EPISODE · Jun 5, 2026 · 49 MIN
Writing GPU shaders in Rust (gpn24)
from Chaos Computer Club - recent events feed · host Firestar99
Rust-GPU compiles (embedded) Rust to GPU shaders. You can then use these shaders in the bevy game engine, your custom wgpu render or whatever else needs shaders. We'll look at how it compares to DSLs for GPU programming, such as glsl, wgsl or burn. And why are we targetting SPIR-V, yet can compile to wgsl and run on the web. And if we really can compile ordinary rust, what could we run on graphics cards? Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://cfp.gulas.ch/gpn24/talk/8ZN9MC/
What this episode covers
Rust-GPU compiles (embedded) Rust to GPU shaders. You can then use these shaders in the bevy game engine, your custom wgpu render or whatever else needs shaders. We'll look at how it compares to DSLs for GPU programming, such as glsl, wgsl or burn. And why are we targetting SPIR-V, yet can compile to wgsl and run on the web. And if we really can compile ordinary rust, what could we run on graphics cards? Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://cfp.gulas.ch/gpn24/talk/8ZN9MC/
NOW PLAYING
Writing GPU shaders in Rust (gpn24)
No transcript for this episode yet
Similar Episodes
Apr 21, 2026 ·73m
Apr 18, 2026 ·95m
Apr 15, 2026 ·55m
Apr 13, 2026 ·68m
Apr 11, 2026 ·59m
Apr 9, 2026 ·66m