Hello and welcome to Pixel, Polygon and Plaudery. We support us today on Mario vs Donkey Kong and that's make I do with Freddy. Hi, Freddy. Mario vs Donkey Kong Mini-SP, I think they were. I think so. I think so. Metallic-Optik. But I didn't have that game. And then I looked at it a bit, how it was released. Because sometimes it was already released. I think it was in the Virtual Console. And I think, where I had contact with it, it was on the 3DS, the Game Boy Advance version. Because there was also Game Boy Advance games. And that was in this Ambassador-Program.
I think the price of Nintendo 3DS was about a half a year after the release of the release. And all of them, they had to buy games, digital games, virtual console games. And there was that with there. And I think that I probably have looked at it. And that's why I looked at it. And it's been a series of games. And it's been a series of games. And it's been a series of games. It's been a series of games over DSi and 3DS. And of course, I don't remember, I don't remember, I don't remember, I don't remember, I don't remember, it's been a series of games that were for Wii U and 3DS.
the first game for the Nintendo DS. But anyway, no part of the Reihe. But as you just mentioned, what I think is, I think that Smash Bros. came in the 3DS and Wii U-Version. And they were, I think, identical. Monster Hunter.
War das auch noch so? Monster Hunter 3 oder so was? Das könnte auch sein, ja. Der 3 kam ja, glaube ich, für die Wii und dann wahrscheinlich das 3 Ultimate kam, glaube ich, für beide. Ja, ja. Ganz seltsam. Und mit Leather schließt sich der Bogen, auch wenn das ein bisschen off-topic jetzt ist, dass man ja damals dann gesagt hat, das ist ja eigentlich ganz schön aufwendig, wenn man immer so zwei Departments hat, die einen machen für Handheld, die anderen für die Heimkonsole. Und daraus entstand ja letztendlich so ein bisschen auch die Switch. Damit hat Nintendo nur noch ein Gerät zu bedienen und das klappt ganz gut, weil wir nämlich jeden Monat hier irgendwie neue Spiele bekommen. Unter anderem ...
Und da kommen wir wieder zurück zum Thema Mario vs. Donkey Kong jetzt in der Neuauflage für die Switch. Du hast ein paar Stunden schon gespielt, konntest dich umsehen und konntest jetzt so ein bisschen Eindruck gewinnen. Ihr könnt natürlich auch auf nintendo-online.de parallel wechseln oder im Anschluss an den Podcast bitte und noch das Review von Freddy lesen, um da auch nochmal reinzutauchen. Aber jetzt erstmal hier, was es dazu zu sagen gibt. Freddy, gibt's denn einen großen Aufhänger in dem Spiel? Irgendwas muss ja geschehen, damit Mario mal wieder losziehen muss. Ja, also der Aufhänger ist hier wirklich sehr, sehr kurz. Also selbst für Mario-Verhältnisse.
He starts with the first trailer, when the remake came back. It was the opening sequence of Donkey Kong, when he looks with Bananen in the back, in the Werbespot, where Mini-Marios, also Spielzeug-Marios, will be awarded. And he thinks, yes, they must also have. And he realizes that they are completely sold. And if he wants to have anything, he wants to go in the Spielzeug-Fabric, he takes the Toads, who are working on the Toads, and grabs him the whole Sack of Mini-Marios and makes him on the way.
Mario kommt gerade um die Ecke, sieht, dass da jemand eingebrochen ist und rennt ihm hinterher und will natürlich, dass die Mini-Marios wieder an ihren ursprünglichen Ort zurückgebracht werden. Damit fängt es praktisch auch an. Es ist praktisch auch der ganze Aufhänger für das Spiel, wenn man so will. the motivation, the Mario is working on it. And now it's not a classic Jump'n'Run, as you might think of it. Mario knows we're from Jump'n'Runs. And I think, on Nintendo Switch, there are still a lot of Mario-Anhänger to come, maybe even through the film. And that must be clear, that this is now genre-technical, which is a bit different. Where do you find it here? Actually, here is Mario vs. Donkey Kong the typical Puzzle-Plattformer, probably in the original Bedeutung of the Spiels. The genre has grown and has moved in different directions. But here is it actually so, that you...
