Game Master's Journey cover art

All Episodes

Game Master's Journey — 292 episodes

#
Title
1

Daggerheart GM Best Practices | GMJ 338

2

Daggerheart GM Principles | GMJ 337

3

Daggerheart Player Best Practices, Maintaining Trust & Death Moves | GMJ 336

4

Daggerheart: The Fear Full GM | GMJ 335

5

Daggerheart: Taking the Initiative | GMJ 334

6

Introduction to Daggerheart and Comparison with D&D, Pathfinder, and Numenera | GMJ 333

7

Running a High-Level Game | GMJ 332

8

Evil Characters in a Good Aligned Group | GMJ 331

9

Wrapping up a Campaign | GMJ 330

10

Dungeons & Dragons at Endgame | GMJ 329

11

Blood of the Avatars 61: Blood of the Avatars part 2 | GMJ 328

12

Blood of the Avatars 60: Blood of the Avatars part 1 | GMJ 327

13

Blood of the Avatars 59: You're On Mute part 2 | GMJ 326

14

Blood of the Avatars 58: You're On Mute part 1 | GMJ 325

15

Blood of the Avatars 57: Blade Barrier is Clutch part 2 | GMJ 324

16

Blood of the Avatars 56: Blade Barrier is Clutch part 1 | GMJ 323

17

Blood of the Avatars 55: It Takes a Lot of Initiative part 2 | GMJ 322

18

Blood of the Avatars 54: It Takes a Lot of Initiative part 1 | GMJ 321

19

Blood of the Avatars 53: Citizens of Elandria, It Is Your Pleasure That Your Heroes Have Arrived! part 2 | GMJ 320

20

Blood of the Avatars 52: Citizens of Elandria, It Is Your Pleasure That Your Heroes Have Arrived! part 1 | GMJ 319

21

Blood of the Avatars 51: Hot Tub Scry Machine part 2 | GMJ 318

22

Blood of the Avatars 50: Hot Tub Scry Machine part 1 | GMJ 317

23

Blood of the Avatars 49: Fisting the Tarrasque part 2 | GMJ 316

24

Blood of the Avatars 48: Fisting the Tarrasque part 1 | GMJ 315

25

Blood of the Avatars 47: Her Loins Are Girded part 2 | GMJ 314

26

Blood of the Avatars 46: Her Loins Are Girded part 1 | GMJ 313

27

Blood of the Avatars 45: The Girl with the Dragon Tattoo part 2 | GMJ 312

28

Blood of the Avatars 44: The Girl with the Dragon Tattoo | GMJ 311

29

Blood of the Avatars 43: Save or Suck part 2 | GMJ 310

30

Blood of the Avatars 42: Save or Suck part 1 | GMJ 309

31

Blood of the Avatars 41: Abyssal Rift part 2 | GMJ 308

32

Blood of the Avatars 40: Abyssal Rift part 1 | GMJ 307

33

Blood of the Avatars 39: Who Are You Wearing? part 2 | GMJ 306

34

Blood of the Avatars 38: Who Are You Wearing? part 1 | GMJ 305

35

Blood of the Avatars 37: Edo Elandra part 2 | GMJ 304

36

Blood of the Avatars 36: Edo Elandra part 1 | GMJ 303

37

Blood of the Avatars 35: Damn 'Yankis part 2 | GMJ 302

38

Blood of the Avatars 34: Damn 'Yankis part 1 | GMJ 301

39

Blood of the Avatars 31: Session Zero Number Two | GMJ 298

40

You Can Do Anything! Improvisation vs. Preparation & Why Creating Balanced Encounters is a Pipe Dream | GMJ 297

41

Vampire: The Masquerade Part 3 | GMJ 296

42

Vampire: The Masquerade Part 2 | GMJ 295

43

Vampire: The Masquerade Part 1 | GMJ 294

44

The Storyteller System by White Wolf | GMJ 293

45

Adventure Paths, Mage & Vignettes | GMJ 292

46

Mage the Ascension & Mechanics- vs. Narrative-Focused Games | GMJ 291

47

My Ideal RPG System | GMJ 290

48

My Approach to Game Mastering & Returning to the World of Darkness | GMJ 289

49

Problem Solving & Combat | GMJ 288

50

Game Master's Journey Grand Finale - Campaign Length | GMJ 287

51

Star Trek Adventures: the Good, the Bad & the Ugly | GMJ 286

52

Reflecting Diverse Cultures in Your World & Creating a World Your Players are Invested In | GMJ 285

