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Vampire Infested Barovia II #28 Good Soup episode artwork

Nov 11, 2023 58 min

Vampire Infested Barovia II #28 Good Soup

from D&D is For Nerds

The party have a bad time fighting hags and then a further bad time in her house. Pip gets the worst crit fumble of his life while Hecktor has a meal he won’t soon forget. Keep up to date with the Jarren's Outpost Board Game by heading to jarrensoutpost.com or checking out all the links here! Want ad-free and even more bonus content? Just check out Imagination Adventures+ on our website or on Apple Podcasts! Music by the ever wonderful Lepidora, you can check out her music here. And head to peddlerspress.store to peruse our D&D themed merch store and help support the show!

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Vampire Infested Barovia II #28 Good Soup

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Although you see no water for miles around, you are, like us, Maroon. You're stranded in this sad and lonely place called Barovia. To mix metaphors, we are incarcerated. The fog that surrounds us are the bars of our dungeon, and Baron von Strahd is out jailer. As far as I can tell, there is only one way out, and that is to kill Devil Strahd.

Yeah. Ah, that makes sense. Okay. Come on, we working it out? We working it out? We putting two and two together here? Yeah, yeah. Give me two and twos, Amit! He's using bits of, I would say, werewolf as well as bits of the hag to make that creature we fought in a jungle. Yay! Okay, okay. Good stuff. All right, you are all surprised. The dust hag that you climbed, Bill, attacks you. Oh, no!

A tree begins stalking towards you from the other side of the clearing. It's just going to be making its way towards you. Unfortunately, the second... Unfortunately? Yeah, the second Dusk Hag is not going to be able to engage you this time. You said that like it was a bad thing. That's awesome to hear. That's good at it. I love that. It's Piran's turn. Piran is surprised. It is the Morrowhag's turn. The Morrowhag is surprised. Pip! Oh, you needed to make two athletics checks. You're grappled. Oh my god. Is it a saving throw? It's a check, actually. Do you have anything for a check? It's a strength-based check. Do you have anything for that? No, I don't think so. You never roll anything.

That one feels too useful to waste to you. While grappled, you cannot use your heavy crossbow. That's concerning. They are also resistant to fire, my other attack. You can hit it with a little grenade that your opponent has that. Yeah, I no longer have that. What do I have? Well, you have fire damage on your weapon. Oh, but you can't attack it while being grappled. Never mind. I can't attack at all while being grappled? Not with your heavy crossbow. Could I attack with one of my bolts? I'll allow it. I would like to attack with one of my sleep arrows. Wait, does that work? I'm going to tell you if it will or won't work. You need to decide for yourself. I know the answer.

As far as I can tell, yes, it should work. Oh, this would be an improvised weapon. Ah, you missed. Sorry. But you get two attacks, don't you? Yes. You missed. I might use careful aim. All attack rolls I make this round are done with advantage. Hit. That's enough. Now, the bolt is just going to do one pointed damage plus your strength, which is four total, but it needs to make a con saving throw or fall asleep.

Good news, bad news. Let's get the bad news out of the way. Bad news, you're going to fall pretty far. Uh-huh. Damn it. Good news, it falls asleep. All right, awesome. Great. Boom. The dust hag falls into the clearing. Pip, timber. Pip, you take nine points of damage. Oh, I'm getting fucked. And I've not even... Okay, that's fine. You're on 24 hit points. Oh my lord. Jesus Christ. It's Gorban Lushen's turn.

Charge! They sprint in. You gave them the mace, right? Yep. Oh, they're going to fuck up that hag. Awesome. That hag is in... Oh, it's advantage because it's not asleep anymore. They beat the crap out of that fucking hag. Every time Gaurab pulls the mace back, Lushen's hand comes out and brushes it and you see it's charged with static electricity. Hell yeah. Boom, boom, boom, boom. It's like they're trying to chop it in half. They deal 29 points of damage. Awesome. It is Tarpos' turn. Tarpos puts both of her hands up to the sky and closes her eyes.

The clouds begin to... And then lightning strikes the dusk hag. Fuck yeah. The dusk hag makes a dexterity saving throw at disadvantage. It fails. It's going to take 3d10 points of damage. Nice. The clouds don't disappear. Tapos is able to keep doing this. Hector. Once stalking across the clearing, one lying prone. Presumably the Morrow hag's here somewhere. Yep, yep, yep. I have a piercing weapon, so I'm not kind of useless against a dusk hag currently. So I will channel divinity. Nice. And I will make my weapon sacred.

Okay, that's plus damage. Plus the hit, right? Add five to attack rolls. So, that is your action. What else would you like to do? I guess moving, I will try and... You got 30 feet, right? Yeah, move a little bit forward and brace myself for whenever Olmec comes and hits us. Okay, that was your turn, Hector. It is the Dusk Hag's turn. The Dusk Hag that is prone, now that it is awake, it gets back up to its feet and it's going to attack Gorb and Lushum. Do we get attacks of AWP on it? No, not from standing up. Sorry, that's some 3.5 shit.

Whiffs it real bad. The Dusk Hag miss-miss on Gora Blushin. The other Dusk Hag sprinting from the other side of the clearing reaches you, Hector. Attack, hit, attack, critical miss. Let's do the hit first. You take 11, 14 points of damage, and you need to make an athletics check. You pass, you're not grappled. It just slams into you, Hector, knocking you back. And then, on its follow-up attack, Tender, you deal half damage on your next attack.

