Hello and welcome to this time. Pixel Polygon and Plaudery trifft Scarlett with Dimi. Hello, hello, hello. Good morning. Dimi, was hast du denn die letzten...
so played. I have to say that we have the tradition, this question to ask. So I'm going to ask you a little bit. I feel a little nackt now, I'm going to say. Yes, it's too late. It's the beginning of our first time. What I've played last game is Prince of Persia. The Lost Crown, I forget the title, but now not. That's the new game from Ubisoft, Montpellier, the other Rayman made.
Is there anything else to do? I forgot it. It's like the Rayman Legends and the other one. Exactly. And I've played it in the last few days. I've played it in the last few days. I've played it in about 20 hours. Okay. I've played it in about 10 hours and I'm really impressed by this game. It has me completely catched. It's for the people who don't know what kind of a game it is. It's a Metroidvania. And I always say that it's a Metroidvania, which plays a little bit like Super Smash Bros.
That was the last days I took it as a bit of a comparison, because a bit of movement I felt a bit like Smash Bros, I think. Two dimensionals in the room with the Sprünger, with the Combos in the air that you can do, and you have the new Metroidvania element in this game, and that's really how I thought about it. It's also nice and nice, I think it takes a lot of Schwierigkeitsgrad, and I wanted to take it here a bit more seriously, because I'm just excited about it. That's right, that's right. I spoke very much about the game. We have another episode of this episode, which was already published. You can hear it, but I had to talk with myself. There was no one found, with me in the game to speak. Now it's been asked.
Yeah, I had to go back to it. But I found it at all, I can say it, what you said. So this Smash Bros. I'm not sure yet, but now I'm not sure yet, but now I know what you mean. And I can also say it, what you mean by the way. There's also a demo on all platforms, I find it very good to the title, because you then a bit of a feeling of the game with it and if you're on it, then maybe you can buy it. And there's a demo right now, because this genre has not so many, but some...
I think that's not true. But that's also a very good idea. I think that's a cool flow. Just because you don't want to listen to it. That's cool. That's cool. That's cool. The Plattform-Passages are cool. Yeah, that's also amazing. Also, when there were so many Plattform-Passages, it was always a nice thing to say. They were not unmuted, it was not Celeste or so. But they had so a light, a lot of Schwierigkeitsgrad. There was just a lot of fun.
Yeah, it's just a game that's fun. So, really, Lob goes out on Ubisoft. They can do it again. So, let's go back up, so to say. Yeah, I must say, there was a little bit of a trust in the studio. Yeah, actually. That's what it makes. So, 50€, that's a lot of criticism from many people. I must say, absolutely. Yeah, if you have a lot on it, it's worth it absolutely. You can also play it in Ubisoft vs. Plus. There's also a lot of games.
Yeah, I have already already seen the game, depending on how you do it, but with 20 hours you will already come, if you want the story you want to make it. And then I think with 50€ that's all in Ordnung. Because some people have already said that it's the first time with the game. But I find that they have it really well. At that point, at that point I said, oh, now that's what I thought. And that's what I thought. That's what I thought. That's what I thought. And that's what I thought. And that's what I thought. And that's what I thought. And that's what I thought. And that's what I thought. And that's what I thought. And that's what I thought.
Was hast du? War das auch das Spiel, was du zuletzt gespielt hast? Ja, genau, stimmt. Ja, genau, das war das Spiel, was ich zuletzt gespielt habe. Ah, okay, okay. Wo ich viel Zeit versinkt habe, nach neun Jahren, zum Start im neun Jahren. Ja, gleich mit so einem guten Spiel startet man doch gerne rein. Habe ich dir was gestehen?
No, no, no. I have always had a lot of fun at such events. I liked the last year's developer direct. They were surprised at me, I think, at all. I saw a few of them in the last year. That was the big thing, Redfall, which was a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of a bit of fun.