53

Worldbuilding for Small-Scale Stories & Using Cliches | GMJ 284

54

All Good Things... | DMJ 283

55

PC Races & Subraces, Reskinning Classes, Mining from Previous Editions, Beyond Pass/Fail & Player Agency | DMJ 282

56

Removing Classes from the PHB - Feedback | DMJ 281

57

Maybe You DON'T Want to Use Everything in the Player's Handbook | DMJ 280

58

Campaign Recap: For Whom the Bel Trolls & Where's Wahl, Though? | DMJ 279

59

Creating a Monster | DMG Chapter 9 | DMJ 278

60

Campaign Recap: Arkhan? No, Ar-CAN'T! & Pit Stop | DMJ 277

61

Modifying a Monster & Creating Quick Monster Stats | DMG Chapter 9 | DMJ 276

62

Matt Mercer's Heroic Chronicle from Explorer's Guide to Wildemount | DMJ 275

63

Running Higher Level Characters in a Lower Level Adventure | DMJ 274

64

Blood of the Avatars 26: S'up, Minotaur? | GMJ 273

65

Blood of the Avatars 25: Arkhan's Tower | GMJ 272

66

Blood of the Avatars 24: Highway to Hell | GMJ 271

67

More Combat Options! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 270

68

Combat Options: Initiative Variants & Action Options | DMG Chapter 9: Dungeon Master's Workshop | GMJ 269

69

Blood of the Avatars 23: Willim the Wondrous | GMJ 268

70

Blood of the Avatars 22: Homecoming | GMJ 267

71

Fear & Horror, Healing & Rest Variants, Plot Points and More! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 266

72

Hero Points, Honor & Sanity | DMG Chapter 9: Dungeon Master's Workshop | GMJ 265

73

Homebrewing Guidelines, Ability Options & Skill Variants | DMG Chapter 9: Dungeon Master's Workshop | GMJ 264

74

D&D Essentials Kit Review & Discussion | GMJ 263

75

DMG Chapter 8: Running the Game: Combat, Chases, Diseases, Poisons, Madness & Experience Points | GMJ 262

76

DMG Chapter 8: Running the Game: Exploration, Social Interaction & Objects | GMJ 261

77

DMG Chapter 8: Running the Game: The Role of the Dice | GMJ 260

78

DMG Chapter 8: Running the Game: Table Rules | GMJ 259

79

GM-to-GM Campaign Discussion | GMJ 258

80

DMG Chapter 7: Treasure | GMJ 257

81

DMG Chapter 6: Between Adventures: Downtime Activities | GMJ 256

82

How to Run a Good Dungeon Crawl | GMJ 255

83

Waterdeep: Dungeon of the Mad Mage | GMJ 254

84

Reveals & the Long Con, Initiative Revisited & Tailoring the Game to Your Group | GMJ 253

85

Blood of the Avatars 21: Axis & Avatars | GMJ 252

86

Hinterlands of Elandria 20: We Are SAMM | GMJ 251

87

Hinterlands of Elandria 19: Legacy of the Night Elves | GMJ 250

88

Hinterlands of Elandria 18: Glamour Bard Outlaw | GMJ 249

89

Hinterlands of Elandria 17: Skedaddle Skedu | GMJ 248

90

GMJ 247: Hinterlands of Elandria 16.2: Bacon Ninja Part 2

91

GMJ 246: Hinterlands of Elandria 16.1: Bacon Ninja Part 1

92

GMJ 245: Waterdeep: Dragon Heist Review

93

GMJ 244: Hinterlands of Elandria 15.2: Explanations

94

GMJ 243: Hinterlands of Elandria 15.1: Aftermath

95

GMJ 242: DMG Chapter 6: Between Adventures: Linking Adventures Together into a Campaign & Campaign Tracking

96

GMJ 241: Hinterlands of Elandria 14.2: Ezryn the Mad

97

GMJ 240: Hinterlands of Elandria 14.1: Safari Chic

98

GMJ 239: DMG Chapter 5: Adventure Environments - Traps

99

GMJ 238: Hinterlands of Elandria Vignette 13.3: Bryn & Anna

100

GMJ 237: More Burnout Strategies, Tools for Grid Play, Alignment, Return to Numenera & More!

