PODCAST · leisure
Critical Nerds
by Critical Nerds
Hi there. This podcast consists of a few varieties of some 5E D&D content. We have 2 main campaigns called Surviving Extinction and A Fey Relocation Project. They are both on the same homebrew world that I created but are in different timelines. There is also a few fun One Shots that we do here at Critical Nerds. We try to make this family friendly but the odd swear word does come out if the situation needs it. We also have another Homebrew 5e campaign called Sanctuary that is DM by a friend. So sit back, relax and enjoy :D https://discord.gg/4nYgVqPEFs
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364
The Saga of Blood and Storm, A Dark Ages Call of Cthulhu Campaign, Session 14
Please read the content warning as this is a rated R game. We pick back up our story right after Aronson learned that when he used the knife to try to send everyone home, we all ended up somewhere else. But where? Sit back, relax, turn the lights off and find out. May 14 1002 Players: Abe - Bjorn Valaar - Viking Raider Whitney - Genya Valaar - Pirate Katie - Skelli - Spy - MIA Wade - Bjorn Aronson - Viking Engineer Mario - Frank Zappa - Scottish Barber \ Surgeon Content Warning: This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements inspired by Norse mythology and Lovecraftian fiction. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations. Our tale takes place when Christianity is starting to spread worldwide and we will come into situations that are although historically accurate, might not be for everyone. Listener discretion is advised. This podcast is intended for mature audiences.
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363
Imagined Nation Session 28
Today marks our one year since we started this improv campaign and its been a blast so far for all of us. We pick back up our story after settling down for the night before waking up and exploring the ruins near Whitestone, in hopes of learning more about where the temple of Ioun went. But Khaal and Zion had other plans again, so sit back, relax and enjoy all the nat 20's. July 5 5- 660 PE (Post Emergence) 33rd Emergence 10th of Sydenstar - Highsummer in 5 days. 612 PD 5 days till Quiven's egg hatches Player Level: 7 Belv (Khaal): Saurial Blood Hunter Mutant. Abe (Zion): Leonion Ancestral Guardian Barbarian Galea (Suzans): Kalistar Grave Cleric Cass (Kira): Fairy Dance Bard Razza (Fixer): Thri-kreen Soulknife Rogue 3/Cleric 4 Saint (Quiven): Pallid Elf Hunter Ranger Lucia (DM): Plasmoid Street Monk
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362
A Fey Relocation Project Session 68.
Well folks here it is, our final episode after a wonderful 3 year journey. But how did this come about? Well I guess you need to listen into find out and in two weeks we will have our campaign wrap up that will go over all the other fun things that could have been, or did happen, or will happen. Then I would suggest hitting up our Surviving Extinction Campaign that takes place 900 years after the events of today. So sit back, relax and enjoy. Braxis 2, 3502 Players: Level 14 Sabryn: Reborn College of the Road Bard Francisco: Half Drow Paladin of the Open Sea Tooth: Dwarf Totem Barbarian / Fighter - MIA Talos: Obsidian Warforged Scribe Wizard Ben: Reborn Shadow Sorcerer / Moon Druid - MIA Ki: Kobold Elemental Monk
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361
Wages of Vice part 5
We pick back up our story right after some of us woke up from a nice nap, while others were walking back to the Inn after an interesting night of vice. As our party had a nice breakfast of mostly bacon, they decide today is a nice day for a crocodile hunt. So sit back, relax and enjoy what actually happens. Players: Level 5 Saint: Niklu (Nik) Bugbear Paladin, Oath of the River Belv: Flincher: Dragonborn Battlemaster Fighter Abe: Arbane: Wood Elf Shepherd Druid Taylor: Valtix Puddlesong: Gnome Whistling Bard Razza: Amora: Aasimar Cleric of Order Whitney: Ellio Schnozz: Gnome Wild Magic Sorcerer - MIA
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360
The Last Lord of Barovia, A Curse of Strahd Campaign, Session 13
Please read the content warning as this is a rated R game. We pick back up our story right after distracting the guards of Krezek as a new baby was born inside a small cottage. From here our party starts to make a plan on how to take back the rest of the town, before dealing with those in the abbey. But for one of our players, something else happens that will change how they go about things from now on. So sit back, relax, turn the lights off and enjoy. Players Level 6 Saint - Damphir Inquisitive Rogue/Paladin - Kalliope Jess - Changeling Wildfire Druid - Flint Linkin - Harengon Bladesinger Fighter - Danala Tozdal Belv - Goliath Moon Bard - Ruka Lightning-Throw Rathokavara Riley - Drow Twilight Cleric - Alissia Razza - Drow Bard/Paladin - Lumilia DM - Warforged Hunter Ranger - Sir Purrcival This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations. Listener discretion is advised. This podcast is intended for mature audiences.
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359
The Saga of Blood and Storm, A Dark Ages Call of Cthulhu Campaign, Session 13
Please read the content warning as this is a rated R game. Well this was an interesting one for our Vikings. We pick back up our story as our players are getting ready for a 2 week journey North, to find a Thule village, where hopefully we will learn more about what's going on around here, but they are enemies so not knowing what's in store for them, they pretty much prepped for a raid. But the sea has other things in store for them. So sit back, relax, turn the lights out and enjoy. The Saga of Blood and Storm Session 13 May 14-18 1002 Players: Abe - Bjorn Valaar - Viking Raider Whitney - Genya Valaar - Pirate Katie - Skelli - Spy Wade - Bjorn Aronson - Viking Engineer Mario - Frank Zappa - Scottish Barber \ Surgeon - MIA Content Warning: This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements inspired by Norse mythology and Lovecraftian fiction. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations. Our tale takes place when Christianity is starting to spread worldwide and we will come into situations that are although historically accurate, might not be for everyone. Listener discretion is advised. This podcast is intended for mature audiences.