It tries to swing at you a second time, Hector, but you see, as it swings, you see a brief opening, and you jam your spear into a very squishy-looking part of its underbelly. The Dusk Hag cries out in pain. Once again, they make no noise. It cries out in pain, which is the first noise you've heard, and then it staggers back a little bit. That is its turn. Piran. It's Piran's turn. Come on, Piran. Piran disappears. Okay, good stuff. Okay, Piran, you better be dropping that in the chimney. The rest of the fight sort of relies on that, Piran.

The door to the cabin opens. A old woman steps out, or at first you think she steps out, but you realize, actually, she is faking the steps. She hovers slightly off the ground. Goddamn Willy Wonka, son of a bitch. Bullshit. She hovers in such a way to give herself the appearance of steps, but she's actually not touching the ground. That's something I might have explained as well. She hates dirt.

It's a good way of saying it. She doesn't like it. It causes her pain to feel dirt. Just so everyone knows. Okay. Kick up the dirt? Yeah, yeah, yeah. If all else fails, yeet dirt at her. The old woman pulls up a hand, snaps her fingers, and then fire is everywhere. Oh, okay. All of you need to make dexterity saving throws. Okay. Oh, no. Interesting. Fire everywhere, you say. You all fail. Fuck.

Okay. We've got to re-roll a dex-based check with advantage. One of you can benefit from that? Would one of you like to benefit from that? You've got to fire resistance. That's true. No, you take it. I'll be fine. I'm resistant to flame. This won't even bother me none. Is that half damage, though, for you? Yes. So re-roll with advantage? Yeah, you're fairly fucked right now. I'll be right. I get 26 good points. I guess I'll do the advantage. Half damage for you.

Okay, so 10, 23. 23 points of damage to everyone except Pip, Hector, and the Dusk Hag there, who only take 11 points of damage. Nice. Pip, you're on 13 hit points. That's concerning. That's concerning stuff. Yep, okay. In good news, the Dusk Hag that you're fighting, currently engaged with, also takes 11 points of damage. That's good. That's great. It's caught in the conflagration. Pip. I am going to drink my potion of defending me against damage and magic. Okay.

That's your action. Anything else? As a bonus action, I'll cast Hunter's Mark on the Morohag. You reach into your component pouch, take out some owl dust, rub it underneath your eye. Owl dust, otherwise known as cocaine. I half the dust. And I cast Hunter's Mark. In your vision, you see the outline of the Morohag becomes sharper, and you can tell it better from the surroundings. Awesome. Maybe even with this, you feel like everything's... It's like the world is moving from standard to high definition. You can just see, poking out from under the hood, just the...

Bare little crest of that third eye. All right. It's Gorob and Lushen's turn. They're going to keep wailing on this dust hag that it was engaging you, Pip. That is a hit and a... Oh, a critical hit. Nice. So let's do the regular... Oops, that's not their regular hit. This is their regular hit. They deal 18 points of damage on their first one. And then... What is bludgeoning? Shattered... Oh, no. This is fucked up. Shattered knee. It's happening again. Shattered knee. Quadruple damage. And the target's speed is reduced by half. Additionally, for every five feet the target moves, it takes a d6 damage. Oh, my God.

All right, so quadruple damage. Oh, well, knees. The older I get, the more afraid for my knees I become. I think about jumping on a trampoline. Imagine what that would do to your kneecaps. My God. They deal 68 points of damage. That Morrowhag is dead. Awesome, awesome. One Morrowhag down, one to go. All right, good, good stuff. I remember this! Korob screams. Good, good, good, good, good, good. It is Tapos' turn. Tapos screams, and then another bolt of lightning hits the Morrowhag this time.

That is top boss. Hector, it's your turn. Cool. I'm going to cast Radiant Soul. How far away is the Morrowhag? The Morrowhag would be another 60 feet from you. Can I fly out of the reach of the Dusk Hag? It gets an attack of opportunity. If I fly straight up or if I disengage? In any way, when you leave, if you do not take the disengage action, then you will take an attack of opportunity. Damn. Yeah, right. And I will cast it and I'll fly up. All right. Nat 20. Oh, fuck.

I re-roll anything, Adam. Okie dokie. He's got you there. He's got you there. Oh, no. Are you fucking kidding me? Remember the things you gave up for this. Oh, my God. Remember the things you gave up for this. God damn it. Good news. It's one of the weaker critical hit cards. You're still going to get hit. You have disadvantage on your next melee attack. Okay. All right. Okay. Now, you take 11 points of damage, and you need to make an athletics check.

You pass. Okay. So you're able to fly up and presumably over. What's your fly speed right now? 30 feet. 30 feet? All right. And you used... Sorry, you used an action to activate that flying ability, right? Correct. So you can just move 30 feet up, which basically puts you at the Dusk Hag's face. But next turn... Well, no, actually, you would be able to... No, no, no. Sorry. You would have been able to get up and over the Dusk Hag. Yeah. As long as I'm clearing the Dusk Hag, I don't need to be the Morrow Hag. I need to clear the Dusk Hag. Sure. That's fine. You don't need to worry about another attack. Thank you. That's good to hear. I'd say... Well, maybe the Dusk Hag is quite tall, but you're trying to fly... Kind of around it. Yeah, yeah. It's fine. You're out of the Dusk Hag's range.

