PODCAST · leisure
Indie Dev Podcast
by Dave Voyles
Each episode I interview and profile various independent game developers, so that we can get a peek behind the curtain and see how the magic is made.
Episodes
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Ep 39 - Amanda Lange, Microsoft
Amanda Lange and were peers at Microsoft before we took different roles last year. She now works as Technical Evangelist on the academic team, where she partners with the premier institutions across the United States and Canada to host hackathons, design curriculum, and enable students to enter…
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Ep 36 - Kenny Roy, Acronyx
Since 2007, Arc onyx provided animation and visual effects service to the TV and film industries. Recently, Arc onyx made the transition to indie game development to pursue projects with philanthropic goals. When we started planning the game to create this year, we came across many wonderful...
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Episode 35 - Shawn Woods, Alpha Dog Games
Shawn Woods is a gaming veteran of 18 years. His background spans everything from interactive CD-ROMS and TV commercials in the late 90’s to creating Orcs and UI for Dawn of War, Company of Heroes, and Homeworld 2, art direction at Microsoft, and finally co-founding Alpha Dog Games focusing on...
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Ep 33 - Andrew Peterson, N3S on the Hololens
Andrew Peterson is a software engineer who has spent much of his timing building the N3S, a NES emulator which works on Microsoft's Hololens. Best of all, the current games on display are not only holographic images presented in world space, but , but are also 3D objects in the form of voxels....
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Samantha Kalman, Timbre Interactive (Rebroadcast)
On the first episode of the Indie Dev Podcast, I interview Samantha Kalaman of Timbre Interactive. Follow along as she illustrates how she got her start by working with Unity in Denmark, before returning to her hometown of Seattle to take a job at Amazon. All the while she kept her dream project...
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Episode 31 - Pek Pongpaet and Daniel Pesina, Mortal Kombat
This week is a bit different. I've got my co-worker in DC, Shahed Chowdhuri on the show, along with Pek Pongpaet (pong-pat) and Daniel Pesina. Shahed and Pek grew up together, and Pek met Daniel while studying at his Wushu. Daniel played Johnny Cage and ninjas Sub-Zero, Scorpion, Reptile, Smoke,...
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Ep 30 - Anthony Swinnich, Neon Deity Games
@DaveVoyles Developed by Neon Deity Games, Shutshimi: Seriously Swole is a randomized shoot'em up about a muscle-bound fish with memory problems defending the seven seas. But there's a catch (there's always a catch): you've been cursed with an incredibly short attention span. Combat waves and...
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Episode 28 - Nick Robalik, PixelMetal
Nick Robalik is an independent Game Designer & Developer who started the NYC-based game studio PixelMetal in 2012. His goal is to make fun, entertaining games for people of all backgrounds and ages. His professional career spans over 15 years of Art & Creative Direction in the advertising and...
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Ep 26 - Howard Dortch, Shawnee State University
Howard is an industry veteran who now works in academia at Shawnee State University's game development program in Ohio. Before working in education, Howard had roles at AMD, as well as Sony, specifically at Verant in San Diego, where he worked on Everquest. As someone who has spent a large amount...
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Episode 25 - Ethan Lee, FNA
Ethan Lee is a software engineer based out of Georgia, who has a history of working on what previously XNA, but is now his own open source fork of the project. Along the way, he has ported a countless number of titles for independent developers across a broad spectrum of platforms including PC,...
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Episode 24 - Kevin Giguère, Dragon Slumber
Kevin Giguère is a programmer in his thirties from Quebec, Canada, and the man behind Dragon Slumber, an isometric RPG created with XNA. Previously, Kevin worked on a JRPG, Arelite Core, which went through Steam Greenlight. Originally started as a dream project to create his own game from…
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Ep 23 - Sean Colombo, Blueline Games
Sean Colombo has been making games for 15 years. After quitting college to run web-startup "LyricWiki", he sold the site to Wikia in 2009. A couple years later he founded BlueLine Games to focus on making digital versions of award-winning board games. BlueLine's flagship games "Hive" and "Khet…
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Episode 22 - David Catuhe, Babyon JS
David Catuhe is a Principal Program Manager on Microsoft's TED team in Redmond. He is also one of the master minds behind the open source WebGL framework, BabylonJS. WebGL has grown leaps and bounds in recent years, and Babylon continues to iterate with it. As mobile browsers continue to add...
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Ep 21 Michael Gnade, Indie Game Stand
This week I'm joined Mike Gnade, from Indie Game Stand, a site to discover a new indie game every few days. Developers can upload their wares while consumers can purchase the latest and greatest indie games at an affordable price.Unlike many competitions, this platforms offer a monthly…
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Ep 20 Daniel Parente
Tonight I am joined by Daniel Parente, CEO and Game Director of Hydra Interactive Entertainment, a young indie development studio based out of Madrid, Spain. He's previously worked on a number of titles, including Alien Spidy, History Legends of War: Patton, and Aliens in the Attic. The current...
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Ep 19 Michael Hicks pt 2
In this follow up to episode 15, Michael gives a brief postmortem about releasing his first Playstation 4 title. We discuss the process for getting approved through the ESRB as well as Europe's PEGI system, in addition to how to prevent burnout and fatigue from working on one project for too…
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Episode 18 - Livid Interactive
Joining me today are Game Designer / Leader Developer Jacob Pennock, and Executive Producer Mike Schaiman, and Art Director Melissa Pennock of Livid Interactive. We talk diversifying a studio, making money in the middleware marketplace, how to stay afloat as an indie, and how they use Intel's...
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Episode 17 - Illyriad Games
Illyriad-Games Listen to the podcast. Illyriad (ih-lih-re-ad) Games is an independent studio based across three continents. Realizing that WebGL isn't just a pipe dream, they've built their latest game on it. Their lcurrent title, Age of Ascent, is built on a custom WebGL engine, and is using…
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Ep 16 Wimbus Studios
Founded in 2011, and based out of Wilmington DE, Wimbus Studios is the culmination of a few friends wanting to get together and make video games! Fueled by the passion to make awesome games that they would love to play themselves, Wimbus Studios is dedicated to making games that don’t suck! Their...
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Ep 15 Michael Hicks
Ep 15 Michael Hicks
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Ep 14 Erik Umenhofer
erik umenhofer Listen to the podcast here. .NET Developer by day, and game dev by night, Bay Area resident Erik Umenhofer has been quietly working on games for several years, from the comfort of his own home. First he started with XNA, before making the transition to Construct 2, and has finally...
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Episode 14
Total Monkery is an independent game development company and family business with a healthy fixation on mockery, puns and primates. Created in 2012 by game development veteran Richard Weeks (LucasArts, Psygnosis), Total Monkery aims not only to produce high-quality products, but also to foster…
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Episode 12 - Russ Clarke, West London Games
West London Games is a British independent game studio founded by Russ Clarke to develop the ultimate exploration and combat game, TerraTech. Russ has previously worked at London’s Ideaworks mobile studio until 2012. He developed the first prototype for TerraTech by himself shortly afterwards,...
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ABOUT THIS SHOW
Each episode I interview and profile various independent game developers, so that we can get a peek behind the curtain and see how the magic is made.
HOSTED BY
Dave Voyles
CATEGORIES
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