Skip to content
The Fateless Podcast podcast artwork

PODCAST · leisure

The Fateless Podcast

by Fateless Games

Join us as we share the highs and lows of our journey from game conception to launch and explore future projects. Get ready for exclusive insights, developer discussions, and an insider's view of the gaming world – all in one thrilling podcast!

Publisher-supplied feed metadata · PodParley refreshed Oct 13, 2026 · Source feed

Episodes

  1. Taking a Break Shouldn't Set You Back — Godforge

    What makes a hero collector worth playing in 2027? Mobile game creators Quantum and Mirandus join Brad and Dirk from the Fateless team to talk about what players want from a game like Godforge: catch-up mechanics that don't punish you for taking a break, banked energy, skipping battles you've...

  2. Why We Rebuilt Belobog & Chernobog

    Meet the artists who design Godforge's heroes. Brad sits down with Kelly and Esther from the 2D character concept team and Nico from 3D to talk about how a hero goes from idea to sketch to model, why Belobog and Chernobog got a full rework, the shortcuts from the early days (yes, two heroes…

    more
  3. What We're Picking in Godforge Duels (and Why)

    Godforge Duels, the free Godforge card game in your browser, has been out for a week, and three card-game fans have been playing it nonstop. Brad sits down with Ragewood, who helped design it, and creators UnstableGam3r and MrSneakyy for their first impressions: the first balance patch, how...

  4. Why Our Free Card Game Is a Win-Win

    Godforge Duels launches this Thursday, 1 October — a free Godforge card game in your browser. Dan and Sham from Fateless sit down with the people who built it, Rob (Pwncakes) and Ragewood, to explain why it's a win-win for every player: what you can earn (and re-pick) for the main game, why you...

  5. Why Players Quit at the First Wall

    When should a game hit you with a wall — and when does that wall make you quit? Brad and Scott (UnboundSage) from Fateless sit down with Hlock Gaming and Kurzad Gaming to talk about expected friction in Godforge: progress missions, campaign walls, pay-to-win, and PvP gates. Fateless is a dynamic...

  6. We Over-Complicated Affinities. So We're Changing It

    The Godforge affinity rework got over-complicated — so the team is changing it. Paul explains what is being simplified and why, Eitvile joins the podcast for the first time, and Alejandro is back to talk about what he has been building on the combat team. Fateless is a dynamic game studio founded...

  7. Two New Affinities And No More Leader Bonuses

    Godforge is adding two new affinities, removing leader bonuses, and exploring a new family system for every hero — but is that too much change at once? This week, Brad is joined by Dirk, BradBodGaming, and Sop4lin to react to Simon’s affinity-and-families video, discuss community concerns around...

  8. MORE Beta 2 Weapon & Imprint Leaks

    Brad is joined by Karynzky, Scrolls of Anubis and Matt (QA) to get into the weapon rework landing in Godforge Beta 2: why nobody dared use an imprint in Beta 1, whether removal should cost gold or cost you the weapon, and the moment attunement stopped being a choice and started being a stat tax.…

    more
  9. Every Weapon Gets An Ability — Godforge Beta 2

    Dirk joins Brad, JKG and Charlemagne to break down the full weapon rework: abilities on every weapon, imprints separated out and made recoverable, weapon leveling decoupled from ranking, a mini Path of Exile-style stat tree, and weapons moving out of the gacha into dedicated dungeons. We also get...

  10. Should Commons and Uncommons Even Exist?

    This episode dives into Godforge’s hero rarity system, from the hot take of whether commons and uncommons should exist at all to how rares, epics and legendaries should fit into long-term progression. Brad, Scott, Tim and Vex discuss early legendary impact, low-rarity utility, Beta 2 hero...

  11. Can You Manufacture A Race To World First?

    Method joins the Fateless Podcast to break down what Race to World First is really like, from professional raiding and 20-character prep to gold costs, split weeks, 16-hour race days, Blizzard support, PvP chaos, and why World of Warcraft still keeps players coming back after twenty years. The...

  12. How Long Does A FREE GAME Get Before You QUIT?

    In this episode Brad is joined by Rob (Pwncakes) from the Fateless QA side, plus community creators Romsy and MrSneakyy, to talk about first impressions — why the opening hour decides so much in a hero collector, what frustrated players in Godforge's first beta, and which of those problems sit at...