101

GMJ 236: Hinterlands of Elandria Vignette 13.2: Lerissa, Miguel, Dahlia and Logen

102

GMJ 235: DMG Chapter 5: Adventure Environments - Settlements & Unusual Environments

103

GMJ 234: Hinterlands of Elandria Vignette 13.1: Wahl & Eliira

104

GMJ 233: DMG Chapter 5: Adventure Environments - Wilderness Part 2: Mapping, Movement & Wilderness Survival

105

GMJ 232: DMG Chapter 5: Adventure Environments - Wilderness Part 1: Travel-Montage & Hour-By-Hour Approach

106

GMJ 231: Coping with Burnout

107

GMJ 230: D&D 5e Product Order of Purchase Guide

108

GMJ 229: Mordenkainen's Tome of Foes

109

GMJ 228: DMG Chapter 5: Adventure Environments - Dungeons

110

GMJ 227: Day & Night, Darkness & Light

111

GMJ 226: Hinterlands of Elandria 13: The Unicorn, the Dryad and the Great Faerie Oak Tree

112

GMJ 225: Hinterlands of Elandria 12: Faeries Wear Boots

113

GMJ 224: Hinterlands of Elandria 11: Journey to the Faerie Forest

114

GMJ 223: DMG Chapter 4: Creating Nonplayer Characters

115

GMJ 222: Hinterlands of Elandria Vignette 10.1: Jaime as Marcos

116

GMJ 221: Does a New DM Need to Know the Rules to Run D&D?

117

GMJ 220: Relics of Power, New Players, Organized Play, Feedback & More!

118

GMJ 219: Hinterlands of Elandria 10: Critical Weasel

119

GMJ 218: Hinterlands of Elandria 09: Magic & Brawn

120

GMJ 217: Hinterlands of Elandria Vignette 08.1: Fir in Elandria

121

GMJ 216: Hinterlands of Elandria 08: Morsels for Petunia

122

GMJ 215: Hinterlands of Elandria 07: Into the Misty Wood

123

GMJ 214: Hinterlands of Elandria Vignette 06.1: Wahl's Vision

124

GMJ 213: Managing Disruptive Players, Handing Out Treasure & Upcoming Relics Supplement

125

GMJ 212: Hinterlands of Elandria 06: Fire by Night

126

GMJ 211: Behind the Screen 07: Running Session 2: The Hinterlands

127

GMJ 210: Hinterlands of Elandria 05: Wining & Dining

128

GMJ 208: Hinterlands of Elandria 04: Dianara's Rest

129

GMJ 207: DMG Chapter 3: Random Encounters

130

GMJ 206: Hinterlands of Elandria 03: The Last Village

131

GMJ 205: Hinterlands of Elandria 02: The Hinterlands

132

GMJ 204: Hinterlands of Elandria 01: Into the Wilds

133

GMJ 203: Hinterlands of Elandria Prelude 7: Manny as Lerissa

134

GMJ 202: DMG Chapter 3: Creating Encounters

135

GMJ 201: Hinterlands of Elandria Prelude 6: Craig as Quincy

136

GMJ 200: DMG Chapter 3: Creating Adventures

137

GMJ 199: Hinterlands of Elandria Prelude 5: Danielle as Gitfirhan

138

GMJ 198: Hinterlands of Elandria Prelude 4: Brett as Wahl Part 2

139

GMJ 197: Hinterlands of Elandria Prelude 3: Steve as Maligar

140

GMJ 196: Hinterlands of Elandria Prelude 2: Phoebe as Bryn

141

GMJ 195: Hinterlands of Elandria Prelude 1: Brett as Wahl Part 1

142

Game Master's Journey 194: Conversation with a New Game Master

143

Game Master's Journey 193: Enhance Your Worldbuilding with Anthropology

144

Game Master's Journey 192: Xanathar's Guide to Everything: Dungeon Master's Tools

