Rand(Nerds) Episode 253 - MudRunner, The Callisto Protocol episode artwork

EPISODE · Oct 21, 2024 · 1H 15M

Rand(Nerds) Episode 253 - MudRunner, The Callisto Protocol

from Rand(Nerds); · host Rand(Nerds);

Welcome to Episode 253 In this episode, Skazz takes the lead as we dive into our latest Games Night experience with MudRunner. We explore the challenges of navigating through the muddy landscapes of Eastern Europe using worn-out Soviet era trucks, discussing the fun (and frustration) of getting stuck and relying on winches—either yours or your friends—to pull you free. We also touch on the game's bad points, including its clunky interface and issues with player synchronisation, while also comparing it to Euro Truck Simulator and how the two stack up as driving games. Continuing his horror game streak, Ram delves into The Callisto Protocol, a much-hyped, visually good looking title that unfortunately serves as a textbook case of how not to design a horror game. With a cliché storyline, poor level design, and a dull combat system, it manages to sap the fun out of the experience. The game even makes you accept an agreement to not to cheat in a single-player game. Ram completely ignores this and turns to a cheat engine just to make it bearable. We also chat about the Big Ass Fans company with its seductive donkey logo, Ram's misadventures with speeding tickets and other run-ins with the law, and Skazz's ongoing motorbike mishaps. Notes You too can enjoy a big ass fan Get all wet and dirty in MudRunner How not to design a horror game with The Callisto Protocol 

Welcome to Episode 253 In this episode, Skazz takes the lead as we dive into our latest Games Night experience with MudRunner. We explore the challenges of navigating through the muddy landscapes of Eastern Europe using worn-out Soviet era trucks, discussing the fun (and frustration) of getting stuck and relying on winches—either yours or your friends—to pull you free. We also touch on the game's bad points, including its clunky interface and issues with player synchronisation, while also comparing it to Euro Truck Simulator and how the two stack up as driving games. Continuing his horror game streak, Ram delves into The Callisto Protocol, a much-hyped, visually good looking title that unfortunately serves as a textbook case of how not to design a horror game. With a cliché storyline, poor level design, and a dull combat system, it manages to sap the fun out of the experience. The game even makes you accept an agreement to not to cheat in a single-player game. Ram completely ignores this and turns to a cheat engine just to make it bearable. We also chat about the Big Ass Fans company with its seductive donkey logo, Ram's misadventures with speeding tickets and other run-ins with the law, and Skazz's ongoing motorbike mishaps. Notes You too can enjoy a big ass fan Get all wet and dirty in MudRunner How not to design a horror game with The Callisto Protocol

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Rand(Nerds) Episode 253 - MudRunner, The Callisto Protocol

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How long is this episode of Rand(Nerds);?

This episode is 1 hour and 15 minutes long.

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This episode was published on October 21, 2024.

What is this episode about?

Welcome to Episode 253 In this episode, Skazz takes the lead as we dive into our latest Games Night experience with MudRunner. We explore the challenges of navigating through the muddy landscapes of Eastern Europe using worn-out Soviet era trucks,...

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