  13. We're Rebuilding Godforge's Summoning From Scratch

    Godforge’s summoning experience is getting a major cinematic upgrade, with Kris Taylor joining the team to help bring legendary hero reveals to life. This episode dives into the first summon cinematic, why summoning is being rebuilt, what may arrive in Beta 2, how real in-game animations are…

    more
  14. BETA Only Showed Half of Godforge’s Campaign

    Godforge’s campaign is getting a major rethink after Beta feedback, with a focus on smoother story pacing, better tutorials, more immersive voice acting, and a stronger sense of exploring each realm. This episode dives into campaign nodes, dungeon unlocks, avatar lore, the larger two-part story...

  15. Godforge Equipment Rework — Less Grind, More Strategy

    Godforge’s equipment [gear] system is getting a major rethink, from removing armor material types and reducing rank-up friction to clarifying flat vs percent stats, main-stat value, farming pressure, and long-term weapon progression. In this episode, PapaTez and Ragewood join the discussion on…

    more
  16. Godforge UI/UX Rework — What’s Changing and Why

    Godforge’s UI/UX team joins the podcast to discuss how Beta feedback is shaping the next wave of improvements. This episode covers reducing friction, improving roster and gear flows, making rewards feel more exciting, clarifying icons and battle HUD information, and bringing more of Godforge’s...

  17. Godforge’s Art Direction Is Changing

    Godforge’s art team joins the podcast to discuss what Beta 1 taught the team visually, what’s being improved for Beta 2, and how the game’s art direction is evolving. This episode covers character quality, starter hero presentation, lighting and environment upgrades, combat pacing, optimization,...

  18. Godforge Beta 2 Could Feel VERY Different

    In this episode of the Fateless Podcast, Brad is joined by Juho, Ricky, and special guest Sop4lin to talk through the biggest lessons from Godforge Beta 1 and what the team is focusing on for Beta 2. The discussion covers new player experience, tutorial improvements, progression pacing…

    more
  19. Godforge’s Music and Sound Are Building the World

    This episode goes behind the scenes of Godforge’s audio design with Norbert, diving into combat sounds, UI feedback, music, voice acting, cutscenes, and the hidden details that make the game feel more immersive. The discussion also covers beta audio feedback, missed debuff cues, realm music,...

  20. Godforge Beta Hero Balance — What Needs Adjusting?

    Godforge Beta balance is in focus this week as Matt (Jnez), DLDSgaming and realbubbaHoTep join Brad to discuss early hero impressions, Isolde’s dominance, campaign difficulty spikes, boss ultimates, weapon balance and imprint flexibility. The episode also looks at starter hero popularity, build...

  21. The Biggest Question About Godforge Right Now

    Godforge Beta feedback continues with a deeper look at what could make the game stand out from other hero collectors. In this episode, Quantum and MTG Jedi join Brad and Stephen to discuss cinematic visuals, performance, combat UI, customization, narrative, economy pain points, placeholder art,...

  22. Godforge Beta Feedback — What Needs Fixing First?

    Godforge Beta is giving players a lot to test — from starter hero choices and Faith vs Speed builds to UI/UX flow, spirit management, and camera options. In this episode, Jacek and Misstical share their beta experiences while Dirk and Brad discuss what is working, what needs polish, and how…

    more
  23. Funding the Dream: From YouTuber to Game Founder

    In this episode, Robbie shares his journey from Paragon content creator to co-founder of the studio behind Predecessor. The conversation covers what happened after Paragon shut down, how the community helped fund the dream, the challenge of launching on PlayStation and Xbox, and what it takes to...

  24. The Smartest Way to Start Godforge Beta

    Godforge Beta is almost here, and this episode focuses on how new players can approach the early game without feeling overwhelmed. Mirandus joins the discussion alongside Brad, Scott and Chris from the Fateless team to talk starter heroes, Tokens of Valor, beta rewards, team building, useful…

    more
  25. Can Godforge Compete Visually With Top Competitors?

    This episode dives into the visual evolution of Godforge, from early art direction and animation polish to environments, character expressiveness, and the push toward higher-quality presentation. Content creator, Emma joins the discussion to share an artist’s perspective as the team talks about...

  26. From Alpha to Beta — Big Changes to Progression, Ascension & More!

    Godforge’s progression systems are getting a major overhaul heading into Beta. In this episode, the team breaks down the Ascension rework, early-game improvements, and why progression felt off in Alpha. From weapons and imprints to new systems and rewards, this is a look at how the experience is...