It's the Dusk Hag's turn. I could be such a shit. I could be such a little pissy shit man. Now's the time, dude, to be your piss man best. The Dusk Hag moves and attacks. Oh, actually... No, it's going to attack Gorob and Lushen, actually. No, because they fucking killed... Yeah, of all the threats right now, Gorob and Lushen seem pretty... No, actually, that makes more sense. Miss... Hit. Alright, Gorob and Lushen take 18 points of damage. Okay. And they're going to need to make an athletics check.

Gaurav and Lushen... No, I'm not grappled. I forgot they got three death legs. So the Dusk Hag slashes at Gaurav and Lushen, knocking them back, but not much else happens. Then, from somewhere along the treeline, Pip and Hector, both of you see a little shiny something just flies from the treeline, strikes at the Morrow Hag's feet, there's an explosion, and the Morrow Hag... Shit!

Come, fucker! I remember this. I forgot about this. And Piran hits the Morrowhag with the gem that you gave him. Awesome, awesome, awesome. Good to hear. You little fuckers! I'll slit your goddamn throats!

There's such potty mouths. Jesus Christ. It's the morrow hag's turn. And Hector, the morrow hag looks up at you and you stare directly into its third eye. The one thing I was told not to do. Hector. You pass the saving throw. You feel an awful aura wash over you. And for a brief moment, you feel like something real bad was about to happen. And then it does. Magical mishap. Hector, roll on the wild magic table. Okay. Oh, no. Oh, no. This could be really bad. Or really good. Well, that's true. It is a gamble.

inconsequential those are the three options that is the gamut of uh wild magic that is all right goes to d8 seven so what is that that is necromancy oh no oh shit dude so you get a necromancy wild magic the higher the worse they are and how high was this 78 okay all right dude be nice oh no Wow, this is really bad, but not for you, but also yes for you. Wow, okay, Kuchiri's going to be fucked when you get back. What just happened? What happened? Kuchiri's going to be real fucking bad. What happened? Hector, you feel twang.

Something in the weave of magic breaks. You look up. You can't see from this side of Mount Gacchus, but you look up to where Kuchuri is, and you feel something rippling there, and you hear distant screaming. What did you do? What the fuck? All right. And then it is Pip, your turn. Okay. Well, I didn't notice that. No, you did not. I'm going to fire two fire arrows at the Morrowhag from my position, and I'm going to make them precise shots so they have advantage.

Even though I think they already had advantage, but hey, still. First attack's a crit. Second attack is just a regular hit, so let's deal with that first one. Between the shoulders, maximum damage, and roll the damage dice again. Oh, nice. Oh, man. Oh, man. This is going to fuck them up. I take that moment where the wild magic goes off and they both pause to let it happen. Why has she just stopped? Why has Hector just stopped? Twang, twang. All right, so you're going to deal 41 points of damage to the hag. Hell yes. Ah, you little cunt! Oh, that's right. Then you deal another 21 points of damage. Hell yes. Fuck!

Fuck, fuck, fuck. Come in my eye. Oh, my God. What the hell? It's Gorobin Lushen's turn. Gorobin Lushen are going to engage the second dust card.

It's happening again. As a regular hit and a critical hit. It's happening again. Soften them up. Triple damage and the target must make a DC 14 con saving throw on a failed save. They have disadvantage on saving throws for 1d4 plus 1 rounds. Oh my god. So, 63 points of damage. It's bloodied. Wow. Alright. Okay.

Gorob and Lashen have never seemed happier. Tapos makes lightning happen again. She switches targets to the Dusk Hag, and so she deals five points of damage. A mighty blow, my lady! Truly, this kill is yours! Tapos might not be very great at social cues, but she fucking knows. She's not that stupid, Gorob and Lashen. Heck, it's your turn. Oh, why don't we call you that? What do I do with the Discord for some reason? But I've never thought of the game. Okay, I will cast a bonus action Hexblade's Curse on that Morrow Hag, and then I will jam the spear into its belly as best as I can.

Twice. Hit, but half damage. Hit. And, yes, it was a flame attack for the first one. So, unfortunately, that's the one that's going to deal half damage. And while we're here, why don't we just burn a second level smite? All right, so you jam that spear as deep and as hard as you can into her. Are you trying to hit the bale fly? God, no. All right, cool. No worries. You stab her in the belly. I don't like that this is a gun obsessive. Me neither.

That's weird. She screams. She bellows even. It is the Dusk Hag. The Dusk Hag fights back at Gorob and Lushen. Hit, hit. Gorob and Lushen are going to take 10 plus 18, 22 points of damage. They need to make two. Oh, Gorob and Lushen, why didn't you rage? You idiots. You fools. They need to make two athletics checks. They pass, pass. Okay. It's Piran's turn. Piran.

starts sprinting towards the side of the morohag. The morohag's staring at you. Hector, it's not paying attention. Piran grabs her by the shoulder, spins around, and tries to stab her right in the fucking eye with one of his daggers. Awesome. Oh, no advantage. Saved your fucking bacon, Piran. You're nearly about to look real stupid. In front of all these friends. Yeah. We'd have mocked him mercilessly. Piran stabs the morohag in the eye. Good. The morohag dies. Yes.