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That's what we see this year. How do you feel about this update today? Are you high on it? Or not so much? Because in the beginning, there were two Lagers. They were so interesting, so cool, so cool, and trotzdem draufkloppen. How is it today? Also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also, I was, also,
So, there I always have the first Zweifel when I think about Elder Scrolls or Skyrim, which was not so much meant. I don't know if these Zweifels are now done with this presentation, but I found it quite a bit more interesting, where they have at least the Kampf system showed, in which it was a bit agile or a bit faster with the changes that they showed from Fern-Kampf to Nah-Kampf with Zauber and so on. It should probably, well, they said the Entwickler said, not just Button-Smashing, but also a bit of a tactical approach to it. It's a bit of a bit, I would say. I'm very optimistic and now.
Yeah, that would I also bestätigen. As you said, you have this flexible system system. I found it really nice. It looks like action-like. It should always be from the Waffen, which you can use, you can use them for example, Zauberstab and Schwert. So in combination, you should always adjust to the jeweiligen Gegnership. Then also typical for the Obsession-Spiele, what we have here, was this Entscheidungs-Ding, that you have to meet the things you have to meet and then also influence on the whole Städte or Characters. Also, that is also with an on board. Optisch.
I found it interesting. They had a bit of a bit of a course through the Spiel world. They had also promised that it would be very diverse. And from the dark, or from the dark, I think it would be a bit as if they had just a bit of a biome. Yeah, exactly. They were all very farbenfroh.
Yeah, that's true. That's definitely. And, yeah, it's for me not quite a bit of a game. It's a game that you just want to play, where you want to play a few minutes, or so, to see how it feels like that. Because from the point of view, it's all nice. There's nothing, where I say, go away. But, like I said, there will be a hand in and see what's going on. And, yeah, it will, like I said, appear. And, yeah, it will, like I said, appear. Then for Xbox-Systeme, PC, of course, for the cloud. Yeah, and MFS. Yeah, exactly.
All the games today, except the 5th game. I don't want to spoil it. I don't want to spoil it. I don't want to spoil it. I don't want to spoil it. I don't want to spoil it. I don't want to spoil it. I don't want to spoil it. I don't want to spoil it. I don't want to spoil it.
I think that's going to be a little bit through the decision, through the quests, just like how good that is. What they said, what you said earlier, that they want to throw you a lot of difficult situations in which you want to throw you a lot of critical decisions. That's, I think, very interesting. Yeah, and that's also the fact that you have to look at, how do you see one of those things, how do you see one of those things, how do you see one of those things, how do you see one of those things, how do you see one of those things, how do you see one of those things, how do you see one of those things, how do you see one of those things, how do you see one of those things. Hast du schon die Xbox angeschmissen und den Preload zu Senua Saga Headplay 2 gestartet? Ach, das geht schon? Das geht schon, habe ich gerade gelesen. Ah, noch nicht. Beeil dich schnell, sonst ist es weg. Er scheint nämlich am 21. Mai, also man hat eigentlich noch ein bisschen Zeit, man kann das auch am 20. Mai preloaden, aber ich finde die Option immer trotzdem ganz schön. Das sieht immer schon mal schön aus, so im Dashboard. Ja, aber schon mal quasi parat liegt da mit seinen 200 MB oder was da immer. Ich habe auch seit Monaten schon Persona 3 drauf. Ja, kann man schon mal, fühlt sich einfach erstmal schon. Also auch dieses Spiel haben wir heute Abend gesehen, war ja zuletzt zu sehen auf den Game Awards im Dezember. Da hatten wir nochmal einen eindrucksamen Trailer.
and I've always said, that's right now. I've got Prania for years with the technology. I think there will be nothing to do, so optically and sound and what else. And today they also have, that was a fact that they also have been talking about, that is High Fidelity, I believe they have said, so now we're going to have our first Sahne to deliver. And...
But they also want to know that you're in Senua's role really missing and forget everything about you. And that's the goal. And I hope that they'll be able to say something about the Kampf system. But I'm not sure that much. I'm not sure that I'm still high on the game. For me, there were some nice infos around the game. And it was nice to have seen it again. And I find it always great how much they have in there. Also, at the same time, there's a lot of money. What Microsoft there is still there. From the motion capturing, what they showed up. Or how we fly back to Iceland and make a film and so on.
