All Episodes
Game Master's Journey — 292 episodes
Daggerheart GM Best Practices | GMJ 338
Daggerheart GM Principles | GMJ 337
Daggerheart Player Best Practices, Maintaining Trust & Death Moves | GMJ 336
Daggerheart: The Fear Full GM | GMJ 335
Daggerheart: Taking the Initiative | GMJ 334
Introduction to Daggerheart and Comparison with D&D, Pathfinder, and Numenera | GMJ 333
Running a High-Level Game | GMJ 332
Evil Characters in a Good Aligned Group | GMJ 331
Wrapping up a Campaign | GMJ 330
Dungeons & Dragons at Endgame | GMJ 329
Blood of the Avatars 61: Blood of the Avatars part 2 | GMJ 328
Blood of the Avatars 60: Blood of the Avatars part 1 | GMJ 327
Blood of the Avatars 59: You're On Mute part 2 | GMJ 326
Blood of the Avatars 58: You're On Mute part 1 | GMJ 325
Blood of the Avatars 57: Blade Barrier is Clutch part 2 | GMJ 324
Blood of the Avatars 56: Blade Barrier is Clutch part 1 | GMJ 323
Blood of the Avatars 55: It Takes a Lot of Initiative part 2 | GMJ 322
Blood of the Avatars 54: It Takes a Lot of Initiative part 1 | GMJ 321
Blood of the Avatars 53: Citizens of Elandria, It Is Your Pleasure That Your Heroes Have Arrived! part 2 | GMJ 320
Blood of the Avatars 52: Citizens of Elandria, It Is Your Pleasure That Your Heroes Have Arrived! part 1 | GMJ 319
Blood of the Avatars 51: Hot Tub Scry Machine part 2 | GMJ 318
Blood of the Avatars 50: Hot Tub Scry Machine part 1 | GMJ 317
Blood of the Avatars 49: Fisting the Tarrasque part 2 | GMJ 316
Blood of the Avatars 48: Fisting the Tarrasque part 1 | GMJ 315
Blood of the Avatars 47: Her Loins Are Girded part 2 | GMJ 314
Blood of the Avatars 46: Her Loins Are Girded part 1 | GMJ 313
Blood of the Avatars 45: The Girl with the Dragon Tattoo part 2 | GMJ 312
Blood of the Avatars 44: The Girl with the Dragon Tattoo | GMJ 311
Blood of the Avatars 43: Save or Suck part 2 | GMJ 310
Blood of the Avatars 42: Save or Suck part 1 | GMJ 309
Blood of the Avatars 41: Abyssal Rift part 2 | GMJ 308
Blood of the Avatars 40: Abyssal Rift part 1 | GMJ 307
Blood of the Avatars 39: Who Are You Wearing? part 2 | GMJ 306
Blood of the Avatars 38: Who Are You Wearing? part 1 | GMJ 305
Blood of the Avatars 37: Edo Elandra part 2 | GMJ 304
Blood of the Avatars 36: Edo Elandra part 1 | GMJ 303
Blood of the Avatars 35: Damn 'Yankis part 2 | GMJ 302
Blood of the Avatars 34: Damn 'Yankis part 1 | GMJ 301
Blood of the Avatars 31: Session Zero Number Two | GMJ 298
You Can Do Anything! Improvisation vs. Preparation & Why Creating Balanced Encounters is a Pipe Dream | GMJ 297
Vampire: The Masquerade Part 3 | GMJ 296
Vampire: The Masquerade Part 2 | GMJ 295
Vampire: The Masquerade Part 1 | GMJ 294
The Storyteller System by White Wolf | GMJ 293
Adventure Paths, Mage & Vignettes | GMJ 292
Mage the Ascension & Mechanics- vs. Narrative-Focused Games | GMJ 291
My Ideal RPG System | GMJ 290
My Approach to Game Mastering & Returning to the World of Darkness | GMJ 289
Problem Solving & Combat | GMJ 288
Game Master's Journey Grand Finale - Campaign Length | GMJ 287
Star Trek Adventures: the Good, the Bad & the Ugly | GMJ 286
Reflecting Diverse Cultures in Your World & Creating a World Your Players are Invested In | GMJ 285