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358
Imagined Nation Session 27
Okay fun one today. We picked back off after Fixer found part of what he was looking for, the guide. Her name was Lucia and she was some sort of Plasmoid that was left here a long time ago. As she was introduced to the rest of the party we had a major lore dump followed by some more near death experiences for a few of our group. So sit back, relax and enjoy. July 5-6 660 PE (Post Emergence) 33rd Emergence 10th of Sydenstar - Highsummer in 5 days. 610 PD 6 days till egg hatch Player Level: 7 Belv (Khaal): Saurial Blood Hunter Mutant. Abe (Zion): Leonion Ancestral Guardian Barbarian Galea (Suzans): Kalistar Grave Cleric Cass (Kira): Fairy Dance Bard Razza (Fixer): Thri-kreen Soulknife Rogue 3/Cleric 4 Saint (Quiven): Pallid Elf Hunter Ranger Lucia (DM): Plasmoid Street Monk
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357
Wages of Vice Part 4
Our story picks back up right after a nice shopping spree day where our players were finally able to find a magic shop, to spend their hard earned gold at. But since this is a city of Vice, what happens to some of our players will stay with them for a long, long time. So sit back, relax and enjoy. Players: Level 5 Saint: Niklu (Nik) Bugbear Paladin, Oath of the River Belv: Flincher: Dragonborn Battlemaster Fighter Abe: Arbane: Wood Elf Shepherd Druid Taylor: Valtix Puddlesong: Gnome Whistling Bard - MIA Razza: Amora: Aasimar Cleric of Order Whitney: Ellio Schnozz: Gnome Wild Magic Sorcerer
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356
The Last Lord of Barovia, A Curse of Strahd Campaign Session 12
Please read the content warning as this is a rated R game. We pick back up our story right after having a short rest and deciding on how to take the town of Krezk back. So with the burgomaster in tow and pass without trace upon us all, we head back towards the cliff and learn a few interesting things when we get there. So sit back, relax and enjoy what happens next. Players Level 6 Saint - Damphir Inquisitive Rogue/Paladin - Kalliope Jess - Changeling Wildfire Druid - Flint Linkin - Harengon Bladesinger Fighter - Danala Tozdal Belv - Goliath Moon Bard - Ruka Lightning-Throw Rathokavara Riley - Drow Twilight Cleric - Alissia Razza - Drow Bard/Paladin - Lumilia DM - Warforged Hunter Ranger - Sir Purrcival This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations. Listener discretion is advised. This podcast is intended for mature audiences.
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355
The Saga of Blood and Storm, A Dark Ages Call of Cthulhu Campaign. Session 12
Please read the content warning as this is a rated R game. We picked back up our story a day before we ended and went over what Genya and Skelli thought about the story of Surtur's Tears. As we learned a few more interesting things, we then get back to everyone heading towards Eric's longhouse after everyone heard him blow on his war horn. So sit back, relax, turn the lights out and enjoy. May 9-14 1002 Players: Abe - Bjorn Valaar - Viking Raider Whitney - Genya Valaar - Pirate Katie - Skelli - Spy Wade - Bjorn Aronson - Viking Engineer Mario - Frank Zappa - Scottish Barber \ Surgeon Content Warning: This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements inspired by Norse mythology and Lovecraftian fiction. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations. Our tale takes place when Christianity is starting to spread worldwide and we will come into situations that are although historically accurate, might not be for everyone. Listener discretion is advised. This podcast is intended for mature audiences.
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354
Imagined Nation Session 26
We picked back up our story after Zion smashing some sort of gem that held open a rift to somewhere. Our party then heads once again down a tunnel into the unknown, in hopes of finding the one Fixer has been tasked with finding. So sit back, relax and enjoy what they find. July 5 660 PE (Post Emergence) 33rd Emergence 7-8th of Sydenstar - Highsummer in 7 days. 610 PD 7 days till egg hatch Player Level: 7 Belv (Khaal): Saurial Blood Hunter Mutant. Abe (Zion): Leonion Ancestral Guardian Barbarian Galea (Suzans): Kalistar Grave Cleric - MIA Cass (Kira): Fairy Dance Bard Razza (Fixer): Thri-kreen Soulknife Rogue 3/Cleric 4 Saint (Quiven): Pallid Elf Hunter Ranger
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353
Wages of Vice Part 3
We pick our story back up right after the fight with Audrey and Karen in the streets of Zinda. From here our party gets asked to help look for the shopkeepers apprentice and see what he has done. But our party is about to learn that they might be in over their heads, and do they finally get to go shopping? Sit back, relax and enjoy to find out. Players: Level 5 Saint: Niklu (Nik) Bugbear Paladin, Oath of the River Belv: Flincher: Dragonborn Battlemaster Fighter Abe: Arbane: Wood Elf Shepherd Druid Taylor: Valtix Puddlesong: Gnome Whistling Bard Razza: Amora: Aasimar Cleric of Order Whitney: Ellio Schnozz: Gnome Wild Magic Sorcerer
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352
The Last Lord of Barovia, A Curse of Strahd Campaign Session 11
Please read the content warning as this is a rated R game. Lots of interesting combat today in Barovia. Our party starts off fighting a Wight and the Defiled Archivist, a Vampiric Cleric of Lolth, and as that wasn't enough, Strahd decides to toss someone else into the fray. So sit back, relax and enjoy as we get closer to saving the town of Krezk Players Level 6 Saint - Damphir Inquisitive Rogue/Paladin - Kalliope Jess - Changeling Wildfire Druid - Flint Linkin - Harengon Bladesinger Fighter - Danala Tozdal Belv - Goliath Moon Bard - Ruka Lightning-Throw Rathokavara Riley - Drow Twilight Cleric - Alissia Razza - Drow Bard/Paladin - Lumilia DM - Warforged Hunter Ranger - Sir Purrcival This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations. Listener discretion is advised. This podcast is intended for mature audiences.