The Morrowhag bursts into flames and becomes just a pile of ash with a cloaked hood on top of it. Piran, as he reels back, you, Hector, you're the only one close enough. You hear whom, whom, whom. You look at Piran's dagger. It has an eye stabbed into it, and it's glowing red. Oh. Cool. I guess you got the eye. I don't know if there's much use to us. If somebody...

being sort of fucked by the eye. We would have had to melt it down and they would have had to drink it. I'm not going to lie. I wasn't paying much attention when you were talking. It was just in my ears. Pip, it's your turn. There's still the dust gag. Oh, that's right. I'll spin around and I'll fire two arrows into the dust gag as well. I know they're not bludgeoning, but hey, here we are. Rickle miss. Oh, shit. Oh, no. Did you check the sofa cushions? This projectile cannot be recovered. No! No! And then a regular hit, you deal. 12 points of quotation marks. Yeah, I know. All right. Then it is Gorbin Lushen's turn.

Slaying through the snow. Bells on bells on bells. They've just remembered some gnomes mousse carols. Gorm and Lushen slay the last dusk hag. Hey. Awesome. Proud of combat.

I guess before my... Someone took a wound. Oh, no. Oh, that's right. Well, that's... Before my wings, I guess, wear off, I'd like to fly up high and then scan whatever we could see at that layer. So I get a nice little scout. You saw what Pip saw previously? But aside from that, you see not much else. You can't get a view of Kutri from where you are. Oh, that's not good as much. You just hear the screaming. Bruised windpipe. The character cannot speak above a whisper until they have taken a long rest. Oh, my God.

It sucks. Remember this one? Yeah. The egg hit me in the neck. All right. Congratulations. Good job. Thank you. We fucking went for it. Okay, how is everybody looking? My neck's fucked. I can't. I was like palpating it, doing a bit of a... When this happened to me, this is what helped. It's going to suck, but if you have a...

I guess, look, a lozenge, to be honest, if we have one. Oh, let me just, I'll just have one. There was a jar of honey that we had. We still have some of that. That might help a little bit. Thank you. Yeah, sure. Can we have water to waste the honey on this? What are we saving it for? Good question. But honestly, I just need some rest. I'll give you a cup of tea when we... Yeah, yeah, yeah. Thank you. Well done, everybody. So I guess you want to get to harvesting? Yes, I'll get to harvesting. I guess we need to...

So I looked when I went to the graves. Yeah, no arms. No arms. I relay that, Ludmiller. I think this is all Ludmiller. Fuck. They've probably, that's the deal. Who knows what else they've harvested? If they've taken stuff from the werewolves and the hags, who knows what else they've done? They can create the bald man, try. They're capable of anything. Perrin gives like a little hmm. And both of you.

Hector, you don't recognize this. Bad boy card for me. Nice. Oh. Oh, boy. Players receive minimum healing from the rest. Oh, no. Yeah, Hector, you don't recognize this, but Pip, you see... I wouldn't call it admiration, actually, but, like, Piran is quite clearly impressed by Ludmilla. I already know he's a freak. Yeah, fair enough. Also, while they were doing something, I think they did something to Kutcher. I heard screaming from here. You shouldn't be able to hear anything this far down. For a brief moment, I saw the...

The weave of magic. Yeah, right. If it did hit you. I don't know. I just saw the weave of magic. I could see it so clearly and I could see it. Did you cast any magic afterward? I didn't cast any magic. I just saw it snap and then I just kept snapping. You may have to drink the eye liquefied, I say. Just to be sure. It won't harm you. It just won't taste very good. If I'm not affected, will it... Wait, why am I doing this?

But wear the Morrowhag's baleful eye, for it disrupts a spellcaster's visions of thy magic weave. Which sounds like what happened to you. Magicky weave, sorry. If a caster doth stare into the Morrowhag's third eye, thou shalt find control of the weave magics disrupted and random. The effect can only be remedied by the consumption of the baleful eye. That cursed, thy said eye, must be liquefied and drank as a potion. I'll set to work making that. Maybe we'll use the honey for that, so it's not so distasteful. I appreciate it. I don't think I can't, but I saw the weave, so... If you saw the weave, that sounds like... It sounds like, you know...

Piran offers the dagger that he stabbed the eye with. I pull the eye off and make a potion. All right. There's no check behind. You just need to mulch it into some water. Oh, it's foul. I pour some honey in there to try and... Unfortunately, you're pretty confident that making it sweet would ruin the potion. Okay, then I just say there's honey in it. I believe. I believe there's honey in it. Hector, you have had some abhorrent meals in Barovia, but hag eye soup is perhaps the worst. I couldn't wash it up quite completely. I'm sorry. Keep it down. You have to keep it down, Hector. I'm so sorry. Well done.

I'll give you some honey now. I'm sorry I lied about the honey. I thought I could taste something sweet. Maybe consuming honey within the next 24 hours will ruin it. Or maybe that's just Adam. I just had hoped it was not that into my gums. Sweet, sweet yellow gold. Gold is yellow. Or some might say gold color. Some might say that. Well, I guess while we assess the situation...

