PODCAST · comedy
Roll for Rivals
by Judah Lagg
Roll for Rivals is the experimental PvP actual-play podcast that splits the party on purpose. In Othoria, a world scarred by ancient wars and divine silence, two sides clash: resurrected villains racing to assemble petrified shards of power, and heroes tasked by the Emperor to stop them. Each episode follows our act-and-react format: the villains make a move, the heroes answer, and rivalries sharpen with every d20. Expect cinematic roleplay, tense tactics, big laughs, and consequences that actually stick. If you love high fantasy, you’re in the right arena. Produced by Dice Clash Chronicles. Hosted on Acast. See acast.com/privacy for more information.
Episodes
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S1E10: Submit or Defy
Forced into the depths of Mad Man’s Crypt, the villains must navigate trials of leadership, control, and consequence where even the right choice comes at a cost. As unlikely alliances form in the shadows, a single decision splits the path forward… and the ground beneath them. Meanwhile, in…
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S1E9: Loot Drops Galore!
After their clash in Delphando, the villains press forward toward Fort Vornis—but an unexpected gift from beyond the sky changes their odds in ways they don’t fully understand. What begins as a bold move quickly spirals into consequences neither of them saw coming. Meanwhile, the heroes celebrate...
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S1E8: Sacrifice (HEROES)
On the northern beaches of Reclaffe, a domed temple rises from the sand like a watchful eye quiet, sealed, and hiding more than prayer within its walls. Flint, Vargyr, and Oodagh infiltrate the structure under the cover of shadow, hoping for answers about the growing cult presence. Instead, they...
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S1E7: Vengeance and the Sunken Temple
A moment of rest proves costly as unfinished business comes back with a blade. After escaping the train, the villains’ brief respite in the desert is shattered when a vengeful hobgoblin general tracks them down, forcing a brutal confrontation that leaves more than blood in the sand. Meanwhile…
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S1E6: The Train and The Spank
A single bad decision sends the villains hurtling toward disaster—literally. What begins as a stolen ride aboard a hobgoblin military train spirals into total mayhem when plans unravel, tempers flare, and desperation takes over. As the situation aboard the train grows increasingly unstable, the...
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S1E5: The Wrong Way Forward
Hunted across the burning sands by the Empire of Humanity, the villains make desperate choices that leave lasting consequences. Meanwhile, the heroes arrive in Fallhearth and uncover signs of cult activity, buried truths, and unsettling warnings that cast doubt on their mission and their allies.…
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S1E4: A New Darkness Emerges
Reeling from a heated internal clash, the villains reluctantly regroup and press on with Kharnok’s mission only to spiral into yet another string of reckless shenanigans. Meanwhile, the Heroes cross paths with a disturbing sect obsessed with the meaning of life, one that doesn’t hesitate to...
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So... We Messed With Time
Dice Calm Chronicles is a laid-back, behind-the-scenes podcast hosted by Judah, offering a relaxed deep dive into the world of Othoria. The show explores the lore that shapes the world, reflects on previous campaigns set in Othoria, and pulls back the curtain on the creative decisions that…
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S1E3: BETRAYAL!
Eekerry comes face to face with a rival necromancer whose influence threatens to reshape the game, forcing uneasy choices and dangerous assumptions. Elsewhere, Vargyr engages in a tense exchange with a seasoned monster hunter, uncovering fragments of a darker truth lurking beneath recent events.…
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S1E2: The Hands that Lead Us
Teleported beyond the city limits, the villains are immediately thrust into a desperate battle for survival as they fight to save Balshot from a raging skeletal minotaur. Back in the village, the heroes assess the aftermath of the undead attack, gather information, and choose the next steps in...
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S1E1: Dungeon of Remembrance
The story begins as the villains are revived and given the most important task of their existence... a mission that could reshape the world. Meanwhile, the heroes struggle to survive as darkness spreads across Othoria, and the line between life and death begins to blur. Cast: Judah the host and...
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S1E0: Let's Roll for Rivals!
Welcome to Roll for Rivals, the experimental PvP actual-play podcast that splits the party on purpose. In the world of Othoria—scarred by divine silence and ancient war—two sides rise: heroes chosen by the Emperor, and villains resurrected by forbidden magic. In this special Episode 0, we set the...
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ABOUT THIS SHOW
Roll for Rivals is the experimental PvP actual-play podcast that splits the party on purpose. In Othoria, a world scarred by ancient wars and divine silence, two sides clash: resurrected villains racing to assemble petrified shards of power, and heroes tasked by the Emperor to stop them. Each episode follows our act-and-react format: the villains make a move, the heroes answer, and rivalries sharpen with every d20. Expect cinematic roleplay, tense tactics, big laughs, and consequences that actually stick. If you love high fantasy, you’re in the right arena. Produced by Dice Clash Chronicles.
Hosted on Acast. See acast.com/privacy for more information.
HOSTED BY
Judah Lagg
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