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351
The Saga of Blood and Storm, A Dark Ages Call of Cthulhu Campaign. Session 11
Please read the content warning as this is a rated R game. We picked back up our story right after watching the Obsidian Cross fly into the outstretched hand of Þóra the Bone-Reader, then told everyone to sit and listen to the tale of Surtur's Tears. What our players learn next though, might just cause a rift between them all. Or, bond them together more. So sit back, relax, keep the lights off and enjoy. May 8-9 1002 Players: Abe - Bjorn Valaar - Viking Raider Whitney - Genya Valaar - Pirate - MIA Katie - Skelli - Spy - MIA Wade - Bjorn Aronson - Viking Engineer Mario - Frank Zappa - Scottish Barber \ Surgeon Content Warning: This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements inspired by Norse mythology and Lovecraftian fiction. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations. Our tale takes place when Christianity is starting to spread worldwide and we will come into situations that are although historically accurate, might not be for everyone. Listener discretion is advised. This podcast is intended for mature audiences.
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350
Imagined Nation Session 25
We picked back up our story right after watching Fixer walk into the Sun Tree. What he learns and what our party finds out about this new island, might change how the rest of their lives go. So sit back, relax and enjoy. July 4-5 660 PE (Post Emergence) 33rd Emergence 7-8th of Sydenstar - Highsummer in 7 days. 610 PD 7 days till egg hatch Player Level: 7 Belv (Khaal): Saurial Blood Hunter Mutant. Abe (Zion): Leonion Ancestral Guardian Barbarian Galea (Suzans): Kalistar Grave Cleric Cass (Kira): Fairy Dance Bard Razza (Fixer): Thri-kreen Soulknife Rogue 3/Cleric 4 Saint (Quiven): Pallid Elf Hunter Ranger
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349
A Fey Relocation Project Session 67
Oh what fun we had and lore we learned. We picked back up right after teleporting to the Creation Chamber and found ourselves face to face with a huge platinum golem that told us the College was close and to leave or be executed. What we go through and learn about this place however as we delve further into Talos's backstory, might just change our outlook on what someone truely insane can accomplish. So sit back, relax and enjoy. Braxis 2, 3502 Players: Level 14 Sabryn: Reborn College of the Road Bard Francisco: Half Drow Paladin of the Open Sea Tooth: Dwarf Totem Barbarian / Fighter - MIA Talos: Obsidian Warforged Scribe Wizard Ben: Reborn Shadow Sorcerer / Moon Druid - MIA Ki: Kobold Elemental Monk
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348
Wages of Vice Part 2
Oh what fun we had. We started back outside of Zinda after Flincher heard a scream in the jungle. As we ran into see who or what needed help, what happens next will challenge our players both mentally and spiritually. So sit back, relax and enjoy. Players: Level 5 Saint: Niklu (Nik) Bugbear Paladin, Oath of the River Belv: Flincher: Dragonborn Battlemaster Fighter Abe: Arbane: Wood Elf Shepherd Druid Taylor: Valtix Puddlesong: Gnome Whistling Bard Razza: Amora: Aasimar Cleric of Order Whitney: Ellio Schnozz: Gnome Wild Magic Sorcerer
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347
The Last Lord of Barovia, A Curse of Strahd Campaign Session 10
Please read the content warning as this is a rated R game. Do you still enjoy creepy dolls? Player backstories? Haunted Forests and lore? Well good news, todays session has all 3 again. So sit back, relax and enjoy Players Level 6 Saint - Damphir Inquisitive Rogue/Paladin - Kalliope Jess - Changeling Wildfire Druid - Flint Linkin - Harengon Bladesinger Fighter - Danala Tozdal Belv - Goliath Moon Bard - Ruka Lightning-Throw Rathokavara Riley - Drow Twilight Cleric - Alissia Razza - Drow Bard/Paladin - Lumilia DM - Warforged Hunter Ranger - Sir Purrcival This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations. Listener discretion is advised. This podcast is intended for mature audiences.
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346
The Saga of Blood and Storm, A Dark Ages Call of Cthulhu Campaign. Session 10
Please read the content warning at the bottom as this podcast is intended for mature audiences. We resume our story right after watching Skelli lifting up a hand towards Genya, and watching a torch from the wall fly off right into her outstretched hand. What happens next is something that will force the hand of not just Erik the Red, but maybe our enemies too. So sit back, relax, turn the lights off and enjoy. May 8-9 1002 CE Players: Abe - Bjorn Valaar - Viking Raider Whitney - Genya Valaar - Pirate Katie - Skelli - Spy Wade - Bjorn Aronson - Viking Engineer Mario - Frank Zappa - Scottish Barber \ Surgeon - MIA Content Warning: This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements inspired by Norse mythology and Lovecraftian fiction. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations. Our tale takes place when Christianity is starting to spread worldwide and we will come into situations that are although historically accurate, might not be for everyone. Listener discretion is advised. This podcast is intended for mature audiences.