We search the bodies, and then at some point, I guess one of us will go into the hags house. Pip, I think if you would like to do what you do. Yeah, I'll be gutting these. I'll be gutting these. A little bit of Keenan coming through. Too early in the year for getting tired of things. All right. You find four cootail eggshells. Show me cootail eggshells. You get, oh, somehow only, no, I'll re-roll that because that doesn't seem right. You get...

That also doesn't seem right. You either got one or six hag eyes. Let's split that down. Six would make sense. Six is from the dusk. Oh, that's right. No, there are three hags. I'll give you the full six. Six hag eyes. Makes more sense than one. Technically, there were seven hag eyes. Oh, that's right. I drank one. That's right. You did drink one. You didn't need to. You didn't know. Good role playing, though. There's no negatives. Negative effects of drinking a hag eye if you don't have to. I wasn't even thought of that. That'd be foolish to me. You get three doses of Roper tentacle. Ooh. You get one dose of Aboleth mucus. Ooh.

And, oh my god, six amethysts. Nice. Are we all doing that? I'm not done with looting yet. Actually, no. We'll see. I was going to do regular looting, but actually, let's finish the house, then I'll give you some regular loot. And while Pip is harvesting, I'll... Okay, so we should look into the... I know that hags are just awful, awful, awful, awful people. They have a terrible reputation, I'll give you that. Yeah, yeah, yeah. So I know to brace myself for what might be in its house, right?

I know that there's going to be some potential horrible stuff. Yes. Okay, cool. So I'm not going to be absolutely like, what? This hag? What do you mean they're evil? Oh, no, body parts. Let's have a look through there. There might be more information of what they've been doing and perhaps how to destroy what Ludmilla was creating on that. Piran, can I explain the sigil that we saw in the Silenka Pass? You can attempt to.

It's not Selenka Pass. It's something else. No, it's Selenka Pass. I was thinking I'm doing a Breaking Bad thing. No, it's Selenka Pass. You're thinking of Salamanca. I am. Salamanca Pass is somewhere else. No, Salamander. Salamander is the name of the monster. Yeah, that's right. Excuse me. Sorry, it's a little lizard guy. They're too cute to be monsters. They're like fire. Explain what we saw in the Selenka Pass. Is that a salamander? Yeah, you're good. Oh, thank God. I explained why I saw the Selenka Pass with a sigil, and he's like, she might have booby-trapped sigil. This one in particular. Explain that particular sigil. Sure, sure.

Piran inspects the door. He runs his fingers over the gaps. As he's doing so, you can hear him whispering, muttering some things to himself. He gently, experimentally turns the door handle. Then you hear him put his ear up against the door and tap on several just seemingly random parts of the door the entire time, once again, muttering to himself. When he finishes, he turns around to you and he says, I am quite confident there is no trap placed upon the door, magical or mundane. That is good. We'll open the door. All right, Piran takes a few steps back and you open the door.

Inside is the first room that you encounter is a kitchen after a fashion. There's a dining table with room enough for four people to sit at. There's a kitchen area. There's a couple of, what do you call them, wardrobe type glassware for storing of plates and glasses. Display cabinet, if you will. And just randomly, pell-mell, sitting around the room are dolls. Uh-oh.

Many, many, many dolls. You would guess, it's too many to count very quickly, but you would guess that there are maybe a total of 40 dolls in this room. Great to hear. There is a big archway leading into what looks like a living room or perhaps a rumpus room. You can see there's a big kind of moth-eaten, but largely everything that you've seen so far looks pleasant. There's no gore or disgusting bits on anything. But there is an old moth-eaten looking couch, and lying on the couch and next to the couch is a half-knitted sweater and a bunch of balls of yarn.

You can also see in that rumpus room another massive, you can't see all of it because part of it's hidden behind the wall, but you can see a massive display case that is packed. with more dolls. And in the rumpus room, there are even more dolls just sitting around the place. Then there's also, in the kitchen, a door that leads to parts unknown. Okay. All right. Well, I don't enter. Wise. Okay, there's a lot of dolls. Dolls? Are there any of them? Get my hands out of the hags, guys. Pip? Yeah? There's a lot of dolls in this house. I walk up the steps to the front entrance, maybe just wiping hags blood down on my shirt, and I'll peer inside. You see the same thing that Hector saw? Many, many dolls. There's every...

carrionette, or as Emmanuel would put it, little guy, do they all have somewhere on them, whatever it is, Dingus's toy shop? Blinsky? No, no, no, sorry. Blinsky doesn't make these dolls. They're a natural occurring creature. So they would, I mean, some of them might, you might have absolutely encountered some that have in camouflage written Blinsky on themselves, but Blinsky, yeah, doesn't make them. There's no guarantee that you'll see. I was like, maybe that's just a way to check. Can I, hmm, I, with my crossbow held.

gripped very tightly in my hands. I'd like to just scan the dolls for any obvious signs that we're dealing with anything other than just regular dolls. Similar to the movie iRobot, with you as Will Smith, you move through many, many, many, all of them non-sentient, appearing stationary creatures, holding your weapon to them to see if one of them flinches. Pip, you detect no presence of a carrion app. Not in the kitchen, at least. I assume the living room is next. I don't know if it's safe still. I'm going to check every room in the house. Okay. Perrin, do you want to go with... No. No, I do not, Perrin says. Just need to look out for any sort of sigil or something like that. What if, and I'm just spitballing here with ideas, what if we were to burn this place down? What do we lose if we do that? I don't know. That's the thing. We don't know if we will lose anything. Pip, is anything here of use to you?