It's a very good quality and I hope that it's as a game, as a game, as a game, also very, very impressive. And I just don't have to say anything. What's going on to you, Dimmi? Do you feel like that? Yeah, I have to say, when I saw it, I thought that was a very important title for Microsoft. And as I saw it with the release date, I thought I had a feeling like that's a really good year for Xbox. Because it's already a new year. I was really excited about it. I had the first part quite spät back in 2020 or 2021, when I had my Series X.
And he's still really crazy. They've said that Combine System is for many people one of the first parts of the first part, with the Rätsel and so on. I thought that Combine System, even if it was simpler, was it was completely hype. But they've said that it's completely overworked and it's going to be different than in the first part. But, as you said, there are no more details about it. I'm excited. It's going to be a mix of puzzles and puzzles, that's what they said. You're going to be this time, but in the first time, there's not really other people there. It's going to be different. Yeah, exactly. It's a little bit isolated, yeah. Yeah, exactly. I'm just really excited. I'm definitely going to play in my room, on the big TV with headphones. That's important, right? Yeah. At that point.
Ohrmerk, as you say. I'm very excited to see what they have. I think I've seen that it's about the length of the first part. Yes, it goes into the island of the 10th century, so I have these photos mentioned. And what I have also noticed is that Senua, who did not play with the first one, she had a psychosis and heard and saw things, which the others didn't see. And that was also a bit of a focus on the first one. And that was made with the first one, that he had to do the same thing, that he had to do the same thing. And that was said that if you don't know how Senua feels like, you know, maybe someone who has these feelings or something. And they worked there with a professor together, I think it was the same.
Yeah, there are different experts and so on. Yeah, that's a big factor, what you've mentioned, Sound, the Band-Heilung was, I think, was the K-Cop-Sänger and Sängerinnen. Yeah, that's what I think about this title is a great title for Xbox, maybe one of the most important things this year. For one reason, because it's the potential for a real Banger to be, so that it will be very successful. While I'm also a bit of a bit of a two-chneidish, I think so, yeah.
We two have already got to do it, but I'm always wondering if it's a game for the size of it. Because Hellblade 1 was already so niche, so a secret tip. Yeah. Of course, it's now on the marketing, but there will be a lot of money in it. But how do you see it? Is that something, where they could go with the second part of it, where you say, okay, that's a game then also a wide range? Yeah, certainly a wide range than the first time, I think, with the Support and Game Pass and so on. And very much more marketing. That's already all about it. If you see the Xbox or say, there comes most Hellblade to.
Yeah, for the broad mass is that it's not Spider-Man or so, you're right. But it doesn't matter. You have to think about the Game Pass. You have an RPG, you have a Hellblade, then you have an Action-Adventure with Indiana Jones or something. That's the classic Game Pass thing, that it's a bit of all good, hopefully. Yeah, I think it's interesting to see how it works. Absolutely. Yeah, absolutely. I think, as I said, because of High Fidelity, if you look at the game pass, if you have a game pass, you'll see it definitely. Yeah, also the first one, if the people who haven't played it in Game Pass or so, if you look at the game pass or so, the first one, if you look at the game pass or so. The first one, if you look at the game pass or so. The first one, if you look at the game pass or so. I think so seven, eight hours or so. Yeah, super. If you look at the game pass or so, that's really a great experience.
Yeah, genau. Can we really empfehlen. That's definitely. Then there was the surprise cast. And that was no less than Square Enix. Oh. That was surprised me. Me too. Timmy, you can probably do it again. The Square Enix-Beziehung between Xbox is not always so much from Früchten in Form of Spielen. And above all, was that was very good in the last months? Yeah, that's a good point. In the last time came very, very few, but not Square Enix-Spiele. Especially the fine fantasy-Spiele.
In the 7th Remake it started a bit, that it was PlayStation-exclusive and the 16th exclusive. And Octopath Traveler 2 was released on Xbox and so on. And then there was nothing more. I think the last game that came out was the Power Stimulator of Square Enix. Maybe it's too much, but since the new president is there, is the relationship a little bit broken. Final Fantasy 14 comes next month for the Xbox. Then there are some other Ankündigungen. No, Sandland is not Square Enix. But Octopath 2 comes for the Xbox. And now Visions of Mana, which was before it was on the Xbox. And it was before it was already announced that it was for the Xbox.
