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Math for Game Developers – Knox Game Design, March 2019
from Knox Game Design Hosted by Knox Game Design
This month Levi D. Smith covers math for game developers. He explains how algebra, geometry, trigonometry, and calculus apply to game development with Unity and GameMaker examples. Minor corrections 24:42 The hypotenuse is the distance (not angle) from the starting point to the ending point. I was trying to refer to the angled (diagonal) line, … Continue reading Math for Game Developers – Knox Game Design, March 2019 →
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This episode is 1 hour and 35 minutes long.
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This episode was published on March 12, 2019.
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