Experience Points cover art

All Episodes

Experience Points — 167 episodes

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Title
1

AP Table Talk: Tug of War

2

What are Military Simulations?

3

Escape Rooms for Learning

4

Victoria Ichizli-Bartels on Be Your Best Game Master

5

Raul Mora on Understanding Second Language Users as Gamers

6

Jon Spike on Games as Creative Constraint

7

AP Table Talk: Race

8

Katrin Becker on Learning through Playful Experiences

9

Hostile Players

10

Meghan Gardner on Gamification for Emotional Engagement

11

Mary-Ellen Fimbel on Game Design Principles for Education

12

What are Role-Playing Games?

13

Amber Sewell on Games as Information Literacy

14

Victoria Banks on Dungeons, Dragons, and Discourse

15

AP Table Talk: Variable Player Powers

16

Richard Durham on Learning through Engaging Gameplay

17

Game Design Constraints and Scope Creep

18

Designing the Core Dynamics

19

Josefine Schwarzer Applied Games and Mental Health

20

Michael Low and Luna Uni: A New World of RPG Writing Instruction

21

Shaun McMillan on Turning Lectures into Games

22

AP Table Talk: Take That

23

Types of Games

24

Ercan Altug Yilmaz Gamification in Action The TOY Framework

25

Games as Mediums for Interactions

26

Game Goals vs Learning Outcomes

27

AP Table Talk: Rock-Paper-Scissors

28

Randy O'Connor on Designing Through Constraints

29

Janna Kellinger on Designing Games in Learning Management Systems

30

Elena Rabkina on Gamified Media Literacy

31

AP Table Talk: Mega Topic: End Game

32

Outcomes Focused Games-Based Learning

33

Ryan Schaaf on Digital Games-Based Learning

34

What are Educational Games?

35

AP Table Talk: Multi-Use Cards

36

Rob Alvarez on Get Started in Gamification

37

What is a Game?

38

Christopher Stuart on Applied TTPRGs

39

Scott Nicholson on EscapeIF

40

Thorsten Kodalle on Strategic Wargaming

41

AP Table Talk: Follow

42

Chris Carbone on Board Game Academics

43

What is the Player Journey?

44

AP Table Talk: Deck, Bag, and Pool Building

45

Travis Windleharth on foundry10

46

What are Progression Systems in Games?

47

Michele Haiken on Gamify Literacy

48

AP Table Talk: Mega Topic: Hidden Information

49

Sarah Le-Fevre on Play and Impactful Learning

50

What is the Game State?

51

Zack Hartzman on Teaching with Video Games

52

AP Table Talk: Trick-Taking Ladder Climbing

53

What is Player Engagement?

54

Jenny Varrichio on Applied Games for Corporate L&D

55

What is Game Literacy?

56

Dan White on RoboCo and GBL at Filament Games

57

AP Table Talk: Tech Trees and Tech Tracks

58

Andrew Harris and the Guild Chronicles

59

What is Choice Architecture?

60

Sue Baechler on Developing Serious Games

61

AP Table Talk: Rondel

62

Silviana Falcon on Lectures at Play

63

Liminality, Transition, and Games

64

Clayton Whittle on Environmentalism and Games

65

What are Tactics?

66

Terry Pearce on Untold Play and Applied Games

67

Who are Casual Players?

68

Stefan McNinch from UnBoxEd

69

The Ideal Board Game Player Part 2

70

The Ideal Board Game Player Part 1

71

What are Game Goals and Objectives?

72

What is Analysis Paralysis?

73

What is Strategy in Gameplay?

74

What is Yomi?

75

Naomi Pariseault and HerStory

76

AP Table Talk: Pick-up and Deliver

77

Ray Kimball 42 Ed Games & Military Background

78

How do I Adapt Games for Learning?

79

AP Table Talk: Mancala

80

How do you Design Games for Flow State?

81

AP Table Talk: Grid Coverage

82

What is Player Relevance?

83

What is Player Scaffolding?

84

Introducing AP Table Talk

85

What is Game Balance?

86

What is Player Reflection?

87

Debriefing Games-Based Learning

88

What is Expectancy Theory?

89

How do players create meaning in games?

90

Applied Games-Based Learning

91

Playing Serious Games

92

Designing learning games with players in mind

93

How to teach someone to play a game

94

What is Kingmaking?

95

How many players should a game include?

96

Distributed Practice in Games-Based Learning

97

What is Grokking?

98

What is Constructivism?

99

What is Self-Determination Theory?

100

What is a Knowledge Check?

101

Making games visually accessible

102

Game Mechanics for Learning

103

What are Megagames?

104

What makes a good rule book?

105

What is Intrinsic Motivation?

106

What is a Simulation?

107

What is Player Agency?

108

What is the Lusory Attitude?

109

What is the “Magic Circle?”

110

What is player behavior?

111

What are interactive experiences?

112

What is Gamification?

113

What is a learning game?

114

What is Games-Based Learning?

115

Accessibility in Games

116

Playtesting for Success

117

Applying Feedback

118

Game Components

119

Engagement Curves

120

Game Mechanics

121

What is Sandbagging?

122

What is an Idiogame?

123

What is an Orthogame?

124

Socializing in Games

125

Building Soft Skills with Games

126

Games for Adult Learning

127

Decision Space

128

Core Loops

129

Abstraction in Games

130

Achievements

131

Score Points

132

The User Experience

133

Gaming with Motivation

134

Weaknesses of Games Based Learning

135

Make More Mistakes

136

Flow State

137

Game Dynamics

138

Game Theme

139

Player Interaction

140

The Player Experience

141

Game-Based Learning vs Gamification

142

Roguelike Learning

143

Play is Work

144

Motivation in the New Year

145

Narratives, Toys, Puzzles, Games

146

Meaningful Choices

147

Fun Factors

148

Fired Up Fiero

149

Gamer Grind

150

Achieve Explore Socialize Kill

151

Real Fake Rules of Games

152

Simulations vs Games

153

Feedback Loops

154

Fearful Fun

155

Formal Game Structures

156

Structure Gamified Learning

157

On Using Games for Learning

158

Moral Choices in Games

159

Lessons Learned Simulations and Training with Matthew Stevens

160

Ludic Language Pedagogy with James York of Tokyo Denki University

161

War Games with James Sterett, U.S. Army University/Command & General Staff College

162

Serious Games

163

Remote Adventure with Board Gaming with Education

164

Gamified Learning Outcomes

165

Student Gamer Centric

166

The Nature of Games

167

Why games?