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345
Imagined Nation Session 24
We picked back up our story right after meeting Darius de Rolo and hearing that this area was called Whitestone. But as we all started to greet this stranger, something none of us saw coming happens. So sit back, relax and enjoy. July 4 660 PE (Post Emergence) 33rd Emergence 7th of Sydenstar 611 PD Player Level: 7 Belv (Khaal): Saurial Blood Hunter Mutant. Abe (Zion): Leonion Ancestral Guardian Barbarian Galea (Suzans): Kalistar Grave Cleric Cass (Kira): Fairy Dance Bard Brandon (Fiddix): Mapach Leyline Wizard 6/Artificer 1 Razza (Fixer): Thri-kreen Soulknife Rogue 5/Cleric 2 Saint (Quiven): Pallid Elf Hunter Ranger
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344
The Last Lord of Barovia, A Curse of Strahd Campaign Session 9
Please read the content warning as this is a rated R game. Do you enjoy creepy dolls? Player backstories? Haunted Forests? Well good news. Todays session has all 3. So sit back, relax and enjoy. Players Level 6 Saint - Damphir Inquisitive Rogue/Paladin - Kalliope Jess - Changeling Wildfire Druid - Flint Linkin - Harengon Bladesinger Fighter - Danala Tozdal Belv - Goliath Moon Bard - Ruka Lightning-Throw Rathokavara Riley - Drow Twilight Cleric - Alissia Razza - Drow Bard/Paladin - Lumilia DM - Warforged Hunter Ranger - Sir Purrcival This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations. Listener discretion is advised. This podcast is intended for mature audiences.
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343
The Saga of Blood and Storm, A Dark Ages Call of Cthulhu Campaign. Session 9
Please read the content warning at the bottom as this podcast is intended for mature audiences. Our session resumed right after Erik the Red blew on an ancient horn and time slowed down. What happens next and what our Vikings learn, will start to determine the fate of both their lives, and the world. So sit back, relax, turn the lights out and enjoy. May 6-7th 1002 Players: Abe - Bjorn Valaar - Viking Raider Whitney - Genya Valaar - Pirate Katie - Skelli - Spy Wade - Bjorn Aronson - Viking Engineer Mario - Frank Zeppa - Scottish Barber \ Surgeon - MIA Content Warning: This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements inspired by Norse mythology and Lovecraftian fiction. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations. Our tale takes place when Christianity is starting to spread worldwide and we will come into situations that are although historically accurate, might not be for everyone. Listener discretion is advised. This podcast is intended for mature audiences.
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342
A Fey Relocation Project Session 66
We picked back up our session after learning that the Drow that we found tied up couldn't remember who or where he was after dispelling the gaes that was on him. Our party then started to wonder if they did the right thing or did they just screw up their chances at fixing the teleportion device. Sit back, relax and find out. Braxis 1-2, 3502 Players: Level 14 Sabryn: Reborn College of the Road Bard Francisco: Half Drow Paladin of the Open Sea Tooth: Dwarf Totem Barbarian / Fighter - MIA Talos: Obsidian Warforged Scribe Wizard Ben: Reborn Shadow Sorcerer / Moon Druid - MIA Ki: Kobold Elemental Monk
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341
Wages of Vice Part 1
Our story begins as our Duskwardens were headed back to the Radiant Citadel after surviving their first offical mission. They had to report to Vi with what they learned and then find out what was next in store for them, and they were finally rewarded for their efforts with gear and coin. But as with most things lately, their new gear would soon get tested. So sit back, relax and enjoy. Players: Level 5 Saint: Niklu (Nik) Bugbear Paladin, Oath of the River Belv: Flincher: Dragonborn Battlemaster Fighter Abe: Arbane: Wood Elf Shepherd Druid Taylor: Valtix Puddlesong: Gnome Whistling Bard Razza: Amora: Aasimar Cleric of Order Whitney: Ellio Schnozz: Gnome Wild Magic Sorcerer
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340
The Last Lord of Barovia, A Curse of Strahd Campaign Session 8
Please read the content warning as this is a rated R game. We start our session after killing the Night Hag Wanewort, then turning to face a Young White Dragon. What happens to our players next and what they learn about one of our players, might change how things turn out. So sit back, relax and enjoy. Players Level 6 Saint - Damphir Inquisitive Rogue/Paladin - Kalliope Jess - Changeling Wildfire Druid - Flint Linkin - Harengon Bladesinger Fighter - Danala Tozdal Belv - Goliath Moon Bard - Ruka Lightning-Throw Rathokavara Riley - Drow Twilight Cleric - Alissia Razza - Drow Bard/Paladin - Lumilia DM - Warforged Hunter Ranger - Sir Purrcival This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations. Listener discretion is advised. This podcast is intended for mature audiences.
