PODCAST · leisure
Play, Watch, Listen
by Alanah Pearce
Join Alanah Pearce (game writer), Mike Bithell (game director), and Austin Wintory (game composer) as they talk about all the games, movies, TV and 'whatever else' that took their interest that week, from three unique perspectives in the games industry.
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186
187. Alanah Went to La Sagrada Familia
In this week's episode, the crew discusses THE DEFINITION OF ART (2026 ver), and finding inspiration in the real world rather than other media, as a result of Alanah visiting Barcelona and exploring Antoni Gaudi's La Sagrada Familia.
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185
186. Mike's New Game: VAMPIRIUM 1997!
This week, Mike announced the latest game from Bithell Games (now a studio of three), Vampirium 1997. Alanah asks him about it!
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184
186. Austin's Take on Early Access Games
This week, we talk a bit about composing for early access, and how much scores (and VFX) influence films.
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183
184. Clavicular, Human Nature, and 007: First Light
This week, Mike, Austin, and Alanah mostly talk about human nature. No, really. The new James Bond game is also spoken about for about 10 minutes at the end.
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182
183. Bithell Games Presents: AMBERSPIRE
Alanah and Mike chat to game director Nic Tringali about science-fantasy city-builder "Amberspire".
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181
182. Surviving in Freelance Game Dev
Mike and Alanah chat about the pit-falls of working for yourself, and how to manage your time as a freelance (or self-funded indie) game developer.
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180
181. Finally Talking About Xbox & Asha Sharma
SORRY AUDIO LISTENERS: podcast services briefly put a hold on our uploads, so you'll get a few in a row as we catch up! This episode features Austin, Mike, and Alanah talking about the changes at Xbox, among other things.
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179
180. We're Scared of Early Access
This week, Mike and Alanah discuss Bithell games, whether Mike is a Golden Retriever Boyfriend, the new era of the cosplay community, collaboration among indie game devs, and our fear of Early Access.
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178
179. This Episode is About Sex (in Video Games)
Alanah, Mike, and Austin discuss sex (or the lack thereof) in video games, and how video game writing and film/TV do and do not compare. Also, happy new year!
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177
178. Where are Video Games Headed in 2026?
Apologies for the late upload! On this episode, Mike & Austin chat about the success of Dispatch, changes to video game dev structures, and where the industry seems to be headed.
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176
177. Dispatch Writer Pierre Shorette Talks CHOICES!
This week, Austin, Mike, and Alanah are joined by Adhoc Studios' Pierre Shorette to talk about Dispatch - the latest narrative driven game made by a group of Telltale alumni.
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175
176. How to Market an Indie Game (& Undertale's Terrible Code)
Alanah and Mike discuss indie game marketing, and the fact that getting past being worried about something sucking is the best way to start... making something!
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174
175. Hollow Knight: Silksong's Difficulty, and Alanah's ChatGPT Video
This week, Alanah, Mike, and Austin chat about Hollow Knight: Silksong (yes, it's hard) and how media seems to prefer difficult games, Alanah's recent ChatGPT video (though this was recorded before it was published), and the Freewrite Traveler.
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173
174. Wave Tech in Sword of the Sea!
This week, we sat down to chat with Matt Nava from Giant Squid, all about the studio's latest game - Sword of the Sea.
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172
173. IP Rights & Stop Killing Games
Austin, Mike, and Alanah chat about IP Rights and our (very early, uniformed lol) thoughts on the "Stop Killing Games" petition.
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171
172. Mike talks TRON: Catalyst! (& Alanah learns to code)
This week, Mike and Alanah talk about learning to use game engine Godot, the brilliant lighting in TRON: Catalyst, and ethics in genitalia shown in film.
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170
171. A Chat to the Creator of Blue Prince!
This week, Alanah, Mike, and Austin sat down to chat to Tonda Ros - the director of Blue Prince. Apologies for Tonda's echo!
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169
170. We love Blue Prince (but maybe won't finish it, is that okay?)
Alanah and Austin chat Blue Prince, addictive video games, and Satisfactory.
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168
169. From The Banner Saga to Towerborne (ft. Arnie Jorgensen)
This week, Mike, Alanah, and Austin chat to co-founder of Stoic, the creators of The Banner Saga and, more recently, Towerborne!
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167
168. Our Nintendo Switch 2 Reactions!
This week, Alanah and Mike discuss the Switch 2 presentation!
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166
167. Lay-Offs, Microsoft's new AI (sorry, Phil), and Who Framed Roger Rabbit
This week, Alanah and Mike start out by talking about the lay-offs across WB Games, then jump into talking about Microsoft's newly announced AI "Muse", and then we - finally - get Alanah's thoughts on Who Framed Roger Rabbit.
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165
166. Talking to Eternal Strands director Mike Laidlaw!
This week, Austin and Alanah sit down to talk to Mike Laidlaw, the game director of Dragon Age: Origins who most recently started his own studio and make ETERNAL STRANDS. Which Austin also worked on, because of course he did. He cannot be contained.
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164
165. The Studio Making Four Games A YEAR!? (ft. Xalavier Nelson)
Apologies for the delay here - the audio file was corrupted! This week, Mike and Alanah are joined by Strange Scaffold's Xalavier Nelson Jr to talk about how the studio makes so many high quality games, and what it really means to be a good game director.
