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PolyCast Focus: Civilization: World episode artwork

EPISODE · Jun 29, 2011 · 57 MIN

PolyCast Focus: Civilization: World

from PolyCast

For 'Introduction', an introduction to Civilization: World, a strategy/online multiplayer-hybrid game to bring Civ to the Facebook platform. On 'Impressions', panelists share what their initial impressions were upon learning of the game being in development. Under 'Design' (08m13s), for better and worse on the design elements of CivWorld. Of 'Mechanics' (15m09s), reviewing a number of the game's mechanics that are still very much a work-in-progress. Regarding 'Concept' (20m55s), considering the concept towards what CivWorld is looking to accomplish, and its effectiveness to date. For 'Minigames and Maps' (28m49s), what is -- and what is not -- present within the title's minigames and on its maps to its benefit and detriment. On 'Implementation' (38m34s), assessing the implementation of CivWorld, including whether the means are looking to justify its ends. Then under 'Miscellaneous' (45m59s), the state of the game's Throne Room, Wonder's of the World and reflecting on the involvement of Sid Meier himself..

Episode metadata supplied by the publisher feed · Published Jun 29, 2011

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PolyCast Focus: Civilization: World

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