through Mario, through the Level, and will not only be his mechanics on the Probe, but also to prove his own way. And it's like, that you have to do certain changes to the game, so that you have to use certain changes to the game, that you have to use some portals to use, to transport yourself or some kind of things to transport yourself. And this combination is practically what Mario vs Donkey Kong makes. And lastly, there can be a little bit later on. gibt es dann in jeder Welt auch noch einmal ein Mini-Mario-Level, wo man praktisch diese Spielzeug-Marios durch ein kleines Level bewegt und Buchstaben einsammeln muss. Und das kann man sich am ehesten so vorstellen wie in Lemmings, also dass die einem halt so hinterher folgen. Und genau, dann gibt es halt zum Abschluss immer noch dann auch einen Bosskampf pro Welt. Genau, wie umfangreich ist immer so eine Welt, wenn man sich das in Zahlen ausdrücken kann, oder variiert das so stark? Relativ kurz eigentlich. Also ich würde mal schätzen, dass die meisten Level ...
Also die meisten Level auf jeden Fall in fünf Minuten abgeschlossen werden können. Für die meisten wird es ein bisschen schneller sein, vielleicht auch zwei Minuten oder drei. Es hängt natürlich auch ein bisschen davon ab, ob man schon mal gespielt hat. Genau, das heißt, wenn man es dann hochrechnet, könnte man so auf eine halbe bis dreiviertel Stunde wahrscheinlich pro Welt kommen. Und genau, aber insgesamt gibt es ja auch wirklich einige Level. Ich glaube, die Gesamtanzahl von 130 haben sie ja auch schon bekannt gegeben.
Yeah, that's how I read. Very nice. I don't know if you just mentioned that the Pro-Levels is actually always, apart from these Mini-Mario-Levels, to bring this to the door. Yeah, that's the goal of the first part of the Level, because they are also divided up. That's, in the first level, you see always, that it's a Schloss, where you have to go. That's, you go through the level, find the Schloss, go back to the Schloss, go back to the second part, then you get into the second part. And there you always have to do one Mini-Mario on the level.
Ah ja, genau, genau. Ich habe die Demo gespielt, aber konnte mich da jetzt immer konkret erinnern, also danke fürs Aufklären. Sehr gerne. Das könnt ihr übrigens auch tun, weil wenn ihr jetzt pünktlich zum Release des Podcasts reinhört und ist das Spiel auch noch gar nicht erschienen, aber lange dauert es dann auch nicht mehr, könnt ihr aber vorher auch nochmal in die Demo rein gucken, die auf jeden Fall einen schönen Eindruck vermittelt, auch wenn sie ein bisschen kurz ist, aber man kriegt ein Gefühl dafür, was das überhaupt für ein Spiel ist. Und den Rest ergänzt du natürlich jetzt noch. Genau. Ich weiß jetzt nicht, wie viel du von den 130 Leveln schon gespielt hast, aber du darfst sowieso nicht über alle reden, es soll ja auch noch ein bisschen was übrig bleiben für die Leute, die es dann spielen wollen.
How much is there? When you hear that, you get a little bit of a Rätsel, you get a little bit of a Rätsel, you get a little bit of a Rätsel, and then you get a little bit of a Rätsel. That's pretty simple. But as I know, Nintendo will probably have a little bit of fun, a little bit of a mix. How good is that? Very good. It's actually surprising, when you play the first time, and for me, it's just so long ago that it was a bit of a surprise, how much is there actually in the first time.
and the number of Gegner-Arts. There are also so Klassiker like Bob-Oms, which you can then activate, when you take them off and then throw them off. You have Piranha-Pflanzen, but you have also also Vögel, which stuff from the top. That's also cool, when you can then go into the handstand, and these things can be done. You have so Ziegel-Stein-Monster, which you can also throw them with Ziegel-Stein. You have Mülleimer, which also goes through the Level. So there's really very, very much Abwechslung.