Worldbuilding for Small-Scale Stories & Using Cliches | GMJ 284
All Good Things... | DMJ 283
PC Races & Subraces, Reskinning Classes, Mining from Previous Editions, Beyond Pass/Fail & Player Agency | DMJ 282
Removing Classes from the PHB - Feedback | DMJ 281
Maybe You DON'T Want to Use Everything in the Player's Handbook | DMJ 280
Campaign Recap: For Whom the Bel Trolls & Where's Wahl, Though? | DMJ 279
Creating a Monster | DMG Chapter 9 | DMJ 278
Campaign Recap: Arkhan? No, Ar-CAN'T! & Pit Stop | DMJ 277
Modifying a Monster & Creating Quick Monster Stats | DMG Chapter 9 | DMJ 276
Matt Mercer's Heroic Chronicle from Explorer's Guide to Wildemount | DMJ 275
Running Higher Level Characters in a Lower Level Adventure | DMJ 274
Blood of the Avatars 26: S'up, Minotaur? | GMJ 273
Blood of the Avatars 25: Arkhan's Tower | GMJ 272
Blood of the Avatars 24: Highway to Hell | GMJ 271
More Combat Options! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 270
Combat Options: Initiative Variants & Action Options | DMG Chapter 9: Dungeon Master's Workshop | GMJ 269
Blood of the Avatars 23: Willim the Wondrous | GMJ 268
Blood of the Avatars 22: Homecoming | GMJ 267
Fear & Horror, Healing & Rest Variants, Plot Points and More! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 266
Hero Points, Honor & Sanity | DMG Chapter 9: Dungeon Master's Workshop | GMJ 265
Homebrewing Guidelines, Ability Options & Skill Variants | DMG Chapter 9: Dungeon Master's Workshop | GMJ 264
D&D Essentials Kit Review & Discussion | GMJ 263
DMG Chapter 8: Running the Game: Combat, Chases, Diseases, Poisons, Madness & Experience Points | GMJ 262
DMG Chapter 8: Running the Game: Exploration, Social Interaction & Objects | GMJ 261
DMG Chapter 8: Running the Game: The Role of the Dice | GMJ 260
DMG Chapter 8: Running the Game: Table Rules | GMJ 259
GM-to-GM Campaign Discussion | GMJ 258
DMG Chapter 7: Treasure | GMJ 257
DMG Chapter 6: Between Adventures: Downtime Activities | GMJ 256
How to Run a Good Dungeon Crawl | GMJ 255
Waterdeep: Dungeon of the Mad Mage | GMJ 254
Reveals & the Long Con, Initiative Revisited & Tailoring the Game to Your Group | GMJ 253
Blood of the Avatars 21: Axis & Avatars | GMJ 252
Hinterlands of Elandria 20: We Are SAMM | GMJ 251
Hinterlands of Elandria 19: Legacy of the Night Elves | GMJ 250
Hinterlands of Elandria 18: Glamour Bard Outlaw | GMJ 249
Hinterlands of Elandria 17: Skedaddle Skedu | GMJ 248
GMJ 247: Hinterlands of Elandria 16.2: Bacon Ninja Part 2
GMJ 246: Hinterlands of Elandria 16.1: Bacon Ninja Part 1
GMJ 245: Waterdeep: Dragon Heist Review
GMJ 244: Hinterlands of Elandria 15.2: Explanations
GMJ 243: Hinterlands of Elandria 15.1: Aftermath
GMJ 242: DMG Chapter 6: Between Adventures: Linking Adventures Together into a Campaign & Campaign Tracking
GMJ 241: Hinterlands of Elandria 14.2: Ezryn the Mad
GMJ 240: Hinterlands of Elandria 14.1: Safari Chic
GMJ 239: DMG Chapter 5: Adventure Environments - Traps
GMJ 238: Hinterlands of Elandria Vignette 13.3: Bryn & Anna
GMJ 237: More Burnout Strategies, Tools for Grid Play, Alignment, Return to Numenera & More!