But now that you get to the developer directs a bigger game, I think I was a big fan of Mana-Fan. The Secret of Mana was one of the first games I've ever played on SNES. And I had a bit of a bit of a poke-pushels in the game. And it's the first new Mana-Teil for 15 years. I think the last one was on 3DS, can that be?
It's so a series that I just left after SNES. Yeah. I mean, there was the Remakes then, but the last really new one, I think... Also, correct me. I think on the normal SNES or so. I'm sorry, but I saw it a bit. Also, a bit of a... It's so a handy-spiel character from the style. But a bit of a...
have they also also the secret of man of the sns and the style of the style they have already been caught in the new optics I think they have a lot of art work if you look at that it is also totally related to this original cover that is also the style they try to get there and for me it is always always in the memory of this style and I find it very hard so what in today's 3d-spiel to übertragen I think for a few years this new interpretation was a pixel look I think for PC and PC or so Yeah. What's also funny here is Square Enix, I must say, they have a nice decision on the platform. I think that's not for the Switch. Maybe it's for the Switch 2 or so. Maybe it could be a bit difficult for Switch. Maybe. I don't know. But I found it really nice. I really like it. It looked like the old ones that were top-down, but just in third-person perspective. Yeah. Yeah. There were many new designs, or the old ones, so artworks. It was nice.
It's a good idea. It's a good idea. It's a good idea. It's a good idea. It's a good idea.
man kann da glaube ich drüber reden, wie kommt es, dass dieses Spiel jetzt da reingewandert ist, also gibt es da, gab es da dann so im Zuge des Aufeinanderzugehens oder des, keine Ahnung, an der Tür kratzens von Microsoft bei Square Enix, so, hey, wir können euch doch in unsere Direct-Mit reinnehmen, oder ist das so, also, ist das deplatziert, dieses Spiel, mit dem Spiel nicht schlecht reden, aber ich finde es so, in dem Zuge, was sonst heute gesehen haben, was ja dann auch alles Microsoft Game Studios waren, beziehungsweise befasst haben. Yeah, I understand what you mean. I must say, when we have a little bit of a game, I thought, oh, maybe they're going to the Gears Collection or... I know, it's never happened, but I think that every time I think that's my Microsoft presentation, oh, tell me before, let's say Benjo Kazooie, then raste ich aber aus.
No, but you're right. It's a bit deplatiered, because it's not a first party for studios. Oxide Games are not. Yeah, yeah. But I think it's good, I'm sure about Shadow Drop, but it's good that they don't have Shadow Drop, and that they don't have a game like Visions of Mana. Because now we have a Shadow Drop, and the people have the next time, that there's a Shadow Drop. It's, I think, it's hard for them to be here. So, let's just let's break up and break up.
So yeah, that's maybe the one. Maybe now? Just a little bit. Yeah, also I warte da auch wirklich nicht, klar man, jeder hätte sich gefreut, wenn man abends so ein Spiel noch kriegt sozusagen, aber dass man das erwarten könnte oder voraussetzen könnte, ist ja wirklich weit gefehlt, lässt sich ja auch nicht planen und dann ist ja auch, muss man ja auch mal bedenken, das hat man glaube ich auch bei Halfway Rush damals diskutiert, naja, okay, das ist ja schon auch ein größeres Spiel, jetzt nicht irgendwie so mal hier was Kleineres zwischendurch und da hat man ja auch diskutiert, macht das überhaupt Sinn so, geht das auf, wenn man gar kein Marketing quasi vorher ein paar Wochen fährt oder sowas, hat sich anscheinend gelohnt, wird immer mal wieder betont, dass das viele Spieler auch hat und so weiter, aber ja, also ja, wie gesagt.
