EPISODE · May 8, 2026 · 0 MIN
When Your Face Sells Millions Without You
from Cricket Capital
A video game company builds an entire product around a famous cricketer, using their face, physique, batting style, and signature celebrations. The game sells millions of copies. The cricketer never signs a contract, never gets a call, and never receives a rupee. That scenario is not hypothetical, and it sits at the center of what image rights actually mean for professional athletes. Image rights law exists because athletes invest years building a public identity, and that identity has real commercial value. When a third party uses a player's likeness, celebrations, or style to sell products without permission, they are extracting value the athlete created. Protecting those rights is not about vanity; it is about ownership of what you built. The same principle applies beyond video games, covering advertisements that use a player's likeness without consent, merchandise printed with their image, and AI-generated content that mimics their style. The person whose identity is being commercialized deserves both a say in how it is used and fair compensation when it generates profit. Published on Subwave https://subwave.app/@cri9259/post/when-your-face-sells-millions-without-you
What this episode covers
A video game company builds an entire product around a famous cricketer, using their face, physique, batting style, and signature celebrations. The game sells millions of copies. The cricketer never signs a contract, never gets a call, and never receives a rupee. That scenario is not hypothetical, and it sits at the center of what image rights actually mean for professional athletes. Image rights law exists because athletes invest years building a public identity, and that identity has real commercial value. When a third party uses a player's likeness, celebrations, or style to sell products without permission, they are extracting value the athlete created. Protecting those rights is not about vanity; it is about ownership of what you built. The same principle applies beyond video games, covering advertisements that use a player's likeness without consent, merchandise printed with their image, and AI-generated content that mimics their style. The person whose identity is being commercialized deserves both a say in how it is used and fair compensation when it generates profit. Published on Subwave https://subwave.app/@cri9259/post/when-your-face-sells-millions-without-you
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When Your Face Sells Millions Without You
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