 29:27 - How much did you dictate art style and aesthetic? 33:01 - Should luck and randomness be proportional to a game? 35:28 - Is randomness necessary for modern games? Links: Our Site - https://www.cardboardherald.com Our Video Channel - https://www.youtube.com/TheCardboardHerald Our Twitter - https://twitter.com/CardboardHerald Our Patreon - https://www.patreon.com/user?u=9669551

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Luthier and how publishing impacts game design with Dave Beck of Paverson Games - TCbH Interview (Copy)

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00:00 - Intro01:42 - Different approach than with Distilled?04:21 - Did you always plan on publishing in addition to design work?07:17 - How do publication concerns impact game design?09:45 - What sets Luthier apart from other games?13:19 - Was...

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