I'm just so focused on the dolls. Give me a second. I'd like to check the next room that I can. All right, the living room, you step in. There's another big archway, and you can see this is presumably where the door in the kitchen leads to. There's a hallway with a set of stairs, and you can see some other doors on the ground floor. I'll come with Pip, but while he's staring at all the dolls, I'm looking for any sort of sigils. As you move, the two of you move into the lounge room, you hear Tarpos from behind Piran shove Piran into the house and say, start looking.

Or hit. Okay, okay, okay. The parent starts rummaging around. Pip, you scan each of the dolls one by one with your crossbow. None of them flinch. Okay. I've had some bad experiences with living dolls, dude. There's another, in addition to the singular couch for one person, there's another in this room, another big wide couch for several people to sit on. But it's so chocos with dolls that it would be impossible for you to sit down at this point. There is maybe a hundred dolls in total in this room. We're fucked. What is that even?

Why are there so many dogs? Hang on. Do they all look the same or are they all different? They're all different. Okay, that's better. I don't know. Do they all look handmade? Yeah, they all look handmade. What I mean is, are they all uniform or are they all little imperfections? And hair's a weird thing. It's probably hard to... Do any of them look like people from the town of Kutcheri that we happen to have? I mean, we didn't spend a lot of time in Kutcheri, so it's going to be hard to try and place that. But do any of them have like, wait, that looks like...

That looks like that adventurer who had a hard attack while we were watching. That looks like Iona, or that looks like the wonderful person who gave us their food and shelter that I'm a bad person because I forget your name. No, you don't see anyone who resembles anyone that you know from town, but all of them, or the majority of them, are dressed after a fashion to look like Barovians or Ghistani. Some look a little bit more colourful, and it looks like the doll could be an adventurer or something like that. And another quick question, I don't know why I'm asking this. Do any of them look like ass?

I feel like you wouldn't need to roll if you spotted that. But as you're inspecting all of them, you can see each of them has a little name tag somewhere stuck on them with a name. It's not the same name. It's always a different name. If they look Barovian or Vistani, it's an appropriate name. It's a Barovian or Vistani name. And the ones that don't look like Barovians or Vistani have all sorts of different wild names. Typically appropriate to whatever. If it's a dwarf, they have a dwarven name. Okay, okay, okay, okay. I think I'll take one of the puppets off the wall. All right, you touch one of the puppets? Yeah, I guess.

All right, you pick up the puppet, and as soon as you pick up the puppet, you hear screaming. You drop the puppet, presumably, because that's a terrifying thing to suddenly happen, and then the screaming stops. I shoot the puppet, too. You did not hear the screaming. Hector? What? Twang! One of the puppets is shot straight through the chair. Bob was screaming. This is so fucking... Yeah, you destroy that puppet. Its torso is torn apart by the force of the crossbow bomb. Okay, but it's not a carrionette, that means. No, well, it doesn't bleed like a carrionette does.

What happened? I touched the puppet and it started screaming or I heard a screaming. Did nobody else hear that? Piran and Topos from the next room both shake their heads. What kind of screaming? What was it? It sounded like a deep throaty male scream. I don't know.

Can I still? No, no, no. That's just the noise. It sounded like a scream of pain, like maybe a man in pain. I don't think it came from the puppet. It's not a carrionette. I pick up the destroyed corpse of the puppet. Shake it around. Yeah, when you pick up the destroyed corpse, you definitely don't hear anything either of you. It's not screaming now. Did you hear from the actual puppet or from around his head? It was pretty shocking. So you think, taking a moment now, you think it didn't come from any direction. It might have been in your own head. I think it was a sort of mental, like in my own head. Can I just touch another puppet? You touch a puppet? Yeah. Don't pick it up. Just touch it.

As soon as you touch one of the puppets, highs or lows? Highs. Highs. All right. You recoil in fear as you... It's not so much screaming. It's more someone saying the same line over and over again. Let me out, let me out, let me out, let me out, let me out, let me out. The sound almost kind of blows into just noise rather than a sentence. You got about as much as Zamet got just then. Okay. Do you hear the scream? No, I heard a voice. It said, let me out, let me out, let me out. Are there guys on these puppets? Can they trap people? Well, that's what a carrionette does. Do you mean a hag? Yes.

I mean, anything's possible. Let me check Emmanuel. I don't know. Maybe it's something to do with the deal Lord Miller made. Maybe. Let's keep going through the house, looking anything for that sigil or anything kind of like for notes, anything kind of out of the ordinary, those kind of things. And maybe like, I try not to perhaps shoot the dolls. Yeah, I was just very... I understand.

I've had bad experiences with puppets. It's very funny that the two times just hasn't been a carrionette. Oh yeah, that other one wasn't a carrionette. Oh well, I guess it was a carrionette, but it wasn't exactly the situation you were thinking it was. You are right though, it was a carrionette, yes. Maybe it's more accurate to say I was dealing with a carrionette. Alright, you move it to the hallway. The hallway also has this one, obviously because there's just not as much space to...

plop down a puppet. There just aren't as many, or dolls, I shouldn't say they're puppets, sorry, they're dolls. There's just not as much space to plop down, fill this area, but there are still some here, like a few sitting at the foot of the stairs, a few on the stairs itself, some round behind the stairs. You can see when you step to the hallway, there are three doors. One that quite obviously would lead to the kitchen, and then two other doors on the opposite wall. Okay. One on either side of the stairs. So if the stairs go up on your left, then there's a door just past that and a door on the right underneath the stairs, or leading underneath the stairs, if that makes sense. Okay, well, uh...