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339
The Saga of Blood and Storm, A Dark Ages Call of Cthulhu Campaign. Session 8
Please read the content warning at the bottom as this podcast is intended for mature audiences. We picked back up our story right after Frank healed the Boy and Skelli saw the second coming of Christ, or at least to her Frank was the second coming, he might have something to say about it. But what happens next and what our players go through, will shake some of them to the core. So sit back, relax, keep the lights off and enjoy. May 4-6th 1002 Players: Abe - Bjorn Valaar - Viking Raider Whitney - Genya Valaar - Pirate Katie - Skelli - Spy Wade - Bjorn Aronson - Viking Engineer Mario - Frank Zeppa - Scottish Barber \ Surgeon Content Warning: This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements inspired by Norse mythology and Lovecraftian fiction. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations. Our tale takes place when Christianity is starting to spread worldwide and we will come into situations that are although historically accurate, might not be for everyone. Listener discretion is advised. This podcast is intended for mature audiences.
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338
Imagined Nation Session 23
We picked back up our story after emerging from the cave we found ourselves in, and realizing we were back on the topside of Veilmist Isle and the lighthouse was above us. As the whole village was there to watch the Beacon be placed back in its rightful place, our party finally gets to watch the play that they were about to perform for them the last time they were here. But what is that play and what are these people hiding? Sit back, relax and find out. July 4-6 660 PE (Post Emergence) 33rd Emergence Player Level: 7 Belv (Khaal): Saurial Blood Hunter Mutant. Abe (Zion): Leonion Ancestral Guardian Barbarian Galea (Suzans): Kalistar Grave Cleric - MIA Cass (Kira): Fairy Dance Bard Brandon (Fiddix): Mapach Leyline Wizard 6/Artificer 1 Razza (Fixer): Thri-kreen Soulknife Rogue 5/Cleric 2 - MIA Saint (Quiven): Pallid Elf Hunter Ranger
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337
The Last Lord of Barovia, A Curse of Strahd Campaign Session 7
We pick back up our story right after Boss Delour died and Kalliope on the ground as his Wererat curse was going through her bloodstream. As the two curses within her started to fight each other, the rest of the party heard the cries of children coming from the prison and headed that way. What happens next? Sit back, relax and enjoy to find out. Players Level 6 Saint - Damphir Inquisitive Rogue/Paladin - Kalliope Jess - Changeling Wildfire Druid - Flint Linkin - Harengon Bladesinger Fighter - Danala Tozdal Belv - Goliath Moon Bard - Ruka Lightning-Throw Rathokavara Riley - Drow Twilight Cleric - Alissia Razza - Drow Bard/Paladin - Lumilia DM - Warforged Hunter Ranger - Sir Purrcival
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336
A Fey Relocation Project Session 65
We picked back up our story after killing the Captain and some of the crew of the Widowmaker and hearing the muffled sounds of prisoners from below. What our party learns next about this small island and what it holds will determine our party's next move. So sit back, relax and enjoy. Braxis 1, 3502 Players: Level 14 Sabryn: Reborn College of the Road Bard Francisco: Half Drow Paladin of the Open Sea Tooth: Dwarf Totem Barbarian / Fighter - MIA Talos: Obsidian Warforged Scribe Wizard Ben: Reborn Shadow Sorcerer / Moon Druid Ki: Kobold Elemental Monk
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335
The Fiend of Hollow Mine Part 5
We pick back up our story right as the Night of the Remembered is in full swing. Here we find Arbane with Nik's new puppy Chalupa around the body of Itzmin after killing him in the streets, and with the parade and city guards around the corner he was in a little panic. The rest of our party not knowing what has just transpired though starts heading towards the Abandoned Metalworks where they hope to find a demon. So sit back, relax and enjoy what happens next. Players: Level 5 Saint: Niklu (Nik) Bugbear Paladin, Oath of the River Belv: Flincher: Dragonborn Battlemaster Fighter Abe: Arbane: Wood Elf Shepherd Druid Taylor: Valtix Puddlesong: Gnome Whistling Bard Razza: Amora: Aasimar Cleric of Order - MIA Whitney: Ellio Schnozz: Gnome Wild Magic Sorcerer
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334
Imagined Nation Session 22
We picked back up our session after waking up from the Far Realm once again trying to get under our skin, and another bout of madness hit. As we each woke up screaming or looking around, we learned some interesting things about each other before leaving this alley and heading towards our doom. So sit back, relax and enjoy. July 4 660 PE (Post Emergence) 33rd Emergence Player Level: 7 Belv (Khaal): Saurial Blood Hunter Mutant. Abe (Zion): Leonion Ancestral Guardian Barbarian Galea (Suzans): Kalistar Grave Cleric Cass (Kira): Fairy Dance Bard Brandon (Fiddix): Mapach Leyline Wizard 5/Artificer 1 Razza (Fixer): Thri-kreen Soulknife Rogue 4/Cleric 2 Saint (Quiven): Pallid Elf Hunter Ranger
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333
A Fey Relocation Project Session 64
Fun one last night. We picked back up after walking through a teleportation circle and found ourselves inside a cave that's been turned into some sort of teleportation chamber. We were inside some sort of copper and brass machine that was spinning with lightning all around us and as it stopped and we could get out, a voice in the distance said "Oh good, time for fun." So sit back, relax and enjoy what happens next. Braxis 1, 3502 Players: Level 14 Sabryn: Reborn College of the Road Bard Francisco: Half Drow Paladin of the Open Sea Tooth: Dwarf Totem Barbarian / Fighter - MIA Talos: Obsidian Warforged Scribe Wizard Ben: Reborn Shadow Sorcerer / Moon Druid Ki: Kobold Elemental Monk
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332
The Last Lord of Barovia, A Curse of Strahd Campaign Session 6
We pick back up our story after clearing the Werewolf Den of all those turned against the Children of Mother Night and hoping to find some of the missing children. But when we find the Moonstalkers Guild Hall, things get very hairy. So sit back, relax and enjoy. Please read the content warning as this is a rated R game. Players Level 6 Saint - Damphir Inquisitive Rogue/Paladin - Kalliope Jess - Changeling Wildfire Druid - Flint Linkin - Harengon Bladesinger Fighter - Danala Tozdal Belv - Goliath Moon Bard - Ruka Lightning-Throw Rathokavara Riley - Drow Twilight Cleric - Alissia Razza - Drow Bard/Paladin - Lumilia DM - Warforged Hunter Ranger - Sir Purrcival This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations. Listener discretion is advised. This podcast is intended for mature audiences.