I think, I think, that's what I think. We want, we want a new Banjo-Kazooie for Smash. Yeah, that's all we want. But that's, I think, they're not shadowed. That's how it would work. Yeah, you're right. That's, I think, that's, I think, that's, I think, that's, that's, I think, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's, that's
When people filmed it in a lot of times. So a big event. Yeah, definitely. You mentioned Oxide Games. They have then, later on, ARA History Untold presented. And then again the release date. That's then also the year of 2024. And that's then we'll see on the PC first and then on the PC Game Pass. I don't know if there will be a Xbox version. Probably already, I can't imagine. So, I can't imagine. So, like, so, like, so, like, so, like, so, like, so, like, so, like, so, like, so, like, so, like, so, like, so, like, so, like, so, like, so, like, so, like, so, like, so.
That's not mentioned, but that's not the studio, but just the people who work. Ah, yeah, yeah, yeah. Right. Yeah, I'm always, I have this in our Jahresvorschau, I think, I've always had to say, oh cool, yeah, you can do so much, and then I don't have time for it. And then I'm going to focus on a short-term experience and then I'm going to focus on a short-term experience.
But yeah, that's why I can't say anything. It's a history-strategie-Aufbau-Spiel with very many elements. The Civ Civilization Parallel goes automatically on, if you look at it and also Civ a bit of a bit. What are you doing with the Genre? Do you have any of the Schnittmengen with? Or are you looking at it today as a distance? Yeah, it's also a lot of the Spiele where I think I'd like to look at it, especially with Gamepests and so on.
and it's been to me a bit of a time, in the last time I had a bit of a different game, but for the stream it was nice, 1-2 sessions. But when I saw the presentation, I thought, okay cool, I'll look at it. And then when they explained that Prestige system, I thought, no, I'll let it from the ground up, I'll let it from the ground up, I'll let it from the ground up, I'll let it from the ground up, I'll let it from the ground up, I'll let it from the ground up, I'll let it from the ground up, I'll let it from the ground up, I'll let it from the ground up, I'll let it from the ground up, I'll let it from the ground up, I'll let it from the ground up. even if I give such games here and there, but...
I don't see it anymore, I don't see it anymore. But I think for the fans, it's pretty cool, it's very much fun. There are a lot of people in this Prestige system, where you get points, and you can give them a bit more or less in the direction you want. These Prestige-Punkte for big projects, such as Pyramids, there are some Prestige-Punkte for... There was a crafting system, where I didn't craft. Why craft?
Why? In the trailer were, I believe, crafted. Also the Dorfbewohner had materials built. And then you can craft it. I think you can deal with this stuff or so. I didn't check it, honestly.
It's a crafting system. That's what I have to do. I can't do it. For what you now craft. Yeah, exactly. If it's a bit invested, if you're interested in the game, or if you're interested in the genre, look at the website www.aristoryandthold.com. There's also an eigenes Entwicklertagebook. I see it right now. It's from Dezember. It's just crafting. There's a whole video.
Taucht da ein. Genau, da gibt es die Antworten, die wir euch heute nicht liefern können. Aber klar, es ist auch immer schwer, über was zu sprechen, wo man jetzt nicht voll drin aufgeht. Ist ja ganz normal. Aber ich glaube, wenn wir das einordnen können, so für Microsoft als PC-Spiel und dann da auch im Game Pass, ist es, glaube ich, schon ein Prestigetitel für die Zielgruppe. Kann ich mir schon vorstellen, wenn das ein gutes Ding wird. Civilization ist ja jetzt auch nicht mehr in aller Munde. Teil 6 ist ja jetzt auch schon ein paar Jährchen her. Könnte vielleicht dann eine Lücke schließen, die jetzt da vielleicht noch ist und ein großes Ding werden. Also da strategisch gesehen, glaube ich, schon ein wichtiges Teil dann für PC-Spieler, die eben dann in dem Genre rumwildern.
Yeah, absolutely. Also, we have a couple of new things. Also, we mean, this living world, so a procedural generated world, is, I think, also not so alltäglich in such a game, where you can play on it. I think it's the right thing. You can play on it and so. You can play on it and play on it. You can play on it and play on it. You can play on it and play on it. You can play on it and play on it. You can play on it and play on it. That's the next game.