145

GMJ 191: Behind the Screen 06: Creating the Misty Wood Encounter Table

146

GMJ 190: Behind the Screen 05: Preparing for Session 2: The Hinterlands

147

Game Master's Journey 189: Tool Proficiencies Expanded in Xanathar's Guide to Everything

148

Game Master's Journey 188: Tour of Xanathar's Guide to Everything

149

GMJ 187: Behind the Screen 04: Running Session 01: Into the Wilds

150

GMJ 186: Behind the Screen 03: Preparing Session 01: Into the Wilds

151

GMJ 185: Behind the Screen 02: Hinterlands of Elandria Campaign Preparation

152

GMJ 184: Behind the Screen 01: Introduction to Primordia

153

GMJ 183: DMG Chapter 2: The Astral Plane

154

Game Master's Journey 181: House Rules & Game Balance

155

Game Master's Journey 180: Hacks for DMs, Handing Out Powerful Magic Items & Is Worldbuilding a Waste of Time?

156

GMJ 179: DMG Chapter 2: Creating a Multiverse

157

Game Master's Journey 178: GM Philosophies & Tips, Worldbuilding & More!

158

Game Master's Journey 177: Livestream 005: Scaling Encounters on the Fly

159

Game Master's Journey 176: "Random" Encounters, Player Honesty, Theater of the Mind & GM Impartialness in West Marches Campaigns

160

GMJ 175: DMG Chapter 1: Flavors of Fantasy

161

Game Master's Journey 174: Livestream 004: Preparing My Next Campaign

162

GMJ 173: DMG Chapter 1: Play Style & Tiers of Play

163

Game Master's Journey 171: Worldbuilding, Railroading & High Tier Play with Brett Nilsson

164

Game Master's Journey 170: West Marches Campaign Variants

165

Game Master's Journey 169: Livestream 002: Xanathar's Guide, Tomb of Annihilation, West Marches & More!

166

Game Master's Journey 168: Livestream 001: Introductions

167

Game Master's Journey 167: Preparing & Running a West Marches Campaign

168

Game Master's Journey 166: West Marches Campaigns

169

GMJ 165: DMG Chapter 1: Creating Campaign Events

170

GMJ 164: DMG Chapter 1: Creating Campaigns

171

GMJ 163: DMG Chapter 1: Magic in Your World

172

Game Master's Journey 162: Art & Cartography in RPGs with Mike Schley

173

GMJ 161: DMG Chapter 1: Factions & Organizations

174

Game Master's Journey 160: Improving a Published Adventure to Make It Your Own

175

Game Master's Journey 159: Mass Combat, Absent Players & Real-World vs. In-Game Religions

176

GMJ 158: DMG Chapter 1: Creating Settlements for Your Campaigns

177

Game Master's Journey 157: Designing The Trickster's Labyrinth

178

GMJ 156: DMG Chapter 1: Mapping Your Campaign

179

GMJ 155: DMG Chapter 1: Developing Gods & Pantheons for Your World

180

GMJ 154: DMG Chapter 1: Gods of Your World

181

Game Master's Journey 153: Tales from the Yawning Portal Review

182

GMJ 152: DMG Chapter 1: A World of Your Own

183

GMJ 151: DMG Introduction: Knowing What Your Players Enjoy Most About the Game

184

Game Master's Journey 150: Preparing for a D&D Session

185

Game Master's Journey 149: Writers as GMs, Running Improvisational Adventures & DM-PCs vs. NPCs

186

Game Master's Journey 148: Maybe You Should Add Game Master to your Resume

187

Game Master's Journey 147: D&D Beyond, Initiative Variants & Balancing House Rules

188

GMJ 146: PHB Chapter 10 & Appendices: Spellcasting, Conditions & Exhaustion in D&D 5th Edition

189

GMJ 145: PHB Chapter 9: D&D Combat Rules

190

Game Master's Journey 144: Teaching New Players & Tips for New GMs

191

GMJ 142: PHB Chapter 8: Travel, Movement, Falling, Suffocation, Vision & Light

192

Game Master's Journey 141: D&D Product Replacement & How RPGs are Good for Us

193

GMJ 140: PHB Chapter 7: D&D Ability Scores & When to Call for a Check

194

GMJ 139: PHB Chapter 6: Multiclassing & Feats in D&D

195

GMJ 138: PHB Chapter 5: Using Tables, Variant Rules, Equipment & Living Expenses

196

GMJ 137: The GM as Rules Arbiter and PHB Introduction & Chapter 1: Using the Random Height & Weight Table