GMJ 236: Hinterlands of Elandria Vignette 13.2: Lerissa, Miguel, Dahlia and Logen
GMJ 235: DMG Chapter 5: Adventure Environments - Settlements & Unusual Environments
GMJ 234: Hinterlands of Elandria Vignette 13.1: Wahl & Eliira
GMJ 233: DMG Chapter 5: Adventure Environments - Wilderness Part 2: Mapping, Movement & Wilderness Survival
GMJ 232: DMG Chapter 5: Adventure Environments - Wilderness Part 1: Travel-Montage & Hour-By-Hour Approach
GMJ 231: Coping with Burnout
GMJ 230: D&D 5e Product Order of Purchase Guide
GMJ 229: Mordenkainen's Tome of Foes
GMJ 228: DMG Chapter 5: Adventure Environments - Dungeons
GMJ 227: Day & Night, Darkness & Light
GMJ 226: Hinterlands of Elandria 13: The Unicorn, the Dryad and the Great Faerie Oak Tree
GMJ 225: Hinterlands of Elandria 12: Faeries Wear Boots
GMJ 224: Hinterlands of Elandria 11: Journey to the Faerie Forest
GMJ 223: DMG Chapter 4: Creating Nonplayer Characters
GMJ 222: Hinterlands of Elandria Vignette 10.1: Jaime as Marcos
GMJ 221: Does a New DM Need to Know the Rules to Run D&D?
GMJ 220: Relics of Power, New Players, Organized Play, Feedback & More!
GMJ 219: Hinterlands of Elandria 10: Critical Weasel
GMJ 218: Hinterlands of Elandria 09: Magic & Brawn
GMJ 217: Hinterlands of Elandria Vignette 08.1: Fir in Elandria
GMJ 216: Hinterlands of Elandria 08: Morsels for Petunia
GMJ 215: Hinterlands of Elandria 07: Into the Misty Wood
GMJ 214: Hinterlands of Elandria Vignette 06.1: Wahl's Vision
GMJ 213: Managing Disruptive Players, Handing Out Treasure & Upcoming Relics Supplement
GMJ 212: Hinterlands of Elandria 06: Fire by Night
GMJ 211: Behind the Screen 07: Running Session 2: The Hinterlands
GMJ 210: Hinterlands of Elandria 05: Wining & Dining
GMJ 208: Hinterlands of Elandria 04: Dianara's Rest
GMJ 207: DMG Chapter 3: Random Encounters
GMJ 206: Hinterlands of Elandria 03: The Last Village
GMJ 205: Hinterlands of Elandria 02: The Hinterlands
GMJ 204: Hinterlands of Elandria 01: Into the Wilds
GMJ 203: Hinterlands of Elandria Prelude 7: Manny as Lerissa
GMJ 202: DMG Chapter 3: Creating Encounters
GMJ 201: Hinterlands of Elandria Prelude 6: Craig as Quincy
GMJ 200: DMG Chapter 3: Creating Adventures
GMJ 199: Hinterlands of Elandria Prelude 5: Danielle as Gitfirhan
GMJ 198: Hinterlands of Elandria Prelude 4: Brett as Wahl Part 2
GMJ 197: Hinterlands of Elandria Prelude 3: Steve as Maligar
GMJ 196: Hinterlands of Elandria Prelude 2: Phoebe as Bryn
GMJ 195: Hinterlands of Elandria Prelude 1: Brett as Wahl Part 1
Game Master's Journey 194: Conversation with a New Game Master
Game Master's Journey 193: Enhance Your Worldbuilding with Anthropology
Game Master's Journey 192: Xanathar's Guide to Everything: Dungeon Master's Tools
GMJ 191: Behind the Screen 06: Creating the Misty Wood Encounter Table
GMJ 190: Behind the Screen 05: Preparing for Session 2: The Hinterlands
Game Master's Journey 189: Tool Proficiencies Expanded in Xanathar's Guide to Everything
Game Master's Journey 188: Tour of Xanathar's Guide to Everything
GMJ 187: Behind the Screen 04: Running Session 01: Into the Wilds
GMJ 186: Behind the Screen 03: Preparing Session 01: Into the Wilds
GMJ 185: Behind the Screen 02: Hinterlands of Elandria Campaign Preparation
GMJ 184: Behind the Screen 01: Introduction to Primordia
GMJ 183: DMG Chapter 2: The Astral Plane
Game Master's Journey 181: House Rules & Game Balance
Game Master's Journey 180: Hacks for DMs, Handing Out Powerful Magic Items & Is Worldbuilding a Waste of Time?
