Tetris, Chess, and Go: Martin Grider’s Indie Game Design Playbook episode artwork

EPISODE · Feb 18, 2025 · 42 MIN

Tetris, Chess, and Go: Martin Grider’s Indie Game Design Playbook

from Hey, Good Game · host Aaron Kardell, Nate Kadlac

Martin's journey in game development, starting from his early days as a web developer to his current focus on iOS mobile applications. Martin shares his thoughts on AI in game development, his preferences for using Swift and Godot over Unity, and his experience with board game conversions and licensing. Martin also delves into his design philosophy, the challenges of monetizing games in the App Store, and his latest game projects, including a Zelda-ish 2D story-based game. Check out Martin's Resources:http://abstractpuzzle.com/http://martingrider.name/http://chesstris.com/Socials:https://www.linkedin.com/in/livingtech/https://www.facebook.com/AbstractPuzzle/about--(00:00) - Introduction to AI in Game Development (00:25) - Welcome to the Hey! Good Game Podcast (00:35) - Meet Martin Greider: Creator of Abstract Puzzle (01:21) - Martin's Favorite Games and Tetris Variants (02:08) - The Journey of GoTetris and Programming Languages (03:36) - Porting Games to Android and Thrive's Development (05:32) - Challenges of Swift and Game Engines (07:45) - Freelancing and Board Game Conversions (10:05) - Licensing and the Evolution of Digital Board Games (17:38) - Paid vs. Free Apps: The Monetization Dilemma (23:18) - Developing for Apple Vision Pro (26:23) - Income Sources and New Game Projects (38:02) - Game Design Philosophy and Chess Variants (43:10) - Conclusion and Where to Find Martin Online --Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com

Episode metadata supplied by the publisher feed · Published Feb 18, 2025

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Tetris, Chess, and Go: Martin Grider’s Indie Game Design Playbook

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