Skip to content
Game Master's Journey cover art

All Episodes

Game Master's Journey — 300 episodes · page 1 of 3

#
Title
1

Daggerheart Hope & Fear Expansion Part 4: Ancestries, Communities, and Transformations | GMJ 345

2

Why Not Say Yes? | GMJ 340

3

GM Pitfalls to Avoid in Daggerheart & Other RPGs | GMJ 339

4

Daggerheart GM Best Practices | GMJ 338

5

Daggerheart GM Principles | GMJ 337

E
6

Daggerheart Player Best Practices, Maintaining Trust & Death Moves | GMJ 336

E
7

Daggerheart: The Fear Full GM | GMJ 335

8

Daggerheart: Taking the Initiative | GMJ 334

E
9

Introduction to Daggerheart and Comparison with D&D, Pathfinder, and Numenera | GMJ 333

10

Running a High-Level Game | GMJ 332

E
11

Evil Characters in a Good Aligned Group | GMJ 331

E
12

Wrapping up a Campaign | GMJ 330

E
13

Dungeons & Dragons at Endgame | GMJ 329

E
14

Blood of the Avatars 61: Blood of the Avatars part 2 | GMJ 328

E
15

Blood of the Avatars 60: Blood of the Avatars part 1 | GMJ 327

E
16

Blood of the Avatars 59: You're On Mute part 2 | GMJ 326

E
17

Blood of the Avatars 58: You're On Mute part 1 | GMJ 325

E
18

Blood of the Avatars 57: Blade Barrier is Clutch part 2 | GMJ 324

E
19

Blood of the Avatars 56: Blade Barrier is Clutch part 1 | GMJ 323

E
20

Blood of the Avatars 55: It Takes a Lot of Initiative part 2 | GMJ 322

E
21

Blood of the Avatars 54: It Takes a Lot of Initiative part 1 | GMJ 321

E
22

Blood of the Avatars 53: Citizens of Elandria, It Is Your Pleasure That Your Heroes Have Arrived! part 2 | GMJ 320

E
23

Blood of the Avatars 52: Citizens of Elandria, It Is Your Pleasure That Your Heroes Have Arrived! part 1 | GMJ 319

E
24

Blood of the Avatars 51: Hot Tub Scry Machine part 2 | GMJ 318

E
25

Blood of the Avatars 50: Hot Tub Scry Machine part 1 | GMJ 317

E
26

Blood of the Avatars 49: Fisting the Tarrasque part 2 | GMJ 316

E
27

Blood of the Avatars 48: Fisting the Tarrasque part 1 | GMJ 315

E
28

Blood of the Avatars 47: Her Loins Are Girded part 2 | GMJ 314

E
29

Blood of the Avatars 46: Her Loins Are Girded part 1 | GMJ 313

E
30

Blood of the Avatars 45: The Girl with the Dragon Tattoo part 2 | GMJ 312

E
31

Blood of the Avatars 44: The Girl with the Dragon Tattoo | GMJ 311

E
32

Blood of the Avatars 43: Save or Suck part 2 | GMJ 310

E
33

Blood of the Avatars 42: Save or Suck part 1 | GMJ 309

E
34

Blood of the Avatars 41: Abyssal Rift part 2 | GMJ 308

E
35

Blood of the Avatars 40: Abyssal Rift part 1 | GMJ 307

E
36

Blood of the Avatars 39: Who Are You Wearing? part 2 | GMJ 306

E
37

Blood of the Avatars 38: Who Are You Wearing? part 1 | GMJ 305

E
38

Blood of the Avatars 37: Edo Elandra part 2 | GMJ 304

E
39

Blood of the Avatars 36: Edo Elandra part 1 | GMJ 303

E
40

Blood of the Avatars 35: Damn 'Yankis part 2 | GMJ 302

E
41

Blood of the Avatars 34: Damn 'Yankis part 1 | GMJ 301

E
42

Blood of the Avatars 31: Session Zero Number Two | GMJ 298

E
43

You Can Do Anything! Improvisation vs. Preparation & Why Creating Balanced Encounters is a Pipe Dream | GMJ 297

44

Vampire: The Masquerade Part 3 | GMJ 296

45

Vampire: The Masquerade Part 2 | GMJ 295

46

Vampire: The Masquerade Part 1 | GMJ 294

47

The Storyteller System by White Wolf | GMJ 293

48

Adventure Paths, Mage & Vignettes | GMJ 292

49

Mage the Ascension & Mechanics- vs. Narrative-Focused Games | GMJ 291

50

My Ideal RPG System | GMJ 290

51

My Approach to Game Mastering & Returning to the World of Darkness | GMJ 289

52

Problem Solving & Combat | GMJ 288

53

Game Master's Journey Grand Finale - Campaign Length | GMJ 287

E
54

Star Trek Adventures: the Good, the Bad & the Ugly | GMJ 286

E
55

Reflecting Diverse Cultures in Your World & Creating a World Your Players are Invested In | GMJ 285

