All Episodes
Game Master's Journey — 300 episodes · page 1 of 3
Daggerheart Hope & Fear Expansion Part 4: Ancestries, Communities, and Transformations | GMJ 345
Why Not Say Yes? | GMJ 340
GM Pitfalls to Avoid in Daggerheart & Other RPGs | GMJ 339
Daggerheart GM Best Practices | GMJ 338
Daggerheart GM Principles | GMJ 337
EDaggerheart Player Best Practices, Maintaining Trust & Death Moves | GMJ 336
EDaggerheart: The Fear Full GM | GMJ 335
Daggerheart: Taking the Initiative | GMJ 334
EIntroduction to Daggerheart and Comparison with D&D, Pathfinder, and Numenera | GMJ 333
Running a High-Level Game | GMJ 332
EEvil Characters in a Good Aligned Group | GMJ 331
EWrapping up a Campaign | GMJ 330
EDungeons & Dragons at Endgame | GMJ 329
EBlood of the Avatars 61: Blood of the Avatars part 2 | GMJ 328
EBlood of the Avatars 60: Blood of the Avatars part 1 | GMJ 327
EBlood of the Avatars 59: You're On Mute part 2 | GMJ 326
EBlood of the Avatars 58: You're On Mute part 1 | GMJ 325
EBlood of the Avatars 57: Blade Barrier is Clutch part 2 | GMJ 324
EBlood of the Avatars 56: Blade Barrier is Clutch part 1 | GMJ 323
EBlood of the Avatars 55: It Takes a Lot of Initiative part 2 | GMJ 322
EBlood of the Avatars 54: It Takes a Lot of Initiative part 1 | GMJ 321
EBlood of the Avatars 53: Citizens of Elandria, It Is Your Pleasure That Your Heroes Have Arrived! part 2 | GMJ 320
EBlood of the Avatars 52: Citizens of Elandria, It Is Your Pleasure That Your Heroes Have Arrived! part 1 | GMJ 319
EBlood of the Avatars 51: Hot Tub Scry Machine part 2 | GMJ 318
EBlood of the Avatars 50: Hot Tub Scry Machine part 1 | GMJ 317
EBlood of the Avatars 49: Fisting the Tarrasque part 2 | GMJ 316
EBlood of the Avatars 48: Fisting the Tarrasque part 1 | GMJ 315
EBlood of the Avatars 47: Her Loins Are Girded part 2 | GMJ 314
EBlood of the Avatars 46: Her Loins Are Girded part 1 | GMJ 313
EBlood of the Avatars 45: The Girl with the Dragon Tattoo part 2 | GMJ 312
EBlood of the Avatars 44: The Girl with the Dragon Tattoo | GMJ 311
EBlood of the Avatars 43: Save or Suck part 2 | GMJ 310
EBlood of the Avatars 42: Save or Suck part 1 | GMJ 309
EBlood of the Avatars 41: Abyssal Rift part 2 | GMJ 308
EBlood of the Avatars 40: Abyssal Rift part 1 | GMJ 307
EBlood of the Avatars 39: Who Are You Wearing? part 2 | GMJ 306
EBlood of the Avatars 38: Who Are You Wearing? part 1 | GMJ 305
EBlood of the Avatars 37: Edo Elandra part 2 | GMJ 304
EBlood of the Avatars 36: Edo Elandra part 1 | GMJ 303
EBlood of the Avatars 35: Damn 'Yankis part 2 | GMJ 302
EBlood of the Avatars 34: Damn 'Yankis part 1 | GMJ 301
EBlood of the Avatars 31: Session Zero Number Two | GMJ 298
EYou Can Do Anything! Improvisation vs. Preparation & Why Creating Balanced Encounters is a Pipe Dream | GMJ 297
Vampire: The Masquerade Part 3 | GMJ 296
Vampire: The Masquerade Part 2 | GMJ 295
Vampire: The Masquerade Part 1 | GMJ 294
The Storyteller System by White Wolf | GMJ 293
Adventure Paths, Mage & Vignettes | GMJ 292
Mage the Ascension & Mechanics- vs. Narrative-Focused Games | GMJ 291
My Ideal RPG System | GMJ 290
My Approach to Game Mastering & Returning to the World of Darkness | GMJ 289
Problem Solving & Combat | GMJ 288
