All Episodes
Experience Points — 167 episodes
AP Table Talk: Tug of War
What are Military Simulations?
Escape Rooms for Learning
Victoria Ichizli-Bartels on Be Your Best Game Master
Raul Mora on Understanding Second Language Users as Gamers
Jon Spike on Games as Creative Constraint
AP Table Talk: Race
Katrin Becker on Learning through Playful Experiences
Hostile Players
Meghan Gardner on Gamification for Emotional Engagement
Mary-Ellen Fimbel on Game Design Principles for Education
What are Role-Playing Games?
Amber Sewell on Games as Information Literacy
Victoria Banks on Dungeons, Dragons, and Discourse
AP Table Talk: Variable Player Powers
Richard Durham on Learning through Engaging Gameplay
Game Design Constraints and Scope Creep
Designing the Core Dynamics
Josefine Schwarzer Applied Games and Mental Health
Michael Low and Luna Uni: A New World of RPG Writing Instruction
Shaun McMillan on Turning Lectures into Games
AP Table Talk: Take That
Types of Games
Ercan Altug Yilmaz Gamification in Action The TOY Framework
Games as Mediums for Interactions
Game Goals vs Learning Outcomes
AP Table Talk: Rock-Paper-Scissors
Randy O'Connor on Designing Through Constraints
Janna Kellinger on Designing Games in Learning Management Systems
Elena Rabkina on Gamified Media Literacy
AP Table Talk: Mega Topic: End Game
Outcomes Focused Games-Based Learning
Ryan Schaaf on Digital Games-Based Learning
What are Educational Games?
AP Table Talk: Multi-Use Cards
Rob Alvarez on Get Started in Gamification
What is a Game?
Christopher Stuart on Applied TTPRGs
Scott Nicholson on EscapeIF
Thorsten Kodalle on Strategic Wargaming
AP Table Talk: Follow
Chris Carbone on Board Game Academics
What is the Player Journey?
AP Table Talk: Deck, Bag, and Pool Building
Travis Windleharth on foundry10
What are Progression Systems in Games?
Michele Haiken on Gamify Literacy
AP Table Talk: Mega Topic: Hidden Information
Sarah Le-Fevre on Play and Impactful Learning
What is the Game State?
Zack Hartzman on Teaching with Video Games
AP Table Talk: Trick-Taking Ladder Climbing
What is Player Engagement?
Jenny Varrichio on Applied Games for Corporate L&D
What is Game Literacy?
Dan White on RoboCo and GBL at Filament Games
AP Table Talk: Tech Trees and Tech Tracks
Andrew Harris and the Guild Chronicles
What is Choice Architecture?
Sue Baechler on Developing Serious Games
AP Table Talk: Rondel
Silviana Falcon on Lectures at Play
Liminality, Transition, and Games
Clayton Whittle on Environmentalism and Games
What are Tactics?
Terry Pearce on Untold Play and Applied Games
Who are Casual Players?
Stefan McNinch from UnBoxEd
The Ideal Board Game Player Part 2
The Ideal Board Game Player Part 1
What are Game Goals and Objectives?
What is Analysis Paralysis?
What is Strategy in Gameplay?
What is Yomi?
Naomi Pariseault and HerStory
AP Table Talk: Pick-up and Deliver
Ray Kimball 42 Ed Games & Military Background
How do I Adapt Games for Learning?
AP Table Talk: Mancala
How do you Design Games for Flow State?
AP Table Talk: Grid Coverage
What is Player Relevance?
What is Player Scaffolding?
Introducing AP Table Talk
What is Game Balance?
What is Player Reflection?
Debriefing Games-Based Learning
What is Expectancy Theory?
How do players create meaning in games?
Applied Games-Based Learning
Playing Serious Games
Designing learning games with players in mind
How to teach someone to play a game
What is Kingmaking?
How many players should a game include?
Distributed Practice in Games-Based Learning
What is Grokking?
What is Constructivism?
What is Self-Determination Theory?
What is a Knowledge Check?
Making games visually accessible
Game Mechanics for Learning
What are Megagames?
What makes a good rule book?
What is Intrinsic Motivation?
What is a Simulation?
What is Player Agency?
What is the Lusory Attitude?
What is the “Magic Circle?”
What is player behavior?
What are interactive experiences?
What is Gamification?
What is a learning game?
What is Games-Based Learning?
Accessibility in Games
Playtesting for Success
Applying Feedback
Game Components
Engagement Curves
Game Mechanics
What is Sandbagging?
What is an Idiogame?
What is an Orthogame?
Socializing in Games
Building Soft Skills with Games
Games for Adult Learning
Decision Space
Core Loops
Abstraction in Games
Achievements
Score Points
The User Experience
Gaming with Motivation
Weaknesses of Games Based Learning
Make More Mistakes
Flow State
Game Dynamics
Game Theme
Player Interaction
The Player Experience
Game-Based Learning vs Gamification
Roguelike Learning
Play is Work
Motivation in the New Year
Narratives, Toys, Puzzles, Games
Meaningful Choices
Fun Factors
Fired Up Fiero
Gamer Grind
Achieve Explore Socialize Kill
Real Fake Rules of Games
Simulations vs Games
Feedback Loops
Fearful Fun
Formal Game Structures
Structure Gamified Learning
On Using Games for Learning
Moral Choices in Games
Lessons Learned Simulations and Training with Matthew Stevens
Ludic Language Pedagogy with James York of Tokyo Denki University
War Games with James Sterett, U.S. Army University/Command & General Staff College
Serious Games
Remote Adventure with Board Gaming with Education
Gamified Learning Outcomes
Student Gamer Centric
The Nature of Games
Why games?