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EPISODE · Aug 20, 2026 · 48 MIN

Should Commons and Uncommons Even Exist?

from The Fateless Podcast · host Fateless

This episode dives into Godforge’s hero rarity system, from the hot take of whether commons and uncommons should exist at all to how rares, epics and legendaries should fit into long-term progression. Brad, Scott, Tim and Vex discuss early legendary impact, low-rarity utility, Beta 2 hero validation, why your first build should probably be a Slayer, Brawler balance, and why upgrading purely because something is rarer may not always be the smartest move. Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond. Support the show

Episode metadata supplied by the publisher feed · Published Aug 20, 2026

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This episode dives into Godforge’s hero rarity system, from the hot take of whether commons and uncommons should exist at all to how rares, epics and legendaries should fit into long-term progression. Brad, Scott, Tim and Vex discuss early legendary impact, low-rarity utility, Beta 2 hero validation, why your first build should probably be a Slayer, Brawler balance, and why upgrading purely because something is rarer may not always be the smartest move. Fateless is a dynamic game studio...

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Should Commons and Uncommons Even Exist?

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This episode was published on August 20, 2026.

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