80 Level Podcast cover art

All Episodes

80 Level Podcast — 83 episodes

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Title
1

Houdini in Action - 80 Level Podcast

2

Cooking Food in 3D - 80 Level Podcast

3

Time Travel with VFX - 80 Level Podcast

4

Art vs. Technology? - 80 Level Podcast

5

Rules of Open World Game Design - 80 Level Podcast

6

Mastering Unreal Engine with YouTube Tutorials - 80 Level Podcast

7

Revolutionizing VFX - 80 Level Podcast

8

All about Gamedev Outsourcing - 80 Level Podcast

9

Mastering Blender for Epic 3D Modeling - 80 Level Podcast

10

Developer’s Journey to Japan and Elden Ring - 80 Level Podcast

11

The Art of Lighting - 80 Level Podcast

12

The Power of Music in Games. Secrets of Sound Design - 80 Level Podcast

13

Inside Atari's VR Journey: Nostalgia Meets Innovation - 80 Level Podcast

14

From Passion Project to Hit Game: Lessons Learned from Darkest Dungeon - 80 Level Podcast

15

Building a Strong Brand for Indie Games - 80 Level Podcast

16

Developing VR Shooter - 80 Level Podcast

17

The Role of Technical Artists in Game Design - 80 Level Podcast

18

Navigating Mental Health in Gaming Industry - 80 Level Podcast

19

Remastering Classic Video Games - 80 Level Podcast

20

The World of AR Technology - 80 Level Podcast

21

Exploring Creativity: Advice for Aspiring Artists - 80 Level Podcast

22

Present and Future of Game Studios - 80 Level Podcast

23

How to Teach Game Development in a Rapidly Changing World? - 80 Level Podcast

24

Gamedev Education and Future Trends with Jacob Claussen - 80 Level Podcast

25

The Art of Being an Artist in the Age of AI with Laura from Outgang - 80 Level Podcast

26

How to Make VFX for Big-Budget Films - 80 Level Podcast

27

The Challenges of Building Mixed Reality Games - 80 Level Podcast

28

Growing Demand for VFX Artists in Games - 80 Level Podcast

29

Becoming a Screenwriter with Simon Racioppa - 80 Level Podcast

30

Visual Language in Games with Massive Black - 80 Level Podcast

31

How to Make Mobile Games in Modern Years? - 80 Level Podcast

32

From Outsourcing to Art Management with Len de Gracia - 80 Level Podcast

33

Plask AI at Gamescom 2022: Revolution in Animation - 80 Level Podcast

34

Learning 3D on YouTube: How Does It Work? - 80 Level Round Table

35

What Does Game Producer Do? - 80 Level Round Table

36

Limited Run Games on Selling Physical Game Copies in the 21st Century - 80 Level Round Table

37

The Future in Movies with Perception - 80 Level Round Table

38

What's It Like Running a Studio in London? Sharkmob Has the Answers - 80 Level Round Table

39

Beyond-FX CEO Keith Guerrette on Education in Games and the Future of VFX - 80 Level Round Table

40

Feardemic’s Scott Millard on Developing and Publishing Horror Games - 80 Level Round Table

41

80 Level Round Table: David Ventura on the Peculiarities of Japanese Gamedev

42

80 Level Round Table: Techland, the Studio & Tools Behind Dying Light 2 Stay Human

43

80 Level Round Table: Postcard Games’ CEO & Artists on Employment, Studio’s Culture, and Careers

44

80 Level Round Table: Bohemia Interactive: Enfusion Engine, Metaverse, and How to Stay Relevant

45

80 Level Round Table: The Company Man: Developing and Marketing an Indie Game

46

80 Level Round Table: iLogos Studios on Competition, Outsourcing & Blockchain in Mobile Gamedev

47

80 Level Round Table: ÜberStrategist’s COO Gareth Williams on Effective PR for Video Games

48

80 Level Round Table: Capsule Studio & DI4D On Creating Digital Humans

49

80 Level Round Table: Zoic Studios: Creating VFX for Movies & Series

50

80 Round Table: Alina Ivanchenko On Working As A Character Artist

51

80 Level Round Table: The Cooperation of Kevuru Games and Lucasfilm

52

80 Level Round Table: PreviewLabs: Turning Game Ideas Into Playable Prototypes

53

80 Level Round Table: Death Trash: Developing an Indie Game

54

80 Level Round Table: Black Matter

55

80 Level Round Table: Improbable Multiplayer Services With Lincoln Wallen

56

80 Level Round Table: Learning Game Design with CG Spectrum’s Mentor Troy Dunniway

57

80 Level Round Table: Minute of Islands

58

80 Level Round Table: Virtual Influencers With FFFACE

59

80 Level Round Table: Becoming the Art Director in a Huge Company

60

80 Level Round Table: Caliber: Creating a Third-Person Shooter

61

80 Level Round Table: Elias Software on Adaptive Music & Sounds for Games

62

80 Level Round Table: Creating XR Experiences with Theia Interactive

63

80 Level Round Table: Porting Skyforge for Nintendo Switch

64

80 Level Round Table: Switching From Finance To GameDev

65

80 Level Round Table: Discussing UE5 With Joe Garth

66

80 Level Round Table: Procedural Simulation Systems for Games

67

80 Level Round Table: Arcturus on Volumetric Videos

68

80 Level Round Table: Victor Perez

69

80 Level Round Table: Lori Plager

70

80 Level Round Table: Scott Denton

71

80 Level Round Table: Shil Bose

72

80 Level Round Table: Slava Smirnov and Gleb Sterkin

73

80 Level Round Table: Ares Dragonis and THE SHORE

74

80 Level Round Table #10: 3D Printing

75

80 Level Round Table #9: Jasmin Habezai-Fekri

76

80 Level Round Table #8: Aaron Sims Creative

77

80 Level Round Table #7: Publishing Art Books

78

80 Level Round Table #6: Education in Game Development

79

80 Level Round Table #5: Getting Started As A 3D Artist

80

80 Level Round Table #4: User-Generated Content

81

80 Level Round Table #3: Ziva Dynamics

82

80 Level Round Table #2: Education And The Keys To Getting A 3D Job

83

80 Level Round Table #1: Coronavirus and GameDev