Game Master's Journey Grand Finale - Campaign Length | GMJ 287
EStar Trek Adventures: the Good, the Bad & the Ugly | GMJ 286
EReflecting Diverse Cultures in Your World & Creating a World Your Players are Invested In | GMJ 285
EWorldbuilding for Small-Scale Stories & Using Cliches | GMJ 284
EAll Good Things... | DMJ 283
EPC Races & Subraces, Reskinning Classes, Mining from Previous Editions, Beyond Pass/Fail & Player Agency | DMJ 282
ERemoving Classes from the PHB - Feedback | DMJ 281
Maybe You DON'T Want to Use Everything in the Player's Handbook | DMJ 280
ECampaign Recap: For Whom the Bel Trolls & Where's Wahl, Though? | DMJ 279
ECreating a Monster | DMG Chapter 9 | DMJ 278
Campaign Recap: Arkhan? No, Ar-CAN'T! & Pit Stop | DMJ 277
EModifying a Monster & Creating Quick Monster Stats | DMG Chapter 9 | DMJ 276
Matt Mercer's Heroic Chronicle from Explorer's Guide to Wildemount | DMJ 275
ERunning Higher Level Characters in a Lower Level Adventure | DMJ 274
EBlood of the Avatars 26: S'up, Minotaur? | GMJ 273
EBlood of the Avatars 25: Arkhan's Tower | GMJ 272
EBlood of the Avatars 24: Highway to Hell | GMJ 271
EMore Combat Options! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 270
ECombat Options: Initiative Variants & Action Options | DMG Chapter 9: Dungeon Master's Workshop | GMJ 269
EBlood of the Avatars 23: Willim the Wondrous | GMJ 268
EBlood of the Avatars 22: Homecoming | GMJ 267
EFear & Horror, Healing & Rest Variants, Plot Points and More! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 266
EHero Points, Honor & Sanity | DMG Chapter 9: Dungeon Master's Workshop | GMJ 265
EHomebrewing Guidelines, Ability Options & Skill Variants | DMG Chapter 9: Dungeon Master's Workshop | GMJ 264
ED&D Essentials Kit Review & Discussion | GMJ 263
DMG Chapter 8: Running the Game: Combat, Chases, Diseases, Poisons, Madness & Experience Points | GMJ 262
EDMG Chapter 8: Running the Game: Exploration, Social Interaction & Objects | GMJ 261
EDMG Chapter 8: Running the Game: The Role of the Dice | GMJ 260
EDMG Chapter 8: Running the Game: Table Rules | GMJ 259
EGM-to-GM Campaign Discussion | GMJ 258
EDMG Chapter 7: Treasure | GMJ 257
DMG Chapter 6: Between Adventures: Downtime Activities | GMJ 256
How to Run a Good Dungeon Crawl | GMJ 255
Waterdeep: Dungeon of the Mad Mage | GMJ 254
Reveals & the Long Con, Initiative Revisited & Tailoring the Game to Your Group | GMJ 253
Blood of the Avatars 21: Axis & Avatars | GMJ 252
EHinterlands of Elandria 20: We Are SAMM | GMJ 251
EHinterlands of Elandria 19: Legacy of the Night Elves | GMJ 250
EHinterlands of Elandria 18: Glamour Bard Outlaw | GMJ 249
EHinterlands of Elandria 17: Skedaddle Skedu | GMJ 248
EGMJ 247: Hinterlands of Elandria 16.2: Bacon Ninja Part 2
EGMJ 246: Hinterlands of Elandria 16.1: Bacon Ninja Part 1
EGMJ 245: Waterdeep: Dragon Heist Review
GMJ 244: Hinterlands of Elandria 15.2: Explanations
EGMJ 243: Hinterlands of Elandria 15.1: Aftermath
EGMJ 242: DMG Chapter 6: Between Adventures: Linking Adventures Together into a Campaign & Campaign Tracking
GMJ 241: Hinterlands of Elandria 14.2: Ezryn the Mad
EGMJ 240: Hinterlands of Elandria 14.1: Safari Chic
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