译介存档丨《旺达与巨像》口述史 Vol.4 episode artwork

EPISODE · Feb 22, 2026 · 1H 7M

译介存档丨《旺达与巨像》口述史 Vol.4

from 手动存档

这篇《旺达与巨像》口述史,是为纪念本作发售20周年而做的长篇深度访谈。由海外游戏媒体发起,对14位核心主创与索尼相关负责人的集体口述整理而成。这部被无数玩家奉为 “游戏即艺术” 的神作,背后藏着远比游戏本身更传奇的开发故事。它诞生于《古堡迷踪》的口碑与商业落差之间,从最初的多人在线构想,一路砍到只剩单人巨像狩猎;从被索尼美国一度拒绝发行,到最终成为席卷全球、影响几代开发者的经典。〔时间轴〕03:01 对《古堡迷踪》和……《战地》的回应?13:33 向其他地区推介游戏20:40 建立ICO小组26:17 各地区分公司的反馈41:07 与进度赛跑51:49 大步流星57:27 二十年后1:03:28 深远影响〔补充信息〕译者:Red听友群:Himogo〔受采访者名单〕– 日本核心团队 –上田文人 – 游戏监督海道贤仁 – 执行制作人小林康秀 – 执行制作人洞谷仁治 – 程序员大谷幸 – 作曲家– 欧美索尼相关人员 –肖恩・雷登(Shawn Layden) – SCEE 国际软件开发副总裁伊莫金・贝克・奥斯曼(Imogen Baker Osman) – SCEE 制作人经理艾莉森・劳(Alison Law) – SCEE 联合制作人凯尔・舒贝尔(Kyle Shubel) – SCEA 制作人杰夫・里斯(Jeff Reese) – SCEA 资深产品推广经理马克・瓦勒多(Mark Valledo) – SCEA 产品经理吉田修平 – SCEA 产品开发副总裁约翰・海特(John Hayter) – SCEA 外部制作监督凯利・博林杰(Kelly Bollinger) – SCEA 游戏测试工程师在小宇宙查看该单集文稿

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译介存档丨《旺达与巨像》口述史 Vol.4

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