GMJ 179: DMG Chapter 2: Creating a Multiverse
Game Master's Journey 178: GM Philosophies & Tips, Worldbuilding & More!
Game Master's Journey 177: Livestream 005: Scaling Encounters on the Fly
Game Master's Journey 176: "Random" Encounters, Player Honesty, Theater of the Mind & GM Impartialness in West Marches Campaigns
GMJ 175: DMG Chapter 1: Flavors of Fantasy
Game Master's Journey 174: Livestream 004: Preparing My Next Campaign
GMJ 173: DMG Chapter 1: Play Style & Tiers of Play
Game Master's Journey 171: Worldbuilding, Railroading & High Tier Play with Brett Nilsson
Game Master's Journey 170: West Marches Campaign Variants
Game Master's Journey 169: Livestream 002: Xanathar's Guide, Tomb of Annihilation, West Marches & More!
Game Master's Journey 168: Livestream 001: Introductions
Game Master's Journey 167: Preparing & Running a West Marches Campaign
Game Master's Journey 166: West Marches Campaigns
GMJ 165: DMG Chapter 1: Creating Campaign Events
GMJ 164: DMG Chapter 1: Creating Campaigns
GMJ 163: DMG Chapter 1: Magic in Your World
Game Master's Journey 162: Art & Cartography in RPGs with Mike Schley
GMJ 161: DMG Chapter 1: Factions & Organizations
Game Master's Journey 160: Improving a Published Adventure to Make It Your Own
Game Master's Journey 159: Mass Combat, Absent Players & Real-World vs. In-Game Religions
GMJ 158: DMG Chapter 1: Creating Settlements for Your Campaigns
Game Master's Journey 157: Designing The Trickster's Labyrinth
GMJ 156: DMG Chapter 1: Mapping Your Campaign
GMJ 155: DMG Chapter 1: Developing Gods & Pantheons for Your World
GMJ 154: DMG Chapter 1: Gods of Your World
Game Master's Journey 153: Tales from the Yawning Portal Review
GMJ 152: DMG Chapter 1: A World of Your Own
GMJ 151: DMG Introduction: Knowing What Your Players Enjoy Most About the Game
Game Master's Journey 150: Preparing for a D&D Session
Game Master's Journey 149: Writers as GMs, Running Improvisational Adventures & DM-PCs vs. NPCs
Game Master's Journey 148: Maybe You Should Add Game Master to your Resume
Game Master's Journey 147: D&D Beyond, Initiative Variants & Balancing House Rules
GMJ 146: PHB Chapter 10 & Appendices: Spellcasting, Conditions & Exhaustion in D&D 5th Edition
GMJ 145: PHB Chapter 9: D&D Combat Rules
Game Master's Journey 144: Teaching New Players & Tips for New GMs
GMJ 142: PHB Chapter 8: Travel, Movement, Falling, Suffocation, Vision & Light
Game Master's Journey 141: D&D Product Replacement & How RPGs are Good for Us
GMJ 140: PHB Chapter 7: D&D Ability Scores & When to Call for a Check
GMJ 139: PHB Chapter 6: Multiclassing & Feats in D&D
GMJ 138: PHB Chapter 5: Using Tables, Variant Rules, Equipment & Living Expenses
GMJ 137: The GM as Rules Arbiter and PHB Introduction & Chapter 1: Using the Random Height & Weight Table
Game Master's Journey 136: Building D&D Encounters using the Unearthed Arcana
Game Master's Journey 135: Volo's Guide to Monsters
Game Master's Journey 134: Bringing NPCs to Life & House Rules
Game Master's Journey 133: Bringing Strongholds & Followers from 1st Edition to 5th
Game Master's Journey 132: Bringing PC Backstories into the Adventure