197

Game Master's Journey 136: Building D&D Encounters using the Unearthed Arcana

198

Game Master's Journey 135: Volo's Guide to Monsters

199

Game Master's Journey 134: Bringing NPCs to Life & House Rules

200

Game Master's Journey 133: Bringing Strongholds & Followers from 1st Edition to 5th

201

Game Master's Journey 132: Bringing PC Backstories into the Adventure

202

Game Master's Journey 131: Keeping the Game Going Between Sessions Part 2

203

Game Master's Journey 130: Primordia 2.0 - Improving Your World Through Revision

204

Game Master's Journey 129: Keeping the Game Going Between Sessions

205

Game Master's Journey 128: Primordia Q&A

206

Game Master's Journey 127: Adventuring in the Wilds of Primordia

207

Game Master's Journey 126: Storm King's Thunder Review

208

Game Master's Journey 125: Theater of the Mind Feedback

209

Game Master's Journey 124: Theater of the Mind

210

Game Master's Journey 123: Storm King's Thunder First Impressions

211

Game Master's Journey 122: Tome of Beasts Review

212

Game Master's Journey 121: Revising the Ranger

213

Game Master's Journey 120: Old Magic & Elandria Expansion Feedback

214

Game Master's Journey 119: The Expansion of Elandria

215

Game Master's Journey 118: The Old Magic of Primordia

216

Game Master's Journey 117: Handling Off-the-Wall PC Actions On-the-Fly

217

Game Master's Journey 116: Worldbuilding 18 - Exploring Your World's History for Variant Campaign Settings

218

Game Master's Journey 115: Worldbuilding 17 - Diversity of Religions in Primordia

219

Game Master's Journey 114: Worldbuilding 16 - Guild Dues & Perks

220

Game Master's Journey 113: Worldbuilding 15 - Balances of Power in Elandria

221

Game Master's Journey 112: Worldbuilding 14 - Merchants, Nobles, Economies, Religion & More

222

Game Master's Journey 110: Unplugged, Unrehearsed & Unedited - Feedback

223

Game Master's Journey 109: Worldbuilding 13: A More Attractive Cleric Part 3 - Making Clerics Awesome in Your World

224

Game Master's Journey 108: Worldbuilding 12 - Portals of Primordia

225

Game Master's Journey 107: Storm King's Thunder, Rune Magic & Volo's Guide to Monsters

226

Game Master's Journey 106: Worldbuilding 11 - Fitting Ideas Together & Exploring the Consequences

227

Game Master's Journey 105: Worldbuilding 10 - Hades, He Who Laughs Last

228

Game Master's Journey 104: A More Attractive Cleric Part 2 - The Holy Burrito

229

Game Master's Journey 103: A More Attractive Cleric Part 1

230

Game Master's Journey 102: Running an Adventure for New Players

231

Game Master's Journey 101: You Can Be a Game Master with Matthew Colville

232

Game Master's Journey 100: Episode 100 Celebration - The Past, Present & Future of Game Master's Journey

233

Game Master's Journey 99 - Stealing from 13th Age with John Marvin

234

Game Master's Journey 98 - Designing Adventures & Campaigns for Dungeons & Dragons

235

Game Master's Journey 97 - Return to Ravenloft

236

Game Master's Journey 96 - Plot Twists: GM Intrusions in D&D

237

Game Master's Journey 95 - The Social Contract with Christopher Ruthenbeck

238

Game Master's Journey 93 - Fixing D&D's Broken XP & Advancement System

239

Game Master's Journey 92 - Review of Star Wars RPGs by Fantasy Flight Games

240

Game Master's Journey 91 - Primordia AP 13: Lessons Learned

241

Game Master's Journey 90 - My Edge of the Empire Campaign Part 3

242

Game Master's Journey 89 - Do It Your Way

243

Game Master's Journey 88 - Swans of Black & The Fifth Edition OGL with Ryan Chaddock

244

Game Master's Journey 87 - Primordia AP 12: Mockery of the Undead

245

Game Master's Journey 86 - Primordia AP 11: Pink Lightning Bolts

246

Game Master's Journey 85 - Primordia AP 10: Mackadoodle!

