EPISODE · Jun 23, 2018 · 1H 20M
Three Moves Ahead 438: Procedural Content and Strategy Layers in Games
from Idle Thumbs · host Idle Thumbs
It used to be enough for mainstream games to claim they had "RPG elements". Now we see games with base-building and "strategic layers" - what does that mean? Can one truly take two disparate genres and combine them in a meaningful way? And does procedural generation of content ever live up to its promises? State of Decay 2 ends up being the whipping boy as Rob, Steven Strom, Rowan, and Fraser discuss all of the above.
What this episode covers
It used to be enough for mainstream games to claim they had "RPG elements". Now we see games with base-building and "strategic layers" - what does that mean? Can one truly take two disparate genres and combine them in a meaningful way? And does procedural generation of content ever live up to its promises? State of Decay 2 ends up being the whipping boy as Rob, Steven Strom, Rowan, and Fraser discuss all of the above.
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Three Moves Ahead 438: Procedural Content and Strategy Layers in Games
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