  27. Faith vs Speed — This Changes How You Build in Godforge

    Godforge’s new Faith system completely reworks how Divinity and ultimates function, replacing the confusing Initiative mechanic with something far more intuitive. In this episode, the team breaks down how it works, why generators were removed, and what it means for builds, PvP, and boss fights....

  28. He Worked at NASA… Now He's Building Godforge?!

    What does it take to go from working at NASA to building a game like Godforge? In this episode, the team shares the reality of game development—from behind-the-scenes challenges to why launch day is one of the hardest moments for any studio. It’s an honest look at risk, failure, and what it…

    more
  29. Risk, Reward & Rethinking Your Team — Godforge Round Table Special Episode

    Rifts are designed to add risk, reward, and deeper strategy to dungeon runs—but getting that balance right isn’t easy. In this round table, OddOneGaming, Romsy, and Raven Pyros break down player behavior, why many are banking keys instead of engaging, and the challenge of building a system that...

  30. Godforge’s Campaign Is Changing EVERYTHING

    Godforge’s campaign and story systems are evolving in a big way. In this episode, Brad and Aaron are joined by content creators Ragewood Gaming and NedCrash to dive into the campaign overhaul, how story and gameplay are being balanced, and the future of voice acting, cinematics, and expanding…

    more
  31. Epics Are the REAL Backbone of Godforge

    Are epics actually the most important champions in Godforge? In this episode, Brad is joined by Bone, DracoJoker, and BradBodGaming to break down why epics may be the true backbone of progression, from early game to endgame. The discussion dives into balance concerns, niche vs general power, and...

  32. Did Godforge Accidentally Make RARE Heroes TOO STRONG?

    Are rare and uncommon champions actually worth investing in, or are players overlooking hidden power? This episode dives into balance debates, underrated picks, and whether certain mechanics might already be pushing the meta too far. With insights from Hollywood Gaming Network, UnboundSage, and...

  33. The Truth About Godforge Early Access

    In this episode, we’re joined by Fateless Senior Producer Zdravko to discuss what game development really looks like behind the scenes. The conversation explores building strong teams, the importance of MVP and early access, and how studios balance creative vision with practical development...

  34. The Future of Godforge Pantheons — Clusters, Bosses & Rewards

    In this episode of the Fateless Podcast, the team discusses the Pantheon system in Godforge and its role in shaping the game’s community and endgame. They explain why Pantheons start at 20 players and grow to 40, how Pantheon clusters may connect groups of players, and debate future Pantheon…

    more
  35. Why Traditional Studios Should Be Nervous

    In this episode, we sit down with Julia, founder of Dorian — a no-code UGC gaming platform empowering writers, artists, and cosplayers to create and monetize their own games. From raising nearly $20M in venture capital to launching community-owned equity crowdfunding, this conversation explores…

    more
  36. If New Players Quit, It’s Our Fault — The First 10 Minutes Decide EVERYTHING

    The first 10 minutes of a game can decide whether someone stays or quits. In this episode, we break down what makes a great new player experience — from tutorials and cinematics to energy systems, early progression, soft walls, and reroll culture. We talk about what games get right, what…

    more
  37. How Our Wives Helped Us Build a Game Studio

    This week, the wives take over the podcast. From leap-of-faith career moves and growing Fateless from idea to 50+ employees, to raising kids while scaling a studio and preparing for launch, this episode pulls back the curtain on what it’s really like to build a game company as married couples.…

    more
  38. Confuse, Shade & Other Disables… Are These Effects Traps?

    Confuse, Shade, and other disable effects feel weak to a lot of players — but are they actually traps, or just misunderstood? In this episode, we break down how disruptor heroes really work, why control mechanics struggle early, and what changes when builds, accuracy, and progression come online....

  39. Why Ex-Supercell Devs Are Betting Everything on This

    What makes experienced developers leave one of the most successful studios in the world? In this episode, the founders of Antihero Studios share why they walked away from Supercell, how they’re building a community-first extraction game, what playtests are really measuring, and why modern mobile...

  40. Your First Godforge Choices Matter More Than You Think

    Your first choices in Godforge aren’t just about power — they shape your entire early experience. In this episode, creators break down which heroes to avoid, why meta picks can backfire, when AoE actually matters, how to think about weapons and imprints, and the hidden rules players don’t see. If...