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163
164. The State of Video Games in 2025
After a break due to the LA fires - which we talk about to begin with here - we chat about a recent 200-page document called "The State of Video Games in 2025" from Matthew Ball. If you'd like links to the charities we mentioned, please check those out on the YouTube version of the podcast!
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162
163. Game Design Challenges & the Indiana Jones Game!
Happy four years of PWL! Sorry about Mike's audio here, we don't know what happened.
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161
162. Can Indies Save The Games Industry?
Alanah left her job at Sony, and Mike got in trouble for saying something on Bluesky. We discuss the state of the games industry now that it's December 2024, and the notion that "indies will save" everything.
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160
161. Should DLC Be Nominated for Game of the Year?
We're back from a brief hiatus! Immediately discussing: should Elden Ring: Shadow of the Erdtree be nominated for GOTY even though it's a DLC? Also: Mike announced another video game!
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159
160. We Love 11 Bit Studios
This week, FROSTPUNK 2!
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158
159. Star Wars: Outlaws and Bugs in Video Games
This week, AUSTIN TURNS 40 (technically over a week ago at the time of publishing). So, we indulge him with almost an entire episode about Star Wars (Outlaws) and video game bugs.
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157
158. Should Games Cost More?
This week, Alanah, Austin, and Mike discuss the economic state of the games industry and if game prices need to go from $60 to $70.
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156
157. This Episode is Mostly About The Expanse
After a month off, we have returned to bring you TOP QUALITY VIDEO GAME CONTENT! But mostly, a lot of us talking about the TV show The Expanse. And Sex in the City?
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155
156. GamePass gets a Price Increase
Austin, Mike, and Alanah chat about Austin's demanding freelance schedule, the GamePass price increase (and GamePass' impact as a whole), and the Halifax Harbor Explosion. Note: almost all details of said Halifax explosion are, indeed, incorrect.
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154
155. Alanah is Suddenly Obsessed with 1993's Myst
Alanah and Mike discuss OLD game development! And Myst!
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153
154. Our thoughts on Summer Game Fest... & Music Licensing
This week we talk about Summer Game Fest and, because we never stay on topic, music licensing! Also featuring Rahul.
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152
153. Games Journalism is Very, Very Broken
This episode features journalist Nathan Grayson chatting to Mike and Alanah about the state of games journalism (and that side of the industry) in 2024. This comes after IGN announced multiple aquisitions.
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151
152. The Fallout TV Show ft. Tim Cain (the creator of Fallout!)
This week, Alanah and Austin chat to one of the creators of the Fallout franchise, Tim Cain, all about the Fallout TV show. Includes spoilers.
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150
151. From Actor to Game Director!
This week, we talk to Abubakar Salim about his transition from actor to full-blown game director. How did he do it!?
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149
150. WE TURN ONE HUNDRED AND FIFTY!
Featuring Rahul Kohli, and the return of Troy, AND we're all in the same room!?
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148
149. This year's GDC
This week, Mike and Alanah chat about GDC, LinkedIn, business cards, and give great life advice.
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147
148. TikTok Ban, Kate Middleton, Dune 2 & More!
A LOT OF TOPICS THIS WEEK, WE SIMPLY CAN'T BE CONTAINED.
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146
147. Even More Games Industry Lay-Offs
This week Mike and Alanah chat about the continued lay-offs impacting the games industry.
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145
146. Games We Wish We Could Play Again for the First Time
It's an Austin and Alanah special, and we actually talk about video games the WHOLE TIME!? This week, we talk about games we wish we could play again, and games that fundamentally 'change' however many hours in.
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144
145. Zoom of Theseus
The title says it all, I don't understand what more context you could possibly need?
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143
144. The Gang Has an Existential Crisis
Apologies for the weird audio mix here. Regardless, this week we talk about Society of the Snow (a little), and then delve into the world of AI and capitalism. Again. Oh no.
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142
143. What is "game direction", anyway?
This is publishing a little later than planned because of internet issues, but this week we talk about Cunk on Earth, game direction, and more! Thanks for another year of listening to Play, Watch, Listen, everyone!
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141
142. The Lay-Offs (& Our Favourite Things of the Year)
You can't talk about good games this year without also talking about lay-offs, so hey, let's do both!
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140
141. The Fall of the House of Usher ft. Rahul Kohli & Andy Grush!
This week, Austin and Alanah chat to Rahul (actor) and Andy (composer and 1/2 of the Newton Brothers) about their work on The Fall of the House of Usher! Also, Stray Gods gets nominated for a Grammy, and the F1 Grand Prix debuts in Vegas. Apologies for the audio levels.
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139
140. Unity's CEO Resigned
An update on the Unity system, and an important question: do you own any baskets? Why?
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138
139. We Have Questions About Starfield's Design
This week, Mike and Alanah go over some of the biggest question's about Starfield.
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137
138. Explaining the Unity Engine drama ft. Rami Ismail
We're back! This week Austin chats about Jacob Collier - apparently the best musician alive - and then Alanah asks Mike and special guest Rami Ismail all about the Unity drama.
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ABOUT THIS SHOW
Join Alanah Pearce (game writer), Mike Bithell (game director), and Austin Wintory (game composer) as they talk about all the games, movies, TV and 'whatever else' that took their interest that week, from three unique perspectives in the games industry.
HOSTED BY
Alanah Pearce
CATEGORIES
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