Game Master's Journey 131: Keeping the Game Going Between Sessions Part 2
Game Master's Journey 130: Primordia 2.0 - Improving Your World Through Revision
Game Master's Journey 129: Keeping the Game Going Between Sessions
Game Master's Journey 128: Primordia Q&A
Game Master's Journey 127: Adventuring in the Wilds of Primordia
Game Master's Journey 126: Storm King's Thunder Review
Game Master's Journey 125: Theater of the Mind Feedback
Game Master's Journey 124: Theater of the Mind
Game Master's Journey 123: Storm King's Thunder First Impressions
Game Master's Journey 122: Tome of Beasts Review
Game Master's Journey 121: Revising the Ranger
Game Master's Journey 120: Old Magic & Elandria Expansion Feedback
Game Master's Journey 119: The Expansion of Elandria
Game Master's Journey 118: The Old Magic of Primordia
Game Master's Journey 117: Handling Off-the-Wall PC Actions On-the-Fly
Game Master's Journey 116: Worldbuilding 18 - Exploring Your World's History for Variant Campaign Settings
Game Master's Journey 115: Worldbuilding 17 - Diversity of Religions in Primordia
Game Master's Journey 114: Worldbuilding 16 - Guild Dues & Perks
Game Master's Journey 113: Worldbuilding 15 - Balances of Power in Elandria
Game Master's Journey 112: Worldbuilding 14 - Merchants, Nobles, Economies, Religion & More
Game Master's Journey 110: Unplugged, Unrehearsed & Unedited - Feedback
Game Master's Journey 109: Worldbuilding 13: A More Attractive Cleric Part 3 - Making Clerics Awesome in Your World
Game Master's Journey 108: Worldbuilding 12 - Portals of Primordia
Game Master's Journey 107: Storm King's Thunder, Rune Magic & Volo's Guide to Monsters
Game Master's Journey 106: Worldbuilding 11 - Fitting Ideas Together & Exploring the Consequences
Game Master's Journey 105: Worldbuilding 10 - Hades, He Who Laughs Last
Game Master's Journey 104: A More Attractive Cleric Part 2 - The Holy Burrito
Game Master's Journey 103: A More Attractive Cleric Part 1
Game Master's Journey 102: Running an Adventure for New Players
Game Master's Journey 101: You Can Be a Game Master with Matthew Colville
Game Master's Journey 100: Episode 100 Celebration - The Past, Present & Future of Game Master's Journey
Game Master's Journey 99 - Stealing from 13th Age with John Marvin
Game Master's Journey 98 - Designing Adventures & Campaigns for Dungeons & Dragons
Game Master's Journey 97 - Return to Ravenloft
Game Master's Journey 96 - Plot Twists: GM Intrusions in D&D
Game Master's Journey 95 - The Social Contract with Christopher Ruthenbeck
Game Master's Journey 93 - Fixing D&D's Broken XP & Advancement System
Game Master's Journey 92 - Review of Star Wars RPGs by Fantasy Flight Games
Game Master's Journey 91 - Primordia AP 13: Lessons Learned
Game Master's Journey 90 - My Edge of the Empire Campaign Part 3
Game Master's Journey 89 - Do It Your Way
Game Master's Journey 88 - Swans of Black & The Fifth Edition OGL with Ryan Chaddock
Game Master's Journey 87 - Primordia AP 12: Mockery of the Undead
Game Master's Journey 86 - Primordia AP 11: Pink Lightning Bolts
Game Master's Journey 85 - Primordia AP 10: Mackadoodle!