And, yeah, that's the same thing is also the Moveset of Mario, because in the most of the Jump and Runs of Mario, there are the classic actions that you can just walk, you have a little jump, you have a triple jump, so a bunny hop. And here you have the opportunity to go in the handstand to go, in the handstand to go, in the handstand to go, in the handstand to make. You can, like I said, make a handstand, um things from above to wear. You can take things off. And you also have this hammer, which I have always made in Super Smash Bros. with which you can use, with which you can use. In the original Donkey Kong game, where Mario Pauline will be free. Exactly. And he is also here with me. And he can also use it. And there's a lot of things that you can use. At the beginning, there's a lot of things that you can use. At the beginning, there's a lot of things that you can use. At the beginning, there's a lot of things that you can use.
the way you can explain it. You can see it all the time in the Menü. And insofern, Abwechslung, I would say, is absolutely there. That sounds good. I know that it's in the level there are different types of different types of games that are in the way. There are also a couple of things that are in the usual Mario, Super Mario, which I didn't see. So, as I was in Erinnerung, there are a couple of new things. Exactly. So, like I said, there are the classics that you know from other Mario games.
I believe that Goomba is not going to be done before, if I remember it correctly. But there are also some of them who have to do it with a shield, where you have to do it and then from them practically under a gap. So it's actually also so, that you have to use the Gegner often to use, to come to the team. It's actually not just so that it's a hindrance, but it's also a possibility to come to the team. Yeah, very good. That's the way that you have to do that. You know, at the demo, you know at least, that it's hard to go, as it's often for Nintendo games, and then you can't get into it, and then you can't get into it. How much does the Schwierigkeitsgrad do you think of the game at the end of the game? You can have two modes, maybe you can do it again. And how much is it going to be? I would say that the beginning is quite hard from the Schwierigkeitsgrad. That's what I'm going to do later on. There will be some of you still remember, who played the original game.
And that is here also the case. And as I mentioned earlier, there is a classic Modus, where there is a limit limit. And when you get caught, you get to the beginning of the Level-Up-Schnitts. And there is also a more exciting Modus, where you have additional checkpoints, where you don't have a limit limit. And where you don't lose directly a living, but you have bubbles, where you get to the checkpoint transport. And I think about the 5th or 6th time, when you get caught, you lose your first life.
Yeah, that's right. I would say that, since Mario Wonder was the last time of the year, that it is relevant to me. That's what I personally liked in many 2D-Marios, is that the time limit was there, but was never limited. And here it is also something that... I have another...
That's what I know from the demo. There are these little packages in the levels. They can't ignore it, but what do they need to do, if they're always able to use them? They are practically something that... I can't do it already. That's something that you should probably buy.
Okay, wäre also wichtig, das vielleicht mitzunehmen. Also nach Möglichkeit. Weil das hat man oft in so Puzzle-Spielen, oder generell auch in Nintendo-Spielen, oder gerade so Plattformen-Spielen, dass man hier und da mal noch ein Versteck hat oder irgendwas und ja, sammelt man das noch ein oder gibt man sich da nicht die Mühe oder nimmt sich nicht noch die Zeit. Du sagst zumindest, dass es vielleicht lohnen könnte, die Geschenke alle mitzunehmen. Das höre ich doch hier schon mal raus. Ja. Sehr gut. Kannst du noch etwas sagen über generellen weiteren Inhalt jetzt?
Also, the Schwierigkeiten you mentioned earlier, this Seichen-Modus. Yeah, yeah, exactly. So that is, that is, like I said, a change. And we have it just a little bit earlier, is the Co-op-Modus. Yeah. And that's at the time it's not just, that it's just not just, that it's just not just a second level, but that it's just a second level. And it's just a second. And it's just a second.
first to use, so that you can use the other one. In the first episode, I don't know how to use both of them. That can also be another challenge. because when you have to talk about it, you have to talk about it, because you can't take both of them. And how you can use it for example, so you can use it for both of them, so that you can't use it for the other. And I thought that, although it's quite simple to use it, that it would be a additional tactic with it.