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331
The Saga of Blood and Storm, A Dark Ages Call of Cthulhu Campaign. Session 7
Please read the content warning at the bottom as this podcast is intended for mature audiences. Our story picks back up with our party galloping towards the smoke in the distance, but what they find there will set them all on a journey that no Viking has ever seen before. So sit back, relax, turn the lights off and enjoy. May 6-7th 1002 Players: Abe - Bjorn Valaar - Viking Raider (young brother of Genya, both orphans) Katie - Skelli Friend of Leif Erikson and Spy for King Olaf Mario - Frank Zeppa - Scottish Barber \ Surgeon from the isle of Skye Wade - Bjorn Aronson - Viking Engineer Whitney - Genya Valaar - Pirate and sister of Bjorn (Abe) Content Warning: This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements inspired by Norse mythology and Lovecraftian fiction. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations. Our tale takes place when Christianity is starting to spread worldwide and we will come into situations that are although historically accurate, might not be for everyone. Listener discretion is advised. This podcast is intended for mature audiences.
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330
Imagined Nation Session 21
We pick back up right after a Cleric of Shar summoned some sort of shadow creature to find and kill us all. Things get very interesting for us and what happens to us next will make us rethink some of our own choices in life. So sit back, relax and enjoy. July 3-4 660 PE (Post Emergence) 33rd Emergence Player Level: 6 Belv (Khaal): Saurial Blood Hunter Mutant. Abe (Zion): Leonion Ancestral Guardian Barbarian Galea (Suzans): Kalistar Grave Cleric Cass (Kira): Fairy Dance Bard Brandon (Fiddix): Mapach Leyline Wizard 5/Artificer 1 Razza (Fixer): Thri-kreen Soulknife Rogue 4/Cleric 2 Saint (Quiven): Pallid Elf Hunter Ranger
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329
The Fiend of Hollow Mine, Part 4
We started back in the Hollow Mine, as our players stumbled upon two Ochre Jellies that were in some sort of corpse disposal chamber and a fight ensued. Flincher, Valtix and Amora were at the front of the pack while the rest were slowly heading back up the tunnels as they heard the fight. As 2 Ghouls and one Human entered the fray, what our party learns next will make them realize that they are just a small part in something larger. So sit back, relax and enjoy. Players: Level 4 Saint: Niklu (Nik) Bugbear Paladin, Oath of the River Belv: Flincher: Dragonborn Battlemaster Fighter Abe: Arbane: Wood Elf Shepherd Druid Taylor: Valtix Puddlesong: Gnome Whistling Bard Razza: Amora: Aasimar Cleric of Order - MIA Whitney: Ellio Schnozz: Gnome Wild Magic Sorcerer
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328
The Last Lord of Barovia, A Curse of Strahd Campaign Session 5
We pick back up our story after waking up and heading towards the mouth of the werewolf den, where our party hopes to help Ezmerelda take back control of The Children of Mother Night. But this is Barovia and it usually has other things in store. So sit back, relax and enjoy. Please read the content warning as this is a rated R game. Players Level 5 Saint - Damphyr Inquisitive Rogue/Paladin - Kalliope Jess - Changeling Wildfire Druid - Flint Linkin - Harengon Bladesinger Fighter - Danala Tozdal Belv - Goliath Moon Bard - Ruka Lightning-Throw Rathokavara Riley - Drow Twilight Cleric - Alissia - MIA Razza - Drow Bard/Paladin - Lumilia - MIA DM - Warforged Hunter Ranger - Sir Purrcival This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations. Listener discretion is advised. This podcast is intended for mature audiences.
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327
The Saga of Blood and Storm, A Dark Ages Call of Cthulhu Campaign. Session 6
Please read the content warning at the bottom as this podcast is intended for mature audiences. We picked back up as our party headed North East following the trail of something strange, while waiting on Frank to return from updating Leif with what they found. When Frank met up with them and everyone set sights upon the unknown, the "Boy" started to give away a little more information then he intended. So sit back, relax, turn the lights off and enjoy. May 4-6th 1002 Players: Abe - Bjorn Valaar - Viking Raider (young brother of Genya, both orphans) Katie - Skelli Friend of Leif Erikson Mario - Frank Zeppa - Scottish Barber \ Surgeon from the isle of Skye - MIA Wade - Bjorn Aronson - Viking Engineer Whitney - Genya Valaar - Pirate and sister of Bjorn (Abe) Content Warning: This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements inspired by Norse mythology and Lovecraftian fiction. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations. Our tale takes place when Christianity is starting to spread worldwide and we will come into situations that are although historically accurate, might not be for everyone. Listener discretion is advised. This podcast is intended for mature audiences.