Could, I think, be a real hit. Because, a big brand, a great studio. Before they started the show, I was on the show. I was on a statement from Machine Games, which are the Entwickler and Entwickler from Sweden. They left it right there. Before the show started, there was a pre-show screen. Like a Lade-Bildschirm, which you can see at other presentations on YouTube. And there were then always different facts about the Entwickler.
reingehauen sozusagen in Textform. Und bei Machine Games stand dann einfach so sinngemäß, dass die Entwicklerinnen und Entwickler schon seit Jahren gegen Nazis kämpfen. Also sie haben da angefangen bei Wolfenstein, die New Order, und sie sind stolz darauf, jetzt in Indiana Jones ihre Arbeit gegen die Nazis fortzusetzen, so sinngemäß. Fadig schon mal ein gutes Statement. Machine Games, ich habe ja schon gerade gesagt, Wolfenstein, das ist auch das, wofür ich eigentlich das Studio so liebe. Ich weiß gar nicht, was es sonst noch Spiele gibt, die die gemacht haben.
But the Wolfenstein-Spieler had always fun. They were very short, good shooters, and they had a good story aspect. They had a bit of a bit of a bit, but that was always a nice thing. We're going to go first on the machine game, before we go to the Fakten of Yana Jones. Is that your favorite studios from Bethesda?
Yeah, and also with, on jeden Fall, with to my Lieblingsstudio, I think it's hard to say, maybe id Software or so, but yeah, it's also the Wolfenstein-Spieler, I've had a lot of fun with it, and Indiana Jones was also the one I was with the most excited about, because I haven't seen it yet, I must say, I was really very excited about it, although I had three or four days the new Indiana Jones film looked at. Dial of Destiny, I must say, it was... Okay, middle-mäßig for me. That's right now I've found. No, it's not. But then you can already have a film on the screen. So, so far, yeah. So, so, so, so, so. So, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so
That was Harrison Ford. Yeah, also for me was the Erinnerung of him. In the actual Kinofilm there is also a younger variant of him. Yeah, so a de-aging variant. Yeah, yeah, and that was it. I find it also krass. Man has it nirgendwo nochmal betont, but he looks like Harrison Ford. But that is also the game. I think it's between Jack of the Verlorenes Schatzes and The Letzte Kreuzzug. There is so timeline-mäßig angesiedelt. And then it must be, there can't be anyone else to understand. That's not true.
So that's why he's on top of that. He's going to appear in 2024. Todd Howard is a great executive producer. And he said, that he had a lot of time, and he said, that he had a lot of time. He had to say, that he had a lot of time. And he thought, which studio could be done? Machine Games is the way. And then they said, cool, make it. And so it came so.
to the work. The first factor, the same thing for me, where I was excited about how it was. Because at Indiana Jones, I thought, okay, it's going to be an Abenteuerspiel. Before we've seen it, we've seen a lot of people. Because it's a little bit of Lara Croft, Uncharted-mäßig. I've also hoped, now, so a little bit of an Uncharted. I've got Uncharted. I've got the Uncharted. I've got the Uncharted as Indie. That would be a bit of a plump. And so how it looks, make it not. Because the first factor is, that they're in the Ego-Perspective. What's that for an Action-Adventure?
that's not quite usual. How did you take that off? That's a lot of discussion, where people say, no, not Ego-Perspective. I'll be honest, I'm a bit on the other side. I find it very exciting, to hear it. Uncharted is my favorite franchise from PlayStation. And I had extremely... I would also like to see a new Uncharted. And I had a bit of hope, that Indiana Jones will be a bit of Uncharted. Uncharted is actually Indiana Jones, right? But I really hope, that it's a third-person game.
I wanted to see a really high-polish, Uncharted-mäßig. It would have Xbox, I think, under your face. A bit like Hellblade. So a bit, um Sony the Sturzflecht to bieten. Also, I'm not enttäuscht in the sense. I was at the beginning of this first scene, where it's in the Wust, where you see a few Gestalt in the Bösewicht, where it's a bit runtersweeted at the beginning. I was just shocked, I must say. Because it looked weird at the beginning. But it was the first moment I thought, oh my God, what's that? Also, I had a little high-quality Uncharted, and I was with my...
with my expectations, a little bit on the Schnauze. But it's still very cool. And now the Ego perspective, you said, there will be a lot going on. It's sometimes like Kletter passages or other things, where it can then also be in the third person switch. Yeah, exactly.