Perrin, check all the doors for traps. You hear thump, and then Perrin stumbles into the hallway. Right, right, yes. Check the doors for traps. My favorite activity. Piran checks both doors, and while he's checking the second one, you see he glances back at the exit back into the living room, and Tapos is standing there with her arms crossed, and then he goes back to checking the door. There it is on the left door. I would guess that that door leads into a... Part of his check is, you might say he looks through the keyhole, shit like that. That door appears to lead to a bedroom, or not a bedroom, but a study, sorry, of some sort. And then this door here on the right leads to some crawlspace underneath the...

stairs. I couldn't see much through the hole. The left door has a trap placed upon it. Can you get rid of this trap? It is magical in nature, so I can try, but if I fail, I won't know until someone opens the door. Okay, well, I guess try. Piran takes out his silver dagger, he works it into the gap in between the door and the wall, and you hear, as he jiggles it around a little bit, you hear a sound like breaking glass. And he says, alright, I'm pretty confident that worked. Now...

And also, because I'm not much of a spellcaster, I don't know the exact nature of this magical trap. If I haven't deactivated it, it could be something as simple as an alarm. It could be something as complex as a death effect. Oh. I haven't the foggiest what it could do. Egg's not. Piran also puts a finger on his nose. I make a sign to Pena and I open the door. All right. Piran has deactivated the magical trap. You open the door into a study of sorts. There's another big threadbare chair here, maybe a little bit nicer than the one in the living room, but it's also got some knitting stuff.

Kind of like scattered around it. You can see in one corner, there's a big drafting desk type thing. You know what a drafting desk is? So the drafting desk is currently set in a position where it's standing up. It's standing up for someone who is quite short and would hunch over as they were. Yeah, like a hag's desk. Around that drafting desk and throughout the rest of the room, there are lots of bits and pieces for constructing dolls. Interesting.

You can see all the different arms and legs, stuffing, wool and whatnot to make hair, and buttons for eyes, that sort of stuff. Is the drafting table similar to the drafting table where the werewolves get? Where the... Oh, it is. No. No, it's different. You can see there's no documentation here. There's no notes for any sort of... No drawers or anything like that? No, it's just the surface itself, yeah. You can see on the drafting table there is a little doll. It's currently like half made. All right. Can I... So there's nothing like no notes or anything on the... No, there's no papers here whatsoever. You've not encountered a...

A book. Yes, right. This is where she made the dolls. There's one that is half-made. Can I go and investigate that half-made doll? Yep. Nudge it with my crossbow. It doesn't move or anything like that. Thank God. Both of you recognize that it looks like a Vistani. Okay. Or the clothing is similar in fashion to that of a Vistani. We still haven't found that Vistani, have we? No. That's concerning. You can see, Hector, for what this is worth, you recognize that the coat that this little doll is wearing is identical to the coat that the wild-eyed Vistani that you met yesterday had. That's the coat of the Vistani from yesterday. Right.

Are these all the people she's made a deal with? Or maybe people she's trapped? I don't know. Are these people that she has control over? Like if she does something to the doll, something happens to them? Can I think briefly about the one I killed? Touch the doll? You touch the doll, nothing happens. Well, whatever this is, I guess it didn't quite work. What was the one saying that you touched before? Let me out. So somebody's trapped. Either someone's trapped in the doll or it's trapped somewhere else but connected to the doll.

Can I go and touch another doll, Adam? You pick up another doll? Yeah. Highs or lows? Highs. You pick up another doll and you hear screaming, bellowing in your mind. Okay. Can I think back? You can. Quiet. You do that and the mental presence recoils from you. It's like it's scared of you. Don't be afraid. I'm here to help, I guess. Let me out, please. Okay, to do that, I'm going to need to know where you are. It's dark. Dark and empty. Weird question. Are you in the doll? Hi.

What? Fair enough. Dark and empty. A physical place? I don't know. Help me, please. Well, I'm trying. Last thing you remember. I was sitting. I was with my family. Right. We were just back. We'd just gotten back. Back where? She'd taken me back in. No, in Barovia, the village.

She wanted nothing to do with me. She took the family. I made a deal. I made a deal with the hag. Okay. Maybe shake the doll at you. I've been talking to him in my brain. This one made a deal. This one is saying they made a deal with the hag. What was the deal? What was the deal, I think? I wanted them back. I had them. I had them in my arms. My face just sort of crumples in on itself a little bit. The deal was to get the kids back, their kids back. And then how did you end up here from that deal? I was sitting at the table. We were having dinner and then...

And then I was here. Right. Okay. I relay this. Well, we'll do our best, and then I'll put the doll back. The deal is... They lost their kids, and then I assume they got their kids back, but then they were sitting at the dinner table with their family. Disappeared. In the doll. Kapow. In the doll. Is the deal something like, again, dealing with a hag? The deal is you get a year or a day with the kids, and then... It could be something like that. More like a week. Yeah, you get some time with your children, and then you... Become the doll. Or you just end up in service to the hag. Why the hag wants all these dolls? I couldn't say. Yeah, reach out to the doll. Do the same thing.