That's a nice thing, that you can give to the rest of the game. The second player or the other player in the role of Toad. Has he had other Fähigkeiten? Or is that the same Movesets, as Mario has played? I played only as Mario, but the Kumpel of me played as Toad. And he had, as I know, the same Fähigkeiten. However, what a difference is, is that in the Levels with the Mini Marios, that the Marios then really only...
to react to Mario. So if you go to Toad in a way, they don't follow him. So in this level, you can feel it a little bit, I would say. But you can also have the ability to activate the button and so on, to bring it to you. And that you can make it a little easier. Man had not only, well, it was the original game took place, that's how we can talk about it.
the one or the other thing is of course, but also a new level should be in the game, so as I understand, but also with new mechanics, which it didn't have. You can see a few new levels in the game. How good are you doing? There are some things in the game, which are much more important, where you say, if you have a original Game Boy Advance game, then it's worth it for such a level? Yes, absolutely. I would say that they are very good in the original game.
Man hat ja auch schon, ich glaube, die Namen wurden auch schon enthüllt. Das heißt, man hat einmal so ein Karneval, so eine Karnevalwelt, beziehungsweise so eine Freizeitparkwelt, wo man dann beispielsweise Kanonen drin hat, wo man auch so Teleportboxen hat in unterschiedlichen Farben, was ganz cool ist, weil man da sehr, sehr viel mitmachen kann, weil man beispielsweise dann auch Schlüssel und Sprungplattformen und sowas damit reinnehmen kann. Und ja, das füllt sich wirklich sehr, sehr schön auch ins Originalspiel, wie gesagt, ein. And the other one is the Glitch Gletscher. You probably think that this is the ice world. It's very interesting that, I think, that the original game had no ice level. In this case, you can probably imagine that you have some ice platforms, where you have a lot of ice platforms, where you have to worry about it. You have to worry about it, that you don't have to go too far. You can also transport it over there. And also this level.
I think it was really fun. For me, it was a highlight of this Carnival-Welt, because it was very untypical. Normally, in Mario-Spielen, there are classic themes, which are then after and after. In this way, I find it cool, that there's something else that goes in a different direction. We don't have to talk about all the worlds, so far as I'm in Erinnerung. But you can see the worlds of the originals. There are still the one or the other worlds.
not so typical. That's true, yeah. The new worlds, are they then organically into the game or are they then at the end or at the end? Or are they then at the end or at the end? Or are they actually at the end? That's not just that they're just sitting there. What I personally find very, very, very interesting. What I found at the beginning a little bit weird, because you know, you have now achieved the original game, now you have now the Zusatz-Welten. So I find it cool, that they're here integrated. And that's also, that they're also very good at the end. And yeah.
Insofern find ich, das ist halt wirklich auch ein gelungener Zusatz zum Original-Spiel. Ja, sehr schön. Das klingt doch auch da an der Stelle nach sinnvollen Erweiterungen. Und ja, wie du auch sagst, das rechtfertigt natürlich nochmal auch den Kauf vielleicht, wer jetzt auch das Spiel Lust hat für die Nintendo Switch. Das definitiv. Dann lass uns noch, wenn du jetzt inhaltlich nicht noch was hinzuzufügen hast. Genau, es gibt dann noch den Best-Side-Modus später, wo man dann eben einen High-Score auch aufstellen und verbessern kann. Es gibt ja auch immer wieder Leute, die auf sowas stehen. Und genau wie gesagt, bei so einem Spiel wie hier, wo halt ...
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Yeah, that's on the other hand. Let's go to the Technic. I've already said, Game Boy 1 is already done with Pixel-Grafiken. Now we're here optically, from the design here, in the direction of the Mario games. You can't compare it with Mario Wonder, because it's a little bit in the New Super Mario Parts-Reihe, but it's also a little bit different. Maybe you can do it more in words and how it's technically and optically. Yeah, it's optically a...
Yeah, probably there's something between Mario Wonder and the classic New Super Mario Bros. titles. I find that it's very, very interesting. Also, what I found out is that the Hintergründe are very nice. I find that it's always a small thing in the game, but it makes a lot of sense. And the other thing is the animation, because there are very cool animations here. I think Nintendo just took it forward. I think that was...