Game Master's Journey 84 - XP & Random Encounters Feedback
Game Master's Journey 83 - Primordia AP 09: Tactical Retreat
Game Master's Journey 82 - To XP or Not to XP, Random Encounters & Should the Players Always Win?
Game Master's Journey 81 - Primordia AP 08: Fabulous Pastel Butterflies
Game Master's Journey 80 - Primordia AP 07: Fort Dead Bugs
Game Master's Journey 79 - Primordia AP 06: Zombies of The Forgotten Tomb
Game Master's Journey 78 - GM 101: Sandbox vs. Plot-Driven Adventures & Finding Good Players Online
Game Master's Journey 77 - Primordia AP 05: The Forgotten Tomb
Game Master's Journey 76 - Primordia AP 04: The Adventure Begins
Game Master's Journey 75 - Primordia AP 03: Characters & Opening Scene
Game Master's Journey 74 - Primordia AP 02: Character Creation & Backgrounds
Game Master's Journey 73 - Primordia AP 01: Psionics & The Order of the Butterfly
Game Master's Journey 72 - Game Mastering & Worldbuilding with Dungeon Master Chris
Game Master's Journey 71 - GM 101: Pacing, Session Notes, and Making Combat Fast & Interesting
Game Master's Journey 70 - GM 101: Session Zero, House Rules, Worldbuilding & Thinking on Your Feet
Game Master's Journey 69 - GM Aids for Encounters & NPCs
Game Master's Journey 68 - GM 101: So You're Thinking About Becoming a Game Master
Game Master's Journey 67 - Instant Adventures with John Marvin
Game Master's Journey 66 - Using Montages and Fronts in Your RPG with John Marvin
Game Master's Journey 65 - Building D&D Encounters Part 2
Game Master's Journey 64 - Building D&D Encounters Part 1
Game Master's Journey 63 - Worldbuilding 8: Building My First City Elandria
Game Master's Journey 62 - Worldbuilding 7: The Primordia Campaign Begins
Game Master's Journey 61 - Sword Coast Adventurer's Guide Review
Game Master's Journey 60 - Worldbuilding 6: Welcome to Primordia
Game Master's Journey 59 - My Edge of the Empire Campaign Part 2
Game Master's Journey 58 - My Edge of the Empire Campaign Part 1
Game Master's Journey 57 - Worldbuilding 5: Back to the Drawing Board
Game Master's Journey 56 - Game Preparation
Game Master's Journey 55 - Choose Your Own Adventure Path
Game Master's Journey 54 - Communication & Dealing with Problem Players
Game Master's Journey 53 - RPG Elegance, 13th Age & Star Wars RPG Revisited
Game Master's Journey 52 - Writing for Paizo with Mark Garringer
Game Master's Journey 51 - Designing Monsters & Scenarios for Pathfinder with Mark Garringer
Game Master's Journey 50 - From Pathfinder to D&D Fifth Edition with Mark Garringer
Game Master's Journey 49 - The Soul of Star Wars with Kevin LoadedDice & Evan Luis
Game Master's Journey 48 - Using Improvisation & Cinematic Aspects in RPG Storytelling with Kevin LoadedDice & Evan Luis
Game Master's Journey 47 - Gaming as Cooperative Storytelling with Kevin LoadedDice & Evan Luis
Game Master's Journey 46 - Improvisation in RPGs with Scott Kellogg Part 2
Game Master's Journey 45 - Improvisation in RPGs with Scott Kellogg Part 1
Game Master's Journey 44 Unplugged - Star Wars Dice, Political Games, Sandbox Games & More
Game Master's Journey 43 - Elegance in RPGs Revisited
Game Master's Journey 42 - How to Be a Better Player
Game Master's Journey 41 Unplugged - What I Learned from Wil Wheaton
Game Master's Journey 40 - Elegance in RPGs
Game Master's Journey 39 - Running Adventure Paths Part 3