E
56

Worldbuilding for Small-Scale Stories & Using Cliches | GMJ 284

E
57

All Good Things... | DMJ 283

E
58

PC Races & Subraces, Reskinning Classes, Mining from Previous Editions, Beyond Pass/Fail & Player Agency | DMJ 282

E
59

Removing Classes from the PHB - Feedback | DMJ 281

60

Maybe You DON'T Want to Use Everything in the Player's Handbook | DMJ 280

E
61

Campaign Recap: For Whom the Bel Trolls & Where's Wahl, Though? | DMJ 279

E
62

Creating a Monster | DMG Chapter 9 | DMJ 278

63

Campaign Recap: Arkhan? No, Ar-CAN'T! & Pit Stop | DMJ 277

E
64

Modifying a Monster & Creating Quick Monster Stats | DMG Chapter 9 | DMJ 276

65

Matt Mercer's Heroic Chronicle from Explorer's Guide to Wildemount | DMJ 275

E
66

Running Higher Level Characters in a Lower Level Adventure | DMJ 274

E
67

Blood of the Avatars 26: S'up, Minotaur? | GMJ 273

E
68

Blood of the Avatars 25: Arkhan's Tower | GMJ 272

E
69

Blood of the Avatars 24: Highway to Hell | GMJ 271

E
70

More Combat Options! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 270

E
71

Combat Options: Initiative Variants & Action Options | DMG Chapter 9: Dungeon Master's Workshop | GMJ 269

E
72

Blood of the Avatars 23: Willim the Wondrous | GMJ 268

E
73

Blood of the Avatars 22: Homecoming | GMJ 267

E
74

Fear & Horror, Healing & Rest Variants, Plot Points and More! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 266

E
75

Hero Points, Honor & Sanity | DMG Chapter 9: Dungeon Master's Workshop | GMJ 265

E
76

Homebrewing Guidelines, Ability Options & Skill Variants | DMG Chapter 9: Dungeon Master's Workshop | GMJ 264

E
77

D&D Essentials Kit Review & Discussion | GMJ 263

78

DMG Chapter 8: Running the Game: Combat, Chases, Diseases, Poisons, Madness & Experience Points | GMJ 262

E
79

DMG Chapter 8: Running the Game: Exploration, Social Interaction & Objects | GMJ 261

E
80

DMG Chapter 8: Running the Game: The Role of the Dice | GMJ 260

E
81

DMG Chapter 8: Running the Game: Table Rules | GMJ 259

E
82

GM-to-GM Campaign Discussion | GMJ 258

E
83

DMG Chapter 7: Treasure | GMJ 257

84

DMG Chapter 6: Between Adventures: Downtime Activities | GMJ 256

85

How to Run a Good Dungeon Crawl | GMJ 255

86

Waterdeep: Dungeon of the Mad Mage | GMJ 254

87

Reveals & the Long Con, Initiative Revisited & Tailoring the Game to Your Group | GMJ 253

88

Blood of the Avatars 21: Axis & Avatars | GMJ 252

E
89

Hinterlands of Elandria 20: We Are SAMM | GMJ 251

E
90

Hinterlands of Elandria 19: Legacy of the Night Elves | GMJ 250

E
91

Hinterlands of Elandria 18: Glamour Bard Outlaw | GMJ 249

E
92

Hinterlands of Elandria 17: Skedaddle Skedu | GMJ 248

E
93

GMJ 247: Hinterlands of Elandria 16.2: Bacon Ninja Part 2

E
94

GMJ 246: Hinterlands of Elandria 16.1: Bacon Ninja Part 1

E
95

GMJ 245: Waterdeep: Dragon Heist Review

96

GMJ 244: Hinterlands of Elandria 15.2: Explanations

E
97

GMJ 243: Hinterlands of Elandria 15.1: Aftermath

E
98

GMJ 242: DMG Chapter 6: Between Adventures: Linking Adventures Together into a Campaign & Campaign Tracking

99

GMJ 241: Hinterlands of Elandria 14.2: Ezryn the Mad

E
100

GMJ 240: Hinterlands of Elandria 14.1: Safari Chic

E