Yeah, maybe a bit of a bit of the film, which had a lot of cool animations, a bit of a bit of a bit. In Mario Wanda we had it already. And here as a little example, if you're from a Schildritter, as I mentioned earlier, you're not going to go through, but against the wall, then you're not just K.O., but then you're really flat and fluttered a bit like in Paper Mario. And these details, I think, make a lot of out, so that it feels like a bit of a round. And, yeah. And what you've seen.
is that the Zwischensequenzen, especially the opening sequences, that the... not like the original in Slideshows are, that you only have the same images, but that you have a right sequence. And they are really very, very good made. That's also very, very good. I have now looked at how long for the original game, because it was in 4, we have talked about the main story, which is probably a bit different, but 5 hours, and so with all of that, including all of the bonus points and the same 10 hours. Where can we find ourselves with that, if you can do that? Also, I would probably...
about two to three hours, maybe on the maximum. But at the minimum, probably one to one and a half hours. That's what I would like to say. Yeah, exactly. I think that you should be at the same time, that you should be at the same time, that you should be at the same time, that you should be at the same time, that you should be at the same time, that you should be at the same time, that you should be at the same time.
Wichtig nochmal, dass man jetzt eben hier kein vollwertiges Jumping-Bahn bekommt. Das, denke ich, haben wir ja jetzt heute auch gut eingeordnet. Weil der Name lässt das ja vielleicht für den einen oder anderen erstmal vermuten. Dem ist aber nicht so. Aber das schmellert natürlich jetzt hier den Spielspaß nicht, würde ich behaupten, wenn man zumindest ein bisschen auf Rätseleien steht. Was kannst du denn alles in allem festhalten? Wie viel Spaß hat dir das denn gemacht? Und für wen ist das vielleicht was? Also ich hatte sehr, sehr viel Spaß mit Mario vs. Donkey Kong. Ich finde vor allem, dass es sehr, sehr kurzweiligen Spielspaß bietet. Also die Level sind halt wirklich kompakt. Wie gesagt, man kann die in roundabout 5 Minuten durchspielen.
It has a higher level, uh, Rätselanteil. That's, who maybe in the classic Jumbo Runs miss, he will be here. And, uh, yeah, especially someone, I find, the, uh, the, uh, the Super Mario Brothers, uh, that's, uh, the New Super Mario Brothers or Super Mario Wonder, in which it's a bit of a flot. And who wants to plan everything in detail, how he comes from one place to the other place, he will be here best off. And, uh, I think that's a very good remake.
from a really good original game. And I think it's very, very nice to see that a series, which is a bit of a bit from the focus of the Mario franchise, that they will be supported. And I hope that there are now some fans to develop, which they might not know. Yeah, that's definitely. And I think, you've got to think about it, for whom this could be. And who there might be a lot of luck on it, like I said, I'll give you a little bit more on the demo. And then we'll know about it, if we can start with it.
Und ob man da jetzt Lust drauf hat oder nicht. Dann Freddy, danke ich dir auf jeden Fall für deine Ausführungen hier. Ja, vielen Dank für die Einladung. Sehr, sehr gerne. Und empfehle euch dann noch die eine oder andere Episode bei uns. Schaut gerne auf pixelpolygonerplauderei.de vorbei. Da findet ihr alles nochmal gebündelt. Oder ihr schnackt quasi rüber zu eurem Podcatcher eurer Wahl. Oder auf Spotify und iTunes und tralala. Egal, was ihr benutzt. Aber namentlich kann ich natürlich empfehlen, die Pirates of Persia. The Lost Crown Episode zum Beispiel, die wir im Januar mit veröffentlicht haben. Da könnt ihr nochmal reinhören, was wir dann zu dem Spiel zu sagen haben. Weil das war eines der guten Spiele, die im Januar auf jeden Fall erschienen ist. Wer da nochmal ein bisschen Lust hat, da gerne mit reinhören. Und zuletzt haben wir gesprochen im Safe Game.
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