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326
Imagined Nation Session 20
We started our session after killing the 3 froglike creatures, then watched as a huge rift open from the Far Realm and a worm like serpent fell into the waters and started killing everything in its way. As our minds were slowing fading into madness, we went about finding a way across the waters towards another ziggurat. So sit back, relax and enjoy what happens next. July 3 660 PE (Post Emergence) 33rd Emergence Player Level: 6 Belv (Khaal): Saurial Blood Hunter Mutant. Abe (Zion): Leonion Ancestral Guardian Barbarian Galea (Suzans): Kalistar Grave Cleric - MIA Cass (Kira): Fairy Dance Bard Brandon (Fiddix): Mapach Leyline Wizard 5/Artificer 1 Razza (Fixer): Thri-kreen Soulknife Rogue 4/Cleric 2 - MIA Saint (Quiven): Pallid Elf Hunter Ranger
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325
A Fey Relocation Project Session 63
We pick back up our story after our party found the machine that powered the centuries old magical trap they just destroyed. As they continue to explore this old Duergar Stronghold and figure out what it was used for, they find more then they bargained for. So sit back, relax and enjoy what happens. Braxis 1, 3502 Players: Level 14 Sabryn: Reborn College of the Road Bard Francisco: Half Drow Paladin of the Open Sea Tooth: Dwarf Totem Barbarian / Fighter - MIA Talos: Obsidian Warforged Scribe Wizard Ben: Reborn Shadow Sorcerer / Moon Druid - MIA Ki: Kobold Elemental Monk
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324
The Fiend of Hollow Mine, Part 3
We pick our story back up after our party took a licking and turned tail and ran back to Milpazul. Here they took time to rest and relax and get to know the few remaining people there, before waking up and heading towards the abandoned town of Hollow and its mine. So sit back, relax and enjoy. Players: Level 4 Saint: Niklu (Nik) Bugbear Paladin, Oath of the River Belv: Flincher: Dragonborn Battlemaster Fighter Abe: Arbane: Wood Elf Shepherd Druid Taylor: Valtix Puddlesong: Gnome Whistling Bard Razza: Amora: Aasimar Cleric of Order Whitney: Ellio Schnozz: Gnome Wild Magic Sorcerer
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323
The Last Lord of Barovia, a Curse of Strahd Campaign. Session 4
Our session began with Kalliope hearing her name being called by a large Werewolf being chased by a Young Red Dragon. As she realized that this Werewolf was her cousin Ezmeralda, everyone ran into the tiny hut that Alissia had created and the fire from the Dragon surrounded them. What happens next and what our players learn will help them truly understand just how screwed they are. Welcome to Barovia. So sit back, relax and enjoy. Please read the content warning as this is a rated R game. Players Level 5 Saint - Damphyr Inquisitive Rogue/Paladin - Kalliope Jess - Changeling Wildfire Druid - Flint Linkin - Harengon Bladesinger Fighter - Danala Tozdal Belv - Goliath Moon Bard - Ruka Lightning-Throw Rathokavara Riley - Drow Twilight Cleric - Alissia Razza - Drow Bard/Paladin - Lumilia DM - Warforged Hunter Ranger - Sir Purrcival This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations. Listener discretion is advised. This podcast is intended for mature audiences.
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322
The Saga of Blood and Storm, A Dark Ages Call of Cthulhu Campaign. Session 5
Please read the content warning at the bottom as this podcast is intended for mature audiences. We pick our story back up after killing Sister Aslaug, as she was doing some sort of ritual on a Thrall she had crucified. As the door to the church was opened, a cold wind blew outwards causing the forge that Bjorn had just relit to blow out. What our Vikings find next though, will change the way they see the world. So sit back, relax, turn the lights off and enjoy. May 3rd 1002 Players: Abe - Bjorn Valaar - Viking Raider (young brother of Genya, both orphans) Katie - Skelli Friend of Leif Erikson (Spy) Mario - Frank Zeppa - Scottish Barber \ Surgeon from the isle of Skye -MIA Wade - Bjorn Aronson - Viking Engineer Whitney - Genya Valaar - Pirate and sister of Bjorn (Abe) Content Warning: This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements inspired by Norse mythology and Lovecraftian fiction. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations. Our tale takes place when Christianity is starting to spread worldwide and we will come into situations that are although historically accurate, might not be for everyone. Listener discretion is advised. This podcast is intended for mature audiences.