247

Game Master's Journey 84 - XP & Random Encounters Feedback

248

Game Master's Journey 83 - Primordia AP 09: Tactical Retreat

249

Game Master's Journey 82 - To XP or Not to XP, Random Encounters & Should the Players Always Win?

250

Game Master's Journey 81 - Primordia AP 08: Fabulous Pastel Butterflies

251

Game Master's Journey 80 - Primordia AP 07: Fort Dead Bugs

252

Game Master's Journey 79 - Primordia AP 06: Zombies of The Forgotten Tomb

253

Game Master's Journey 78 - GM 101: Sandbox vs. Plot-Driven Adventures & Finding Good Players Online

254

Game Master's Journey 77 - Primordia AP 05: The Forgotten Tomb

255

Game Master's Journey 76 - Primordia AP 04: The Adventure Begins

256

Game Master's Journey 75 - Primordia AP 03: Characters & Opening Scene

257

Game Master's Journey 74 - Primordia AP 02: Character Creation & Backgrounds

258

Game Master's Journey 73 - Primordia AP 01: Psionics & The Order of the Butterfly

259

Game Master's Journey 72 - Game Mastering & Worldbuilding with Dungeon Master Chris

260

Game Master's Journey 71 - GM 101: Pacing, Session Notes, and Making Combat Fast & Interesting

261

Game Master's Journey 70 - GM 101: Session Zero, House Rules, Worldbuilding & Thinking on Your Feet

262

Game Master's Journey 69 - GM Aids for Encounters & NPCs

263

Game Master's Journey 68 - GM 101: So You're Thinking About Becoming a Game Master

264

Game Master's Journey 67 - Instant Adventures with John Marvin

265

Game Master's Journey 66 - Using Montages and Fronts in Your RPG with John Marvin

266

Game Master's Journey 65 - Building D&D Encounters Part 2

267

Game Master's Journey 64 - Building D&D Encounters Part 1

268

Game Master's Journey 63 - Worldbuilding 8: Building My First City Elandria

269

Game Master's Journey 62 - Worldbuilding 7: The Primordia Campaign Begins

270

Game Master's Journey 61 - Sword Coast Adventurer's Guide Review

271

Game Master's Journey 60 - Worldbuilding 6: Welcome to Primordia

272

Game Master's Journey 59 - My Edge of the Empire Campaign Part 2

273

Game Master's Journey 58 - My Edge of the Empire Campaign Part 1

274

Game Master's Journey 57 - Worldbuilding 5: Back to the Drawing Board

275

Game Master's Journey 56 - Game Preparation

276

Game Master's Journey 55 - Choose Your Own Adventure Path

277

Game Master's Journey 54 - Communication & Dealing with Problem Players

278

Game Master's Journey 53 - RPG Elegance, 13th Age & Star Wars RPG Revisited

279

Game Master's Journey 52 - Writing for Paizo with Mark Garringer

280

Game Master's Journey 51 - Designing Monsters & Scenarios for Pathfinder with Mark Garringer

281

Game Master's Journey 50 - From Pathfinder to D&D Fifth Edition with Mark Garringer

282

Game Master's Journey 49 - The Soul of Star Wars with Kevin LoadedDice & Evan Luis

283

Game Master's Journey 48 - Using Improvisation & Cinematic Aspects in RPG Storytelling with Kevin LoadedDice & Evan Luis

284

Game Master's Journey 47 - Gaming as Cooperative Storytelling with Kevin LoadedDice & Evan Luis

285

Game Master's Journey 46 - Improvisation in RPGs with Scott Kellogg Part 2

286

Game Master's Journey 45 - Improvisation in RPGs with Scott Kellogg Part 1

287

Game Master's Journey 44 Unplugged - Star Wars Dice, Political Games, Sandbox Games & More

288

Game Master's Journey 43 - Elegance in RPGs Revisited

289

Game Master's Journey 42 - How to Be a Better Player

290

Game Master's Journey 41 Unplugged - What I Learned from Wil Wheaton

291

Game Master's Journey 40 - Elegance in RPGs

292

Game Master's Journey 39 - Running Adventure Paths Part 3