Try and recoil from the screaming. Please come. I need a couple of questions. You hear another person give you a sob story of, this one's probably a little less sympathetic. Not that the other one was entirely sympathetic. She took the kids for a reason. He was probably not a great person. But this second person also, yeah, maybe just wanted, made a deal with the hag for money. And for a time, everything was good. They coincidentally, just on their way back from the meeting with the hag, they stumbled over a dead merchant whose purse had been filled with gold sovereigns. And so for a week, they lived the high life. And then...

Suddenly they were inside the doll. Interesting. Is it always a week? Yep. Okay. One week, and then in the doll. Yep. So yeah, I'll go through it. A couple of dolls, find information. You hear a lot of different stories of people desiring things. Some of them seem a little suspicious, like the person was suddenly, like their heart's desire was within grasp, and they were like, oh, maybe I can make a deal with the hag. Some people, it looks like, were just straight up tricked. But yeah, everyone gets a week with what they so desire, and then trapped inside the doll. Does that sound like anything? Oh, that sounds like a hag. Yeah, that's a hag with tea.

Okay. I don't know how to get them out of the doll, though. Yeah, right. Well, is there anything else in this bedroom before we go to the crawlspace? The best sentence in the world. Oh, yeah. No, there's nothing else worth noting. All right, well, let's go to this crawlspace before we go upstairs. All right. I will see you when you get back. Are they still upstairs, Pyrrhon? I'll consider going upstairs. It's just like slowly glides up to Tarpos. Tarpos also seems a little hesitant to go up the stairs. She says, stay together. Together strong. Right.

Where Gorob Lushen? They've not walked inside. Great question. Outside? I go check, she says. Lushen might be useful with his knowledge of magic. Tapos leaves to go collect Gorob and Lushen. Piran stands awkwardly here. I'll open the door to the crawlspace. It's a set of stairs going down into darkness. Not even your dark vision allows vision beyond. Right, well that is down into the south. Let us close out for one minute. I think that is the last port of call. Kitchen first, and then upstairs, then this. I never really heard a proper...

I never really heard a proper reason why we shouldn't burn this place down. Well, there's a lot of people trapped in these. I adjust to all the dolls. Do you ever remove someone from a doll? No. In a way. I haven't, but I assume burning them is as good as killing them. Well, I'm sure a decent amount of them, maybe even more than 50%, would appreciate a release. Well, he's not wrong. We could also get the dolls outside, I suppose, if we wanted. Let's do that in a... Let's check the place first. Okay. Piran says. Piran checks the stairs. I don't think there's anything untoward on the stairs, he says. He...

takes out a little mirror on the end of a 10-foot pole, and he uses it to check the top of the stairs without having to go up himself. He says, I can see two doorways. I can't tell anything beyond. Okay, was there anything in the kitchen, or we just walked past? We went through the kitchen, didn't we? Yeah, you went through the kitchen, yeah. Well, let's go onwards and upwards. Piran gestures for you to go first. I go first. You reach the top floor landing. Sure enough, there are just two doors here, and one of them would be slightly ajar. There's two doors. One is ajar. Piran, if you could look at the ajar one first.

Piran slides the mirror inside and he says, oh, marvellous. It's a children's bedroom. How lovely, he says. There's a few bunk beds. It looks like little girls live in this room. Oh, is that a... He turns back to look at the two of you. Oh, they've got little pictures that they've drawn on the walls of them and Grandmama. Right. It's fantastic. It's fucking terrifying. Yes, of course. Are there little girls actually currently there? Oh, I would mention if I saw someone. Just thought you might be burying the lead. All right. And can you, I guess, no traps on me. Honestly?

I'm guessing this is Grandmama's bedroom, and while I saw no magical or mundane traps, I wouldn't trust that. Fair enough. Well, nothing ventured, nothing gained. Let's open up the child's bedroom. You see, there's enough space here for about ten children to sleep. It's mostly bunk beds, so five double bunk beds. You can see everything here looks like it would cater to ten little girls, with the exception of in the beds themselves, while they look immaculate and pristine otherwise, you can see that there is like a black...

sooty like divot in the center where you would imagine a dusk hag would crawl itself up into a wall and sleep overnight there are pictures stuck up on the walls many drawings of many different things a lot of them are us and grandmama and it's an old woman holding the hands of 10 very tall very awful looking little girl. Okay, so this is where the Dusk Hags slept. Dusk Hags, is it like, hey, we turn a child into, or a person, into a hag, and that's how it works. Dusk Hags, or Hags in general, are the product of corruption. You can see there are many more dolls in this room as well. The dolls in this room are all kind of posed in Meteos Res, shall we say. It's a bunch of them sitting around a little table having a tea party. There's some in a little dollhouse. There's a few staging a mock execution.

touched one of them. Is it any different than the previous? It's the exact same. It's more people trapped in dolls. Can I just give the room like a whatsoever search? Sure. Pip, you place the point of your crossbow ball in every single doll's face. None of them flinch. Okay. You turn back to look at Piran and you feel a little prick on your head. Oh no, Adam, no! No! You son of a bitch, it's happening again!

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This episode was published on November 11, 2023.

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