soundcrack.net::::roaming radio///JAMES GOODE 05.06.08 episode artwork

EPISODE · Jun 10, 2008

soundcrack.net::::roaming radio///JAMES GOODE 05.06.08

from soundcrack.net:::::roaming radio · host sounjaerk

A bit of tech info I must pass on for folks listening in to this performance-recording: First off, our soundcrack session this time is broadcast live from the 8-channel surround tinkertoy studio of mr. James Goode. It's a real treat to get to hear James mix his small electronics and physical object clank in surround, and in order to approximate this for the stereo broadcast, we decided to do a mix of live mics and direct mixer feed to achieve in depth what would be lacking in multiple channels of broadcast sound. I think the results are pretty stunning. Even more stunning is the fact that much (and in the case of the 2nd set--99%) of the sounds are created from small physical objects--sometimes manipulated digitally, but oftentimes you are hearing an actual physical object being manipulated with incredible non-DSP tools such as PHYSICS and GRAVITY and HANDS and MOUTH. You won't believe me, but check out the heavy synth noise sections in p2 ("last-o-cast") starting around 1:09:45 and again at 1:23:20. James places several odd-shaped balloon objects into a water basin and allows them to empty their contents (water? air?) into the basin, creating a hugely cacophonous wall of noise. unbelievable, even to witness in person, but go ahead, and empty your head into this willing gourd for proof. 92mb 1hr40min

A bit of tech info I must pass on for folks listening in to this performance-recording: First off, our soundcrack session this time is broadcast live from the 8-channel surround tinkertoy studio of mr. James Goode. It's a real treat to get to hear James mix his small electronics and physical object clank in surround, and in order to approximate this for the stereo broadcast, we decided to do a mix of live mics and direct mixer feed to achieve in depth what would be lacking in multiple channels of broadcast sound. I think the results are pretty stunning. Even more stunning is the fact that much (and in the case of the 2nd set--99%) of the sounds are created from small physical objects--sometimes manipulated digitally, but oftentimes you are hearing an actual physical object being manipulated with incredible non-DSP tools such as PHYSICS and GRAVITY and HANDS and MOUTH. You won't believe me, but check out the heavy synth noise sections in p2 ("last-o-cast") starting around 1:09:45 and again at 1:23:20. James places several odd-shaped balloon objects into a water basin and allows them to empty their contents (water? air?) into the basin, creating a hugely cacophonous wall of noise. unbelievable, even to witness in person, but go ahead, and empty your head into this willing gourd for proof. 92mb 1hr40min

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A bit of tech info I must pass on for folks listening in to this performance-recording: First off, our soundcrack session this time is broadcast live from the 8-channel surround tinkertoy studio of mr. James Goode. It's a real treat to get to hear...

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