I think, yeah, I have to say that it was a lot of times that it was a bit of a bit, because that's the way it was thought of it. Yeah, that's the way it was thought of it. So, yeah, that's the way it was thought of it. I think it's really cool, that it's just not to do it. And now we're trying to make a little bit of a thing to create. And the way to say, well, machine games, when they said that machine games, I thought they were always doing it. Yeah, they were always doing it. And so I think it's cool, that they now a little bit of a mix. Like you said, third person, a little bit of Klettereinlagen and so on. Because it's also always so, with a lot of role games.
That's the last example of Starfield. You build a huge character and you make it there and then you see it very seldom. So I think that's the way I think that's the way to change the game. Fairerweise, I think you can always change the game. Stimmt. But that you can just identify yourself a bit more, how you can identify yourself. In this case, you know, John Jones knows how he looks. But it's also, as you said, that you can also see that you can also see that you can also see that you can also see that you can also see that you can also see that you can also see that you can also see that you can also see that you can also see that you can also see that you can also see that.
the solution that is to try to go. Then they have a big part of the Rätsel. I'm also excited. It's a bit like that one or the other one will be a bit better. Because the Rätsel will be a bit better. That's what I do. They are often like, okay. I'm going to do that and look at that in the direction. But that's also one of the things, on which I'm very excited about it. I have a lot of fun.
Yeah, that's on jeden Fall. The interesting fact was, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, I don't know. ... ... ...
Man kann jetzt einfach nicht, also die Enthüllung hat viele so offen gelegt, man weiß jetzt ungefähr, was man bekommt, aber man kann halt jetzt am Ende des Tages nicht sagen, ah ja, gut, es wird jetzt halt, wie gesagt, ein nächstes Tomb Raider oder sowas, sondern es scheint was Eigenes zu werden und deswegen finde ich es so spannender, dass man da dann noch in diesem Jahr, wenn alles so klappt und wie es angekündigt ist, dann auch drauf gucken kann. Hast du Todd Howard ganz am Ende der Person? Ja, fantastisch. Guck da mal rein, man kann Todd Howard als Dieb erwischen, das haben bestimmt viele von euch auch gesehen. Ich muss sagen, mir egal, was ihr sagt, ich liebe Todd Howard ein bisschen. Ich weiß nicht, was er hat, aber irgendwie...
He's also a bit a bit a bit a bit a bit of a match for me personally. Also I have to say that, as you said, with the DVD you mentioned before, that I found it very nice. Yeah, they have to get me back on the emotional level. Yeah, they have to get me back. I'm a real marketing officer. If Todd with his eyes you look at me. Yeah, I know, I check that already. But good, I mean, the one thing is on the way, the other thing is on Gameplay and so, but it's not enough. I play my games only. So I play a lot of Xbox, because I just like Phil Spencer. Yeah, exactly. It's the leather jacket, which I'm überzeugt. And his wechseln in T-Shirts.
Very good, and now it was the last game, it was 48 minutes together. Let's talk about the whole concept of this year. Do you find it good that you have this concept now? Do you want to see it more often? Or do you like this one-year-old rhythm, how it is now? Yes, if they have something, they can do it 2-3 times, like Nintendo's doing it. Because Nintendo is always a bit...
... not knackiger in the sense that it's kürzer, but still just a little bit. There are more Spiele. There are also more Spiele. But I like that. I hope that they will continue to do that. If they don't have anything, they don't need to do that. But you also have the developer direct in January, in the summer, and in the winter to the Game Awards, also in December. We have winter now. So it's pretty good. I think it's pretty good for the beginning of the year. That you know, what you expect, and that's a bit of a bit of a very nice format.