  41. Monetization: The Topic Everyone Avoids

    This episode tackles the toughest topic in gaming: monetization. The team breaks down spending mindsets, whales vs free players, what they refuse to sell, how LTV really works, and why Early Access is critical for getting monetization right. Whether you spend or not, this conversation affects…

    more
  42. The Hardest Decisions Behind Godforge

    For Episode 100, the founders sit down to talk about the journey so far — the grind, the growth, the pivots, the pressure, and the moments that almost broke everything. From early creator support to fundraising realities and choosing original IP, this episode is a candid look at what building...

  43. Godforge’s Story Is WAY Bigger Than We Thought…

    Godforge’s lore is deeper, stranger, and more ambitious than players expected. In this episode, the narrative director and creators break down Sagas vs Tales, cinematic cutscenes, full voice acting, underworld plots, the truth about Ra, why Gilgamesh matters, and the surprising role of the...

  44. Why This Minigame Isn’t as Simple as It Looks…

    A free legendary sounds amazing… but is it the right choice? In this episode, we dig into Godforge Quests, why imprints may outscale heroes, how reworks changed the meta since Alpha, and whether limited-time mini-games like this are the future of Godforge. If you’re playing the event, this…

    more
  45. Godforge Is Building Something Most Games Never Do

    What makes Godforge fun — and why do players care so much already? This episode dives into community feedback, design changes, QoL improvements, events, and the philosophy behind building trust in a live game. Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby...

  46. The Divinity Exploit That Broke the Game

    In this episode, the Godforge testers reveal the wildest bugs, toughest investigations, hidden tools, and behind-the-scenes decisions that shaped Early Access. From the infamous Immortal Hercules glitch, to divinity exploits, to 2000+ bug reports flooding in during Alpha, nothing is off limits.…

    more
  47. Godforge’s First World Boss Event Might Change the Game…

    In this episode, Simon and Paul are joined by Nub Raids and YST to dive deep into one of the most important parts of Godforge: boss fights. From difficulty curves, stepping-stone progression, multi-phase encounters, and auto-farm debates to true co-op design, borrowing heroes, and even surprise...

  48. THIS Could Make or Break Godforge Long-Term…

    In this episode, three veteran creators sit down to reveal their biggest hopes, boldest ideas, and deepest worries about Godforge’s long-term future. From community-driven end game, draft PvP, seasonal shake-ups, and clan systems to drop rates, catch-up mechanics, and player retention, they…

    more
  49. The Fear Behind Every Launch: What If Nobody Shows Up?

    Ever wondered what it actually takes to make a board game? In this episode, Mike (MTG Jedi) reveals the surprising, painful, exciting, and creative journey behind Alaria Quest — from a pool-party idea to a live Kickstarter. We talk art nightmares, huge design pivots, unexpected player behavior…

    more
  50. BioWare to Bioshock - Redefining Storytelling in Games

    In this episode, Brad, Sham and Aaron sit down with veteran game writer Jessica Sliwinski (BioWare, Star Wars, Game of Thrones, Bioshock, Jurassic Park Survival) to explore the craft of storytelling in games. We talk origin stories, character creation, working with actors, worldbuilding, creative...

Type above to search every episode's transcript for a word or phrase. Matches are scoped to this podcast.

Searching…

We're indexing this podcast's transcripts for the first time — this can take a minute or two. We'll show results as soon as they're ready.

No matches for "" in this podcast's transcripts.

Showing of matches

No topics indexed yet for this podcast.

Loading reviews...

ABOUT THIS SHOW

Join us as we share the highs and lows of our journey from game conception to launch and explore future projects. Get ready for exclusive insights, developer discussions, and an insider's view of the gaming world – all in one thrilling podcast!

HOSTED BY

Fateless Games

CATEGORIES

Frequently Asked Questions

How many episodes does The Fateless Podcast have?

The Fateless Podcast currently has 140 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is The Fateless Podcast about?

Join us as we share the highs and lows of our journey from game conception to launch and explore future projects. Get ready for exclusive insights, developer discussions, and an insider's view of the gaming world – all in one thrilling podcast!

How often does The Fateless Podcast release new episodes?

The Fateless Podcast publishes regularly with 140 episodes available. Check the episode list for the typical release schedule.

Where can I listen to The Fateless Podcast?

You can listen to The Fateless Podcast on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts The Fateless Podcast?

The Fateless Podcast is created and hosted by Fateless Games.
URL copied to clipboard!