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321
Imagined Nation Session 19
We pick back up our story as we all walk into a waygate that Quiven found on her new map. It said it was a short cut but highly dangerous, but since we were all on a time crunch, we had no choice. But what we all found on the other side, will linger with us for a long time. So sit back, relax and enjoy :D July 2-3 660 PE (Post Emergence) 33rd Emergence Player Level: 6 Belv (Khaal): Saurial Blood Hunter Mutant. Abe (Zion): Leonion Ancestral Guardian Barbarian Galea (Suzans): Kalistar Grave Cleric Cass (Kira): Fairy Dance Bard Brandon (Fiddix): Mapach Leyline Wizard 5/Artificer 1 Razza (Fixer): Thri-kreen Soulknife Rogue 4/Cleric 2 Saint (Quiven): Pallid Elf Hunter Ranger
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320
A Fey Relocation Project Session 62
Fun filled Combat and lore heavy episode today. We started off dealing with a 3000 year old magical trap that was at the peak of the Talons Crest Mountains, where it was left for whomever found the remains of the broken spelljammer ship. Here our players had to figure out a magical puzzle, and if they survive, try to see who left it for them. So sit back, relax and enjoy. Braxis 1, 3502 Players: Level 14 Sabryn: Reborn College of the Road Bard Francisco: Half Drow Paladin of the Open Sea Tooth: Dwarf Totem Barbarian / Fighter - MIA Talos: Obsidian Warforged Scribe Wizard Ben: Reborn Shadow Sorcerer / Moon Druid - MIA Ki: Kobold Elemental Monk
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319
The Fiend of Hollow Mine, Part 2
We pick back up in the town of Milpazul where our party was hunkering down for the night. But three of them decided not to take the advise of the villagers to stay indoors, so they get to meet something fun. So sit back, relax and enjoy. Players: Level 4 Saint: Niklu (Nik) Bugbear Paladin, Oath of the River Belv: Flincher: Dragonborn Battlemaster Fighter Abe: Arbane: Wood Elf Shepherd Druid Taylor: Valtix Puddlesong: Gnome Whistling Bard Razza: Amora: Aasimar Cleric of Order Whitney: Ellio Schnozz: Gnome Wild Magic Sorcerer
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318
The Last Lord of Barovia, a Curse of Strahd Campaign. Session 3
We pick our story back up at Castle Never where our party has learned that the masquerade party they were invited to, was actually a ruse by the Iron Ring Slavers Guild. Here they faced about 30 slavers and 4 beholders while surrounded by scared guests. What happens next for our party will change them forever. So sit back, relax and enjoy. Please read the content warning as this is a rated R game. Players Level 5 Saint - Damphyr Inquisitive Rogue/Paladin - Kalliope Jess - Changeling Wildfire Druid - Flint Linkin - Harengon Bladesinger Fighter - Danala Tozdal Belv - Goliath Moon Bard - Ruka Lightning-Throw Rathokavara Riley - Drow Twilight Cleric - Alissia Razza - Drow Bard/Paladin - Lumilia DM - Warforged Hunter Ranger - Sir Purrcival This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations. Listener discretion is advised. This podcast is intended for mature audiences.
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317
The Saga of Blood and Storm, A Dark Ages Call of Cthulhu Campaign. Session 4
Please read the content warning at the bottom as this podcast is intended for mature audiences. We pick up our story with Frank and Leif heading home with Halla, but things haven't been going as planned lately so why should a quick trip home? So sit back, relax, turn the lights off and enjoy. May 3rd 1002 Players: Abe - Bjorn Valaar - Viking Raider (young brother of Genya, both orphans) Katie - Skelli Friend of Leif Erikson Mario - Frank Zeppa - Scottish Barber \ Surgeon from the isle of Skye Wade - Bjorn Aronson - Viking Engineer Whitney - Genya Valaar - Pirate and sister of Bjorn (Abe) Content Warning: This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements inspired by Norse mythology and Lovecraftian fiction. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations. Our tale takes place when Christianity is starting to spread worldwide and we will come into situations that are although historically accurate, might not be for everyone. Listener discretion is advised. This podcast is intended for mature audiences.
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316
Imagined Nation Session 18
We pick back up after fighting some sort of fish creature that came out of one of the rifts from the Far Realm, before climbing up the wall and into the small cave at the top. But what happens next and what we find on the other side will test our players sanity. So sit back, relax and enjoy. July 2-3 660 PE (Post Emergence) 33rd Emergence Player Level: 6 Belv (Khaal): Saurial Blood Hunter Mutant. Abe (Zion): Leonion Ancestral Guardian Barbarian Galea (Suzans): Kalistar Grave Cleric Cass (Kira): Fairy Dance Bard Brandon (Fiddix): Mapach Leyline Wizard 5/Artificer 1 Razza (Fixer): Thri-kreen Soulknife Rogue 4/Cleric 2 Saint (Quiven): Pallid Elf Hunter Ranger
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315
The Fiend of Hollow Mine, Part 1
Welcome to session 9 of our story which takes us to the third adventure in the Journeys Through the Radiant Citadel, The Fiend of Hollow Mine, Written by: Mario Ortegón. Our story starts after our newly appointed Duskwardens of the Citadel are waking up after 2 days off of R&R in their new apartment. They have been busy getting back into their daily routines as the Citadel is also slowly starting to repair all the damage from the explosion. But today, is their first mission as a Duskwarden. So sit back, relax and enjoy. Players: Level 4 Saint: Niklu (Nik) Bugbear Paladin, Oath of the River - MIA Belv: Flincher: Dragonborn Battlemaster Fighter Abe: Arbane: Wood Elf Shepherd Druid Taylor: Valtix Puddlesong: Gnome Whistling Bard Razza: Amora: Aasimar Cleric of Order Whitney: Ellio Schnozz: Gnome Wild Magic Sorcerer
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ABOUT THIS SHOW
Hi there. This podcast consists of a few varieties of some 5E D&D content. We have 2 main campaigns called Surviving Extinction and A Fey Relocation Project. They are both on the same homebrew world that I created but are in different timelines. There is also a few fun One Shots that we do here at Critical Nerds. We try to make this family friendly but the odd swear word does come out if the situation needs it. We also have another Homebrew 5e campaign called Sanctuary that is DM by a friend. So sit back, relax and enjoy :D https://discord.gg/4nYgVqPEFs
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Critical Nerds
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