And I hope they make it so well, so that then later their own character, so like Nintendo Direct, so, everyone knows what they're getting, how they're built, so that then the Xbox Developer Direct so they're in the direction. Yeah, I'm also very happy with this format. I think it's also nice to see the Entwickler and the Entwickler here just a little bit into the light. And it's of course, there's a lot of pictures, when they sit on the screen, they're working on the table and they're always in the camera. It's an absolute picture of Happy Life by the Entwickler-Studios of the Xbox. Of course, you can't even say that there are still working conditions everywhere.
But I think it's a nice effect that Microsoft uses it to say, hey, come on, it's all happy. That's why I'm so happy. ... ... ... ... ... ... ... ... ...
games and of the strategy behind it is that is now what we know is a little bit more I mean we knew before it wasn't about this year really when it comes to a total surprise because it was a long time ago probably not ready or it's probably not ready for a while before the first game the trailer and then we know that in the second year comes Yeah, I think that's actually a nice strategy. There's no idea, I think, if anyone said that in December, that's coming next year. Then ARA History Untold, that's a nice thing for people who kind of the genre are. And Hellblade, that's also a big thing. So, that was already announced for 2024, but still, it's always a bit awkward. And then I've looked at this game, that's the end of the game, that's the end of the game, that's the end of the game, that's the end of the game, that's the end of the game.
And if I go back to 2023, I've looked at Starfield Red Forza. Minecraft Legends. HiFiRush. Yeah, exactly.
Perfect Dark, Everwild, Contraband, Fable, State of Decay 3 and so on. That's all potentiell, whereby Everwild, maybe, let's see. But it's potentiell all sorts of great games. Elder Scrolls is not in the mind. Where you have a question behind you, like State of Decay. Yeah, yeah, yeah. I'm curious, maybe we'll get this next year in Developer Direct. But probably there will be Fable. Yeah, that's possible.
So, on the other hand, it feels pretty good for Game Pass, so for Game Pass-Inhaber. Also, that's on the other hand. And for all, it's very, very wide-gefächert, what the Chances angeht, what the Zielgruppen angeht. And so, that's, that's really cool, when Game Pass, that there's so for everyone, what's there is. I have so the feeling, the Schlagzahl erhöht sich langsam by Microsoft. That's what we have said. That's what we have mentioned here at the time, that it's today nothing to see from Activision Blizzard-Spielen. That's what we have seen in the end of the year. Also, there will it be a little bit of Neuigkeit. I can't imagine that there will be a new presentation. That's what we have done with Bethesda, I think, that's what we have done. And maybe a few first games, maybe something else.
Game Pass reinhaut. Also Game Pass könnte sich dieses Jahr noch mehr lohnen als vielleicht in der Vergangenheit. So, predikte ich jetzt mal hier. Ja, schätze ich auch. Also vielleicht im Sommer, letztes Jahr hatten sie ja irgendwie einen normalen Showcase und dann eine Bethesda, dieser Starfield-Showcase. Vielleicht haben sie es jetzt wieder so eineinhalb Stunden der normale und dann nochmal eineinhalb Stunden Activision oder sowas. Ja.
Bleibt auf jeden Fall spannend. Spannend fand ich auch, dass wir heute zwar, wir beide heute, das so auf die Reihe gekriegt haben mit unserem PPPX Scarlet Podcast hier. Denn ihr könnt diese Ausgabe, oder habt sie ja jetzt schon gehört, entweder bei Scarlet oder bei Pixel Polygon der Plauderei. Je nachdem, wo ihr seid, schaut bei Scarlet vorbei oder schaut bei Pixel Polygon der Plauderei vorbei. Also könnt ihr euch quasi nochmal breiter aufstellen, was euer Podcast Genuss angeht, wenn es euch dann gefallen hat.
Richtig. Really nice. Auf jeden Fall. Auf jeden Fall. Dann würde ich sagen, beenden wir mal hier unseren Talk zu dieser Sache und dann hören wir uns sicherlich je nachdem bei Scarlet oder bei PPP wieder in einer der nächsten Epizoden. Vielen Dank für das Durchführung auf jeden Fall. Sehr gerne. Wieder sehr toll gemacht. Ich nehme gerne. Dich nehme ich doch gerne an die Hand. Also, bis zum nächsten Mal. Macht's gut, Leute. Ciao, ciao.